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feat: added UI logic
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commit
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3 changed files with 36 additions and 10 deletions
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@ -2,7 +2,7 @@ export default class Game {
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constructor(players) {
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this.player1 = players.player1;
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this.player2 = players.player2;
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this.main();
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// this.main();
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}
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main() {
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@ -1,3 +1,9 @@
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.container {
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display: flex;
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justify-content: space-around;
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align-content: center;
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gap: 100px;
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}
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.grid {
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display: flex;
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width: 500px;
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@ -10,29 +10,49 @@ export default class Website {
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this.footer = document.createElement('footer');
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this.footer.id = 'footer';
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this.drawGrid(this.game.player1);
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this.updateScreen();
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document.body.appendChild(this.container);
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}
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drawGrid(player = null) {
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const div = document.createElement('div');
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div.style.border = '1px solid black';
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if (player) {
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div.classList.add(`grid-${player.playerName}`);
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} else {
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div.classList.add('grid');
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}
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div.classList.add('grid');
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for (let i = 0; i < 10; i++) {
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for (let j = 0; j < 10; j++) {
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const cell = document.createElement('div');
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cell.classList.add('cell');
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cell.dataset.cell = `${j + 1},${i + 1}`;
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cell.dataset.cell = `[${j + 1}, ${i + 1}]`;
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cell.style.border = '1px solid black';
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div.appendChild(cell);
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}
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}
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this.container.appendChild(div);
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return div;
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}
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updateScreen() {
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const playerOneDiv = document.createElement('div');
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playerOneDiv.classList.add('player1');
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playerOneDiv.appendChild(this.drawGrid(this.game.player1));
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playerOneDiv.addEventListener('click', (event) =>
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this.handleAttackClick(event),
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);
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const playerTwoDiv = document.createElement('div');
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playerTwoDiv.classList.add('player2');
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playerTwoDiv.appendChild(this.drawGrid(this.game.player2));
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this.container.append(playerOneDiv, playerTwoDiv);
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}
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handleAttackClick(event) {
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let move = JSON.parse(event.target.dataset.cell);
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// let [x, _, y] = event.target.dataset.cell;
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// let move = [Number(x), Number(y)];
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console.log(move);
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this.game.handleUserMove(JSON.stringify(move));
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console.log(this.game.player2.gameboard.scoreboard);
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console.log(this.game.player2.gameboard.ships);
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}
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}
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