diff --git a/battleship/src/app.js b/battleship/src/app.js index 7e6853b..dd91328 100644 --- a/battleship/src/app.js +++ b/battleship/src/app.js @@ -2,7 +2,7 @@ export default class Game { constructor(players) { this.player1 = players.player1; this.player2 = players.player2; - this.main(); + // this.main(); } main() { diff --git a/battleship/src/style.css b/battleship/src/style.css index 5bf95eb..0439c6a 100644 --- a/battleship/src/style.css +++ b/battleship/src/style.css @@ -1,3 +1,9 @@ +.container { + display: flex; + justify-content: space-around; + align-content: center; + gap: 100px; +} .grid { display: flex; width: 500px; diff --git a/battleship/src/website.js b/battleship/src/website.js index 202c2a0..f6b049a 100644 --- a/battleship/src/website.js +++ b/battleship/src/website.js @@ -10,29 +10,49 @@ export default class Website { this.footer = document.createElement('footer'); this.footer.id = 'footer'; - this.drawGrid(this.game.player1); - + this.updateScreen(); document.body.appendChild(this.container); } drawGrid(player = null) { const div = document.createElement('div'); div.style.border = '1px solid black'; - if (player) { - div.classList.add(`grid-${player.playerName}`); - } else { - div.classList.add('grid'); - } + div.classList.add('grid'); for (let i = 0; i < 10; i++) { for (let j = 0; j < 10; j++) { const cell = document.createElement('div'); cell.classList.add('cell'); - cell.dataset.cell = `${j + 1},${i + 1}`; + cell.dataset.cell = `[${j + 1}, ${i + 1}]`; cell.style.border = '1px solid black'; div.appendChild(cell); } } - this.container.appendChild(div); + return div; + } + + updateScreen() { + const playerOneDiv = document.createElement('div'); + playerOneDiv.classList.add('player1'); + playerOneDiv.appendChild(this.drawGrid(this.game.player1)); + playerOneDiv.addEventListener('click', (event) => + this.handleAttackClick(event), + ); + + const playerTwoDiv = document.createElement('div'); + playerTwoDiv.classList.add('player2'); + playerTwoDiv.appendChild(this.drawGrid(this.game.player2)); + + this.container.append(playerOneDiv, playerTwoDiv); + } + + handleAttackClick(event) { + let move = JSON.parse(event.target.dataset.cell); + // let [x, _, y] = event.target.dataset.cell; + // let move = [Number(x), Number(y)]; + console.log(move); + this.game.handleUserMove(JSON.stringify(move)); + console.log(this.game.player2.gameboard.scoreboard); + console.log(this.game.player2.gameboard.ships); } }