odin-codespace/tictactoe/js/main.js
Smig 87be725167
Realtictactoe (#8)
* feat: setup initial game methods

* feat: add update position method

* feat: created basic prompt for input

* feat: cli game loop complete

* feat: boiler plate html added

* feat: added gameplay

* feat: added game evaluation

* feat: added grid and basic styling

* feat: game functionality added

* feat: project complete
2023-12-14 18:37:25 -05:00

291 lines
7.7 KiB
JavaScript

const tictactoeBoard = (function() {
let gameBoard = new Array(["", "", ""], ["", "", ""], ["", "", ""]);
const getGameBoard = () => gameBoard;
// const printGameBoard = () => console.log(gameBoard[0] + "\n" + gameBoard[1] + "\n" + gameBoard[2]);
const resetGameBoard = () => {
gameBoard.forEach(item => {
item[0] = '';
item[1] = '';
item[2] = '';
})
}
const posititionAvailable = (position) => {
switch (position) {
case 1:
return isEmpty(gameBoard[0][0]);
case 2:
return isEmpty(gameBoard[0][1]);
case 3:
return isEmpty(gameBoard[0][2]);
case 4:
return isEmpty(gameBoard[1][0]);
case 5:
return isEmpty(gameBoard[1][1]);
case 6:
return isEmpty(gameBoard[1][2]);
case 7:
return isEmpty(gameBoard[2][0]);
case 8:
return isEmpty(gameBoard[2][1]);
case 9:
return isEmpty(gameBoard[2][2]);
default:
Alert('Must enter a number 1 - 9');
break;
}
}
const isEmpty = position => position === "";
const placeOnBoard = (position, marker) => {
// places marker on the gameboard
marker = marker.getValue(); // get value from object
switch (position) {
case 1:
gameBoard[0][0] = marker;
break;
case 2:
gameBoard[0][1] = marker;
break;
case 3:
gameBoard[0][2] = marker;
break;
case 4:
gameBoard[1][0] = marker;
break;
case 5:
gameBoard[1][1] = marker;
break;
case 6:
gameBoard[1][2] = marker;
break;
case 7:
gameBoard[2][0] = marker;
break;
case 8:
gameBoard[2][1] = marker;
break;
case 9:
gameBoard[2][2] = marker;
break;
default:
break;
}
}
return {
resetGameBoard,
// printGameBoard,
getGameBoard,
placeOnBoard,
posititionAvailable
};
})();
const playerInfo = (function() {
class Player {
constructor(name, piece) {
this.piece = piece;
this.name = name;
}
}
const player = (name, piece) => {
return new Player(name, piece);
};
return { player }
})();
function block() {
value = "-";
const addToken = player => {
// player is a player info object
value = player.piece;
};
const getValue = () => value;
return {
addToken,
getValue
};
};
const gameController = (() => {
// Controls the overall flow of the game
let players = [
playerInfo.player('Player 1', 'X'),
playerInfo.player('Player 2', 'O')
]
let gameOver;
let xTurn = true; // True = X's turn, False = O's turn
let round = 0; // 9 Total Rounds for Tic Tac Toe
const resetGame = () => {
round = 0;
xTurn = true;
gameOver = false;
tictactoeBoard.resetGameBoard();
}
const gameStatus = () => gameOver;
const gameRound = () => round;
const switchPlayerTurn = () => {
xTurn = !xTurn;
}
const playRound = position => {
let marker = new block()
let positionOpen = tictactoeBoard.posititionAvailable(position);
if (round < 10 && positionOpen) {
let player = xTurn ? players[0] : players[1];
marker.addToken(player);
tictactoeBoard.placeOnBoard(position, marker); // position on board
// Check for Winner
gameOver = evalGameOutcome(tictactoeBoard.getGameBoard());
if (gameOver) {
console.log(`${player.name}: ${player.piece} won!`)
return
}
switchPlayerTurn();
} else {
return
}
round += 1;
}
const evalGameOutcome = gameBoard => {
// create a new array of the vertical indexes in the game board
let vertArray = [];
gameBoard.forEach((_, index) => vertArray.push(gameBoard.map(e => e[index])));
// create an array of diagnal pieces
let diagArray = [
[gameBoard[0][0], gameBoard[1][1], gameBoard[2][2]],
[gameBoard[0, 2], gameBoard[1][1], gameBoard[2][0]]
];
let checkGameBoard = [gameBoard, diagArray, vertArray];
for (i = 0; i < 3; i++) {
let outcome = _evalGameOutcome(checkGameBoard[i]);
if (outcome) {
return true;
};
};
return false;
};
const _evalGameOutcome = arr => {
// Checks if array values are equal to determine winner
let isWinner = checkArr => checkArr.reduce(function(a, b) { return a === b ? a : false; });
const outcome = arr.find(element => {
let result = isWinner(element);
if (result != false) {
return true;
} else {
return false;
}
});
return outcome;
};
return { playRound, resetGame, gameStatus, gameRound }
})();
const screenController = (() => {
const contentDiv = document.querySelector('.content')
const gameDiv = document.querySelector('.game-area');
const gameStatus = document.querySelector('.game-status')
const game = tictactoeBoard.getGameBoard();
const resetButton = document.createElement('button');
resetButton.classList.add(['btn']);
resetButton.textContent = 'New Game';
contentDiv.appendChild(resetButton);
const updateScreen = () => {
status()
displayBoard();
}
const status = () => {
let pTags = gameStatus.querySelectorAll('p');
if (pTags) pTags.forEach(e => e.remove());
let message = document.createElement('p');
let gameOn = gameController.gameStatus() ? "Play again?" : "";
let round = gameController.gameRound();
if (round <= 9 && gameOn) {
message.textContent = gameOn;
} else if (round >= 9 && !gameOn) {
message.textContent = "Draw, play again?";
}
gameStatus.appendChild(message);
}
const displayBoard = () => {
// Check if someone won the game
let count = 0; // This is for the data blocks
gameDiv.querySelectorAll('.block').forEach(e => e.remove());
game.forEach((e) => {
e.forEach((element) => {
count += 1;
const block = document.createElement('div');
block.classList.add('block');
block.setAttribute('data-block', count);
block.textContent = element;
block.addEventListener('click', clickHandlerBoard);
gameDiv.appendChild(block);
});
});
}
function clickHandlerBoard(e) {
const selectedBlock = e.target.dataset.block;
const empty = e.target.textContent;
const gameStatus = gameController.gameStatus();
if (!selectedBlock || empty !== "" || gameStatus) return;
gameController.playRound(Number(selectedBlock));
updateScreen();
};
function clickResetButton() {
gameController.resetGame();
status();
updateScreen();
}
resetButton.addEventListener('click', clickResetButton);
// Initial Load
updateScreen();
})();