mirror of
https://gitea.smigz.com/smiggiddy/odin-codeprojects.git
synced 2024-12-26 22:30:44 -05:00
291 lines
7.7 KiB
JavaScript
291 lines
7.7 KiB
JavaScript
const tictactoeBoard = (function() {
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let gameBoard = new Array(["", "", ""], ["", "", ""], ["", "", ""]);
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const getGameBoard = () => gameBoard;
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// const printGameBoard = () => console.log(gameBoard[0] + "\n" + gameBoard[1] + "\n" + gameBoard[2]);
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const resetGameBoard = () => {
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gameBoard.forEach(item => {
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item[0] = '';
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item[1] = '';
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item[2] = '';
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})
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}
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const posititionAvailable = (position) => {
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switch (position) {
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case 1:
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return isEmpty(gameBoard[0][0]);
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case 2:
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return isEmpty(gameBoard[0][1]);
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case 3:
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return isEmpty(gameBoard[0][2]);
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case 4:
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return isEmpty(gameBoard[1][0]);
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case 5:
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return isEmpty(gameBoard[1][1]);
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case 6:
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return isEmpty(gameBoard[1][2]);
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case 7:
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return isEmpty(gameBoard[2][0]);
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case 8:
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return isEmpty(gameBoard[2][1]);
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case 9:
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return isEmpty(gameBoard[2][2]);
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default:
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Alert('Must enter a number 1 - 9');
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break;
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}
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}
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const isEmpty = position => position === "";
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const placeOnBoard = (position, marker) => {
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// places marker on the gameboard
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marker = marker.getValue(); // get value from object
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switch (position) {
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case 1:
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gameBoard[0][0] = marker;
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break;
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case 2:
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gameBoard[0][1] = marker;
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break;
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case 3:
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gameBoard[0][2] = marker;
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break;
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case 4:
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gameBoard[1][0] = marker;
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break;
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case 5:
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gameBoard[1][1] = marker;
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break;
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case 6:
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gameBoard[1][2] = marker;
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break;
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case 7:
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gameBoard[2][0] = marker;
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break;
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case 8:
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gameBoard[2][1] = marker;
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break;
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case 9:
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gameBoard[2][2] = marker;
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break;
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default:
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break;
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}
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}
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return {
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resetGameBoard,
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// printGameBoard,
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getGameBoard,
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placeOnBoard,
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posititionAvailable
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};
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})();
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const playerInfo = (function() {
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class Player {
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constructor(name, piece) {
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this.piece = piece;
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this.name = name;
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}
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}
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const player = (name, piece) => {
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return new Player(name, piece);
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};
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return { player }
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})();
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function block() {
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value = "-";
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const addToken = player => {
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// player is a player info object
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value = player.piece;
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};
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const getValue = () => value;
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return {
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addToken,
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getValue
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};
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};
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const gameController = (() => {
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// Controls the overall flow of the game
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let players = [
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playerInfo.player('Player 1', 'X'),
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playerInfo.player('Player 2', 'O')
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]
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let gameOver;
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let xTurn = true; // True = X's turn, False = O's turn
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let round = 0; // 9 Total Rounds for Tic Tac Toe
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const resetGame = () => {
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round = 0;
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xTurn = true;
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gameOver = false;
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tictactoeBoard.resetGameBoard();
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}
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const gameStatus = () => gameOver;
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const gameRound = () => round;
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const switchPlayerTurn = () => {
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xTurn = !xTurn;
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}
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const playRound = position => {
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let marker = new block()
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let positionOpen = tictactoeBoard.posititionAvailable(position);
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if (round < 10 && positionOpen) {
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let player = xTurn ? players[0] : players[1];
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marker.addToken(player);
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tictactoeBoard.placeOnBoard(position, marker); // position on board
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// Check for Winner
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gameOver = evalGameOutcome(tictactoeBoard.getGameBoard());
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if (gameOver) {
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console.log(`${player.name}: ${player.piece} won!`)
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return
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}
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switchPlayerTurn();
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} else {
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return
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}
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round += 1;
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}
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const evalGameOutcome = gameBoard => {
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// create a new array of the vertical indexes in the game board
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let vertArray = [];
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gameBoard.forEach((_, index) => vertArray.push(gameBoard.map(e => e[index])));
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// create an array of diagnal pieces
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let diagArray = [
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[gameBoard[0][0], gameBoard[1][1], gameBoard[2][2]],
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[gameBoard[0, 2], gameBoard[1][1], gameBoard[2][0]]
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];
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let checkGameBoard = [gameBoard, diagArray[0],diagArray[1], vertArray];
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for (i = 0; i < 3; i++) {
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let outcome = _evalGameOutcome(checkGameBoard[i]);
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if (outcome) {
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return true;
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};
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};
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return false;
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};
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const _evalGameOutcome = arr => {
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// Checks if array values are equal to determine winner
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let isWinner = checkArr => checkArr.reduce(function(a, b) { return a === b ? a : false; });
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const outcome = arr.find(element => {
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let result = isWinner(element);
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if (result != false) {
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return true;
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} else {
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return false;
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}
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});
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return outcome;
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};
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return { playRound, resetGame, gameStatus, gameRound }
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})();
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const screenController = (() => {
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const contentDiv = document.querySelector('.content')
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const gameDiv = document.querySelector('.game-area');
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const gameStatus = document.querySelector('.game-status')
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const game = tictactoeBoard.getGameBoard();
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const resetButton = document.createElement('button');
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resetButton.classList.add(['btn']);
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resetButton.textContent = 'New Game';
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contentDiv.appendChild(resetButton);
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const updateScreen = () => {
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status()
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displayBoard();
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}
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const status = () => {
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let pTags = gameStatus.querySelectorAll('p');
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if (pTags) pTags.forEach(e => e.remove());
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let message = document.createElement('p');
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let gameOn = gameController.gameStatus() ? "Play again?" : "";
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let round = gameController.gameRound();
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if (round <= 9 && gameOn) {
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message.textContent = gameOn;
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} else if (round >= 9 && !gameOn) {
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message.textContent = "Draw, play again?";
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}
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gameStatus.appendChild(message);
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}
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const displayBoard = () => {
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// Check if someone won the game
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let count = 0; // This is for the data blocks
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gameDiv.querySelectorAll('.block').forEach(e => e.remove());
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game.forEach((e) => {
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e.forEach((element) => {
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count += 1;
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const block = document.createElement('div');
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block.classList.add('block');
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block.setAttribute('data-block', count);
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block.textContent = element;
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block.addEventListener('click', clickHandlerBoard);
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gameDiv.appendChild(block);
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});
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});
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}
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function clickHandlerBoard(e) {
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const selectedBlock = e.target.dataset.block;
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const empty = e.target.textContent;
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const gameStatus = gameController.gameStatus();
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if (!selectedBlock || empty !== "" || gameStatus) return;
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gameController.playRound(Number(selectedBlock));
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updateScreen();
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};
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function clickResetButton() {
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gameController.resetGame();
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status();
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updateScreen();
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}
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resetButton.addEventListener('click', clickResetButton);
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// Initial Load
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updateScreen();
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})();
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