export default class Game { constructor(players) { this.player1 = players.player1; this.player2 = players.player2; // this.main(); } main() { // TODO take turns picking points to shoot a ship let count = 0; // Main Game Loop while (count < 100) { this.handleUserMove(); this.handleCPUMove(); // console.log( // this.player1.gameboard.scoreboard, // this.player1.gameboard.sunkShipCount, // this.player2.gameboard.scoreboard, // ); if (this.player1.gameboard.sunkShipCount === 5) return; count += 1; } } handleUserMove(move = null) { // let move = window.prompt('Enter your move in array fashion'); if (move) { this.player2.gameboard.receiveAttack(JSON.parse(move)); } this.player2.gameboard.shipStatus(); } handleCPUMove() { let move = this.player2.computerMoves( this.player1.gameboard.scoreboard, ); this.player1.gameboard.receiveAttack(move); this.player1.gameboard.shipStatus(); } }