feat: project complete

This commit is contained in:
Smigz 2023-12-14 18:36:54 -05:00
parent dcb7c62de0
commit 43173aac47
3 changed files with 80 additions and 97 deletions

View file

@ -1,13 +1,27 @@
:root {
font-size: 16px;
font-size: 32px;
font-family: 'Roboto', sans-serif;
--dark-color: #607274;
--light-color: #FAEED1;
--gray-color: #F4F4F2;
--light-grey-color: #E8E8E8;
}
body,html {
width: 100vw;
min-width: 100vw;
margin: 0;
padding: 0;
}
header {
display: flex;
min-width: 100vw;
justify-content: center;
align-content: center;
background-color: var(--dark-color);
color: var(--gray-color);
}
header h1 {
font-size: 2rem;
@ -17,25 +31,56 @@ header h1 {
.container {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
background-color: var(--light-grey-color);
height: 100vh;
}
.content {
display: flex;
justify-content: space-between;
align-content: center;
flex-direction: column;
gap: 20px
}
.game-status {
display: flex;
justify-content: center;
align-content: center;
}
.content>.game-area {
display: grid;
grid-area: 1 / 1 / 4 / 4;
gap: 15px;
grid-template-rows: repeat(3, 150px);
grid-template-columns: repeat(3, 150px);
justify-items: center;
align-items: center;
border: solid;
}
.block {
height: 100px;
width: 100px;
font-family: 'Silkscreen', sans-serif;
font-weight: 700;
height: 150px;
width: 150px;
display: flex;
justify-content: center;
align-items: center;
position: relative;
border: solid;
font-size: 3rem;
}
.block:hover {
cursor: pointer;
}
.btn {
padding: 16px 20px;
font-size: 0.5rem;
width: 200px;
align-self: center;
cursor: pointer;
}

View file

@ -3,6 +3,9 @@
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Roboto:ital,wght@0,500;0,700;0,900;1,500;1,700;1,900&family=Silkscreen:wght@700&display=swap" rel="stylesheet">
<link rel="stylesheet" href="css/style.css">
<title>Tic-Tac-Toe</title>
</head>

View file

@ -34,7 +34,7 @@ const tictactoeBoard = (function() {
case 9:
return isEmpty(gameBoard[2][2]);
default:
console.log('Must enter a number 1 - 9');
Alert('Must enter a number 1 - 9');
break;
}
}
@ -74,7 +74,6 @@ const tictactoeBoard = (function() {
gameBoard[2][2] = marker;
break;
default:
console.log('Must enter a number 1 - 9');
break;
}
}
@ -134,10 +133,12 @@ const gameController = (() => {
const resetGame = () => {
round = 0;
xTurn = true;
gameOver = false;
tictactoeBoard.resetGameBoard();
}
const gameStatus = () => gameOver;
const gameRound = () => round;
const switchPlayerTurn = () => {
xTurn = !xTurn;
@ -157,7 +158,7 @@ const gameController = (() => {
gameOver = evalGameOutcome(tictactoeBoard.getGameBoard());
if (gameOver) {
console.log(`${player.name}: ${player.piece} won the game`)
console.log(`${player.name}: ${player.piece} won!`)
return
}
switchPlayerTurn();
@ -204,7 +205,7 @@ const gameController = (() => {
return outcome;
};
return { playRound, resetGame, gameStatus }
return { playRound, resetGame, gameStatus, gameRound }
})();
@ -220,9 +221,29 @@ const screenController = (() => {
contentDiv.appendChild(resetButton);
const updateScreen = () => {
status()
displayBoard();
}
const status = () => {
let pTags = gameStatus.querySelectorAll('p');
if (pTags) pTags.forEach(e => e.remove());
let message = document.createElement('p');
let gameOn = gameController.gameStatus() ? "Play again?" : "";
let round = gameController.gameRound();
if (round <= 9 && gameOn) {
message.textContent = gameOn;
} else if (round >= 9 && !gameOn) {
message.textContent = "Draw, play again?";
}
gameStatus.appendChild(message);
}
const displayBoard = () => {
// Check if someone won the game
@ -256,6 +277,7 @@ const screenController = (() => {
function clickResetButton() {
gameController.resetGame();
status();
updateScreen();
}
@ -267,90 +289,3 @@ const screenController = (() => {
})();
// const inputController = (function(){
// // only needed for CLI game
// const readline = require("readline");
// const rl = readline.createInterface({
// input: process.stdin,
// output: process.stdout
// });
//
// const askQuestion = () => {
// return new Promise( resolve => {
// rl.question('Where would you like the piece placed?', position => {
// position = Number(position);
// resolve(position);
// });
// });
// };
//
// const handleAskQuestion = (position, piece) => {
// placeOnBoard(position, piece);
// printGameBoard();
// }
//
// return {
// askQuestion
// }
// })();
// tictactoeBoard.playGame();
// const playGame = async function(){
// for(let i = 0; i<9; i++) {
// const move = await askQuestion();
// if (i % 2 === 0) {
// handleAskQuestion(move, 'x');
// } else {
// handleAskQuestion(move, 'o');
// }
//
// if (i > 3) {
// let results = evalGameOutcome(gameBoard);
// console.log(results + ' game over');
// if (results) return
//
// }
//
// }
// rl.close();
// };
//
//
//
// const evalGameOutcome = gameBoard => {
// // create a new array of the vertical indexes in the game board
// let vertArray = [];
// gameBoard.forEach((_, index) => vertArray.push(gameBoard.map(e => e[index])));
//
// // create an array of diagnal pieces
// let diagArray = [
// [gameBoard[0][0], gameBoard[1][1], gameBoard[2][2]],
// [gameBoard[0,2], gameBoard[1][1], gameBoard[2][0]]
// ];
//
// let checkGameBoard = [gameBoard, diagArray, vertArray];
// for (i=0; i<3; i++) {
// let outcome = _evalGameOutcome(checkGameBoard[i]);
// if (outcome) return outcome[0];
// };
// return false;
// };
//
// const _evalGameOutcome = arr => {
// // Checks if array values are equal to determine winner
// let isWinner = checkArr => checkArr.reduce(function(a,b) { return a === b ? a : false; });
//
// const outcome = arr.find(element => {
// let result = isWinner(element);
// if (result != false) {
// return result;
// } else {
// return false;
// }
// });
// return outcome;
// };