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https://gitea.smigz.com/smiggiddy/odin-codeprojects.git
synced 2025-04-18 15:31:17 -04:00
feat: cli game loop complete
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9103833e93
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1 changed files with 47 additions and 20 deletions
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@ -1,4 +1,7 @@
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const game = (function() {
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//settings
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// only needed for CLI game
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const readline = require("readline");
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const rl = readline.createInterface({
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@ -16,20 +19,40 @@ const game = (function() {
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item[2] = '';
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})
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}
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const playGame = function(){
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rl.question('Where would you like the piece placed?', position => {
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const askQuestion = () => {
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return new Promise( resolve => {
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rl.question('Where would you like the piece placed?', position => {
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position = Number(position);
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placeOnBoard(position, 'x');
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rl.close();
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printGameBoard();
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})
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resolve(position);
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});
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});
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};
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// for (let i=0; i<9; i++) {
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// printGameBoard();
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// // evalGameOutcome(gameBoard);
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// };
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const handleAskQuestion = (position, piece) => {
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placeOnBoard(position, piece);
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printGameBoard();
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}
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const playGame = async function(){
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for(let i = 0; i<9; i++) {
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const move = await askQuestion();
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if (i % 2 === 0) {
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handleAskQuestion(move, 'o');
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} else {
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handleAskQuestion(move, 'x');
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}
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if (i > 1) {
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let results = evalGameOutcome(gameBoard);
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console.log(results + ' game over');
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if (results) return
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}
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}
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rl.close();
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};
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const placeOnBoard = (position, marker) => {
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@ -71,7 +94,6 @@ const game = (function() {
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const printGameBoard = () => console.log(gameBoard[0] + "\n" + gameBoard[1] + "\n" + gameBoard[2]);
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const evalGameOutcome = gameBoard => {
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// create a new array of the vertical indexes in the game board
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let vertArray = [];
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gameBoard.forEach((_, index) => vertArray.push(gameBoard.map(e => e[index])));
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@ -85,8 +107,9 @@ const game = (function() {
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let checkGameBoard = [gameBoard, diagArray, vertArray];
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for (i=0; i<3; i++) {
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let outcome = _evalGameOutcome(checkGameBoard[i]);
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if (outcome) console.log(outcome[0]);
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if (outcome) return outcome[0];
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};
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return false;
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};
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const _evalGameOutcome = arr => {
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@ -108,11 +131,15 @@ const game = (function() {
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return { playGame, printGameBoard };
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})();
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const playerInfo = (function(){
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class Player {
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constructor(name, piece) {
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this.piece = piece;
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this.name = name;
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}
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}
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})();
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game.playGame();
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// let gameBoard = [
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// ['x', '', 'o'],
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// ['', '', 'o'],
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// ['x', 'o', 'o']
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// ]
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