mirror of
https://gitea.smigz.com/smiggiddy/odin-codeprojects.git
synced 2024-12-25 06:00:43 -05:00
Battleship (#16)
* project: testing * feat: updated testing configs * feat: ship class and test * feat: more testing * feat: gameboard logic/tests complete * feat: add player methods * feat: add main app * sync: pushing latest code to repo * feat: add some basic styling and stuff * feat: added UI logic * feat: basic game is finished * feat: add adjacent rules * feat: basic game complete
This commit is contained in:
parent
d899a773bd
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23 changed files with 10431 additions and 9218 deletions
21
battleship/.eslintrc.js
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21
battleship/.eslintrc.js
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module.exports = {
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env: {
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||||
browser: true,
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es2021: true,
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node: true,
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||||
},
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||||
extends: ['eslint:recommended', 'prettierd'],
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parserOptions: {
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||||
ecmaVersion: 'latest',
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sourceType: 'module',
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},
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overrides: [
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{
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files: ['tests/**/*'],
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plugins: ['jest'],
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env: {
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'jest/globals': true,
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},
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},
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],
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};
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132
battleship/.gitignore
vendored
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132
battleship/.gitignore
vendored
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# ---> Node
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# Logs
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||||
logs
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||||
*.log
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||||
npm-debug.log*
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||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
lerna-debug.log*
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||||
.pnpm-debug.log*
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||||
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||||
# Diagnostic reports (https://nodejs.org/api/report.html)
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||||
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
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||||
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# Runtime data
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pids
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*.pid
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*.seed
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*.pid.lock
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# Directory for instrumented libs generated by jscoverage/JSCover
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lib-cov
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||||
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# Coverage directory used by tools like istanbul
|
||||
coverage
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*.lcov
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||||
|
||||
# nyc test coverage
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.nyc_output
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|
||||
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
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.grunt
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||||
# Bower dependency directory (https://bower.io/)
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bower_components
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||||
|
||||
# node-waf configuration
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.lock-wscript
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# Compiled binary addons (https://nodejs.org/api/addons.html)
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build/Release
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# Dependency directories
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node_modules/
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jspm_packages/
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# Snowpack dependency directory (https://snowpack.dev/)
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web_modules/
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||||
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||||
# TypeScript cache
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||||
*.tsbuildinfo
|
||||
|
||||
# Optional npm cache directory
|
||||
.npm
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||||
|
||||
# Optional eslint cache
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||||
.eslintcache
|
||||
|
||||
# Optional stylelint cache
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||||
.stylelintcache
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||||
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||||
# Microbundle cache
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||||
.rpt2_cache/
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.rts2_cache_cjs/
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||||
.rts2_cache_es/
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.rts2_cache_umd/
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||||
|
||||
# Optional REPL history
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||||
.node_repl_history
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||||
|
||||
# Output of 'npm pack'
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||||
*.tgz
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||||
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||||
# Yarn Integrity file
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.yarn-integrity
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# dotenv environment variable files
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.env
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.env.development.local
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.env.test.local
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.env.production.local
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.env.local
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|
||||
# parcel-bundler cache (https://parceljs.org/)
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||||
.cache
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||||
.parcel-cache
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||||
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||||
# Next.js build output
|
||||
.next
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||||
out
|
||||
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||||
# Nuxt.js build / generate output
|
||||
.nuxt
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||||
dist
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||||
|
||||
# Gatsby files
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||||
.cache/
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||||
# Comment in the public line in if your project uses Gatsby and not Next.js
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||||
# https://nextjs.org/blog/next-9-1#public-directory-support
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# public
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||||
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||||
# vuepress build output
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||||
.vuepress/dist
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||||
|
||||
# vuepress v2.x temp and cache directory
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.temp
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.cache
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||||
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# Docusaurus cache and generated files
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||||
.docusaurus
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||||
|
||||
# Serverless directories
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||||
.serverless/
|
||||
|
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# FuseBox cache
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||||
.fusebox/
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||||
|
||||
# DynamoDB Local files
|
||||
.dynamodb/
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||||
|
||||
# TernJS port file
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||||
.tern-port
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|
||||
# Stores VSCode versions used for testing VSCode extensions
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||||
.vscode-test
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# yarn v2
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.yarn/cache
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.yarn/unplugged
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.yarn/build-state.yml
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.yarn/install-state.gz
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.pnp.*
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4
battleship/.prettierrc
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4
battleship/.prettierrc
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{
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"tabWidth": 4,
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"singleQuote": true
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}
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6
battleship/babel.config.js
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6
battleship/babel.config.js
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module.exports = {
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presets: [
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['@babel/preset-env', { targets: { node: 'current' } }],
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'@babel/preset-typescript',
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],
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};
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9591
battleship/package-lock.json
generated
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9591
battleship/package-lock.json
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36
battleship/package.json
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36
battleship/package.json
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{
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"name": "webpack-template",
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"version": "1.0.0",
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"description": "Vanilla template for webpack",
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"main": "index.js",
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"scripts": {
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"test": "jest",
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"start": "webpack serve --open --config webpack.dev.js",
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"build": "webpack --config webpack.prod.js"
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},
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"keywords": [],
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"author": "",
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"license": "ISC",
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"devDependencies": {
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"@babel/core": "^7.23.9",
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"@babel/preset-env": "^7.23.9",
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"@babel/preset-typescript": "^7.23.3",
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"@types/jest": "^29.5.12",
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"babel-jest": "^29.7.0",
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"css-loader": "^6.8.1",
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"eslint": "^8.56.0",
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"eslint-config-prettier": "^9.1.0",
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"eslint-plugin-jest": "^27.9.0",
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"html-webpack-plugin": "^5.6.0",
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"jest": "^29.7.0",
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"style-loader": "^3.3.3",
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"ts-jest": "^29.1.2",
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"webpack": "^5.89.0",
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"webpack-cli": "^5.1.4",
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"webpack-dev-server": "^4.15.1",
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"webpack-merge": "^5.10.0"
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},
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"dependencies": {
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"lodash": "^4.17.21"
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}
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}
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43
battleship/src/app.js
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43
battleship/src/app.js
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export default class Game {
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constructor(players) {
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this.player1 = players.player1;
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this.player2 = players.player2;
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// this.main();
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}
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main() {
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// TODO take turns picking points to shoot a ship
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let count = 0;
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// Main Game Loop
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while (count < 100) {
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this.handleUserMove();
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this.handleCPUMove();
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// console.log(
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// this.player1.gameboard.scoreboard,
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// this.player1.gameboard.sunkShipCount,
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// this.player2.gameboard.scoreboard,
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// );
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if (this.player1.gameboard.sunkShipCount === 5) return;
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count += 1;
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}
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}
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handleUserMove(move = null) {
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// let move = window.prompt('Enter your move in array fashion');
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if (move) {
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this.player2.gameboard.receiveAttack(JSON.parse(move));
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}
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this.player2.gameboard.shipStatus();
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}
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handleCPUMove() {
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let move = this.player2.computerMoves(
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this.player1.gameboard.scoreboard,
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);
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this.player1.gameboard.receiveAttack(move);
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this.player1.gameboard.shipStatus();
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}
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}
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177
battleship/src/components/gameboard.js
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177
battleship/src/components/gameboard.js
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import { Ship } from './ship';
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class Gameboard {
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constructor() {
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// some code
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this.ships = [];
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this.sunkShipCount = 0;
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// load settings
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this.settings();
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// Create Ships
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this.createShips();
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// Tracks the opponents attempts on the players gameboard
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this.scoreboard = {
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hits: new Set(),
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misses: new Set(),
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};
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}
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settings() {
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this.shipCount = 5;
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this.shipSize = [2, 3, 3, 4, 5];
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}
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createShips() {
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for (let i = 0; i < this.shipSize.length; i++) {
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let ship = new Ship(this.shipSize[i]);
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while (true) {
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let cords = this.generateCoordinates(this.shipSize[i]);
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ship.coordinates = cords;
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if (
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!this.checkForDuplicateCoordinates(ship) &&
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!this.checkForAdjacentCoordinates(ship)
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) {
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break;
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}
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}
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this.ships.push(ship);
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}
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}
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generateCoordinates(size) {
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const coordinates = [];
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const direction =
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Math.floor(Math.random() * 2) === 1 ? 'vertical' : 'horizontal';
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// if direction == vertial.. x should be the same.. else y will be the same
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let x = Math.floor(Math.random() * 10) + 1;
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let y = Math.floor(Math.random() * 10) + 1;
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let startingPoint = Math.floor(Math.random() * 9) + 1;
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if (startingPoint > 10 - size) startingPoint -= size;
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for (let i = 1; i < size + 1; i++) {
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if (direction === 'vertical') {
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y = i + startingPoint;
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coordinates.push([x, y]);
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} else {
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x = i + startingPoint;
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coordinates.push([x, y]);
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}
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}
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return coordinates;
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}
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checkForDuplicateCoordinates(ship) {
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// needs to save coordinates to a list
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let duplicates = false;
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if (this.ships.length > 0) {
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this.ships.forEach((s) => {
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for (let i = 0; i < ship.coordinates.length; i++) {
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let check = s.coordinates.find(
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(s) =>
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JSON.stringify(s) ===
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JSON.stringify(ship.coordinates[i]),
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);
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if (check) {
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duplicates = true;
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}
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}
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});
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}
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return duplicates;
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}
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checkForAdjacentCoordinates(ship) {
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// needs to save coordinates to a list
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let adjacent = false;
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let test = [];
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const adj = [
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[-1, 1],
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[-1, 0],
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[-1, -1],
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[0, -1],
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[1, -1],
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[1, 0],
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[1, 1],
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[0, 1],
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];
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for (let y = 1; y < 11; y++) {
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let rowData = [];
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for (let x = 1; x < 11; x++) {
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let adjPositions = [];
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for (const [adjX, adjY] of adj) {
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const tempX = x + adjX;
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const tempY = y + adjY;
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if (tempX >= 1 && tempX < 11 && tempY >= 1 && tempY < 11) {
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adjPositions.push([tempX, tempY]);
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}
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}
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rowData.push(adjPositions);
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}
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test.push(rowData);
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}
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if (this.ships.length > 0) {
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this.ships.forEach((s) => {
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for (let i = 0; i < ship.coordinates.length; i++) {
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let x = ship.coordinates[i][1];
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let y = ship.coordinates[i][0];
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let adjacentCords = test[x - 1][y - 1];
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for (let t = 0; t < adjacentCords.length; t++) {
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let check = s.coordinates.find(
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(s) =>
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JSON.stringify(s) ===
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JSON.stringify(adjacentCords[t]),
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);
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if (check) {
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adjacent = true;
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}
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}
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}
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});
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}
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return adjacent;
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}
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receiveAttack(coordinate) {
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let shipIndex;
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for (let i = 0; i < this.ships.length; i++) {
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let attacked = this.ships[i].coordinates.find(
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(c) => JSON.stringify(coordinate) === JSON.stringify(c),
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);
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if (attacked) {
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shipIndex = i;
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this.ships[shipIndex].hit();
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this.scoreboard.hits.add(JSON.stringify(coordinate));
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return;
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}
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}
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if (!shipIndex) this.scoreboard.misses.add(JSON.stringify(coordinate));
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}
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shipStatus() {
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for (let i = 0; i < this.ships.length; i++) {
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if (this.ships[i].isSunk()) {
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this.sunkShipCount += 1;
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this.ships.splice(i, 1);
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}
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}
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}
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}
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export { Gameboard };
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24
battleship/src/components/player.js
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battleship/src/components/player.js
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import { Gameboard } from './gameboard';
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class Player {
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constructor(name) {
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this.gameboard = new Gameboard();
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this.playerName = name;
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}
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computerMoves(scoreboard) {
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function coordinates() {
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let x = Math.floor(Math.random() * 10) + 1;
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let y = Math.floor(Math.random() * 10) + 1;
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return [x, y];
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}
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while (true) {
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let potentialMove = coordinates();
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if (!scoreboard.misses.has(JSON.stringify(potentialMove))) {
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return potentialMove;
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}
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}
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}
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}
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export { Player };
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16
battleship/src/components/ship.js
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16
battleship/src/components/ship.js
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class Ship {
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constructor(length) {
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this.length = length;
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this.hits = 0;
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}
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hit() {
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this.hits += 1;
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}
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isSunk() {
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return this.hits === this.length;
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}
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}
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export { Ship };
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9
battleship/src/index.js
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9
battleship/src/index.js
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import { Player } from './components/player';
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import Game from './app';
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import Website from './website';
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import './style.css';
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const player1 = new Player('Player1');
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const player2 = new Player('CPU');
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const game = new Game({ player1: player1, player2: player2 });
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new Website(game);
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31
battleship/src/style.css
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31
battleship/src/style.css
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#header {
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display: flex;
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justify-content: center;
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}
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.container {
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display: flex;
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justify-content: center;
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align-content: center;
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gap: 100px;
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}
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.grid {
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display: flex;
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width: 500px;
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height: 500px;
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flex-wrap: wrap;
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}
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.player2 div {
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cursor: pointer;
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}
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.player2 div > div:hover {
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background-color: gray;
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}
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.cell {
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width: 48px;
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height: 48px;
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}
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138
battleship/src/website.js
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138
battleship/src/website.js
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export default class Website {
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constructor(game) {
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this.game = game;
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this.container = document.createElement('div');
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this.container.classList.add('container');
|
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this.header = document.createElement('header');
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this.header.id = 'header';
|
||||
|
||||
this.footer = document.createElement('footer');
|
||||
this.footer.id = 'footer';
|
||||
|
||||
this.createHeader();
|
||||
this.updateScreen();
|
||||
document.body.append(this.header, this.container, this.footer);
|
||||
}
|
||||
|
||||
createHeader() {
|
||||
let title = document.createElement('h1');
|
||||
title.textContent = 'Battleship';
|
||||
|
||||
this.header.appendChild(title);
|
||||
}
|
||||
|
||||
drawGrid(player = null) {
|
||||
const div = document.createElement('div');
|
||||
div.style.border = '1px solid black';
|
||||
div.classList.add('grid');
|
||||
|
||||
let misses = player.gameboard.scoreboard.misses;
|
||||
let hits = player.gameboard.scoreboard.hits;
|
||||
let shipCoordinates = player.gameboard.ships.map(
|
||||
(ship) => ship.coordinates,
|
||||
);
|
||||
let allShipCoordinates = shipCoordinates.concat(...shipCoordinates);
|
||||
|
||||
for (let i = 1; i < 11; i++) {
|
||||
for (let j = 1; j < 11; j++) {
|
||||
const cell = document.createElement('div');
|
||||
cell.classList.add('cell');
|
||||
cell.dataset.cell = `[${j}, ${i}]`;
|
||||
cell.style.border = '1px solid black';
|
||||
div.appendChild(cell);
|
||||
|
||||
if (player.playerName === 'Player1') {
|
||||
allShipCoordinates.forEach((ship) => {
|
||||
if (JSON.stringify([j, i]) === JSON.stringify(ship)) {
|
||||
cell.style.backgroundColor = 'blue';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (hits.has(JSON.stringify([j, i]))) {
|
||||
cell.style.backgroundColor = 'red';
|
||||
} else if (misses.has(JSON.stringify([j, i]))) {
|
||||
cell.style.backgroundColor = 'black';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return div;
|
||||
}
|
||||
|
||||
updateScreen() {
|
||||
// Clear screen before update
|
||||
this.container.innerHTML = '';
|
||||
|
||||
const playerOneDiv = document.createElement('div');
|
||||
playerOneDiv.classList.add('player1');
|
||||
|
||||
const h2 = document.createElement('h2');
|
||||
h2.classList.add('player-title');
|
||||
h2.textContent = 'Player 1';
|
||||
|
||||
playerOneDiv.append(h2, this.drawGrid(this.game.player1));
|
||||
|
||||
const playerTwoDiv = document.createElement('div');
|
||||
playerTwoDiv.classList.add('player2');
|
||||
playerTwoDiv.addEventListener('click', (event) =>
|
||||
this.handleAttackClick(event),
|
||||
);
|
||||
|
||||
const h2Cpu = document.createElement('h2');
|
||||
h2Cpu.classList.add('player-title');
|
||||
h2Cpu.textContent = 'CPU';
|
||||
|
||||
playerTwoDiv.append(h2Cpu, this.drawGrid(this.game.player2));
|
||||
|
||||
this.container.append(playerOneDiv, playerTwoDiv);
|
||||
}
|
||||
|
||||
handleAttackClick(event) {
|
||||
let move = event.target.dataset.cell
|
||||
? JSON.parse(event.target.dataset.cell)
|
||||
: null;
|
||||
// Exit if the block has already been clicked
|
||||
let available = this.game.player2.gameboard.scoreboard;
|
||||
if (
|
||||
available.misses.has(JSON.stringify(move)) ||
|
||||
available.hits.has(JSON.stringify(move)) ||
|
||||
!move
|
||||
)
|
||||
return;
|
||||
|
||||
this.game.handleUserMove(JSON.stringify(move));
|
||||
this.updateScreen();
|
||||
if (this.isGameOver()) {
|
||||
let winner = this.announceWinner();
|
||||
this.container.textContent = `Gameover ${winner} has won the game`;
|
||||
}
|
||||
this.CPUMove();
|
||||
}
|
||||
|
||||
CPUMove() {
|
||||
this.game.handleCPUMove();
|
||||
this.updateScreen();
|
||||
|
||||
if (this.isGameOver()) {
|
||||
let winner = this.announceWinner();
|
||||
this.container.textContent = `Gameover ${winner} has won the game`;
|
||||
}
|
||||
}
|
||||
|
||||
isGameOver() {
|
||||
return (
|
||||
this.game.player1.gameboard.ships.length === 0 ||
|
||||
this.game.player2.gameboard.ships.length === 0
|
||||
);
|
||||
}
|
||||
|
||||
announceWinner() {
|
||||
if (this.game.player1.gameboard.ships.length === 0) {
|
||||
return 'CPU';
|
||||
}
|
||||
|
||||
return 'Player 1';
|
||||
}
|
||||
}
|
77
battleship/tests/gameboard.test.js
Normal file
77
battleship/tests/gameboard.test.js
Normal file
|
@ -0,0 +1,77 @@
|
|||
import { Gameboard } from '../src/components/gameboard';
|
||||
|
||||
const gb = new Gameboard();
|
||||
it('should place ships at random coordinates', () => {
|
||||
// wait
|
||||
});
|
||||
|
||||
it('should return random coordinates', () => {
|
||||
const size = 3;
|
||||
const coordinates = gb.generateCoordinates(size);
|
||||
|
||||
for (let i = 0; i < coordinates.length; i++) {
|
||||
expect(coordinates[i][0]).toBeLessThan(11);
|
||||
expect(coordinates[i][1]).toBeLessThan(11);
|
||||
expect(coordinates[i][0]).toBeGreaterThan(0);
|
||||
expect(coordinates[i][1]).toBeGreaterThan(0);
|
||||
}
|
||||
// expect(coordinates).toBe(3);
|
||||
expect(coordinates).toHaveLength(size);
|
||||
});
|
||||
|
||||
it('should create 5 ships', () => {
|
||||
expect(gb.ships).toHaveLength(5);
|
||||
});
|
||||
|
||||
it('should create 5 ships with lengths of 2,3,3,4,5', () => {
|
||||
const size = [2, 3, 3, 4, 5];
|
||||
for (let i = 0; i < 5; i++) {
|
||||
expect(gb.ships[i].length).toBe(size[i]);
|
||||
}
|
||||
});
|
||||
|
||||
it('should contain unique random coordinates for each ship', () => {
|
||||
let ships = [];
|
||||
let count = 0;
|
||||
let duplicates = false;
|
||||
|
||||
gb.ships.forEach((ship) => {
|
||||
for (let i = 0; i < ship.coordinates.length; i++) {
|
||||
let test = ships.find(
|
||||
(s) =>
|
||||
JSON.stringify(s) === JSON.stringify(ship.coordinates[i]),
|
||||
);
|
||||
if (!test) ships.push(ship.coordinates[i]);
|
||||
if (test) {
|
||||
duplicates = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
expect(duplicates).toBeFalsy();
|
||||
});
|
||||
|
||||
it('should show a ship was hit and increase the hit count', () => {
|
||||
let attacks = [8, 5];
|
||||
gb.ships[0].coordinates = [[8, 5]];
|
||||
gb.receiveAttack(attacks);
|
||||
expect(gb.ships[0].hits).toBe(1);
|
||||
});
|
||||
|
||||
it('should report if a ship is sunk', () => {
|
||||
gb.ships[0].length = 1;
|
||||
expect(gb.ships[0].isSunk()).toBeTruthy();
|
||||
});
|
||||
|
||||
it('should track hits and misses', () => {
|
||||
expect(gb.scoreboard.hits.size).toBe(1);
|
||||
expect(gb.scoreboard.misses.size).toBe(0);
|
||||
|
||||
gb.receiveAttack([-1, -1]);
|
||||
expect(gb.scoreboard.misses.size).toBe(1);
|
||||
});
|
||||
|
||||
it('should have a sunk count of 1 and only four ships now', () => {
|
||||
gb.shipStatus();
|
||||
expect(gb.ships).toHaveLength(4);
|
||||
expect(gb.sunkShipCount).toBe(1);
|
||||
});
|
18
battleship/tests/player.test.js
Normal file
18
battleship/tests/player.test.js
Normal file
|
@ -0,0 +1,18 @@
|
|||
import { Gameboard } from '../src/components/gameboard';
|
||||
class Player {
|
||||
constructor(name) {
|
||||
this.gameboard = new Gameboard();
|
||||
this.playerName = name;
|
||||
}
|
||||
}
|
||||
|
||||
let p = new Player('Player1');
|
||||
|
||||
it('should contain a gameboard', () => {
|
||||
expect(p.gameboard).toHaveProperty(
|
||||
'ships',
|
||||
'scoreboard',
|
||||
'shipCount',
|
||||
'sunkShipCount',
|
||||
);
|
||||
});
|
27
battleship/tests/ship.test.js
Normal file
27
battleship/tests/ship.test.js
Normal file
|
@ -0,0 +1,27 @@
|
|||
import { Ship } from '../src/components/ship';
|
||||
|
||||
it('should have length, number of times hit, and if sunk', () => {
|
||||
// Small ship
|
||||
const _ship = new Ship(2);
|
||||
expect(_ship).toEqual({
|
||||
length: 2,
|
||||
hits: 0,
|
||||
});
|
||||
});
|
||||
|
||||
it('if hit, hit count should increase', () => {
|
||||
const _ship = new Ship(2);
|
||||
_ship.hit();
|
||||
expect(_ship.hits).toBe(1);
|
||||
});
|
||||
|
||||
it('is not sunk', () => {
|
||||
const _ship = new Ship(2);
|
||||
expect(_ship.isSunk()).toBeFalsy();
|
||||
});
|
||||
|
||||
it('is sunk', () => {
|
||||
const _ship = new Ship(2);
|
||||
_ship.hits = 2;
|
||||
expect(_ship.isSunk()).toBeTruthy();
|
||||
});
|
34
battleship/webpack.common.js
Normal file
34
battleship/webpack.common.js
Normal file
|
@ -0,0 +1,34 @@
|
|||
const path = require('path');
|
||||
const HtmlWebpackPlugin = require('html-webpack-plugin');
|
||||
|
||||
module.exports = {
|
||||
entry: {
|
||||
index: './src/index.js',
|
||||
},
|
||||
plugins: [
|
||||
new HtmlWebpackPlugin({
|
||||
title: 'Battleship',
|
||||
}),
|
||||
],
|
||||
output: {
|
||||
filename: 'bundle.js',
|
||||
path: path.resolve(__dirname, 'dist'),
|
||||
clean: true,
|
||||
},
|
||||
module: {
|
||||
rules: [
|
||||
{
|
||||
test: /\.css$/i,
|
||||
use: ['style-loader', 'css-loader'],
|
||||
},
|
||||
{
|
||||
test: /\.(png|svg|jpg|jpeg|gif)$/i,
|
||||
type: 'asset/resource',
|
||||
},
|
||||
{
|
||||
test: /\.(woff|woff2|eot|ttf|otf)$/i,
|
||||
type: 'asset/resource',
|
||||
},
|
||||
],
|
||||
},
|
||||
};
|
10
battleship/webpack.dev.js
Normal file
10
battleship/webpack.dev.js
Normal file
|
@ -0,0 +1,10 @@
|
|||
const { merge } = require("webpack-merge");
|
||||
const common = require("./webpack.common.js");
|
||||
|
||||
module.exports = merge(common, {
|
||||
mode: "development",
|
||||
devtool: "inline-source-map",
|
||||
devServer: {
|
||||
static: "./dist",
|
||||
},
|
||||
});
|
6
battleship/webpack.prod.js
Normal file
6
battleship/webpack.prod.js
Normal file
|
@ -0,0 +1,6 @@
|
|||
const { merge } = require("webpack-merge");
|
||||
const common = require("./webpack.common.js");
|
||||
|
||||
module.exports = merge(common, {
|
||||
mode: "production",
|
||||
});
|
|
@ -1,12 +1,22 @@
|
|||
module.exports = {
|
||||
env: {
|
||||
browser: true,
|
||||
es2021: true,
|
||||
node: true,
|
||||
},
|
||||
extends: ["eslint:recommended", "prettier"],
|
||||
parserOptions: {
|
||||
ecmaVersion: "latest",
|
||||
sourceType: "module",
|
||||
},
|
||||
env: {
|
||||
browser: true,
|
||||
es2021: true,
|
||||
node: true,
|
||||
},
|
||||
extends: ['eslint:recommended', 'prettier'],
|
||||
parserOptions: {
|
||||
ecmaVersion: 'latest',
|
||||
sourceType: 'module',
|
||||
},
|
||||
overrides: [
|
||||
{
|
||||
files: ['tests/**/*'],
|
||||
plugins: ['jest'],
|
||||
env: {
|
||||
'jest/globals': true,
|
||||
},
|
||||
},
|
||||
],
|
||||
|
||||
};
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
module.exports = {
|
||||
presets: [['@babel/preset-env', { targets: { node: 'current' } }]],
|
||||
presets: [
|
||||
['@babel/preset-env', { targets: { node: 'current' } }],
|
||||
'@babel/preset-typescript',
|
||||
],
|
||||
};
|
||||
|
|
9207
testing/package-lock.json
generated
9207
testing/package-lock.json
generated
File diff suppressed because it is too large
Load diff
|
@ -14,10 +14,17 @@
|
|||
"devDependencies": {
|
||||
"@babel/core": "^7.23.9",
|
||||
"@babel/preset-env": "^7.23.9",
|
||||
"@babel/preset-typescript": "^7.23.3",
|
||||
"@types/jest": "^29.5.12",
|
||||
"babel-jest": "^29.7.0",
|
||||
"css-loader": "^6.8.1",
|
||||
"eslint": "^8.56.0",
|
||||
"eslint-config-prettier": "^9.1.0",
|
||||
"eslint-plugin-jest": "^27.9.0",
|
||||
"html-webpack-plugin": "^5.6.0",
|
||||
"jest": "^29.7.0",
|
||||
"style-loader": "^3.3.3",
|
||||
"ts-jest": "^29.1.2",
|
||||
"html-webpack-plugin": "^5.6.0",
|
||||
"jest": "^29.7.0",
|
||||
"style-loader": "^3.3.3",
|
||||
|
|
Loading…
Reference in a new issue