mirror of
https://gitea.smigz.com/smiggiddy/odin-codeprojects.git
synced 2024-12-25 06:00:43 -05:00
Battleship (#16)
* project: testing * feat: updated testing configs * feat: ship class and test * feat: more testing * feat: gameboard logic/tests complete * feat: add player methods * feat: add main app * sync: pushing latest code to repo * feat: add some basic styling and stuff * feat: added UI logic * feat: basic game is finished * feat: add adjacent rules * feat: basic game complete
This commit is contained in:
parent
d899a773bd
commit
099e6b13e7
23 changed files with 10431 additions and 9218 deletions
21
battleship/.eslintrc.js
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21
battleship/.eslintrc.js
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module.exports = {
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env: {
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browser: true,
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es2021: true,
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node: true,
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},
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extends: ['eslint:recommended', 'prettierd'],
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parserOptions: {
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ecmaVersion: 'latest',
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sourceType: 'module',
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},
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overrides: [
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{
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files: ['tests/**/*'],
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plugins: ['jest'],
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env: {
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'jest/globals': true,
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},
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},
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],
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};
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132
battleship/.gitignore
vendored
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132
battleship/.gitignore
vendored
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# ---> Node
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# Logs
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||||||
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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lerna-debug.log*
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.pnpm-debug.log*
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# Diagnostic reports (https://nodejs.org/api/report.html)
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report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
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# Runtime data
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pids
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*.pid
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*.seed
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*.pid.lock
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# Directory for instrumented libs generated by jscoverage/JSCover
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lib-cov
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# Coverage directory used by tools like istanbul
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coverage
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*.lcov
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# nyc test coverage
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.nyc_output
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# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
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.grunt
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# Bower dependency directory (https://bower.io/)
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bower_components
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# node-waf configuration
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.lock-wscript
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# Compiled binary addons (https://nodejs.org/api/addons.html)
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build/Release
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# Dependency directories
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node_modules/
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jspm_packages/
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# Snowpack dependency directory (https://snowpack.dev/)
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web_modules/
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# TypeScript cache
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*.tsbuildinfo
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# Optional npm cache directory
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.npm
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||||||
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# Optional eslint cache
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.eslintcache
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# Optional stylelint cache
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||||||
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.stylelintcache
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# Microbundle cache
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||||||
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.rpt2_cache/
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.rts2_cache_cjs/
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.rts2_cache_es/
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.rts2_cache_umd/
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||||||
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# Optional REPL history
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||||||
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.node_repl_history
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||||||
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# Output of 'npm pack'
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*.tgz
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# Yarn Integrity file
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||||||
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.yarn-integrity
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# dotenv environment variable files
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.env
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.env.development.local
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.env.test.local
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.env.production.local
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.env.local
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# parcel-bundler cache (https://parceljs.org/)
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.cache
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.parcel-cache
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|
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# Next.js build output
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|
.next
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|
out
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# Nuxt.js build / generate output
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.nuxt
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|
dist
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|
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|
# Gatsby files
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.cache/
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|
# Comment in the public line in if your project uses Gatsby and not Next.js
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# https://nextjs.org/blog/next-9-1#public-directory-support
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# public
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|
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# vuepress build output
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.vuepress/dist
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|
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# vuepress v2.x temp and cache directory
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.temp
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.cache
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|
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# Docusaurus cache and generated files
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|
.docusaurus
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|
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# Serverless directories
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.serverless/
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# FuseBox cache
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.fusebox/
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|
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# DynamoDB Local files
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.dynamodb/
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|
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# TernJS port file
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.tern-port
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# Stores VSCode versions used for testing VSCode extensions
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.vscode-test
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|
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# yarn v2
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.yarn/cache
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.yarn/unplugged
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.yarn/build-state.yml
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.yarn/install-state.gz
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.pnp.*
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4
battleship/.prettierrc
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4
battleship/.prettierrc
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{
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"tabWidth": 4,
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"singleQuote": true
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}
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6
battleship/babel.config.js
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6
battleship/babel.config.js
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module.exports = {
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presets: [
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['@babel/preset-env', { targets: { node: 'current' } }],
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'@babel/preset-typescript',
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],
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};
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9591
battleship/package-lock.json
generated
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9591
battleship/package-lock.json
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36
battleship/package.json
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36
battleship/package.json
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{
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"name": "webpack-template",
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"version": "1.0.0",
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"description": "Vanilla template for webpack",
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"main": "index.js",
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"scripts": {
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"test": "jest",
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"start": "webpack serve --open --config webpack.dev.js",
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"build": "webpack --config webpack.prod.js"
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},
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"keywords": [],
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"author": "",
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"license": "ISC",
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"devDependencies": {
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"@babel/core": "^7.23.9",
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"@babel/preset-env": "^7.23.9",
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"@babel/preset-typescript": "^7.23.3",
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"@types/jest": "^29.5.12",
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"babel-jest": "^29.7.0",
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"css-loader": "^6.8.1",
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"eslint": "^8.56.0",
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"eslint-config-prettier": "^9.1.0",
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"eslint-plugin-jest": "^27.9.0",
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"html-webpack-plugin": "^5.6.0",
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"jest": "^29.7.0",
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"style-loader": "^3.3.3",
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"ts-jest": "^29.1.2",
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"webpack": "^5.89.0",
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"webpack-cli": "^5.1.4",
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"webpack-dev-server": "^4.15.1",
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"webpack-merge": "^5.10.0"
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},
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"dependencies": {
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"lodash": "^4.17.21"
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}
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}
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43
battleship/src/app.js
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43
battleship/src/app.js
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export default class Game {
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constructor(players) {
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this.player1 = players.player1;
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this.player2 = players.player2;
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// this.main();
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}
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main() {
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// TODO take turns picking points to shoot a ship
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let count = 0;
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// Main Game Loop
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while (count < 100) {
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this.handleUserMove();
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this.handleCPUMove();
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// console.log(
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// this.player1.gameboard.scoreboard,
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// this.player1.gameboard.sunkShipCount,
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// this.player2.gameboard.scoreboard,
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// );
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if (this.player1.gameboard.sunkShipCount === 5) return;
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count += 1;
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}
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}
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handleUserMove(move = null) {
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// let move = window.prompt('Enter your move in array fashion');
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if (move) {
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this.player2.gameboard.receiveAttack(JSON.parse(move));
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}
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this.player2.gameboard.shipStatus();
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}
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handleCPUMove() {
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let move = this.player2.computerMoves(
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this.player1.gameboard.scoreboard,
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);
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this.player1.gameboard.receiveAttack(move);
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this.player1.gameboard.shipStatus();
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}
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}
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177
battleship/src/components/gameboard.js
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177
battleship/src/components/gameboard.js
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import { Ship } from './ship';
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class Gameboard {
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constructor() {
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// some code
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this.ships = [];
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this.sunkShipCount = 0;
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// load settings
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this.settings();
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// Create Ships
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this.createShips();
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// Tracks the opponents attempts on the players gameboard
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this.scoreboard = {
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hits: new Set(),
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misses: new Set(),
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};
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}
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settings() {
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this.shipCount = 5;
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this.shipSize = [2, 3, 3, 4, 5];
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}
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createShips() {
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for (let i = 0; i < this.shipSize.length; i++) {
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let ship = new Ship(this.shipSize[i]);
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while (true) {
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let cords = this.generateCoordinates(this.shipSize[i]);
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ship.coordinates = cords;
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if (
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!this.checkForDuplicateCoordinates(ship) &&
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!this.checkForAdjacentCoordinates(ship)
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) {
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break;
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}
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}
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this.ships.push(ship);
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}
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}
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generateCoordinates(size) {
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const coordinates = [];
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const direction =
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Math.floor(Math.random() * 2) === 1 ? 'vertical' : 'horizontal';
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// if direction == vertial.. x should be the same.. else y will be the same
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let x = Math.floor(Math.random() * 10) + 1;
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let y = Math.floor(Math.random() * 10) + 1;
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let startingPoint = Math.floor(Math.random() * 9) + 1;
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if (startingPoint > 10 - size) startingPoint -= size;
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for (let i = 1; i < size + 1; i++) {
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if (direction === 'vertical') {
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y = i + startingPoint;
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coordinates.push([x, y]);
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} else {
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x = i + startingPoint;
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coordinates.push([x, y]);
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}
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}
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return coordinates;
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}
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checkForDuplicateCoordinates(ship) {
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// needs to save coordinates to a list
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let duplicates = false;
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if (this.ships.length > 0) {
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this.ships.forEach((s) => {
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for (let i = 0; i < ship.coordinates.length; i++) {
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let check = s.coordinates.find(
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(s) =>
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JSON.stringify(s) ===
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JSON.stringify(ship.coordinates[i]),
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);
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if (check) {
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duplicates = true;
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}
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}
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});
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}
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return duplicates;
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}
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checkForAdjacentCoordinates(ship) {
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// needs to save coordinates to a list
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let adjacent = false;
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let test = [];
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const adj = [
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[-1, 1],
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[-1, 0],
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[-1, -1],
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[0, -1],
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[1, -1],
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[1, 0],
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[1, 1],
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[0, 1],
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];
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for (let y = 1; y < 11; y++) {
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let rowData = [];
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for (let x = 1; x < 11; x++) {
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let adjPositions = [];
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for (const [adjX, adjY] of adj) {
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const tempX = x + adjX;
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const tempY = y + adjY;
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if (tempX >= 1 && tempX < 11 && tempY >= 1 && tempY < 11) {
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adjPositions.push([tempX, tempY]);
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}
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}
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rowData.push(adjPositions);
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}
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test.push(rowData);
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}
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if (this.ships.length > 0) {
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this.ships.forEach((s) => {
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for (let i = 0; i < ship.coordinates.length; i++) {
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let x = ship.coordinates[i][1];
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let y = ship.coordinates[i][0];
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let adjacentCords = test[x - 1][y - 1];
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for (let t = 0; t < adjacentCords.length; t++) {
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let check = s.coordinates.find(
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(s) =>
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JSON.stringify(s) ===
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JSON.stringify(adjacentCords[t]),
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);
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if (check) {
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adjacent = true;
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}
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}
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}
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});
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}
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return adjacent;
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}
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receiveAttack(coordinate) {
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let shipIndex;
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for (let i = 0; i < this.ships.length; i++) {
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let attacked = this.ships[i].coordinates.find(
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(c) => JSON.stringify(coordinate) === JSON.stringify(c),
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);
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if (attacked) {
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shipIndex = i;
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this.ships[shipIndex].hit();
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this.scoreboard.hits.add(JSON.stringify(coordinate));
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return;
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}
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}
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if (!shipIndex) this.scoreboard.misses.add(JSON.stringify(coordinate));
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}
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|
|
||||||
|
shipStatus() {
|
||||||
|
for (let i = 0; i < this.ships.length; i++) {
|
||||||
|
if (this.ships[i].isSunk()) {
|
||||||
|
this.sunkShipCount += 1;
|
||||||
|
this.ships.splice(i, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export { Gameboard };
|
24
battleship/src/components/player.js
Normal file
24
battleship/src/components/player.js
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
import { Gameboard } from './gameboard';
|
||||||
|
class Player {
|
||||||
|
constructor(name) {
|
||||||
|
this.gameboard = new Gameboard();
|
||||||
|
this.playerName = name;
|
||||||
|
}
|
||||||
|
|
||||||
|
computerMoves(scoreboard) {
|
||||||
|
function coordinates() {
|
||||||
|
let x = Math.floor(Math.random() * 10) + 1;
|
||||||
|
let y = Math.floor(Math.random() * 10) + 1;
|
||||||
|
return [x, y];
|
||||||
|
}
|
||||||
|
|
||||||
|
while (true) {
|
||||||
|
let potentialMove = coordinates();
|
||||||
|
if (!scoreboard.misses.has(JSON.stringify(potentialMove))) {
|
||||||
|
return potentialMove;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export { Player };
|
16
battleship/src/components/ship.js
Normal file
16
battleship/src/components/ship.js
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
class Ship {
|
||||||
|
constructor(length) {
|
||||||
|
this.length = length;
|
||||||
|
this.hits = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
hit() {
|
||||||
|
this.hits += 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
isSunk() {
|
||||||
|
return this.hits === this.length;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export { Ship };
|
9
battleship/src/index.js
Normal file
9
battleship/src/index.js
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
import { Player } from './components/player';
|
||||||
|
import Game from './app';
|
||||||
|
import Website from './website';
|
||||||
|
import './style.css';
|
||||||
|
|
||||||
|
const player1 = new Player('Player1');
|
||||||
|
const player2 = new Player('CPU');
|
||||||
|
const game = new Game({ player1: player1, player2: player2 });
|
||||||
|
new Website(game);
|
31
battleship/src/style.css
Normal file
31
battleship/src/style.css
Normal file
|
@ -0,0 +1,31 @@
|
||||||
|
#header {
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.container {
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-content: center;
|
||||||
|
gap: 100px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.grid {
|
||||||
|
display: flex;
|
||||||
|
width: 500px;
|
||||||
|
height: 500px;
|
||||||
|
flex-wrap: wrap;
|
||||||
|
}
|
||||||
|
|
||||||
|
.player2 div {
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
|
||||||
|
.player2 div > div:hover {
|
||||||
|
background-color: gray;
|
||||||
|
}
|
||||||
|
|
||||||
|
.cell {
|
||||||
|
width: 48px;
|
||||||
|
height: 48px;
|
||||||
|
}
|
138
battleship/src/website.js
Normal file
138
battleship/src/website.js
Normal file
|
@ -0,0 +1,138 @@
|
||||||
|
export default class Website {
|
||||||
|
constructor(game) {
|
||||||
|
this.game = game;
|
||||||
|
this.container = document.createElement('div');
|
||||||
|
this.container.classList.add('container');
|
||||||
|
|
||||||
|
this.header = document.createElement('header');
|
||||||
|
this.header.id = 'header';
|
||||||
|
|
||||||
|
this.footer = document.createElement('footer');
|
||||||
|
this.footer.id = 'footer';
|
||||||
|
|
||||||
|
this.createHeader();
|
||||||
|
this.updateScreen();
|
||||||
|
document.body.append(this.header, this.container, this.footer);
|
||||||
|
}
|
||||||
|
|
||||||
|
createHeader() {
|
||||||
|
let title = document.createElement('h1');
|
||||||
|
title.textContent = 'Battleship';
|
||||||
|
|
||||||
|
this.header.appendChild(title);
|
||||||
|
}
|
||||||
|
|
||||||
|
drawGrid(player = null) {
|
||||||
|
const div = document.createElement('div');
|
||||||
|
div.style.border = '1px solid black';
|
||||||
|
div.classList.add('grid');
|
||||||
|
|
||||||
|
let misses = player.gameboard.scoreboard.misses;
|
||||||
|
let hits = player.gameboard.scoreboard.hits;
|
||||||
|
let shipCoordinates = player.gameboard.ships.map(
|
||||||
|
(ship) => ship.coordinates,
|
||||||
|
);
|
||||||
|
let allShipCoordinates = shipCoordinates.concat(...shipCoordinates);
|
||||||
|
|
||||||
|
for (let i = 1; i < 11; i++) {
|
||||||
|
for (let j = 1; j < 11; j++) {
|
||||||
|
const cell = document.createElement('div');
|
||||||
|
cell.classList.add('cell');
|
||||||
|
cell.dataset.cell = `[${j}, ${i}]`;
|
||||||
|
cell.style.border = '1px solid black';
|
||||||
|
div.appendChild(cell);
|
||||||
|
|
||||||
|
if (player.playerName === 'Player1') {
|
||||||
|
allShipCoordinates.forEach((ship) => {
|
||||||
|
if (JSON.stringify([j, i]) === JSON.stringify(ship)) {
|
||||||
|
cell.style.backgroundColor = 'blue';
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (hits.has(JSON.stringify([j, i]))) {
|
||||||
|
cell.style.backgroundColor = 'red';
|
||||||
|
} else if (misses.has(JSON.stringify([j, i]))) {
|
||||||
|
cell.style.backgroundColor = 'black';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return div;
|
||||||
|
}
|
||||||
|
|
||||||
|
updateScreen() {
|
||||||
|
// Clear screen before update
|
||||||
|
this.container.innerHTML = '';
|
||||||
|
|
||||||
|
const playerOneDiv = document.createElement('div');
|
||||||
|
playerOneDiv.classList.add('player1');
|
||||||
|
|
||||||
|
const h2 = document.createElement('h2');
|
||||||
|
h2.classList.add('player-title');
|
||||||
|
h2.textContent = 'Player 1';
|
||||||
|
|
||||||
|
playerOneDiv.append(h2, this.drawGrid(this.game.player1));
|
||||||
|
|
||||||
|
const playerTwoDiv = document.createElement('div');
|
||||||
|
playerTwoDiv.classList.add('player2');
|
||||||
|
playerTwoDiv.addEventListener('click', (event) =>
|
||||||
|
this.handleAttackClick(event),
|
||||||
|
);
|
||||||
|
|
||||||
|
const h2Cpu = document.createElement('h2');
|
||||||
|
h2Cpu.classList.add('player-title');
|
||||||
|
h2Cpu.textContent = 'CPU';
|
||||||
|
|
||||||
|
playerTwoDiv.append(h2Cpu, this.drawGrid(this.game.player2));
|
||||||
|
|
||||||
|
this.container.append(playerOneDiv, playerTwoDiv);
|
||||||
|
}
|
||||||
|
|
||||||
|
handleAttackClick(event) {
|
||||||
|
let move = event.target.dataset.cell
|
||||||
|
? JSON.parse(event.target.dataset.cell)
|
||||||
|
: null;
|
||||||
|
// Exit if the block has already been clicked
|
||||||
|
let available = this.game.player2.gameboard.scoreboard;
|
||||||
|
if (
|
||||||
|
available.misses.has(JSON.stringify(move)) ||
|
||||||
|
available.hits.has(JSON.stringify(move)) ||
|
||||||
|
!move
|
||||||
|
)
|
||||||
|
return;
|
||||||
|
|
||||||
|
this.game.handleUserMove(JSON.stringify(move));
|
||||||
|
this.updateScreen();
|
||||||
|
if (this.isGameOver()) {
|
||||||
|
let winner = this.announceWinner();
|
||||||
|
this.container.textContent = `Gameover ${winner} has won the game`;
|
||||||
|
}
|
||||||
|
this.CPUMove();
|
||||||
|
}
|
||||||
|
|
||||||
|
CPUMove() {
|
||||||
|
this.game.handleCPUMove();
|
||||||
|
this.updateScreen();
|
||||||
|
|
||||||
|
if (this.isGameOver()) {
|
||||||
|
let winner = this.announceWinner();
|
||||||
|
this.container.textContent = `Gameover ${winner} has won the game`;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
isGameOver() {
|
||||||
|
return (
|
||||||
|
this.game.player1.gameboard.ships.length === 0 ||
|
||||||
|
this.game.player2.gameboard.ships.length === 0
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
announceWinner() {
|
||||||
|
if (this.game.player1.gameboard.ships.length === 0) {
|
||||||
|
return 'CPU';
|
||||||
|
}
|
||||||
|
|
||||||
|
return 'Player 1';
|
||||||
|
}
|
||||||
|
}
|
77
battleship/tests/gameboard.test.js
Normal file
77
battleship/tests/gameboard.test.js
Normal file
|
@ -0,0 +1,77 @@
|
||||||
|
import { Gameboard } from '../src/components/gameboard';
|
||||||
|
|
||||||
|
const gb = new Gameboard();
|
||||||
|
it('should place ships at random coordinates', () => {
|
||||||
|
// wait
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should return random coordinates', () => {
|
||||||
|
const size = 3;
|
||||||
|
const coordinates = gb.generateCoordinates(size);
|
||||||
|
|
||||||
|
for (let i = 0; i < coordinates.length; i++) {
|
||||||
|
expect(coordinates[i][0]).toBeLessThan(11);
|
||||||
|
expect(coordinates[i][1]).toBeLessThan(11);
|
||||||
|
expect(coordinates[i][0]).toBeGreaterThan(0);
|
||||||
|
expect(coordinates[i][1]).toBeGreaterThan(0);
|
||||||
|
}
|
||||||
|
// expect(coordinates).toBe(3);
|
||||||
|
expect(coordinates).toHaveLength(size);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should create 5 ships', () => {
|
||||||
|
expect(gb.ships).toHaveLength(5);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should create 5 ships with lengths of 2,3,3,4,5', () => {
|
||||||
|
const size = [2, 3, 3, 4, 5];
|
||||||
|
for (let i = 0; i < 5; i++) {
|
||||||
|
expect(gb.ships[i].length).toBe(size[i]);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should contain unique random coordinates for each ship', () => {
|
||||||
|
let ships = [];
|
||||||
|
let count = 0;
|
||||||
|
let duplicates = false;
|
||||||
|
|
||||||
|
gb.ships.forEach((ship) => {
|
||||||
|
for (let i = 0; i < ship.coordinates.length; i++) {
|
||||||
|
let test = ships.find(
|
||||||
|
(s) =>
|
||||||
|
JSON.stringify(s) === JSON.stringify(ship.coordinates[i]),
|
||||||
|
);
|
||||||
|
if (!test) ships.push(ship.coordinates[i]);
|
||||||
|
if (test) {
|
||||||
|
duplicates = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
expect(duplicates).toBeFalsy();
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should show a ship was hit and increase the hit count', () => {
|
||||||
|
let attacks = [8, 5];
|
||||||
|
gb.ships[0].coordinates = [[8, 5]];
|
||||||
|
gb.receiveAttack(attacks);
|
||||||
|
expect(gb.ships[0].hits).toBe(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should report if a ship is sunk', () => {
|
||||||
|
gb.ships[0].length = 1;
|
||||||
|
expect(gb.ships[0].isSunk()).toBeTruthy();
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should track hits and misses', () => {
|
||||||
|
expect(gb.scoreboard.hits.size).toBe(1);
|
||||||
|
expect(gb.scoreboard.misses.size).toBe(0);
|
||||||
|
|
||||||
|
gb.receiveAttack([-1, -1]);
|
||||||
|
expect(gb.scoreboard.misses.size).toBe(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('should have a sunk count of 1 and only four ships now', () => {
|
||||||
|
gb.shipStatus();
|
||||||
|
expect(gb.ships).toHaveLength(4);
|
||||||
|
expect(gb.sunkShipCount).toBe(1);
|
||||||
|
});
|
18
battleship/tests/player.test.js
Normal file
18
battleship/tests/player.test.js
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
import { Gameboard } from '../src/components/gameboard';
|
||||||
|
class Player {
|
||||||
|
constructor(name) {
|
||||||
|
this.gameboard = new Gameboard();
|
||||||
|
this.playerName = name;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let p = new Player('Player1');
|
||||||
|
|
||||||
|
it('should contain a gameboard', () => {
|
||||||
|
expect(p.gameboard).toHaveProperty(
|
||||||
|
'ships',
|
||||||
|
'scoreboard',
|
||||||
|
'shipCount',
|
||||||
|
'sunkShipCount',
|
||||||
|
);
|
||||||
|
});
|
27
battleship/tests/ship.test.js
Normal file
27
battleship/tests/ship.test.js
Normal file
|
@ -0,0 +1,27 @@
|
||||||
|
import { Ship } from '../src/components/ship';
|
||||||
|
|
||||||
|
it('should have length, number of times hit, and if sunk', () => {
|
||||||
|
// Small ship
|
||||||
|
const _ship = new Ship(2);
|
||||||
|
expect(_ship).toEqual({
|
||||||
|
length: 2,
|
||||||
|
hits: 0,
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it('if hit, hit count should increase', () => {
|
||||||
|
const _ship = new Ship(2);
|
||||||
|
_ship.hit();
|
||||||
|
expect(_ship.hits).toBe(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it('is not sunk', () => {
|
||||||
|
const _ship = new Ship(2);
|
||||||
|
expect(_ship.isSunk()).toBeFalsy();
|
||||||
|
});
|
||||||
|
|
||||||
|
it('is sunk', () => {
|
||||||
|
const _ship = new Ship(2);
|
||||||
|
_ship.hits = 2;
|
||||||
|
expect(_ship.isSunk()).toBeTruthy();
|
||||||
|
});
|
34
battleship/webpack.common.js
Normal file
34
battleship/webpack.common.js
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
const path = require('path');
|
||||||
|
const HtmlWebpackPlugin = require('html-webpack-plugin');
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
entry: {
|
||||||
|
index: './src/index.js',
|
||||||
|
},
|
||||||
|
plugins: [
|
||||||
|
new HtmlWebpackPlugin({
|
||||||
|
title: 'Battleship',
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
output: {
|
||||||
|
filename: 'bundle.js',
|
||||||
|
path: path.resolve(__dirname, 'dist'),
|
||||||
|
clean: true,
|
||||||
|
},
|
||||||
|
module: {
|
||||||
|
rules: [
|
||||||
|
{
|
||||||
|
test: /\.css$/i,
|
||||||
|
use: ['style-loader', 'css-loader'],
|
||||||
|
},
|
||||||
|
{
|
||||||
|
test: /\.(png|svg|jpg|jpeg|gif)$/i,
|
||||||
|
type: 'asset/resource',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
test: /\.(woff|woff2|eot|ttf|otf)$/i,
|
||||||
|
type: 'asset/resource',
|
||||||
|
},
|
||||||
|
],
|
||||||
|
},
|
||||||
|
};
|
10
battleship/webpack.dev.js
Normal file
10
battleship/webpack.dev.js
Normal file
|
@ -0,0 +1,10 @@
|
||||||
|
const { merge } = require("webpack-merge");
|
||||||
|
const common = require("./webpack.common.js");
|
||||||
|
|
||||||
|
module.exports = merge(common, {
|
||||||
|
mode: "development",
|
||||||
|
devtool: "inline-source-map",
|
||||||
|
devServer: {
|
||||||
|
static: "./dist",
|
||||||
|
},
|
||||||
|
});
|
6
battleship/webpack.prod.js
Normal file
6
battleship/webpack.prod.js
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
const { merge } = require("webpack-merge");
|
||||||
|
const common = require("./webpack.common.js");
|
||||||
|
|
||||||
|
module.exports = merge(common, {
|
||||||
|
mode: "production",
|
||||||
|
});
|
|
@ -1,12 +1,22 @@
|
||||||
module.exports = {
|
module.exports = {
|
||||||
env: {
|
env: {
|
||||||
browser: true,
|
browser: true,
|
||||||
es2021: true,
|
es2021: true,
|
||||||
node: true,
|
node: true,
|
||||||
},
|
},
|
||||||
extends: ["eslint:recommended", "prettier"],
|
extends: ['eslint:recommended', 'prettier'],
|
||||||
parserOptions: {
|
parserOptions: {
|
||||||
ecmaVersion: "latest",
|
ecmaVersion: 'latest',
|
||||||
sourceType: "module",
|
sourceType: 'module',
|
||||||
},
|
},
|
||||||
|
overrides: [
|
||||||
|
{
|
||||||
|
files: ['tests/**/*'],
|
||||||
|
plugins: ['jest'],
|
||||||
|
env: {
|
||||||
|
'jest/globals': true,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
],
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
|
@ -1,3 +1,6 @@
|
||||||
module.exports = {
|
module.exports = {
|
||||||
presets: [['@babel/preset-env', { targets: { node: 'current' } }]],
|
presets: [
|
||||||
|
['@babel/preset-env', { targets: { node: 'current' } }],
|
||||||
|
'@babel/preset-typescript',
|
||||||
|
],
|
||||||
};
|
};
|
||||||
|
|
9207
testing/package-lock.json
generated
9207
testing/package-lock.json
generated
File diff suppressed because it is too large
Load diff
|
@ -14,10 +14,17 @@
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@babel/core": "^7.23.9",
|
"@babel/core": "^7.23.9",
|
||||||
"@babel/preset-env": "^7.23.9",
|
"@babel/preset-env": "^7.23.9",
|
||||||
|
"@babel/preset-typescript": "^7.23.3",
|
||||||
|
"@types/jest": "^29.5.12",
|
||||||
"babel-jest": "^29.7.0",
|
"babel-jest": "^29.7.0",
|
||||||
"css-loader": "^6.8.1",
|
"css-loader": "^6.8.1",
|
||||||
"eslint": "^8.56.0",
|
"eslint": "^8.56.0",
|
||||||
"eslint-config-prettier": "^9.1.0",
|
"eslint-config-prettier": "^9.1.0",
|
||||||
|
"eslint-plugin-jest": "^27.9.0",
|
||||||
|
"html-webpack-plugin": "^5.6.0",
|
||||||
|
"jest": "^29.7.0",
|
||||||
|
"style-loader": "^3.3.3",
|
||||||
|
"ts-jest": "^29.1.2",
|
||||||
"html-webpack-plugin": "^5.6.0",
|
"html-webpack-plugin": "^5.6.0",
|
||||||
"jest": "^29.7.0",
|
"jest": "^29.7.0",
|
||||||
"style-loader": "^3.3.3",
|
"style-loader": "^3.3.3",
|
||||||
|
|
Loading…
Reference in a new issue