Battleship (#16)

* project: testing

* feat: updated testing configs

* feat: ship class and test

* feat: more testing

* feat: gameboard logic/tests complete

* feat: add player methods

* feat: add main app

* sync: pushing latest code to repo

* feat: add some basic styling and stuff

* feat: added UI logic

* feat: basic game is finished

* feat: add adjacent rules

* feat: basic game complete
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Smigz 2024-04-02 16:45:56 -04:00 committed by GitHub
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commit 099e6b13e7
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23 changed files with 10431 additions and 9218 deletions

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import { Gameboard } from '../src/components/gameboard';
const gb = new Gameboard();
it('should place ships at random coordinates', () => {
// wait
});
it('should return random coordinates', () => {
const size = 3;
const coordinates = gb.generateCoordinates(size);
for (let i = 0; i < coordinates.length; i++) {
expect(coordinates[i][0]).toBeLessThan(11);
expect(coordinates[i][1]).toBeLessThan(11);
expect(coordinates[i][0]).toBeGreaterThan(0);
expect(coordinates[i][1]).toBeGreaterThan(0);
}
// expect(coordinates).toBe(3);
expect(coordinates).toHaveLength(size);
});
it('should create 5 ships', () => {
expect(gb.ships).toHaveLength(5);
});
it('should create 5 ships with lengths of 2,3,3,4,5', () => {
const size = [2, 3, 3, 4, 5];
for (let i = 0; i < 5; i++) {
expect(gb.ships[i].length).toBe(size[i]);
}
});
it('should contain unique random coordinates for each ship', () => {
let ships = [];
let count = 0;
let duplicates = false;
gb.ships.forEach((ship) => {
for (let i = 0; i < ship.coordinates.length; i++) {
let test = ships.find(
(s) =>
JSON.stringify(s) === JSON.stringify(ship.coordinates[i]),
);
if (!test) ships.push(ship.coordinates[i]);
if (test) {
duplicates = true;
}
}
});
expect(duplicates).toBeFalsy();
});
it('should show a ship was hit and increase the hit count', () => {
let attacks = [8, 5];
gb.ships[0].coordinates = [[8, 5]];
gb.receiveAttack(attacks);
expect(gb.ships[0].hits).toBe(1);
});
it('should report if a ship is sunk', () => {
gb.ships[0].length = 1;
expect(gb.ships[0].isSunk()).toBeTruthy();
});
it('should track hits and misses', () => {
expect(gb.scoreboard.hits.size).toBe(1);
expect(gb.scoreboard.misses.size).toBe(0);
gb.receiveAttack([-1, -1]);
expect(gb.scoreboard.misses.size).toBe(1);
});
it('should have a sunk count of 1 and only four ships now', () => {
gb.shipStatus();
expect(gb.ships).toHaveLength(4);
expect(gb.sunkShipCount).toBe(1);
});

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import { Gameboard } from '../src/components/gameboard';
class Player {
constructor(name) {
this.gameboard = new Gameboard();
this.playerName = name;
}
}
let p = new Player('Player1');
it('should contain a gameboard', () => {
expect(p.gameboard).toHaveProperty(
'ships',
'scoreboard',
'shipCount',
'sunkShipCount',
);
});

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import { Ship } from '../src/components/ship';
it('should have length, number of times hit, and if sunk', () => {
// Small ship
const _ship = new Ship(2);
expect(_ship).toEqual({
length: 2,
hits: 0,
});
});
it('if hit, hit count should increase', () => {
const _ship = new Ship(2);
_ship.hit();
expect(_ship.hits).toBe(1);
});
it('is not sunk', () => {
const _ship = new Ship(2);
expect(_ship.isSunk()).toBeFalsy();
});
it('is sunk', () => {
const _ship = new Ship(2);
_ship.hits = 2;
expect(_ship.isSunk()).toBeTruthy();
});