mirror of
https://gitea.smigz.com/smiggiddy/odin-codeprojects.git
synced 2024-12-24 21:50:43 -05:00
Battleship (#16)
* project: testing * feat: updated testing configs * feat: ship class and test * feat: more testing * feat: gameboard logic/tests complete * feat: add player methods * feat: add main app * sync: pushing latest code to repo * feat: add some basic styling and stuff * feat: added UI logic * feat: basic game is finished * feat: add adjacent rules * feat: basic game complete
This commit is contained in:
parent
d899a773bd
commit
099e6b13e7
23 changed files with 10431 additions and 9218 deletions
21
battleship/.eslintrc.js
Normal file
21
battleship/.eslintrc.js
Normal file
|
@ -0,0 +1,21 @@
|
|||
module.exports = {
|
||||
env: {
|
||||
browser: true,
|
||||
es2021: true,
|
||||
node: true,
|
||||
},
|
||||
extends: ['eslint:recommended', 'prettierd'],
|
||||
parserOptions: {
|
||||
ecmaVersion: 'latest',
|
||||
sourceType: 'module',
|
||||
},
|
||||
overrides: [
|
||||
{
|
||||
files: ['tests/**/*'],
|
||||
plugins: ['jest'],
|
||||
env: {
|
||||
'jest/globals': true,
|
||||
},
|
||||
},
|
||||
],
|
||||
};
|
132
battleship/.gitignore
vendored
Normal file
132
battleship/.gitignore
vendored
Normal file
|
@ -0,0 +1,132 @@
|
|||
# ---> Node
|
||||
# Logs
|
||||
logs
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
lerna-debug.log*
|
||||
.pnpm-debug.log*
|
||||
|
||||
# Diagnostic reports (https://nodejs.org/api/report.html)
|
||||
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
|
||||
|
||||
# Runtime data
|
||||
pids
|
||||
*.pid
|
||||
*.seed
|
||||
*.pid.lock
|
||||
|
||||
# Directory for instrumented libs generated by jscoverage/JSCover
|
||||
lib-cov
|
||||
|
||||
# Coverage directory used by tools like istanbul
|
||||
coverage
|
||||
*.lcov
|
||||
|
||||
# nyc test coverage
|
||||
.nyc_output
|
||||
|
||||
# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
|
||||
.grunt
|
||||
|
||||
# Bower dependency directory (https://bower.io/)
|
||||
bower_components
|
||||
|
||||
# node-waf configuration
|
||||
.lock-wscript
|
||||
|
||||
# Compiled binary addons (https://nodejs.org/api/addons.html)
|
||||
build/Release
|
||||
|
||||
# Dependency directories
|
||||
node_modules/
|
||||
jspm_packages/
|
||||
|
||||
# Snowpack dependency directory (https://snowpack.dev/)
|
||||
web_modules/
|
||||
|
||||
# TypeScript cache
|
||||
*.tsbuildinfo
|
||||
|
||||
# Optional npm cache directory
|
||||
.npm
|
||||
|
||||
# Optional eslint cache
|
||||
.eslintcache
|
||||
|
||||
# Optional stylelint cache
|
||||
.stylelintcache
|
||||
|
||||
# Microbundle cache
|
||||
.rpt2_cache/
|
||||
.rts2_cache_cjs/
|
||||
.rts2_cache_es/
|
||||
.rts2_cache_umd/
|
||||
|
||||
# Optional REPL history
|
||||
.node_repl_history
|
||||
|
||||
# Output of 'npm pack'
|
||||
*.tgz
|
||||
|
||||
# Yarn Integrity file
|
||||
.yarn-integrity
|
||||
|
||||
# dotenv environment variable files
|
||||
.env
|
||||
.env.development.local
|
||||
.env.test.local
|
||||
.env.production.local
|
||||
.env.local
|
||||
|
||||
# parcel-bundler cache (https://parceljs.org/)
|
||||
.cache
|
||||
.parcel-cache
|
||||
|
||||
# Next.js build output
|
||||
.next
|
||||
out
|
||||
|
||||
# Nuxt.js build / generate output
|
||||
.nuxt
|
||||
dist
|
||||
|
||||
# Gatsby files
|
||||
.cache/
|
||||
# Comment in the public line in if your project uses Gatsby and not Next.js
|
||||
# https://nextjs.org/blog/next-9-1#public-directory-support
|
||||
# public
|
||||
|
||||
# vuepress build output
|
||||
.vuepress/dist
|
||||
|
||||
# vuepress v2.x temp and cache directory
|
||||
.temp
|
||||
.cache
|
||||
|
||||
# Docusaurus cache and generated files
|
||||
.docusaurus
|
||||
|
||||
# Serverless directories
|
||||
.serverless/
|
||||
|
||||
# FuseBox cache
|
||||
.fusebox/
|
||||
|
||||
# DynamoDB Local files
|
||||
.dynamodb/
|
||||
|
||||
# TernJS port file
|
||||
.tern-port
|
||||
|
||||
# Stores VSCode versions used for testing VSCode extensions
|
||||
.vscode-test
|
||||
|
||||
# yarn v2
|
||||
.yarn/cache
|
||||
.yarn/unplugged
|
||||
.yarn/build-state.yml
|
||||
.yarn/install-state.gz
|
||||
.pnp.*
|
||||
|
4
battleship/.prettierrc
Normal file
4
battleship/.prettierrc
Normal file
|
@ -0,0 +1,4 @@
|
|||
{
|
||||
"tabWidth": 4,
|
||||
"singleQuote": true
|
||||
}
|
6
battleship/babel.config.js
Normal file
6
battleship/babel.config.js
Normal file
|
@ -0,0 +1,6 @@
|
|||
module.exports = {
|
||||
presets: [
|
||||
['@babel/preset-env', { targets: { node: 'current' } }],
|
||||
'@babel/preset-typescript',
|
||||
],
|
||||
};
|
9591
battleship/package-lock.json
generated
Normal file
9591
battleship/package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load diff
36
battleship/package.json
Normal file
36
battleship/package.json
Normal file
|
@ -0,0 +1,36 @@
|
|||
{
|
||||
"name": "webpack-template",
|
||||
"version": "1.0.0",
|
||||
"description": "Vanilla template for webpack",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"test": "jest",
|
||||
"start": "webpack serve --open --config webpack.dev.js",
|
||||
"build": "webpack --config webpack.prod.js"
|
||||
},
|
||||
"keywords": [],
|
||||
"author": "",
|
||||
"license": "ISC",
|
||||
"devDependencies": {
|
||||
"@babel/core": "^7.23.9",
|
||||
"@babel/preset-env": "^7.23.9",
|
||||
"@babel/preset-typescript": "^7.23.3",
|
||||
"@types/jest": "^29.5.12",
|
||||
"babel-jest": "^29.7.0",
|
||||
"css-loader": "^6.8.1",
|
||||
"eslint": "^8.56.0",
|
||||
"eslint-config-prettier": "^9.1.0",
|
||||
"eslint-plugin-jest": "^27.9.0",
|
||||
"html-webpack-plugin": "^5.6.0",
|
||||
"jest": "^29.7.0",
|
||||
"style-loader": "^3.3.3",
|
||||
"ts-jest": "^29.1.2",
|
||||
"webpack": "^5.89.0",
|
||||
"webpack-cli": "^5.1.4",
|
||||
"webpack-dev-server": "^4.15.1",
|
||||
"webpack-merge": "^5.10.0"
|
||||
},
|
||||
"dependencies": {
|
||||
"lodash": "^4.17.21"
|
||||
}
|
||||
}
|
43
battleship/src/app.js
Normal file
43
battleship/src/app.js
Normal file
|
@ -0,0 +1,43 @@
|
|||
export default class Game {
|
||||
constructor(players) {
|
||||
this.player1 = players.player1;
|
||||
this.player2 = players.player2;
|
||||
// this.main();
|
||||
}
|
||||
|
||||
main() {
|
||||
// TODO take turns picking points to shoot a ship
|
||||
let count = 0;
|
||||
|
||||
// Main Game Loop
|
||||
while (count < 100) {
|
||||
this.handleUserMove();
|
||||
this.handleCPUMove();
|
||||
|
||||
// console.log(
|
||||
// this.player1.gameboard.scoreboard,
|
||||
// this.player1.gameboard.sunkShipCount,
|
||||
// this.player2.gameboard.scoreboard,
|
||||
// );
|
||||
if (this.player1.gameboard.sunkShipCount === 5) return;
|
||||
|
||||
count += 1;
|
||||
}
|
||||
}
|
||||
|
||||
handleUserMove(move = null) {
|
||||
// let move = window.prompt('Enter your move in array fashion');
|
||||
if (move) {
|
||||
this.player2.gameboard.receiveAttack(JSON.parse(move));
|
||||
}
|
||||
this.player2.gameboard.shipStatus();
|
||||
}
|
||||
|
||||
handleCPUMove() {
|
||||
let move = this.player2.computerMoves(
|
||||
this.player1.gameboard.scoreboard,
|
||||
);
|
||||
this.player1.gameboard.receiveAttack(move);
|
||||
this.player1.gameboard.shipStatus();
|
||||
}
|
||||
}
|
177
battleship/src/components/gameboard.js
Normal file
177
battleship/src/components/gameboard.js
Normal file
|
@ -0,0 +1,177 @@
|
|||
import { Ship } from './ship';
|
||||
|
||||
class Gameboard {
|
||||
constructor() {
|
||||
// some code
|
||||
this.ships = [];
|
||||
this.sunkShipCount = 0;
|
||||
|
||||
// load settings
|
||||
this.settings();
|
||||
|
||||
// Create Ships
|
||||
this.createShips();
|
||||
|
||||
// Tracks the opponents attempts on the players gameboard
|
||||
this.scoreboard = {
|
||||
hits: new Set(),
|
||||
misses: new Set(),
|
||||
};
|
||||
}
|
||||
|
||||
settings() {
|
||||
this.shipCount = 5;
|
||||
this.shipSize = [2, 3, 3, 4, 5];
|
||||
}
|
||||
|
||||
createShips() {
|
||||
for (let i = 0; i < this.shipSize.length; i++) {
|
||||
let ship = new Ship(this.shipSize[i]);
|
||||
|
||||
while (true) {
|
||||
let cords = this.generateCoordinates(this.shipSize[i]);
|
||||
ship.coordinates = cords;
|
||||
|
||||
if (
|
||||
!this.checkForDuplicateCoordinates(ship) &&
|
||||
!this.checkForAdjacentCoordinates(ship)
|
||||
) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
this.ships.push(ship);
|
||||
}
|
||||
}
|
||||
|
||||
generateCoordinates(size) {
|
||||
const coordinates = [];
|
||||
const direction =
|
||||
Math.floor(Math.random() * 2) === 1 ? 'vertical' : 'horizontal';
|
||||
// if direction == vertial.. x should be the same.. else y will be the same
|
||||
let x = Math.floor(Math.random() * 10) + 1;
|
||||
let y = Math.floor(Math.random() * 10) + 1;
|
||||
let startingPoint = Math.floor(Math.random() * 9) + 1;
|
||||
|
||||
if (startingPoint > 10 - size) startingPoint -= size;
|
||||
|
||||
for (let i = 1; i < size + 1; i++) {
|
||||
if (direction === 'vertical') {
|
||||
y = i + startingPoint;
|
||||
coordinates.push([x, y]);
|
||||
} else {
|
||||
x = i + startingPoint;
|
||||
coordinates.push([x, y]);
|
||||
}
|
||||
}
|
||||
|
||||
return coordinates;
|
||||
}
|
||||
|
||||
checkForDuplicateCoordinates(ship) {
|
||||
// needs to save coordinates to a list
|
||||
let duplicates = false;
|
||||
|
||||
if (this.ships.length > 0) {
|
||||
this.ships.forEach((s) => {
|
||||
for (let i = 0; i < ship.coordinates.length; i++) {
|
||||
let check = s.coordinates.find(
|
||||
(s) =>
|
||||
JSON.stringify(s) ===
|
||||
JSON.stringify(ship.coordinates[i]),
|
||||
);
|
||||
if (check) {
|
||||
duplicates = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
return duplicates;
|
||||
}
|
||||
|
||||
checkForAdjacentCoordinates(ship) {
|
||||
// needs to save coordinates to a list
|
||||
let adjacent = false;
|
||||
let test = [];
|
||||
|
||||
const adj = [
|
||||
[-1, 1],
|
||||
[-1, 0],
|
||||
[-1, -1],
|
||||
[0, -1],
|
||||
[1, -1],
|
||||
[1, 0],
|
||||
[1, 1],
|
||||
[0, 1],
|
||||
];
|
||||
|
||||
for (let y = 1; y < 11; y++) {
|
||||
let rowData = [];
|
||||
for (let x = 1; x < 11; x++) {
|
||||
let adjPositions = [];
|
||||
for (const [adjX, adjY] of adj) {
|
||||
const tempX = x + adjX;
|
||||
const tempY = y + adjY;
|
||||
|
||||
if (tempX >= 1 && tempX < 11 && tempY >= 1 && tempY < 11) {
|
||||
adjPositions.push([tempX, tempY]);
|
||||
}
|
||||
}
|
||||
rowData.push(adjPositions);
|
||||
}
|
||||
test.push(rowData);
|
||||
}
|
||||
|
||||
if (this.ships.length > 0) {
|
||||
this.ships.forEach((s) => {
|
||||
for (let i = 0; i < ship.coordinates.length; i++) {
|
||||
let x = ship.coordinates[i][1];
|
||||
let y = ship.coordinates[i][0];
|
||||
|
||||
let adjacentCords = test[x - 1][y - 1];
|
||||
|
||||
for (let t = 0; t < adjacentCords.length; t++) {
|
||||
let check = s.coordinates.find(
|
||||
(s) =>
|
||||
JSON.stringify(s) ===
|
||||
JSON.stringify(adjacentCords[t]),
|
||||
);
|
||||
if (check) {
|
||||
adjacent = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
return adjacent;
|
||||
}
|
||||
|
||||
receiveAttack(coordinate) {
|
||||
let shipIndex;
|
||||
|
||||
for (let i = 0; i < this.ships.length; i++) {
|
||||
let attacked = this.ships[i].coordinates.find(
|
||||
(c) => JSON.stringify(coordinate) === JSON.stringify(c),
|
||||
);
|
||||
|
||||
if (attacked) {
|
||||
shipIndex = i;
|
||||
this.ships[shipIndex].hit();
|
||||
this.scoreboard.hits.add(JSON.stringify(coordinate));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!shipIndex) this.scoreboard.misses.add(JSON.stringify(coordinate));
|
||||
}
|
||||
|
||||
shipStatus() {
|
||||
for (let i = 0; i < this.ships.length; i++) {
|
||||
if (this.ships[i].isSunk()) {
|
||||
this.sunkShipCount += 1;
|
||||
this.ships.splice(i, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export { Gameboard };
|
24
battleship/src/components/player.js
Normal file
24
battleship/src/components/player.js
Normal file
|
@ -0,0 +1,24 @@
|
|||
import { Gameboard } from './gameboard';
|
||||
class Player {
|
||||
constructor(name) {
|
||||
this.gameboard = new Gameboard();
|
||||
this.playerName = name;
|
||||
}
|
||||
|
||||
computerMoves(scoreboard) {
|
||||
function coordinates() {
|
||||
let x = Math.floor(Math.random() * 10) + 1;
|
||||
let y = Math.floor(Math.random() * 10) + 1;
|
||||
return [x, y];
|
||||
}
|
||||
|
||||
while (true) {
|
||||
let potentialMove = coordinates();
|
||||
if (!scoreboard.misses.has(JSON.stringify(potentialMove))) {
|
||||
return potentialMove;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export { Player };
|
16
battleship/src/components/ship.js
Normal file
16
battleship/src/components/ship.js
Normal file
|
@ -0,0 +1,16 @@
|
|||
class Ship {
|
||||
constructor(length) {
|
||||
this.length = length;
|
||||
this.hits = 0;
|
||||
}
|
||||
|
||||
hit() {
|
||||
this.hits += 1;
|
||||
}
|
||||
|
||||
isSunk() {
|
||||
return this.hits === this.length;
|
||||
}
|
||||
}
|
||||
|
||||
export { Ship };
|
9
battleship/src/index.js
Normal file
9
battleship/src/index.js
Normal file
|
@ -0,0 +1,9 @@
|
|||
import { Player } from './components/player';
|
||||
import Game from './app';
|
||||
import Website from './website';
|
||||
import './style.css';
|
||||
|
||||
const player1 = new Player('Player1');
|
||||
const player2 = new Player('CPU');
|
||||
const game = new Game({ player1: player1, player2: player2 });
|
||||
new Website(game);
|
31
battleship/src/style.css
Normal file
31
battleship/src/style.css
Normal file
|
@ -0,0 +1,31 @@
|
|||
#header {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.container {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-content: center;
|
||||
gap: 100px;
|
||||
}
|
||||
|
||||
.grid {
|
||||
display: flex;
|
||||
width: 500px;
|
||||
height: 500px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.player2 div {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.player2 div > div:hover {
|
||||
background-color: gray;
|
||||
}
|
||||
|
||||
.cell {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
}
|
138
battleship/src/website.js
Normal file
138
battleship/src/website.js
Normal file
|
@ -0,0 +1,138 @@
|
|||
export default class Website {
|
||||
constructor(game) {
|
||||
this.game = game;
|
||||
this.container = document.createElement('div');
|
||||
this.container.classList.add('container');
|
||||
|
||||
this.header = document.createElement('header');
|
||||
this.header.id = 'header';
|
||||
|
||||
this.footer = document.createElement('footer');
|
||||
this.footer.id = 'footer';
|
||||
|
||||
this.createHeader();
|
||||
this.updateScreen();
|
||||
document.body.append(this.header, this.container, this.footer);
|
||||
}
|
||||
|
||||
createHeader() {
|
||||
let title = document.createElement('h1');
|
||||
title.textContent = 'Battleship';
|
||||
|
||||
this.header.appendChild(title);
|
||||
}
|
||||
|
||||
drawGrid(player = null) {
|
||||
const div = document.createElement('div');
|
||||
div.style.border = '1px solid black';
|
||||
div.classList.add('grid');
|
||||
|
||||
let misses = player.gameboard.scoreboard.misses;
|
||||
let hits = player.gameboard.scoreboard.hits;
|
||||
let shipCoordinates = player.gameboard.ships.map(
|
||||
(ship) => ship.coordinates,
|
||||
);
|
||||
let allShipCoordinates = shipCoordinates.concat(...shipCoordinates);
|
||||
|
||||
for (let i = 1; i < 11; i++) {
|
||||
for (let j = 1; j < 11; j++) {
|
||||
const cell = document.createElement('div');
|
||||
cell.classList.add('cell');
|
||||
cell.dataset.cell = `[${j}, ${i}]`;
|
||||
cell.style.border = '1px solid black';
|
||||
div.appendChild(cell);
|
||||
|
||||
if (player.playerName === 'Player1') {
|
||||
allShipCoordinates.forEach((ship) => {
|
||||
if (JSON.stringify([j, i]) === JSON.stringify(ship)) {
|
||||
cell.style.backgroundColor = 'blue';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
if (hits.has(JSON.stringify([j, i]))) {
|
||||
cell.style.backgroundColor = 'red';
|
||||
} else if (misses.has(JSON.stringify([j, i]))) {
|
||||
cell.style.backgroundColor = 'black';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return div;
|
||||
}
|
||||
|
||||
updateScreen() {
|
||||
// Clear screen before update
|
||||
this.container.innerHTML = '';
|
||||
|
||||
const playerOneDiv = document.createElement('div');
|
||||
playerOneDiv.classList.add('player1');
|
||||
|
||||
const h2 = document.createElement('h2');
|
||||
h2.classList.add('player-title');
|
||||
h2.textContent = 'Player 1';
|
||||
|
||||
playerOneDiv.append(h2, this.drawGrid(this.game.player1));
|
||||
|
||||
const playerTwoDiv = document.createElement('div');
|
||||
playerTwoDiv.classList.add('player2');
|
||||
playerTwoDiv.addEventListener('click', (event) =>
|
||||
this.handleAttackClick(event),
|
||||
);
|
||||
|
||||
const h2Cpu = document.createElement('h2');
|
||||
h2Cpu.classList.add('player-title');
|
||||
h2Cpu.textContent = 'CPU';
|
||||
|
||||
playerTwoDiv.append(h2Cpu, this.drawGrid(this.game.player2));
|
||||
|
||||
this.container.append(playerOneDiv, playerTwoDiv);
|
||||
}
|
||||
|
||||
handleAttackClick(event) {
|
||||
let move = event.target.dataset.cell
|
||||
? JSON.parse(event.target.dataset.cell)
|
||||
: null;
|
||||
// Exit if the block has already been clicked
|
||||
let available = this.game.player2.gameboard.scoreboard;
|
||||
if (
|
||||
available.misses.has(JSON.stringify(move)) ||
|
||||
available.hits.has(JSON.stringify(move)) ||
|
||||
!move
|
||||
)
|
||||
return;
|
||||
|
||||
this.game.handleUserMove(JSON.stringify(move));
|
||||
this.updateScreen();
|
||||
if (this.isGameOver()) {
|
||||
let winner = this.announceWinner();
|
||||
this.container.textContent = `Gameover ${winner} has won the game`;
|
||||
}
|
||||
this.CPUMove();
|
||||
}
|
||||
|
||||
CPUMove() {
|
||||
this.game.handleCPUMove();
|
||||
this.updateScreen();
|
||||
|
||||
if (this.isGameOver()) {
|
||||
let winner = this.announceWinner();
|
||||
this.container.textContent = `Gameover ${winner} has won the game`;
|
||||
}
|
||||
}
|
||||
|
||||
isGameOver() {
|
||||
return (
|
||||
this.game.player1.gameboard.ships.length === 0 ||
|
||||
this.game.player2.gameboard.ships.length === 0
|
||||
);
|
||||
}
|
||||
|
||||
announceWinner() {
|
||||
if (this.game.player1.gameboard.ships.length === 0) {
|
||||
return 'CPU';
|
||||
}
|
||||
|
||||
return 'Player 1';
|
||||
}
|
||||
}
|
77
battleship/tests/gameboard.test.js
Normal file
77
battleship/tests/gameboard.test.js
Normal file
|
@ -0,0 +1,77 @@
|
|||
import { Gameboard } from '../src/components/gameboard';
|
||||
|
||||
const gb = new Gameboard();
|
||||
it('should place ships at random coordinates', () => {
|
||||
// wait
|
||||
});
|
||||
|
||||
it('should return random coordinates', () => {
|
||||
const size = 3;
|
||||
const coordinates = gb.generateCoordinates(size);
|
||||
|
||||
for (let i = 0; i < coordinates.length; i++) {
|
||||
expect(coordinates[i][0]).toBeLessThan(11);
|
||||
expect(coordinates[i][1]).toBeLessThan(11);
|
||||
expect(coordinates[i][0]).toBeGreaterThan(0);
|
||||
expect(coordinates[i][1]).toBeGreaterThan(0);
|
||||
}
|
||||
// expect(coordinates).toBe(3);
|
||||
expect(coordinates).toHaveLength(size);
|
||||
});
|
||||
|
||||
it('should create 5 ships', () => {
|
||||
expect(gb.ships).toHaveLength(5);
|
||||
});
|
||||
|
||||
it('should create 5 ships with lengths of 2,3,3,4,5', () => {
|
||||
const size = [2, 3, 3, 4, 5];
|
||||
for (let i = 0; i < 5; i++) {
|
||||
expect(gb.ships[i].length).toBe(size[i]);
|
||||
}
|
||||
});
|
||||
|
||||
it('should contain unique random coordinates for each ship', () => {
|
||||
let ships = [];
|
||||
let count = 0;
|
||||
let duplicates = false;
|
||||
|
||||
gb.ships.forEach((ship) => {
|
||||
for (let i = 0; i < ship.coordinates.length; i++) {
|
||||
let test = ships.find(
|
||||
(s) =>
|
||||
JSON.stringify(s) === JSON.stringify(ship.coordinates[i]),
|
||||
);
|
||||
if (!test) ships.push(ship.coordinates[i]);
|
||||
if (test) {
|
||||
duplicates = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
expect(duplicates).toBeFalsy();
|
||||
});
|
||||
|
||||
it('should show a ship was hit and increase the hit count', () => {
|
||||
let attacks = [8, 5];
|
||||
gb.ships[0].coordinates = [[8, 5]];
|
||||
gb.receiveAttack(attacks);
|
||||
expect(gb.ships[0].hits).toBe(1);
|
||||
});
|
||||
|
||||
it('should report if a ship is sunk', () => {
|
||||
gb.ships[0].length = 1;
|
||||
expect(gb.ships[0].isSunk()).toBeTruthy();
|
||||
});
|
||||
|
||||
it('should track hits and misses', () => {
|
||||
expect(gb.scoreboard.hits.size).toBe(1);
|
||||
expect(gb.scoreboard.misses.size).toBe(0);
|
||||
|
||||
gb.receiveAttack([-1, -1]);
|
||||
expect(gb.scoreboard.misses.size).toBe(1);
|
||||
});
|
||||
|
||||
it('should have a sunk count of 1 and only four ships now', () => {
|
||||
gb.shipStatus();
|
||||
expect(gb.ships).toHaveLength(4);
|
||||
expect(gb.sunkShipCount).toBe(1);
|
||||
});
|
18
battleship/tests/player.test.js
Normal file
18
battleship/tests/player.test.js
Normal file
|
@ -0,0 +1,18 @@
|
|||
import { Gameboard } from '../src/components/gameboard';
|
||||
class Player {
|
||||
constructor(name) {
|
||||
this.gameboard = new Gameboard();
|
||||
this.playerName = name;
|
||||
}
|
||||
}
|
||||
|
||||
let p = new Player('Player1');
|
||||
|
||||
it('should contain a gameboard', () => {
|
||||
expect(p.gameboard).toHaveProperty(
|
||||
'ships',
|
||||
'scoreboard',
|
||||
'shipCount',
|
||||
'sunkShipCount',
|
||||
);
|
||||
});
|
27
battleship/tests/ship.test.js
Normal file
27
battleship/tests/ship.test.js
Normal file
|
@ -0,0 +1,27 @@
|
|||
import { Ship } from '../src/components/ship';
|
||||
|
||||
it('should have length, number of times hit, and if sunk', () => {
|
||||
// Small ship
|
||||
const _ship = new Ship(2);
|
||||
expect(_ship).toEqual({
|
||||
length: 2,
|
||||
hits: 0,
|
||||
});
|
||||
});
|
||||
|
||||
it('if hit, hit count should increase', () => {
|
||||
const _ship = new Ship(2);
|
||||
_ship.hit();
|
||||
expect(_ship.hits).toBe(1);
|
||||
});
|
||||
|
||||
it('is not sunk', () => {
|
||||
const _ship = new Ship(2);
|
||||
expect(_ship.isSunk()).toBeFalsy();
|
||||
});
|
||||
|
||||
it('is sunk', () => {
|
||||
const _ship = new Ship(2);
|
||||
_ship.hits = 2;
|
||||
expect(_ship.isSunk()).toBeTruthy();
|
||||
});
|
34
battleship/webpack.common.js
Normal file
34
battleship/webpack.common.js
Normal file
|
@ -0,0 +1,34 @@
|
|||
const path = require('path');
|
||||
const HtmlWebpackPlugin = require('html-webpack-plugin');
|
||||
|
||||
module.exports = {
|
||||
entry: {
|
||||
index: './src/index.js',
|
||||
},
|
||||
plugins: [
|
||||
new HtmlWebpackPlugin({
|
||||
title: 'Battleship',
|
||||
}),
|
||||
],
|
||||
output: {
|
||||
filename: 'bundle.js',
|
||||
path: path.resolve(__dirname, 'dist'),
|
||||
clean: true,
|
||||
},
|
||||
module: {
|
||||
rules: [
|
||||
{
|
||||
test: /\.css$/i,
|
||||
use: ['style-loader', 'css-loader'],
|
||||
},
|
||||
{
|
||||
test: /\.(png|svg|jpg|jpeg|gif)$/i,
|
||||
type: 'asset/resource',
|
||||
},
|
||||
{
|
||||
test: /\.(woff|woff2|eot|ttf|otf)$/i,
|
||||
type: 'asset/resource',
|
||||
},
|
||||
],
|
||||
},
|
||||
};
|
10
battleship/webpack.dev.js
Normal file
10
battleship/webpack.dev.js
Normal file
|
@ -0,0 +1,10 @@
|
|||
const { merge } = require("webpack-merge");
|
||||
const common = require("./webpack.common.js");
|
||||
|
||||
module.exports = merge(common, {
|
||||
mode: "development",
|
||||
devtool: "inline-source-map",
|
||||
devServer: {
|
||||
static: "./dist",
|
||||
},
|
||||
});
|
6
battleship/webpack.prod.js
Normal file
6
battleship/webpack.prod.js
Normal file
|
@ -0,0 +1,6 @@
|
|||
const { merge } = require("webpack-merge");
|
||||
const common = require("./webpack.common.js");
|
||||
|
||||
module.exports = merge(common, {
|
||||
mode: "production",
|
||||
});
|
|
@ -1,12 +1,22 @@
|
|||
module.exports = {
|
||||
env: {
|
||||
browser: true,
|
||||
es2021: true,
|
||||
node: true,
|
||||
},
|
||||
extends: ["eslint:recommended", "prettier"],
|
||||
parserOptions: {
|
||||
ecmaVersion: "latest",
|
||||
sourceType: "module",
|
||||
},
|
||||
env: {
|
||||
browser: true,
|
||||
es2021: true,
|
||||
node: true,
|
||||
},
|
||||
extends: ['eslint:recommended', 'prettier'],
|
||||
parserOptions: {
|
||||
ecmaVersion: 'latest',
|
||||
sourceType: 'module',
|
||||
},
|
||||
overrides: [
|
||||
{
|
||||
files: ['tests/**/*'],
|
||||
plugins: ['jest'],
|
||||
env: {
|
||||
'jest/globals': true,
|
||||
},
|
||||
},
|
||||
],
|
||||
|
||||
};
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
module.exports = {
|
||||
presets: [['@babel/preset-env', { targets: { node: 'current' } }]],
|
||||
presets: [
|
||||
['@babel/preset-env', { targets: { node: 'current' } }],
|
||||
'@babel/preset-typescript',
|
||||
],
|
||||
};
|
||||
|
|
9207
testing/package-lock.json
generated
9207
testing/package-lock.json
generated
File diff suppressed because it is too large
Load diff
|
@ -14,10 +14,17 @@
|
|||
"devDependencies": {
|
||||
"@babel/core": "^7.23.9",
|
||||
"@babel/preset-env": "^7.23.9",
|
||||
"@babel/preset-typescript": "^7.23.3",
|
||||
"@types/jest": "^29.5.12",
|
||||
"babel-jest": "^29.7.0",
|
||||
"css-loader": "^6.8.1",
|
||||
"eslint": "^8.56.0",
|
||||
"eslint-config-prettier": "^9.1.0",
|
||||
"eslint-plugin-jest": "^27.9.0",
|
||||
"html-webpack-plugin": "^5.6.0",
|
||||
"jest": "^29.7.0",
|
||||
"style-loader": "^3.3.3",
|
||||
"ts-jest": "^29.1.2",
|
||||
"html-webpack-plugin": "^5.6.0",
|
||||
"jest": "^29.7.0",
|
||||
"style-loader": "^3.3.3",
|
||||
|
|
Loading…
Reference in a new issue