mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-05-03 10:00:07 -04:00
464 lines
14 KiB
TypeScript
464 lines
14 KiB
TypeScript
/* eslint-disable no-console */
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import throttle from "lodash.throttle";
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import ReconnectingWebSocket, {
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type Event,
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type CloseEvent,
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} from "reconnecting-websocket";
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import { Utils } from "./utils";
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import {
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SyncQueue,
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type MetadataRepository,
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type IncrementsRepository,
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} from "./queue";
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import { StoreIncrement } from "../store";
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import type { ExcalidrawImperativeAPI } from "../types";
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import type { SceneElementsMap } from "../element/types";
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import type {
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CLIENT_INCREMENT,
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CLIENT_MESSAGE_RAW,
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SERVER_INCREMENT,
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} from "./protocol";
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import { debounce } from "../utils";
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import { randomId } from "../random";
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class SocketMessage implements CLIENT_MESSAGE_RAW {
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constructor(
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public readonly type: "relay" | "pull" | "push",
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public readonly payload: string,
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public readonly chunkInfo?: {
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id: string;
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position: number;
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count: number;
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},
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) {}
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}
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class SocketClient {
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// Max size for outgoing messages is 1MiB (due to CFDO limits),
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// thus working with a slighter smaller limit of 800 kB (leaving 224kB for metadata)
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private static readonly MAX_MESSAGE_SIZE = 800_000;
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private static readonly NORMAL_CLOSURE_CODE = 1000;
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// Chrome throws "Uncaught InvalidAccessError" with message:
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// "The close code must be either 1000, or between 3000 and 4999. 1009 is neither."
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// therefore using custom codes instead.
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private static readonly NO_STATUS_RECEIVED_ERROR_CODE = 3005;
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private static readonly ABNORMAL_CLOSURE_ERROR_CODE = 3006;
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private static readonly MESSAGE_IS_TOO_LARGE_ERROR_CODE = 3009;
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private isOffline = true;
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private socket: ReconnectingWebSocket | null = null;
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private get isDisconnected() {
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return !this.socket;
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}
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constructor(
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private readonly host: string,
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private readonly roomId: String,
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private readonly handlers: {
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onOpen: (event: Event) => void;
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onOnline: () => void;
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onMessage: (event: MessageEvent) => void;
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},
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) {}
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private onOnline = () => {
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this.isOffline = false;
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this.handlers.onOnline();
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};
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private onOffline = () => {
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this.isOffline = true;
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};
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public connect = throttle(
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() => {
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if (!this.isDisconnected && !this.isOffline) {
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return;
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}
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window.addEventListener("online", this.onOnline);
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window.addEventListener("offline", this.onOffline);
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console.debug("Connecting to the sync server...");
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this.socket = new ReconnectingWebSocket(
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`${this.host}/connect?roomId=${this.roomId}`,
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[],
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{
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WebSocket: undefined, // WebSocket constructor, if none provided, defaults to global WebSocket
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maxReconnectionDelay: 10000, // max delay in ms between reconnections
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minReconnectionDelay: 1000, // min delay in ms between reconnections
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reconnectionDelayGrowFactor: 1.3, // how fast the reconnection delay grows
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minUptime: 5000, // min time in ms to consider connection as stable
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connectionTimeout: 4000, // retry connect if not connected after this time, in ms
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maxRetries: Infinity, // maximum number of retries
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maxEnqueuedMessages: 0, // maximum number of messages to buffer until reconnection
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startClosed: false, // start websocket in CLOSED state, call `.reconnect()` to connect
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debug: false, // enables debug output,
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},
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);
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this.socket.addEventListener("message", this.onMessage);
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this.socket.addEventListener("open", this.onOpen);
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this.socket.addEventListener("close", this.onClose);
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this.socket.addEventListener("error", this.onError);
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},
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1000,
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{ leading: true, trailing: false },
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);
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// CFDO: the connections seem to keep hanging for some reason
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public disconnect(
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code: number = SocketClient.NORMAL_CLOSURE_CODE,
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reason?: string,
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) {
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if (this.isDisconnected) {
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return;
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}
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try {
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window.removeEventListener("online", this.onOnline);
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window.removeEventListener("offline", this.onOffline);
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console.debug(
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`Disconnecting from the sync server with code "${code}"${
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reason ? ` and reason "${reason}".` : "."
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}`,
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);
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this.socket?.removeEventListener("message", this.onMessage);
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this.socket?.removeEventListener("open", this.onOpen);
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this.socket?.removeEventListener("close", this.onClose);
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this.socket?.removeEventListener("error", this.onError);
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let remappedCode = code;
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switch (code) {
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case 1009: {
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// remapping the code, otherwise getting "The close code must be either 1000, or between 3000 and 4999. 1009 is neither."
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remappedCode = SocketClient.MESSAGE_IS_TOO_LARGE_ERROR_CODE;
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break;
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}
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}
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this.socket?.close(remappedCode, reason);
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} finally {
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this.socket = null;
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}
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}
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public send(message: {
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type: "relay" | "pull" | "push";
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payload: any;
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}): void {
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if (this.isOffline) {
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// connection opened, don't let the WS buffer the messages,
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// as we do explicitly buffer unacknowledged increments
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return;
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}
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// CFDO: could be closed / closing / connecting
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if (this.isDisconnected) {
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this.connect();
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return;
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}
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const { type, payload } = message;
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const stringifiedPayload = JSON.stringify(payload);
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const payloadSize = new TextEncoder().encode(stringifiedPayload).byteLength;
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if (payloadSize < SocketClient.MAX_MESSAGE_SIZE) {
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const message = new SocketMessage(type, stringifiedPayload);
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return this.socket?.send(JSON.stringify(message));
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}
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const chunkId = randomId();
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const chunkSize = SocketClient.MAX_MESSAGE_SIZE;
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const chunksCount = Math.ceil(payloadSize / chunkSize);
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for (let position = 0; position < chunksCount; position++) {
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const start = position * chunkSize;
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const end = start + chunkSize;
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const chunkedPayload = stringifiedPayload.slice(start, end);
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const message = new SocketMessage(type, chunkedPayload, {
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id: chunkId,
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position,
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count: chunksCount,
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});
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this.socket?.send(JSON.stringify(message));
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}
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}
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private onMessage = (event: MessageEvent) => {
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this.handlers.onMessage(event);
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};
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private onOpen = (event: Event) => {
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this.isOffline = false;
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this.handlers.onOpen(event);
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};
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private onClose = (event: CloseEvent) => {
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this.disconnect(
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event.code || SocketClient.NO_STATUS_RECEIVED_ERROR_CODE,
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event.reason || "Connection closed without a reason",
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);
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this.connect();
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};
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private onError = (event: Event) => {
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this.disconnect(
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event.type === "error"
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? SocketClient.ABNORMAL_CLOSURE_ERROR_CODE
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: SocketClient.NO_STATUS_RECEIVED_ERROR_CODE,
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`Received "${event.type}" on the sync connection`,
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);
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this.connect();
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};
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}
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interface AcknowledgedIncrement {
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increment: StoreIncrement;
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version: number;
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}
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export class SyncClient {
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private static readonly HOST_URL = import.meta.env.DEV
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? "ws://localhost:8787"
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: "https://excalidraw-sync.marcel-529.workers.dev";
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private static readonly ROOM_ID = import.meta.env.DEV
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? "test_room_x"
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: "test_room_prod";
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private readonly api: ExcalidrawImperativeAPI;
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private readonly queue: SyncQueue;
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private readonly metadata: MetadataRepository;
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private readonly client: SocketClient;
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// #region ACKNOWLEDGED INCREMENTS & METADATA
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// CFDO: shouldn't be stateful, only request / response
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private readonly acknowledgedIncrementsMap: Map<
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string,
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AcknowledgedIncrement
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> = new Map();
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public get acknowledgedIncrements() {
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return Array.from(this.acknowledgedIncrementsMap.values())
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.sort((a, b) => (a.version < b.version ? -1 : 1))
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.map((x) => x.increment);
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}
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private _lastAcknowledgedVersion = 0;
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private get lastAcknowledgedVersion() {
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return this._lastAcknowledgedVersion;
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}
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private set lastAcknowledgedVersion(version: number) {
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this._lastAcknowledgedVersion = version;
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this.metadata.saveMetadata({ lastAcknowledgedVersion: version });
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}
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// #endregion
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private constructor(
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api: ExcalidrawImperativeAPI,
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repository: MetadataRepository,
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queue: SyncQueue,
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options: { host: string; roomId: string; lastAcknowledgedVersion: number },
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) {
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this.api = api;
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this.metadata = repository;
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this.queue = queue;
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this.lastAcknowledgedVersion = options.lastAcknowledgedVersion;
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this.client = new SocketClient(options.host, options.roomId, {
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onOpen: this.onOpen,
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onOnline: this.onOnline,
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onMessage: this.onMessage,
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});
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}
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// #region SYNC_CLIENT FACTORY
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public static async create(
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api: ExcalidrawImperativeAPI,
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repository: IncrementsRepository & MetadataRepository,
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) {
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const queue = await SyncQueue.create(repository);
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return new SyncClient(api, repository, queue, {
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host: SyncClient.HOST_URL,
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roomId: SyncClient.ROOM_ID,
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lastAcknowledgedVersion: 0,
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});
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}
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// #endregion
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// #region PUBLIC API METHODS
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public connect() {
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return this.client.connect();
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}
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public disconnect() {
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return this.client.disconnect();
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}
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public pull(sinceVersion?: number): void {
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this.client.send({
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type: "pull",
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payload: {
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lastAcknowledgedVersion: sinceVersion ?? this.lastAcknowledgedVersion,
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},
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});
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}
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public push(increment?: StoreIncrement): void {
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if (increment) {
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this.queue.add(increment);
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}
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// re-send all already queued increments
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for (const queuedIncrement of this.queue.getAll()) {
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this.client.send({
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type: "push",
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payload: {
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...queuedIncrement,
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},
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});
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}
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}
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public relay(buffer: ArrayBuffer): void {
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this.client.send({
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type: "relay",
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payload: { buffer },
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});
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}
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// #endregion
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// #region PRIVATE SOCKET MESSAGE HANDLERS
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private onOpen = (event: Event) => {
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// CFDO: hack to pull everything for on init
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this.pull(0);
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this.push();
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};
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private onOnline = () => {
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// perform incremental sync
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this.pull();
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this.push();
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};
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private onMessage = (event: MessageEvent) => {
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// CFDO: could be an array buffer
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const [result, error] = Utils.try(() => JSON.parse(event.data as string));
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if (error) {
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console.error("Failed to parse message:", event.data);
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return;
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}
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const { type, payload } = result;
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switch (type) {
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case "relayed":
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return this.handleRelayed(payload);
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case "acknowledged":
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return this.handleAcknowledged(payload);
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case "rejected":
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return this.handleRejected(payload);
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default:
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console.error("Unknown message type:", type);
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}
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};
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// CFDO: refactor by applying all operations to store, not to the elements
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private handleAcknowledged = (payload: {
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increments: Array<SERVER_INCREMENT>;
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}) => {
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let nextAcknowledgedVersion = this.lastAcknowledgedVersion;
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let elements = new Map(
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// CFDO: retrieve the map already
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this.api.getSceneElementsIncludingDeleted().map((el) => [el.id, el]),
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) as SceneElementsMap;
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try {
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const { increments: remoteIncrements } = payload;
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// apply remote increments
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for (const { id, version, payload } of remoteIncrements) {
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// CFDO: temporary to load all increments on init
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this.acknowledgedIncrementsMap.set(id, {
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increment: StoreIncrement.load(payload),
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version,
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});
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// we've already applied this increment
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if (version <= nextAcknowledgedVersion) {
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continue;
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}
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if (version === nextAcknowledgedVersion + 1) {
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nextAcknowledgedVersion = version;
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} else {
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// it's fine to apply increments our of order,
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// as they are idempontent, so that we can re-apply them again,
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// as long as we don't mark their version as acknowledged
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console.debug(
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`Received out of order increment, expected "${
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nextAcknowledgedVersion + 1
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}", but received "${version}"`,
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);
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}
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// local increment shall not have to be applied again
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if (this.queue.has(id)) {
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this.queue.remove(id);
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} else {
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// apply remote increment with higher version than the last acknowledged one
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const remoteIncrement = StoreIncrement.load(payload);
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[elements] = remoteIncrement.elementsChange.applyTo(
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elements,
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this.api.store.snapshot.elements,
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);
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}
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// apply local increments
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for (const localIncrement of this.queue.getAll()) {
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// CFDO: in theory only necessary when remote increments modified same element properties!
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[elements] = localIncrement.elementsChange.applyTo(
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elements,
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this.api.store.snapshot.elements,
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);
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}
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this.api.updateScene({
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elements: Array.from(elements.values()),
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storeAction: "update",
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});
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}
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this.lastAcknowledgedVersion = nextAcknowledgedVersion;
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} catch (e) {
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console.error("Failed to apply acknowledged increments:", e);
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// CFDO: might just be on error
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this.schedulePull();
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}
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};
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private handleRejected = (payload: {
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ids: Array<string>;
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message: string;
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}) => {
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// handle rejected increments
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console.error("Rejected message received:", payload);
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};
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private handleRelayed = (payload: {
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increments: Array<CLIENT_INCREMENT>;
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}) => {
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// apply relayed increments / buffer
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console.log("Relayed message received:", payload);
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};
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private schedulePull = debounce(() => this.pull(), 1000);
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// #endregion
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}
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