excalidraw/packages/element/src/heading.ts
Márk Tolmács e48b63a0ae
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fix: Rounded diamond edge elbow arrow U route (#9349)
2025-04-07 10:43:07 +02:00

282 lines
7.1 KiB
TypeScript

import { invariant, isDevEnv, isTestEnv } from "@excalidraw/common";
import {
pointFrom,
pointFromVector,
pointRotateRads,
pointScaleFromOrigin,
pointsEqual,
triangleIncludesPoint,
vectorCross,
vectorFromPoint,
vectorScale,
} from "@excalidraw/math";
import type {
LocalPoint,
GlobalPoint,
Triangle,
Vector,
} from "@excalidraw/math";
import { getCenterForBounds, type Bounds } from "./bounds";
import type { ExcalidrawBindableElement } from "./types";
export const HEADING_RIGHT = [1, 0] as Heading;
export const HEADING_DOWN = [0, 1] as Heading;
export const HEADING_LEFT = [-1, 0] as Heading;
export const HEADING_UP = [0, -1] as Heading;
export type Heading = [1, 0] | [0, 1] | [-1, 0] | [0, -1];
export const vectorToHeading = (vec: Vector): Heading => {
const [x, y] = vec;
const absX = Math.abs(x);
const absY = Math.abs(y);
if (x > absY) {
return HEADING_RIGHT;
} else if (x <= -absY) {
return HEADING_LEFT;
} else if (y > absX) {
return HEADING_DOWN;
}
return HEADING_UP;
};
export const headingForPoint = <P extends GlobalPoint | LocalPoint>(
p: P,
o: P,
) => vectorToHeading(vectorFromPoint<P>(p, o));
export const headingForPointIsHorizontal = <P extends GlobalPoint | LocalPoint>(
p: P,
o: P,
) => headingIsHorizontal(headingForPoint<P>(p, o));
export const compareHeading = (a: Heading, b: Heading) =>
a[0] === b[0] && a[1] === b[1];
export const headingIsHorizontal = (a: Heading) =>
compareHeading(a, HEADING_RIGHT) || compareHeading(a, HEADING_LEFT);
export const headingIsVertical = (a: Heading) => !headingIsHorizontal(a);
const headingForPointFromDiamondElement = (
element: Readonly<ExcalidrawBindableElement>,
aabb: Readonly<Bounds>,
point: Readonly<GlobalPoint>,
): Heading => {
const midPoint = getCenterForBounds(aabb);
if (isDevEnv() || isTestEnv()) {
invariant(
element.width > 0 && element.height > 0,
"Diamond element has no width or height",
);
invariant(
!pointsEqual(midPoint, point),
"The point is too close to the element mid point to determine heading",
);
}
const SHRINK = 0.95; // Rounded elements tolerance
const top = pointFromVector(
vectorScale(
vectorFromPoint(
pointRotateRads(
pointFrom<GlobalPoint>(element.x + element.width / 2, element.y),
midPoint,
element.angle,
),
midPoint,
),
SHRINK,
),
midPoint,
);
const right = pointFromVector(
vectorScale(
vectorFromPoint(
pointRotateRads(
pointFrom<GlobalPoint>(
element.x + element.width,
element.y + element.height / 2,
),
midPoint,
element.angle,
),
midPoint,
),
SHRINK,
),
midPoint,
);
const bottom = pointFromVector(
vectorScale(
vectorFromPoint(
pointRotateRads(
pointFrom<GlobalPoint>(
element.x + element.width / 2,
element.y + element.height,
),
midPoint,
element.angle,
),
midPoint,
),
SHRINK,
),
midPoint,
);
const left = pointFromVector(
vectorScale(
vectorFromPoint(
pointRotateRads(
pointFrom<GlobalPoint>(element.x, element.y + element.height / 2),
midPoint,
element.angle,
),
midPoint,
),
SHRINK,
),
midPoint,
);
// Corners
if (
vectorCross(vectorFromPoint(point, top), vectorFromPoint(top, right)) <=
0 &&
vectorCross(vectorFromPoint(point, top), vectorFromPoint(top, left)) > 0
) {
return headingForPoint(top, midPoint);
} else if (
vectorCross(
vectorFromPoint(point, right),
vectorFromPoint(right, bottom),
) <= 0 &&
vectorCross(vectorFromPoint(point, right), vectorFromPoint(right, top)) > 0
) {
return headingForPoint(right, midPoint);
} else if (
vectorCross(
vectorFromPoint(point, bottom),
vectorFromPoint(bottom, left),
) <= 0 &&
vectorCross(
vectorFromPoint(point, bottom),
vectorFromPoint(bottom, right),
) > 0
) {
return headingForPoint(bottom, midPoint);
} else if (
vectorCross(vectorFromPoint(point, left), vectorFromPoint(left, top)) <=
0 &&
vectorCross(vectorFromPoint(point, left), vectorFromPoint(left, bottom)) > 0
) {
return headingForPoint(left, midPoint);
}
// Sides
if (
vectorCross(
vectorFromPoint(point, midPoint),
vectorFromPoint(top, midPoint),
) <= 0 &&
vectorCross(
vectorFromPoint(point, midPoint),
vectorFromPoint(right, midPoint),
) > 0
) {
const p = element.width > element.height ? top : right;
return headingForPoint(p, midPoint);
} else if (
vectorCross(
vectorFromPoint(point, midPoint),
vectorFromPoint(right, midPoint),
) <= 0 &&
vectorCross(
vectorFromPoint(point, midPoint),
vectorFromPoint(bottom, midPoint),
) > 0
) {
const p = element.width > element.height ? bottom : right;
return headingForPoint(p, midPoint);
} else if (
vectorCross(
vectorFromPoint(point, midPoint),
vectorFromPoint(bottom, midPoint),
) <= 0 &&
vectorCross(
vectorFromPoint(point, midPoint),
vectorFromPoint(left, midPoint),
) > 0
) {
const p = element.width > element.height ? bottom : left;
return headingForPoint(p, midPoint);
}
const p = element.width > element.height ? top : left;
return headingForPoint(p, midPoint);
};
// Gets the heading for the point by creating a bounding box around the rotated
// close fitting bounding box, then creating 4 search cones around the center of
// the external bbox.
export const headingForPointFromElement = <Point extends GlobalPoint>(
element: Readonly<ExcalidrawBindableElement>,
aabb: Readonly<Bounds>,
p: Readonly<Point>,
): Heading => {
const SEARCH_CONE_MULTIPLIER = 2;
const midPoint = getCenterForBounds(aabb);
if (element.type === "diamond") {
return headingForPointFromDiamondElement(element, aabb, p);
}
const topLeft = pointScaleFromOrigin(
pointFrom(aabb[0], aabb[1]),
midPoint,
SEARCH_CONE_MULTIPLIER,
) as Point;
const topRight = pointScaleFromOrigin(
pointFrom(aabb[2], aabb[1]),
midPoint,
SEARCH_CONE_MULTIPLIER,
) as Point;
const bottomLeft = pointScaleFromOrigin(
pointFrom(aabb[0], aabb[3]),
midPoint,
SEARCH_CONE_MULTIPLIER,
) as Point;
const bottomRight = pointScaleFromOrigin(
pointFrom(aabb[2], aabb[3]),
midPoint,
SEARCH_CONE_MULTIPLIER,
) as Point;
return triangleIncludesPoint<Point>(
[topLeft, topRight, midPoint] as Triangle<Point>,
p,
)
? HEADING_UP
: triangleIncludesPoint<Point>(
[topRight, bottomRight, midPoint] as Triangle<Point>,
p,
)
? HEADING_RIGHT
: triangleIncludesPoint<Point>(
[bottomRight, bottomLeft, midPoint] as Triangle<Point>,
p,
)
? HEADING_DOWN
: HEADING_LEFT;
};
export const flipHeading = (h: Heading): Heading =>
[
h[0] === 0 ? 0 : h[0] > 0 ? -1 : 1,
h[1] === 0 ? 0 : h[1] > 0 ? -1 : 1,
] as Heading;