excalidraw/packages/excalidraw/animated-trail.ts
Ryan Di ce267aa0d3
feat: lasso selection (#9169)
* lasso without 'real' shape detection

* select a single linear el

* improve ux

* feed segments to worker

* simplify path threshold adaptive to zoom

* add a tiny threshold for checks

* refactor code

* lasso tests

* fix: ts

* do not capture lasso tool

* try worker-loader in next config

* update config

* refactor

* lint

* feat: show active tool when using "more tools"

* keep lasso if selected from toolbar

* fix incorrect checks for resetting to selection

* shift for additive selection

* bound text related fixes

* lint

* keep alt toggled lasso selection if shift pressed

* fix regression

* fix 'dead' lassos

* lint

* use workerpool and polyfill

* fix worker bundled with window related code

* refactor

* add file extension for worker constructor error

* another attempt at constructor error

* attempt at build issue

* attempt with dynamic import

* test not importing from math

* narrow down imports

* Reusing existing workers infrastructure (fallback to the main thread, type-safety)

* Points on curve inside the shared chunk

* Give up on experimental code splitting

* Remove potentially unnecessary optimisation

* Removing workers as the complexit is much worse, while perf. does not seem to be much better

* fix selecting text containers and containing frames together

* render fill directly from animated trail

* do not re-render static when setting selected element ids in lasso

* remove unnecessary property

* tweak trail animation

* slice points to remove notch

* always start alt-lasso from initial point

* revert build & worker changes (unused)

* remove `lasso` from `hasStrokeColor`

* label change

* remove unused props

* remove unsafe optimization

* snaps

---------

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
Co-authored-by: Marcel Mraz <marcel@excalidraw.com>
2025-04-07 16:44:25 +10:00

203 lines
5.2 KiB
TypeScript

import { LaserPointer } from "@excalidraw/laser-pointer";
import {
SVG_NS,
getSvgPathFromStroke,
sceneCoordsToViewportCoords,
} from "@excalidraw/common";
import type { LaserPointerOptions } from "@excalidraw/laser-pointer";
import type { AnimationFrameHandler } from "./animation-frame-handler";
import type App from "./components/App";
import type { AppState } from "./types";
export interface Trail {
start(container: SVGSVGElement): void;
stop(): void;
startPath(x: number, y: number): void;
addPointToPath(x: number, y: number): void;
endPath(): void;
}
export interface AnimatedTrailOptions {
fill: (trail: AnimatedTrail) => string;
stroke?: (trail: AnimatedTrail) => string;
animateTrail?: boolean;
}
export class AnimatedTrail implements Trail {
private currentTrail?: LaserPointer;
private pastTrails: LaserPointer[] = [];
private container?: SVGSVGElement;
private trailElement: SVGPathElement;
private trailAnimation?: SVGAnimateElement;
constructor(
private animationFrameHandler: AnimationFrameHandler,
protected app: App,
private options: Partial<LaserPointerOptions> &
Partial<AnimatedTrailOptions>,
) {
this.animationFrameHandler.register(this, this.onFrame.bind(this));
this.trailElement = document.createElementNS(SVG_NS, "path");
if (this.options.animateTrail) {
this.trailAnimation = document.createElementNS(SVG_NS, "animate");
// TODO: make this configurable
this.trailAnimation.setAttribute("attributeName", "stroke-dashoffset");
this.trailElement.setAttribute("stroke-dasharray", "7 7");
this.trailElement.setAttribute("stroke-dashoffset", "10");
this.trailAnimation.setAttribute("from", "0");
this.trailAnimation.setAttribute("to", `-14`);
this.trailAnimation.setAttribute("dur", "0.3s");
this.trailElement.appendChild(this.trailAnimation);
}
}
get hasCurrentTrail() {
return !!this.currentTrail;
}
hasLastPoint(x: number, y: number) {
if (this.currentTrail) {
const len = this.currentTrail.originalPoints.length;
return (
this.currentTrail.originalPoints[len - 1][0] === x &&
this.currentTrail.originalPoints[len - 1][1] === y
);
}
return false;
}
start(container?: SVGSVGElement) {
if (container) {
this.container = container;
}
if (this.trailElement.parentNode !== this.container && this.container) {
this.container.appendChild(this.trailElement);
}
this.animationFrameHandler.start(this);
}
stop() {
this.animationFrameHandler.stop(this);
if (this.trailElement.parentNode === this.container) {
this.container?.removeChild(this.trailElement);
}
}
startPath(x: number, y: number) {
this.currentTrail = new LaserPointer(this.options);
this.currentTrail.addPoint([x, y, performance.now()]);
this.update();
}
addPointToPath(x: number, y: number) {
if (this.currentTrail) {
this.currentTrail.addPoint([x, y, performance.now()]);
this.update();
}
}
endPath() {
if (this.currentTrail) {
this.currentTrail.close();
this.currentTrail.options.keepHead = false;
this.pastTrails.push(this.currentTrail);
this.currentTrail = undefined;
this.update();
}
}
getCurrentTrail() {
return this.currentTrail;
}
clearTrails() {
this.pastTrails = [];
this.currentTrail = undefined;
this.update();
}
private update() {
this.pastTrails = [];
this.start();
if (this.trailAnimation) {
this.trailAnimation.setAttribute("begin", "indefinite");
this.trailAnimation.setAttribute("repeatCount", "indefinite");
}
}
private onFrame() {
const paths: string[] = [];
for (const trail of this.pastTrails) {
paths.push(this.drawTrail(trail, this.app.state));
}
if (this.currentTrail) {
const currentPath = this.drawTrail(this.currentTrail, this.app.state);
paths.push(currentPath);
}
this.pastTrails = this.pastTrails.filter((trail) => {
return trail.getStrokeOutline().length !== 0;
});
if (paths.length === 0) {
this.stop();
}
const svgPaths = paths.join(" ").trim();
this.trailElement.setAttribute("d", svgPaths);
if (this.trailAnimation) {
this.trailElement.setAttribute(
"fill",
(this.options.fill ?? (() => "black"))(this),
);
this.trailElement.setAttribute(
"stroke",
(this.options.stroke ?? (() => "black"))(this),
);
} else {
this.trailElement.setAttribute(
"fill",
(this.options.fill ?? (() => "black"))(this),
);
}
}
private drawTrail(trail: LaserPointer, state: AppState): string {
const _stroke = trail
.getStrokeOutline(trail.options.size / state.zoom.value)
.map(([x, y]) => {
const result = sceneCoordsToViewportCoords(
{ sceneX: x, sceneY: y },
state,
);
return [result.x, result.y];
});
const stroke = this.trailAnimation
? _stroke.slice(
// slicing from 6th point to get rid of the initial notch type of thing
Math.min(_stroke.length, 6),
_stroke.length / 2,
)
: _stroke;
return getSvgPathFromStroke(stroke, true);
}
}