mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-05-03 10:00:07 -04:00
710 lines
18 KiB
TypeScript
710 lines
18 KiB
TypeScript
import type {
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ExcalidrawElement,
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ExcalidrawLinearElement,
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ExcalidrawFreeDrawElement,
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ExcalidrawTextElementWithContainer,
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ElementsMap,
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Bounds,
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} from "./types";
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import rough from "roughjs/bin/rough";
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import type { Point as RoughPoint } from "roughjs/bin/geometry";
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import type { Drawable, Op } from "roughjs/bin/core";
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import type { AppState } from "../types";
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import { generateRoughOptions } from "../scene/Shape";
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import {
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isArrowElement,
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isBoundToContainer,
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isFreeDrawElement,
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isLinearElement,
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isTextElement,
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} from "./typeChecks";
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import { getBoundTextElement, getContainerElement } from "./textElement";
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import { LinearElementEditor } from "./linearElementEditor";
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import { ShapeCache } from "../scene/ShapeCache";
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import { arrayToMap, invariant } from "../utils";
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import type { GlobalPoint, LocalPoint, Segment } from "../../math";
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import {
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pointFrom,
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pointDistance,
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pointFromArray,
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pointRotateRads,
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pointRescaleFromTopLeft,
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segment,
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ellipseSegmentInterceptPoints,
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ellipse,
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arc,
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radians,
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} from "../../math";
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import type { Mutable } from "../utility-types";
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import { getCurvePathOps } from "../../utils/geometry/shape";
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type MaybeQuadraticSolution = [number | null, number | null] | false;
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export type ViewportBounds = readonly [
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sceneX: number,
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sceneY: number,
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sceneX2: number,
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sceneY2: number,
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];
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class ElementBounds {
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private static boundsCache = new WeakMap<
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ExcalidrawElement,
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{
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bounds: Bounds;
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version: ExcalidrawElement["version"];
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versionNonce: ExcalidrawElement["versionNonce"];
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}
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>();
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static getBounds(element: ExcalidrawElement, elementsMap: ElementsMap) {
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const cachedBounds = ElementBounds.boundsCache.get(element);
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if (
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cachedBounds?.version &&
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cachedBounds.version === element.version &&
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cachedBounds?.versionNonce === element.versionNonce &&
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// we don't invalidate cache when we update containers and not labels,
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// which is causing problems down the line. Fix TBA.
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!isBoundToContainer(element)
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) {
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return cachedBounds.bounds;
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}
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const bounds = ElementBounds.calculateBounds(element, elementsMap);
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ElementBounds.boundsCache.set(element, {
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version: element.version,
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versionNonce: element.versionNonce,
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bounds,
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});
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return bounds;
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}
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private static calculateBounds(
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element: ExcalidrawElement,
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elementsMap: ElementsMap,
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): Bounds {
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let bounds: Bounds;
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const [x1, y1, x2, y2, cx, cy] = getElementAbsoluteCoords(
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element,
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elementsMap,
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);
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if (isFreeDrawElement(element)) {
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const [minX, minY, maxX, maxY] = getBoundsFromFreeDrawPoints(
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element.points.map(([x, y]) =>
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pointRotateRads(
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pointFrom(x, y),
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pointFrom(cx - element.x, cy - element.y),
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element.angle,
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),
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),
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);
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return [
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minX + element.x,
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minY + element.y,
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maxX + element.x,
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maxY + element.y,
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];
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} else if (isLinearElement(element)) {
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bounds = getLinearElementRotatedBounds(element, cx, cy, elementsMap);
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} else if (element.type === "diamond") {
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const [x11, y11] = pointRotateRads(
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pointFrom(cx, y1),
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pointFrom(cx, cy),
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element.angle,
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);
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const [x12, y12] = pointRotateRads(
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pointFrom(cx, y2),
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pointFrom(cx, cy),
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element.angle,
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);
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const [x22, y22] = pointRotateRads(
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pointFrom(x1, cy),
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pointFrom(cx, cy),
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element.angle,
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);
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const [x21, y21] = pointRotateRads(
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pointFrom(x2, cy),
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pointFrom(cx, cy),
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element.angle,
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);
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const minX = Math.min(x11, x12, x22, x21);
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const minY = Math.min(y11, y12, y22, y21);
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const maxX = Math.max(x11, x12, x22, x21);
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const maxY = Math.max(y11, y12, y22, y21);
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bounds = [minX, minY, maxX, maxY];
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} else if (element.type === "ellipse") {
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const w = (x2 - x1) / 2;
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const h = (y2 - y1) / 2;
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const cos = Math.cos(element.angle);
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const sin = Math.sin(element.angle);
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const ww = Math.hypot(w * cos, h * sin);
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const hh = Math.hypot(h * cos, w * sin);
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bounds = [cx - ww, cy - hh, cx + ww, cy + hh];
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} else {
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const [x11, y11] = pointRotateRads(
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pointFrom(x1, y1),
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pointFrom(cx, cy),
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element.angle,
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);
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const [x12, y12] = pointRotateRads(
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pointFrom(x1, y2),
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pointFrom(cx, cy),
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element.angle,
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);
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const [x22, y22] = pointRotateRads(
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pointFrom(x2, y2),
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pointFrom(cx, cy),
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element.angle,
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);
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const [x21, y21] = pointRotateRads(
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pointFrom(x2, y1),
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pointFrom(cx, cy),
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element.angle,
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);
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const minX = Math.min(x11, x12, x22, x21);
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const minY = Math.min(y11, y12, y22, y21);
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const maxX = Math.max(x11, x12, x22, x21);
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const maxY = Math.max(y11, y12, y22, y21);
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bounds = [minX, minY, maxX, maxY];
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}
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return bounds;
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}
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}
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/**
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* Get the axis-aligned bounds of the given element in global / scene coordinates
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*
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* @param element The element to determine the bounding box for
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* @param elementsMap The elements map to retrieve attached elements (notably text label)
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* @returns The axis-aligned bounding box in scene (global coordinates)
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*/
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export const getElementBounds = (
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element: ExcalidrawElement,
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elementsMap: ElementsMap,
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): Bounds => {
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return ElementBounds.getBounds(element, elementsMap);
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};
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// Scene -> Scene coords, but in x1,x2,y1,y2 format.
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//
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// If the element is created from right to left, the width is going to be negative
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// This set of functions retrieves the absolute position of the 4 points.
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export const getElementAbsoluteCoords = (
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element: ExcalidrawElement,
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elementsMap: ElementsMap,
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includeBoundText: boolean = false,
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): [number, number, number, number, number, number] => {
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if (isFreeDrawElement(element)) {
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return getFreeDrawElementAbsoluteCoords(element);
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} else if (isLinearElement(element)) {
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return LinearElementEditor.getElementAbsoluteCoords(
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element,
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elementsMap,
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includeBoundText,
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);
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} else if (isTextElement(element)) {
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const container = elementsMap
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? getContainerElement(element, elementsMap)
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: null;
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if (isArrowElement(container)) {
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const { x, y } = LinearElementEditor.getBoundTextElementPosition(
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container,
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element as ExcalidrawTextElementWithContainer,
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elementsMap,
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);
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return [
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x,
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y,
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x + element.width,
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y + element.height,
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x + element.width / 2,
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y + element.height / 2,
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];
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}
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}
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return [
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element.x,
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element.y,
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element.x + element.width,
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element.y + element.height,
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element.x + element.width / 2,
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element.y + element.height / 2,
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];
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};
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// reference: https://eliot-jones.com/2019/12/cubic-bezier-curve-bounding-boxes
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const getBezierValueForT = (
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t: number,
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p0: number,
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p1: number,
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p2: number,
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p3: number,
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) => {
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const oneMinusT = 1 - t;
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return (
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Math.pow(oneMinusT, 3) * p0 +
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3 * Math.pow(oneMinusT, 2) * t * p1 +
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3 * oneMinusT * Math.pow(t, 2) * p2 +
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Math.pow(t, 3) * p3
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);
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};
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const solveQuadratic = (
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p0: number,
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p1: number,
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p2: number,
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p3: number,
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): MaybeQuadraticSolution => {
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const i = p1 - p0;
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const j = p2 - p1;
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const k = p3 - p2;
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const a = 3 * i - 6 * j + 3 * k;
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const b = 6 * j - 6 * i;
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const c = 3 * i;
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const sqrtPart = b * b - 4 * a * c;
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const hasSolution = sqrtPart >= 0;
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if (!hasSolution) {
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return false;
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}
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let s1 = null;
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let s2 = null;
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let t1 = Infinity;
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let t2 = Infinity;
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if (a === 0) {
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t1 = t2 = -c / b;
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} else {
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t1 = (-b + Math.sqrt(sqrtPart)) / (2 * a);
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t2 = (-b - Math.sqrt(sqrtPart)) / (2 * a);
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}
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if (t1 >= 0 && t1 <= 1) {
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s1 = getBezierValueForT(t1, p0, p1, p2, p3);
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}
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if (t2 >= 0 && t2 <= 1) {
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s2 = getBezierValueForT(t2, p0, p1, p2, p3);
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}
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return [s1, s2];
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};
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const getCubicBezierCurveBound = (
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p0: GlobalPoint,
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p1: GlobalPoint,
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p2: GlobalPoint,
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p3: GlobalPoint,
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): Bounds => {
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const solX = solveQuadratic(p0[0], p1[0], p2[0], p3[0]);
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const solY = solveQuadratic(p0[1], p1[1], p2[1], p3[1]);
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let minX = Math.min(p0[0], p3[0]);
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let maxX = Math.max(p0[0], p3[0]);
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if (solX) {
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const xs = solX.filter((x) => x !== null) as number[];
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minX = Math.min(minX, ...xs);
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maxX = Math.max(maxX, ...xs);
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}
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let minY = Math.min(p0[1], p3[1]);
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let maxY = Math.max(p0[1], p3[1]);
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if (solY) {
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const ys = solY.filter((y) => y !== null) as number[];
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minY = Math.min(minY, ...ys);
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maxY = Math.max(maxY, ...ys);
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}
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return [minX, minY, maxX, maxY];
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};
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export const getMinMaxXYFromCurvePathOps = (
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ops: Op[],
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transformXY?: (p: GlobalPoint) => GlobalPoint,
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): Bounds => {
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let currentP: GlobalPoint = pointFrom(0, 0);
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const { minX, minY, maxX, maxY } = ops.reduce(
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(limits, { op, data }) => {
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// There are only four operation types:
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// move, bcurveTo, lineTo, and curveTo
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if (op === "move") {
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// change starting point
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const p: GlobalPoint | undefined = pointFromArray(data);
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invariant(p != null, "Op data is not a point");
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currentP = p;
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// move operation does not draw anything; so, it always
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// returns false
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} else if (op === "bcurveTo") {
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const _p1 = pointFrom<GlobalPoint>(data[0], data[1]);
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const _p2 = pointFrom<GlobalPoint>(data[2], data[3]);
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const _p3 = pointFrom<GlobalPoint>(data[4], data[5]);
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const p1 = transformXY ? transformXY(_p1) : _p1;
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const p2 = transformXY ? transformXY(_p2) : _p2;
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const p3 = transformXY ? transformXY(_p3) : _p3;
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const p0 = transformXY ? transformXY(currentP) : currentP;
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currentP = _p3;
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const [minX, minY, maxX, maxY] = getCubicBezierCurveBound(
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p0,
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p1,
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p2,
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p3,
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);
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limits.minX = Math.min(limits.minX, minX);
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limits.minY = Math.min(limits.minY, minY);
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limits.maxX = Math.max(limits.maxX, maxX);
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limits.maxY = Math.max(limits.maxY, maxY);
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} else if (op === "lineTo") {
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// TODO: Implement this
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} else if (op === "qcurveTo") {
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// TODO: Implement this
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}
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return limits;
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},
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{ minX: Infinity, minY: Infinity, maxX: -Infinity, maxY: -Infinity },
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);
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return [minX, minY, maxX, maxY];
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};
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const getBoundsFromFreeDrawPoints = (
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points: ExcalidrawFreeDrawElement["points"],
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): Bounds => {
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let minX = Infinity;
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let minY = Infinity;
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let maxX = -Infinity;
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let maxY = -Infinity;
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for (const [x, y] of points) {
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minX = Math.min(minX, x);
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minY = Math.min(minY, y);
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maxX = Math.max(maxX, x);
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maxY = Math.max(maxY, y);
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}
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return [minX, minY, maxX, maxY];
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};
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const getFreeDrawElementAbsoluteCoords = (
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element: ExcalidrawFreeDrawElement,
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): [number, number, number, number, number, number] => {
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const [minX, minY, maxX, maxY] = getBoundsFromFreeDrawPoints(element.points);
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const x1 = minX + element.x;
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const y1 = minY + element.y;
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const x2 = maxX + element.x;
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const y2 = maxY + element.y;
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return [x1, y1, x2, y2, (x1 + x2) / 2, (y1 + y2) / 2];
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};
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const generateLinearElementShape = (
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element: ExcalidrawLinearElement,
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): Drawable => {
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const generator = rough.generator();
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const options = generateRoughOptions(element);
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const method = (() => {
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if (element.roundness) {
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return "curve";
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}
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if (options.fill) {
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return "polygon";
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}
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return "linearPath";
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})();
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return generator[method](
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element.points as Mutable<LocalPoint>[] as RoughPoint[],
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options,
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);
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};
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const getLinearElementRotatedBounds = (
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element: ExcalidrawLinearElement,
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cx: number,
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cy: number,
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elementsMap: ElementsMap,
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): Bounds => {
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const boundTextElement = getBoundTextElement(element, elementsMap);
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if (element.points.length < 2) {
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const [pointX, pointY] = element.points[0];
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const [x, y] = pointRotateRads(
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pointFrom(element.x + pointX, element.y + pointY),
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pointFrom(cx, cy),
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element.angle,
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);
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let coords: Bounds = [x, y, x, y];
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if (boundTextElement) {
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const coordsWithBoundText = LinearElementEditor.getMinMaxXYWithBoundText(
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element,
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elementsMap,
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[x, y, x, y],
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boundTextElement,
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);
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coords = [
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coordsWithBoundText[0],
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coordsWithBoundText[1],
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coordsWithBoundText[2],
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coordsWithBoundText[3],
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];
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}
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return coords;
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}
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// first element is always the curve
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const cachedShape = ShapeCache.get(element)?.[0];
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const shape = cachedShape ?? generateLinearElementShape(element);
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const ops = getCurvePathOps(shape);
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const transformXY = ([x, y]: GlobalPoint) =>
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pointRotateRads<GlobalPoint>(
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pointFrom(element.x + x, element.y + y),
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pointFrom(cx, cy),
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element.angle,
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);
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const res = getMinMaxXYFromCurvePathOps(ops, transformXY);
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let coords: Bounds = [res[0], res[1], res[2], res[3]];
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if (boundTextElement) {
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const coordsWithBoundText = LinearElementEditor.getMinMaxXYWithBoundText(
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element,
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elementsMap,
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coords,
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boundTextElement,
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);
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coords = [
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coordsWithBoundText[0],
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coordsWithBoundText[1],
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coordsWithBoundText[2],
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coordsWithBoundText[3],
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];
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}
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return coords;
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};
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export const getCommonBounds = (
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elements: readonly ExcalidrawElement[],
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elementsMap?: ElementsMap,
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): Bounds => {
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if (!elements.length) {
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return [0, 0, 0, 0];
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}
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let minX = Infinity;
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let maxX = -Infinity;
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let minY = Infinity;
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let maxY = -Infinity;
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const _elementsMap = elementsMap || arrayToMap(elements);
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elements.forEach((element) => {
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const [x1, y1, x2, y2] = getElementBounds(element, _elementsMap);
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minX = Math.min(minX, x1);
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minY = Math.min(minY, y1);
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maxX = Math.max(maxX, x2);
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maxY = Math.max(maxY, y2);
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});
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return [minX, minY, maxX, maxY];
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};
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export const getDraggedElementsBounds = (
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elements: ExcalidrawElement[],
|
|
dragOffset: { x: number; y: number },
|
|
) => {
|
|
const [minX, minY, maxX, maxY] = getCommonBounds(elements);
|
|
return [
|
|
minX + dragOffset.x,
|
|
minY + dragOffset.y,
|
|
maxX + dragOffset.x,
|
|
maxY + dragOffset.y,
|
|
];
|
|
};
|
|
|
|
export const getResizedElementAbsoluteCoords = (
|
|
element: ExcalidrawElement,
|
|
nextWidth: number,
|
|
nextHeight: number,
|
|
normalizePoints: boolean,
|
|
): Bounds => {
|
|
if (!(isLinearElement(element) || isFreeDrawElement(element))) {
|
|
return [
|
|
element.x,
|
|
element.y,
|
|
element.x + nextWidth,
|
|
element.y + nextHeight,
|
|
];
|
|
}
|
|
|
|
const points = pointRescaleFromTopLeft(
|
|
0,
|
|
nextWidth,
|
|
pointRescaleFromTopLeft(1, nextHeight, element.points, normalizePoints),
|
|
normalizePoints,
|
|
);
|
|
|
|
let bounds: Bounds;
|
|
|
|
if (isFreeDrawElement(element)) {
|
|
// Free Draw
|
|
bounds = getBoundsFromFreeDrawPoints(points);
|
|
} else {
|
|
// Line
|
|
const gen = rough.generator();
|
|
const curve = !element.roundness
|
|
? gen.linearPath(
|
|
points as [number, number][],
|
|
generateRoughOptions(element),
|
|
)
|
|
: gen.curve(points as [number, number][], generateRoughOptions(element));
|
|
|
|
const ops = getCurvePathOps(curve);
|
|
bounds = getMinMaxXYFromCurvePathOps(ops);
|
|
}
|
|
|
|
const [minX, minY, maxX, maxY] = bounds;
|
|
return [
|
|
minX + element.x,
|
|
minY + element.y,
|
|
maxX + element.x,
|
|
maxY + element.y,
|
|
];
|
|
};
|
|
|
|
export const getElementPointsCoords = (
|
|
element: ExcalidrawLinearElement,
|
|
points: readonly (readonly [number, number])[],
|
|
): Bounds => {
|
|
// This might be computationally heavey
|
|
const gen = rough.generator();
|
|
const curve =
|
|
element.roundness == null
|
|
? gen.linearPath(
|
|
points as [number, number][],
|
|
generateRoughOptions(element),
|
|
)
|
|
: gen.curve(points as [number, number][], generateRoughOptions(element));
|
|
const ops = getCurvePathOps(curve);
|
|
const [minX, minY, maxX, maxY] = getMinMaxXYFromCurvePathOps(ops);
|
|
return [
|
|
minX + element.x,
|
|
minY + element.y,
|
|
maxX + element.x,
|
|
maxY + element.y,
|
|
];
|
|
};
|
|
|
|
export const getClosestElementBounds = (
|
|
elements: readonly ExcalidrawElement[],
|
|
from: { x: number; y: number },
|
|
): Bounds => {
|
|
if (!elements.length) {
|
|
return [0, 0, 0, 0];
|
|
}
|
|
|
|
let minDistance = Infinity;
|
|
let closestElement = elements[0];
|
|
const elementsMap = arrayToMap(elements);
|
|
elements.forEach((element) => {
|
|
const [x1, y1, x2, y2] = getElementBounds(element, elementsMap);
|
|
const distance = pointDistance(
|
|
pointFrom((x1 + x2) / 2, (y1 + y2) / 2),
|
|
pointFrom(from.x, from.y),
|
|
);
|
|
|
|
if (distance < minDistance) {
|
|
minDistance = distance;
|
|
closestElement = element;
|
|
}
|
|
});
|
|
|
|
return getElementBounds(closestElement, elementsMap);
|
|
};
|
|
|
|
/**
|
|
* returns scene coords of user's editor viewport (visible canvas area) bounds
|
|
*/
|
|
export const getVisibleSceneBounds = ({
|
|
scrollX,
|
|
scrollY,
|
|
width,
|
|
height,
|
|
zoom,
|
|
}: AppState): ViewportBounds => {
|
|
return [
|
|
-scrollX,
|
|
-scrollY,
|
|
-scrollX + width / zoom.value,
|
|
-scrollY + height / zoom.value,
|
|
];
|
|
};
|
|
|
|
export const getCenterForBounds = (bounds: Bounds): GlobalPoint =>
|
|
pointFrom(
|
|
bounds[0] + (bounds[2] - bounds[0]) / 2,
|
|
bounds[1] + (bounds[3] - bounds[1]) / 2,
|
|
);
|
|
|
|
/**
|
|
* Shortens a segment on both ends to accomodate the arc in the rounded
|
|
* diamond shape
|
|
*
|
|
* @param s The segment to shorten
|
|
* @param r The radius to shorten by
|
|
* @returns The segment shortened on both ends by the same radius
|
|
*/
|
|
export const createDiamondSide = (
|
|
s: Segment<GlobalPoint>,
|
|
startRadius: number,
|
|
endRadius: number,
|
|
): Segment<GlobalPoint> => {
|
|
return segment(
|
|
ellipseSegmentInterceptPoints(
|
|
ellipse(s[0], startRadius, startRadius),
|
|
s,
|
|
)[0] ?? s[0],
|
|
ellipseSegmentInterceptPoints(ellipse(s[1], endRadius, endRadius), s)[0] ??
|
|
s[1],
|
|
);
|
|
};
|
|
|
|
/**
|
|
* Creates an arc for the given roundness and position by taking the start
|
|
* and end positions and determining the angle points on the hypotethical
|
|
* circle with center point between start and end and raidus equals provided
|
|
* roundness. I.e. the created arc is gobal point-aware, or "rotated" in-place.
|
|
*
|
|
* @param start
|
|
* @param end
|
|
* @param r
|
|
* @returns
|
|
*/
|
|
export const createDiamondArc = (
|
|
start: GlobalPoint,
|
|
end: GlobalPoint,
|
|
r: number,
|
|
) => {
|
|
const c = pointFrom<GlobalPoint>(
|
|
(start[0] + end[0]) / 2,
|
|
(start[1] + end[1]) / 2,
|
|
);
|
|
|
|
return arc(
|
|
c,
|
|
r,
|
|
radians(Math.asin((start[1] - c[1]) / r)),
|
|
radians(Math.asin((end[1] - c[1]) / r)),
|
|
);
|
|
};
|