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* feat: switch between basic shapes * add tab for testing * style tweaks * only show hint when a new node is created * fix panel state * refactor * combine captures into one * keep original font size * switch multi * switch different types altogether * use tab only * fix font size atom * do not switch from active tool change * prefer generic when mixed * provide an optional direction when shape switching * adjust panel bg & shadow * redraw to correctly position text * remove redundant code * only tab to switch if focusing on app container * limit which linear elements can be switched * add shape switch to command palette * remove hint * cache initial panel position * bend line to elbow if needed * remove debug logic * clean switch of arrows using app state * safe conversion between line, sharp, curved, and elbow * cache linear when panel shows up * type safe element conversion * rename type * respect initial type when switching between linears * fix elbow segment indexing * use latest linear * merge converted elbow points if too close * focus on panel after click * set roudness to null to fix drag points offset for elbows * remove Mutable * add arrowBoundToElement check * make it dependent on one signle state * unmount when not showing * simpler types, tidy up code * can change linear when it's linear + non-generic * fix popup component lifecycle * move constant to CLASSES * DRY out type detection * file & variable renaming * refactor * throw in not-prod instead * simplify * semi-fix bindings on `generic` type conversion --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
102 lines
3 KiB
TypeScript
102 lines
3 KiB
TypeScript
import { degreesToRadians, radiansToDegrees } from "@excalidraw/math";
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import { getBoundTextElement } from "@excalidraw/element/textElement";
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import { isArrowElement, isElbowArrow } from "@excalidraw/element/typeChecks";
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import type { Degrees } from "@excalidraw/math";
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import type { ExcalidrawElement } from "@excalidraw/element/types";
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import type Scene from "@excalidraw/element/Scene";
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import { angleIcon } from "../icons";
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import { updateBindings } from "../../../element/src/binding";
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import DragInput from "./DragInput";
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import { getStepSizedValue, isPropertyEditable } from "./utils";
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import type { DragInputCallbackType } from "./DragInput";
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import type { AppState } from "../../types";
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interface AngleProps {
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element: ExcalidrawElement;
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scene: Scene;
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appState: AppState;
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property: "angle";
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}
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const STEP_SIZE = 15;
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const handleDegreeChange: DragInputCallbackType<AngleProps["property"]> = ({
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accumulatedChange,
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originalElements,
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shouldChangeByStepSize,
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nextValue,
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scene,
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}) => {
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const elementsMap = scene.getNonDeletedElementsMap();
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const origElement = originalElements[0];
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if (origElement && !isElbowArrow(origElement)) {
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const latestElement = elementsMap.get(origElement.id);
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if (!latestElement) {
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return;
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}
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if (nextValue !== undefined) {
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const nextAngle = degreesToRadians(nextValue as Degrees);
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scene.mutateElement(latestElement, {
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angle: nextAngle,
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});
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updateBindings(latestElement, scene);
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const boundTextElement = getBoundTextElement(latestElement, elementsMap);
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if (boundTextElement && !isArrowElement(latestElement)) {
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scene.mutateElement(boundTextElement, { angle: nextAngle });
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}
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return;
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}
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const originalAngleInDegrees =
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Math.round(radiansToDegrees(origElement.angle) * 100) / 100;
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const changeInDegrees = Math.round(accumulatedChange);
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let nextAngleInDegrees = (originalAngleInDegrees + changeInDegrees) % 360;
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if (shouldChangeByStepSize) {
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nextAngleInDegrees = getStepSizedValue(nextAngleInDegrees, STEP_SIZE);
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}
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nextAngleInDegrees =
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nextAngleInDegrees < 0 ? nextAngleInDegrees + 360 : nextAngleInDegrees;
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const nextAngle = degreesToRadians(nextAngleInDegrees as Degrees);
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scene.mutateElement(latestElement, {
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angle: nextAngle,
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});
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updateBindings(latestElement, scene);
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const boundTextElement = getBoundTextElement(latestElement, elementsMap);
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if (boundTextElement && !isArrowElement(latestElement)) {
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scene.mutateElement(boundTextElement, { angle: nextAngle });
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}
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}
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};
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const Angle = ({ element, scene, appState, property }: AngleProps) => {
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return (
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<DragInput
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label="A"
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icon={angleIcon}
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value={Math.round((radiansToDegrees(element.angle) % 360) * 100) / 100}
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elements={[element]}
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dragInputCallback={handleDegreeChange}
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editable={isPropertyEditable(element, "angle")}
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scene={scene}
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appState={appState}
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property={property}
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/>
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);
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};
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export default Angle;
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