excalidraw/packages/excalidraw/sync/client.ts

548 lines
16 KiB
TypeScript

import throttle from "lodash.throttle";
import ReconnectingWebSocket, {
type Event,
type CloseEvent,
} from "reconnecting-websocket";
import { Network, Utils } from "./utils";
import {
LocalDeltasQueue,
type MetadataRepository,
type DeltasRepository,
} from "./queue";
import { StoreAction, StoreDelta } from "../store";
import type { StoreChange } from "../store";
import type { ExcalidrawImperativeAPI } from "../types";
import type { ExcalidrawElement, SceneElementsMap } from "../element/types";
import type {
SERVER_DELTA,
CLIENT_CHANGE,
SERVER_MESSAGE,
CLIENT_MESSAGE_BINARY,
} from "./protocol";
import { debounce } from "../utils";
import { randomId } from "../random";
import { orderByFractionalIndex } from "../fractionalIndex";
import { ENV } from "../constants";
class SocketMessage implements CLIENT_MESSAGE_BINARY {
constructor(
public readonly type: "relay" | "pull" | "push",
public readonly payload: Uint8Array,
public readonly chunkInfo?: {
id: string;
position: number;
count: number;
},
) {}
}
class SocketClient {
// Max size for outgoing messages is 1MiB (due to CFDO limits),
// thus working with a slighter smaller limit of 800 kB (leaving 224kB for metadata)
private static readonly MAX_MESSAGE_SIZE = 800_000;
private isOffline = true;
private socket: ReconnectingWebSocket | null = null;
public get isDisconnected() {
return !this.socket;
}
constructor(
private readonly host: string,
private readonly roomId: String,
private readonly handlers: {
onOpen: (event: Event) => void;
onOnline: () => void;
onMessage: (message: SERVER_MESSAGE) => void;
},
) {}
private onOnline = () => {
this.isOffline = false;
this.handlers.onOnline();
};
private onOffline = () => {
this.isOffline = true;
};
public connect = throttle(
() => {
if (!this.isDisconnected && !this.isOffline) {
return;
}
window.addEventListener("online", this.onOnline);
window.addEventListener("offline", this.onOffline);
// eslint-disable-next-line no-console
console.debug(`Connecting to the room "${this.roomId}"...`);
this.socket = new ReconnectingWebSocket(
`${this.host}/connect?roomId=${this.roomId}`,
[],
{
WebSocket: undefined, // WebSocket constructor, if none provided, defaults to global WebSocket
maxReconnectionDelay: 10000, // max delay in ms between reconnections
minReconnectionDelay: 1000, // min delay in ms between reconnections
reconnectionDelayGrowFactor: 1.3, // how fast the reconnection delay grows
minUptime: 5000, // min time in ms to consider connection as stable
connectionTimeout: 4000, // retry connect if not connected after this time, in ms
maxRetries: Infinity, // maximum number of retries
maxEnqueuedMessages: 0, // maximum number of messages to buffer until reconnection
startClosed: false, // start websocket in CLOSED state, call `.reconnect()` to connect
debug: false, // enables debug output,
},
);
this.socket.addEventListener("message", this.onMessage);
this.socket.addEventListener("open", this.onOpen);
this.socket.addEventListener("close", this.onClose);
this.socket.addEventListener("error", this.onError);
},
1000,
{ leading: true, trailing: false },
);
public disconnect() {
if (this.isDisconnected) {
return;
}
try {
window.removeEventListener("online", this.onOnline);
window.removeEventListener("offline", this.onOffline);
this.socket?.removeEventListener("message", this.onMessage);
this.socket?.removeEventListener("open", this.onOpen);
this.socket?.removeEventListener("close", this.onClose);
this.socket?.removeEventListener("error", this.onError);
this.socket?.close();
// eslint-disable-next-line no-console
console.debug(`Disconnected from the room "${this.roomId}".`);
} finally {
this.socket = null;
}
}
public send(message: {
type: "relay" | "pull" | "push";
payload: Record<string, unknown>;
}): void {
if (this.isOffline) {
// connection opened, don't let the WS buffer the messages,
// as we do explicitly buffer unacknowledged deltas
return;
}
if (this.isDisconnected) {
this.connect();
return;
}
const { type, payload } = message;
const payloadBuffer = Network.toBinary(payload);
const payloadSize = payloadBuffer.byteLength;
if (import.meta.env.DEV || import.meta.env.MODE === ENV.TEST) {
// eslint-disable-next-line no-console
console.debug("send", message, payloadSize);
}
if (payloadSize < SocketClient.MAX_MESSAGE_SIZE) {
const message = new SocketMessage(type, payloadBuffer);
return this.sendMessage(message);
}
const chunkId = randomId();
const chunkSize = SocketClient.MAX_MESSAGE_SIZE;
const chunksCount = Math.ceil(payloadSize / chunkSize);
for (let position = 0; position < chunksCount; position++) {
const start = position * chunkSize;
const end = start + chunkSize;
const chunkedPayload = payloadBuffer.subarray(start, end);
const message = new SocketMessage(type, chunkedPayload, {
id: chunkId,
position,
count: chunksCount,
});
this.sendMessage(message);
}
}
private onMessage = (event: MessageEvent) => {
this.receiveMessage(event.data).then((message) => {
if (!message) {
return;
}
if (import.meta.env.DEV || import.meta.env.MODE === ENV.TEST) {
// eslint-disable-next-line no-console
console.debug("onMessage", message);
}
this.handlers.onMessage(message);
});
};
private onOpen = (event: Event) => {
// eslint-disable-next-line no-console
console.debug(`Connection to the room "${this.roomId}" opened.`);
this.isOffline = false;
this.handlers.onOpen(event);
};
private onClose = (event: CloseEvent) => {
// eslint-disable-next-line no-console
console.debug(`Connection to the room "${this.roomId}" closed.`, event);
};
private onError = (event: Event) => {
// eslint-disable-next-line no-console
console.error(
`Connection to the room "${this.roomId}" returned an error.`,
event,
);
};
private sendMessage = (message: CLIENT_MESSAGE_BINARY) => {
this.socket?.send(Network.encodeClientMessage(message));
};
// CFDO: should be (runtime) type-safe
private async receiveMessage(
message: Blob,
): Promise<SERVER_MESSAGE | undefined> {
const arrayBuffer = await message.arrayBuffer();
const uint8Array = new Uint8Array(arrayBuffer);
const [decodedMessage, decodingError] = Utils.try<SERVER_MESSAGE>(() =>
Network.fromBinary(uint8Array),
);
if (decodingError) {
console.error("Failed to decode message:", message);
return;
}
return decodedMessage;
}
}
interface AcknowledgedDelta {
delta: StoreDelta;
version: number;
}
export class SyncClient {
private static readonly HOST_URL = import.meta.env.DEV
? "ws://localhost:8787"
: "https://excalidraw-sync.marcel-529.workers.dev";
private static readonly ROOM_ID = import.meta.env.DEV
? "test_room_x"
: "test_room_prod";
private readonly api: ExcalidrawImperativeAPI;
private readonly localDeltas: LocalDeltasQueue;
private readonly metadata: MetadataRepository;
private readonly client: SocketClient;
private relayedElementsVersionsCache = new Map<
string,
ExcalidrawElement["version"]
>();
// #region ACKNOWLEDGED DELTAS & METADATA
// CFDO II: shouldn't be stateful, only request / response
private readonly acknowledgedDeltasMap: Map<string, AcknowledgedDelta> =
new Map();
public get acknowledgedDeltas() {
return Array.from(this.acknowledgedDeltasMap.values())
.sort((a, b) => (a.version < b.version ? -1 : 1))
.map((x) => x.delta);
}
private _lastAcknowledgedVersion = 0;
private get lastAcknowledgedVersion() {
return this._lastAcknowledgedVersion;
}
private set lastAcknowledgedVersion(version: number) {
this._lastAcknowledgedVersion = version;
this.metadata.saveMetadata({ lastAcknowledgedVersion: version });
}
// #endregion
private constructor(
api: ExcalidrawImperativeAPI,
repository: MetadataRepository,
queue: LocalDeltasQueue,
options: { host: string; roomId: string; lastAcknowledgedVersion: number },
) {
this.api = api;
this.metadata = repository;
this.localDeltas = queue;
this.lastAcknowledgedVersion = options.lastAcknowledgedVersion;
this.client = new SocketClient(options.host, options.roomId, {
onOpen: this.onOpen,
onOnline: this.onOnline,
onMessage: this.onMessage,
});
}
// #region SYNC_CLIENT FACTORY
public static async create(
api: ExcalidrawImperativeAPI,
repository: DeltasRepository & MetadataRepository,
) {
const queue = await LocalDeltasQueue.create(repository);
// CFDO: temporary for custom roomId (though E+ will be similar)
const roomId = window.location.pathname.split("/").at(-1);
return new SyncClient(api, repository, queue, {
host: SyncClient.HOST_URL,
roomId: roomId ?? SyncClient.ROOM_ID,
// CFDO II: temporary, so that all deltas are loaded and applied on init
lastAcknowledgedVersion: 0,
});
}
// #endregion
// #region PUBLIC API METHODS
public connect() {
this.client.connect();
}
public disconnect() {
this.client.disconnect();
this.relayedElementsVersionsCache.clear();
}
public pull(sinceVersion?: number): void {
this.client.send({
type: "pull",
payload: {
lastAcknowledgedVersion: sinceVersion ?? this.lastAcknowledgedVersion,
},
});
}
public push(delta?: StoreDelta): void {
if (delta) {
this.localDeltas.add(delta);
}
// re-send all already queued deltas
for (const delta of this.localDeltas.getAll()) {
this.client.send({
type: "push",
payload: {
...delta,
},
});
}
}
// CFDO: should be throttled! 16ms (60 fps) for live scenes, not needed at all for single player
public relay(change: StoreChange): void {
if (this.client.isDisconnected) {
// don't reconnect if we're explicitly disconnected
// otherwise versioning slider would trigger sync on every slider step
return;
}
let shouldRelay = false;
for (const [id, element] of Object.entries(change.elements)) {
const cachedElementVersion = this.relayedElementsVersionsCache.get(id);
if (!cachedElementVersion || cachedElementVersion < element.version) {
this.relayedElementsVersionsCache.set(id, element.version);
if (!shouldRelay) {
// it's enough that a single element is not cached or is outdated in cache
// to relay the whole change, otherwise we skip the relay as we've already received this change
shouldRelay = true;
}
}
}
if (!shouldRelay) {
return;
}
this.client.send({
type: "relay",
payload: { ...change },
});
}
// #endregion
// #region PRIVATE SOCKET MESSAGE HANDLERS
private onOpen = (event: Event) => {
// CFDO II: hack to pull everything for on init
this.pull(0);
this.push();
};
private onOnline = () => {
// perform incremental sync
this.pull();
this.push();
};
private onMessage = (serverMessage: SERVER_MESSAGE) => {
const { type, payload } = serverMessage;
switch (type) {
case "relayed":
return this.handleRelayed(payload);
case "acknowledged":
return this.handleAcknowledged(payload);
// case "rejected":
// return this.handleRejected(payload);
default:
console.error("Unknown message type:", type);
}
};
private handleRelayed = (payload: CLIENT_CHANGE) => {
// CFDO I: retrieve the map already
const nextElements = new Map(
this.api.getSceneElementsIncludingDeleted().map((el) => [el.id, el]),
) as SceneElementsMap;
try {
const { elements: relayedElements } = payload;
for (const [id, relayedElement] of Object.entries(relayedElements)) {
const existingElement = nextElements.get(id);
if (
!existingElement || // new element
existingElement.version < relayedElement.version // updated element
) {
nextElements.set(id, relayedElement);
this.relayedElementsVersionsCache.set(id, relayedElement.version);
}
}
const orderedElements = orderByFractionalIndex(
Array.from(nextElements.values()),
);
this.api.updateScene({
elements: orderedElements,
storeAction: StoreAction.UPDATE,
});
} catch (e) {
console.error("Failed to apply relayed change:", e);
}
};
// CFDO: refactor by applying all operations to store, not to the elements
private handleAcknowledged = (payload: { deltas: Array<SERVER_DELTA> }) => {
let prevSnapshot = this.api.store.snapshot;
try {
const remoteDeltas = Array.from(payload.deltas);
const applicableDeltas: Array<StoreDelta> = [];
const appState = this.api.getAppState();
let nextAcknowledgedVersion = this.lastAcknowledgedVersion;
let nextElements = new Map(
// CFDO: retrieve the map already
this.api.getSceneElementsIncludingDeleted().map((el) => [el.id, el]),
) as SceneElementsMap;
for (const { id, version, payload } of remoteDeltas) {
// CFDO II: temporary to load all deltas on init
this.acknowledgedDeltasMap.set(id, {
delta: StoreDelta.load(payload),
version,
});
// we've already applied this delta!
if (version <= nextAcknowledgedVersion) {
continue;
}
// CFDO: strictly checking for out of order deltas; might be relaxed if it becomes a problem
if (version !== nextAcknowledgedVersion + 1) {
throw new Error(
`Received out of order delta, expected "${
nextAcknowledgedVersion + 1
}", but received "${version}"`,
);
}
if (this.localDeltas.has(id)) {
// local delta does not have to be applied again
this.localDeltas.remove(id);
} else {
// this is a new remote delta, adding it to the list of applicable deltas
const remoteDelta = StoreDelta.load(payload);
applicableDeltas.push(remoteDelta);
}
nextAcknowledgedVersion = version;
}
// adding all yet unacknowledged local deltas
const localDeltas = this.localDeltas.getAll();
applicableDeltas.push(...localDeltas);
for (const delta of applicableDeltas) {
[nextElements] = this.api.store.applyDeltaTo(
delta,
nextElements,
appState,
{
triggerIncrement: false,
updateSnapshot: true,
},
);
prevSnapshot = this.api.store.snapshot;
}
const orderedElements = orderByFractionalIndex(
Array.from(nextElements.values()),
);
// CFDO: might need to restore first due to potentially stale delta versions
this.api.updateScene({
elements: orderedElements,
// even though the snapshot should be up-to-date already,
// still some more updates might be triggered,
// i.e. as a result from syncing invalid indices
storeAction: StoreAction.UPDATE,
});
this.lastAcknowledgedVersion = nextAcknowledgedVersion;
} catch (e) {
console.error("Failed to apply acknowledged deltas:", e);
// rollback to the previous snapshot, so that we don't end up in an incosistent state
this.api.store.snapshot = prevSnapshot;
// schedule another fresh pull in case of a failure
this.schedulePull();
}
};
private handleRejected = (payload: {
ids: Array<string>;
message: Uint8Array;
}) => {
// handle rejected deltas
console.error("Rejected message received:", payload);
};
private schedulePull = debounce(() => this.pull(), 1000);
// #endregion
}