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* feat: add flipping when resizing multiple elements * fix: image elements not flipping its content * test: fix accidental resizing in grouping test * fix: angles not flipping vertically when resizing * feat: add flipping multiple elements with a command * revert: image elements not flipping its content This reverts commit cb989a6c66e62a02a8c04ce41f12507806c8d0a0. * fix: add special cases for flipping text & images * fix: a few corner cases for flipping * fix: remove angle flip * fix: bound text scaling when resizing * fix: linear elements drifting away after multiple flips * revert: fix linear elements drifting away after multiple flips This reverts commitbffc33dd3f
. * fix: linear elements unstable bounds * revert: linear elements unstable bounds This reverts commit22ae9b02c4
. * fix: hand-drawn lines shift after flipping * test: fix flipping tests * test: fix the number of context menu items * fix: incorrect scaling due to ignoring bound text when finding selection bounds * fix: bound text coordinates not being updated * fix: lines bound text rotation * fix: incorrect placement of bound lines on flip * remove redundant predicates in actionFlip * update test * refactor resizeElement with some renaming and comments * fix grouped bounded text elements not being flipped correctly * combine mutation for bounded text element * remove incorrect return * fix: linear elements bindings after flipping * revert: remove incorrect return This reverts commite6b205ca90
. * fix: minimum size for all elements in selection --------- Co-authored-by: Ryan Di <ryan.weihao.di@gmail.com>
89 lines
2.5 KiB
TypeScript
89 lines
2.5 KiB
TypeScript
import { register } from "./register";
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import { getSelectedElements } from "../scene";
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import { getNonDeletedElements } from "../element";
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import { ExcalidrawElement, NonDeleted } from "../element/types";
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import { resizeMultipleElements } from "../element/resizeElements";
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import { AppState, PointerDownState } from "../types";
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import { arrayToMap } from "../utils";
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import { CODES, KEYS } from "../keys";
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import { getCommonBoundingBox } from "../element/bounds";
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import {
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bindOrUnbindSelectedElements,
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isBindingEnabled,
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unbindLinearElements,
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} from "../element/binding";
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export const actionFlipHorizontal = register({
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name: "flipHorizontal",
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trackEvent: { category: "element" },
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perform: (elements, appState) => {
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return {
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elements: flipSelectedElements(elements, appState, "horizontal"),
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appState,
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commitToHistory: true,
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};
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},
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keyTest: (event) => event.shiftKey && event.code === CODES.H,
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contextItemLabel: "labels.flipHorizontal",
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});
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export const actionFlipVertical = register({
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name: "flipVertical",
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trackEvent: { category: "element" },
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perform: (elements, appState) => {
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return {
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elements: flipSelectedElements(elements, appState, "vertical"),
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appState,
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commitToHistory: true,
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};
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},
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keyTest: (event) =>
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event.shiftKey && event.code === CODES.V && !event[KEYS.CTRL_OR_CMD],
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contextItemLabel: "labels.flipVertical",
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});
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const flipSelectedElements = (
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elements: readonly ExcalidrawElement[],
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appState: Readonly<AppState>,
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flipDirection: "horizontal" | "vertical",
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) => {
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const selectedElements = getSelectedElements(
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getNonDeletedElements(elements),
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appState,
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);
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const updatedElements = flipElements(
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selectedElements,
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appState,
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flipDirection,
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);
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const updatedElementsMap = arrayToMap(updatedElements);
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return elements.map(
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(element) => updatedElementsMap.get(element.id) || element,
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);
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};
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const flipElements = (
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elements: NonDeleted<ExcalidrawElement>[],
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appState: AppState,
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flipDirection: "horizontal" | "vertical",
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): ExcalidrawElement[] => {
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const { minX, minY, maxX, maxY } = getCommonBoundingBox(elements);
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resizeMultipleElements(
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{ originalElements: arrayToMap(elements) } as PointerDownState,
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elements,
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"nw",
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true,
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flipDirection === "horizontal" ? maxX : minX,
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flipDirection === "horizontal" ? minY : maxY,
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);
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(isBindingEnabled(appState)
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? bindOrUnbindSelectedElements
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: unbindLinearElements)(elements);
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return elements;
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};
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