excalidraw/src/tests/move.test.tsx
Aakansha Doshi 48924688c7
build: migrate to Vite 🚀 (#6818)
* init

* add: vite dev build working

* fix: href serving from public

* feat: add ejs plugin

* feat: migrated env files and ejs templating

* chore: add types related to envs

* chore: add vite-env types

* feat: support vite pwa

* chore: upgrade vite pwa

* chore: pin node version to 16.18.1

* chore: preserve use of nodejs 14

* refactor: preserve REACT_APP as env prefix

* chore: support esm environment variables

* fix ts config

* use VITE prefix and remove vite-plugin-env-compatible

* introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax

* lint

* remove import.meta.env in main.js

* set debug flag to false

* migrate to vitest and use jest-canvas-mock 2.4.0 so its comp
atible with vite

* integrate vitest-ui

* fix most of teh test

* snaps

* Add script for testing with vite ui

* fix all tests related to mocking

* fix more test

* fix more

* fix flip.test.tsx

* fix contentxmenu snaps

* fix regression snaps

* fix excalidraw.test.tsx and this makes all tests finally pass :)

* use node 16

* specify node version

* use node 16 in lint as well

* fix mobile.test.tsx

* use node 16

* add style-loader

* upgrade to node 18

* fix lint package.json

* support eslint with vite

* fix lint

* fix lint

* fix ts

* remove pwa/sw stuff

* use env vars in EJS the vite way

* fix lint

* move remainig jest mock/spy to vite

* don't cache locales

* fix regex

* add fonts cache

* tweak

* add custom service worker

* upgrade vite and create font cache again

* cache fonts.css and locales

* tweak

* use manifestTransforms for filtering locales

* use assets js pattern for locales

* add font.css to globIgnore so its pushed to fonts cache

* create a separate chunk for locales with rollup

* remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache

* push sourcemaps in production

* add comments in config

* lint

* use node 18

* disable pwa in dev

* fix

* fix

* increase limit of bundle

* upgrade vite-pwa to latest

* remove public/workbox so workbox assets are not precached

* fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode

* tweak regex

* remove happy-dom as its not used

* add comment

* use any instead of ts-ignore

* cleanup

* remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0

* use same theme color present in entry point

* remove vite-plugin-eslint as it improves DX significantly

* integrate vite-plugin-checker for ts errors

* add nabla/vite-plugin-eslint

* use eslint from checker only

* add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay

* tweak vite checker overlay badge position

* Enable eslint behind flag as its not working well with windows with non WSL

* make port configurable

* open the browser when server ready

* enable eslint by default

---------

Co-authored-by: Weslley Braga <weslley@bambee.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
2023-07-27 23:50:11 +05:30

154 lines
5.5 KiB
TypeScript

import React from "react";
import ReactDOM from "react-dom";
import { render, fireEvent } from "./test-utils";
import ExcalidrawApp from "../excalidraw-app";
import * as Renderer from "../renderer/renderScene";
import { reseed } from "../random";
import { bindOrUnbindLinearElement } from "../element/binding";
import {
ExcalidrawLinearElement,
NonDeleted,
ExcalidrawRectangleElement,
} from "../element/types";
import { UI, Pointer, Keyboard } from "./helpers/ui";
import { KEYS } from "../keys";
import { vi } from "vitest";
// Unmount ReactDOM from root
ReactDOM.unmountComponentAtNode(document.getElementById("root")!);
const renderScene = vi.spyOn(Renderer, "renderScene");
beforeEach(() => {
localStorage.clear();
renderScene.mockClear();
reseed(7);
});
const { h } = window;
describe("move element", () => {
it("rectangle", async () => {
const { getByToolName, container } = await render(<ExcalidrawApp />);
const canvas = container.querySelector("canvas")!;
{
// create element
const tool = getByToolName("rectangle");
fireEvent.click(tool);
fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
fireEvent.pointerUp(canvas);
expect(renderScene).toHaveBeenCalledTimes(9);
expect(h.state.selectionElement).toBeNull();
expect(h.elements.length).toEqual(1);
expect(h.state.selectedElementIds[h.elements[0].id]).toBeTruthy();
expect([h.elements[0].x, h.elements[0].y]).toEqual([30, 20]);
renderScene.mockClear();
}
fireEvent.pointerDown(canvas, { clientX: 50, clientY: 20 });
fireEvent.pointerMove(canvas, { clientX: 20, clientY: 40 });
fireEvent.pointerUp(canvas);
expect(renderScene).toHaveBeenCalledTimes(3);
expect(h.state.selectionElement).toBeNull();
expect(h.elements.length).toEqual(1);
expect([h.elements[0].x, h.elements[0].y]).toEqual([0, 40]);
h.elements.forEach((element) => expect(element).toMatchSnapshot());
});
it("rectangles with binding arrow", async () => {
await render(<ExcalidrawApp />);
// create elements
const rectA = UI.createElement("rectangle", { size: 100 });
const rectB = UI.createElement("rectangle", { x: 200, y: 0, size: 300 });
const line = UI.createElement("line", { x: 110, y: 50, size: 80 });
// bind line to two rectangles
bindOrUnbindLinearElement(
line.get() as NonDeleted<ExcalidrawLinearElement>,
rectA.get() as ExcalidrawRectangleElement,
rectB.get() as ExcalidrawRectangleElement,
);
// select the second rectangles
new Pointer("mouse").clickOn(rectB);
expect(renderScene).toHaveBeenCalledTimes(23);
expect(h.state.selectionElement).toBeNull();
expect(h.elements.length).toEqual(3);
expect(h.state.selectedElementIds[rectB.id]).toBeTruthy();
expect([rectA.x, rectA.y]).toEqual([0, 0]);
expect([rectB.x, rectB.y]).toEqual([200, 0]);
expect([line.x, line.y]).toEqual([110, 50]);
expect([line.width, line.height]).toEqual([80, 80]);
renderScene.mockClear();
// Move selected rectangle
Keyboard.keyDown(KEYS.ARROW_RIGHT);
Keyboard.keyDown(KEYS.ARROW_DOWN);
Keyboard.keyDown(KEYS.ARROW_DOWN);
// Check that the arrow size has been changed according to moving the rectangle
expect(renderScene).toHaveBeenCalledTimes(3);
expect(h.state.selectionElement).toBeNull();
expect(h.elements.length).toEqual(3);
expect(h.state.selectedElementIds[rectB.id]).toBeTruthy();
expect([rectA.x, rectA.y]).toEqual([0, 0]);
expect([rectB.x, rectB.y]).toEqual([201, 2]);
expect([Math.round(line.x), Math.round(line.y)]).toEqual([110, 50]);
expect([Math.round(line.width), Math.round(line.height)]).toEqual([81, 81]);
h.elements.forEach((element) => expect(element).toMatchSnapshot());
});
});
describe("duplicate element on move when ALT is clicked", () => {
it("rectangle", async () => {
const { getByToolName, container } = await render(<ExcalidrawApp />);
const canvas = container.querySelector("canvas")!;
{
// create element
const tool = getByToolName("rectangle");
fireEvent.click(tool);
fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
fireEvent.pointerUp(canvas);
expect(renderScene).toHaveBeenCalledTimes(9);
expect(h.state.selectionElement).toBeNull();
expect(h.elements.length).toEqual(1);
expect(h.state.selectedElementIds[h.elements[0].id]).toBeTruthy();
expect([h.elements[0].x, h.elements[0].y]).toEqual([30, 20]);
renderScene.mockClear();
}
fireEvent.pointerDown(canvas, { clientX: 50, clientY: 20 });
fireEvent.pointerMove(canvas, { clientX: 20, clientY: 40, altKey: true });
// firing another pointerMove event with alt key pressed should NOT trigger
// another duplication
fireEvent.pointerMove(canvas, { clientX: 20, clientY: 40, altKey: true });
fireEvent.pointerMove(canvas, { clientX: 10, clientY: 60 });
fireEvent.pointerUp(canvas);
// TODO: This used to be 4, but binding made it go up to 5. Do we need
// that additional render?
expect(renderScene).toHaveBeenCalledTimes(5);
expect(h.state.selectionElement).toBeNull();
expect(h.elements.length).toEqual(2);
// previous element should stay intact
expect([h.elements[0].x, h.elements[0].y]).toEqual([30, 20]);
expect([h.elements[1].x, h.elements[1].y]).toEqual([-10, 60]);
h.elements.forEach((element) => expect(element).toMatchSnapshot());
});
});