mirror of
https://github.com/excalidraw/excalidraw.git
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* init * add: vite dev build working * fix: href serving from public * feat: add ejs plugin * feat: migrated env files and ejs templating * chore: add types related to envs * chore: add vite-env types * feat: support vite pwa * chore: upgrade vite pwa * chore: pin node version to 16.18.1 * chore: preserve use of nodejs 14 * refactor: preserve REACT_APP as env prefix * chore: support esm environment variables * fix ts config * use VITE prefix and remove vite-plugin-env-compatible * introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax * lint * remove import.meta.env in main.js * set debug flag to false * migrate to vitest and use jest-canvas-mock 2.4.0 so its comp atible with vite * integrate vitest-ui * fix most of teh test * snaps * Add script for testing with vite ui * fix all tests related to mocking * fix more test * fix more * fix flip.test.tsx * fix contentxmenu snaps * fix regression snaps * fix excalidraw.test.tsx and this makes all tests finally pass :) * use node 16 * specify node version * use node 16 in lint as well * fix mobile.test.tsx * use node 16 * add style-loader * upgrade to node 18 * fix lint package.json * support eslint with vite * fix lint * fix lint * fix ts * remove pwa/sw stuff * use env vars in EJS the vite way * fix lint * move remainig jest mock/spy to vite * don't cache locales * fix regex * add fonts cache * tweak * add custom service worker * upgrade vite and create font cache again * cache fonts.css and locales * tweak * use manifestTransforms for filtering locales * use assets js pattern for locales * add font.css to globIgnore so its pushed to fonts cache * create a separate chunk for locales with rollup * remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache * push sourcemaps in production * add comments in config * lint * use node 18 * disable pwa in dev * fix * fix * increase limit of bundle * upgrade vite-pwa to latest * remove public/workbox so workbox assets are not precached * fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode * tweak regex * remove happy-dom as its not used * add comment * use any instead of ts-ignore * cleanup * remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0 * use same theme color present in entry point * remove vite-plugin-eslint as it improves DX significantly * integrate vite-plugin-checker for ts errors * add nabla/vite-plugin-eslint * use eslint from checker only * add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay * tweak vite checker overlay badge position * Enable eslint behind flag as its not working well with windows with non WSL * make port configurable * open the browser when server ready * enable eslint by default --------- Co-authored-by: Weslley Braga <weslley@bambee.com> Co-authored-by: dwelle <luzar.david@gmail.com>
154 lines
5.5 KiB
TypeScript
154 lines
5.5 KiB
TypeScript
import React from "react";
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import ReactDOM from "react-dom";
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import { render, fireEvent } from "./test-utils";
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import ExcalidrawApp from "../excalidraw-app";
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import * as Renderer from "../renderer/renderScene";
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import { reseed } from "../random";
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import { bindOrUnbindLinearElement } from "../element/binding";
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import {
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ExcalidrawLinearElement,
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NonDeleted,
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ExcalidrawRectangleElement,
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} from "../element/types";
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import { UI, Pointer, Keyboard } from "./helpers/ui";
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import { KEYS } from "../keys";
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import { vi } from "vitest";
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// Unmount ReactDOM from root
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ReactDOM.unmountComponentAtNode(document.getElementById("root")!);
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const renderScene = vi.spyOn(Renderer, "renderScene");
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beforeEach(() => {
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localStorage.clear();
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renderScene.mockClear();
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reseed(7);
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});
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const { h } = window;
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describe("move element", () => {
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it("rectangle", async () => {
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const { getByToolName, container } = await render(<ExcalidrawApp />);
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const canvas = container.querySelector("canvas")!;
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{
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// create element
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const tool = getByToolName("rectangle");
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fireEvent.click(tool);
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fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
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fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(9);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(1);
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expect(h.state.selectedElementIds[h.elements[0].id]).toBeTruthy();
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expect([h.elements[0].x, h.elements[0].y]).toEqual([30, 20]);
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renderScene.mockClear();
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}
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fireEvent.pointerDown(canvas, { clientX: 50, clientY: 20 });
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fireEvent.pointerMove(canvas, { clientX: 20, clientY: 40 });
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(3);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(1);
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expect([h.elements[0].x, h.elements[0].y]).toEqual([0, 40]);
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h.elements.forEach((element) => expect(element).toMatchSnapshot());
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});
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it("rectangles with binding arrow", async () => {
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await render(<ExcalidrawApp />);
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// create elements
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const rectA = UI.createElement("rectangle", { size: 100 });
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const rectB = UI.createElement("rectangle", { x: 200, y: 0, size: 300 });
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const line = UI.createElement("line", { x: 110, y: 50, size: 80 });
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// bind line to two rectangles
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bindOrUnbindLinearElement(
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line.get() as NonDeleted<ExcalidrawLinearElement>,
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rectA.get() as ExcalidrawRectangleElement,
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rectB.get() as ExcalidrawRectangleElement,
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);
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// select the second rectangles
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new Pointer("mouse").clickOn(rectB);
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expect(renderScene).toHaveBeenCalledTimes(23);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(3);
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expect(h.state.selectedElementIds[rectB.id]).toBeTruthy();
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expect([rectA.x, rectA.y]).toEqual([0, 0]);
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expect([rectB.x, rectB.y]).toEqual([200, 0]);
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expect([line.x, line.y]).toEqual([110, 50]);
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expect([line.width, line.height]).toEqual([80, 80]);
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renderScene.mockClear();
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// Move selected rectangle
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Keyboard.keyDown(KEYS.ARROW_RIGHT);
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Keyboard.keyDown(KEYS.ARROW_DOWN);
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Keyboard.keyDown(KEYS.ARROW_DOWN);
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// Check that the arrow size has been changed according to moving the rectangle
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expect(renderScene).toHaveBeenCalledTimes(3);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(3);
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expect(h.state.selectedElementIds[rectB.id]).toBeTruthy();
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expect([rectA.x, rectA.y]).toEqual([0, 0]);
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expect([rectB.x, rectB.y]).toEqual([201, 2]);
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expect([Math.round(line.x), Math.round(line.y)]).toEqual([110, 50]);
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expect([Math.round(line.width), Math.round(line.height)]).toEqual([81, 81]);
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h.elements.forEach((element) => expect(element).toMatchSnapshot());
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});
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});
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describe("duplicate element on move when ALT is clicked", () => {
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it("rectangle", async () => {
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const { getByToolName, container } = await render(<ExcalidrawApp />);
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const canvas = container.querySelector("canvas")!;
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{
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// create element
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const tool = getByToolName("rectangle");
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fireEvent.click(tool);
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fireEvent.pointerDown(canvas, { clientX: 30, clientY: 20 });
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fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(9);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(1);
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expect(h.state.selectedElementIds[h.elements[0].id]).toBeTruthy();
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expect([h.elements[0].x, h.elements[0].y]).toEqual([30, 20]);
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renderScene.mockClear();
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}
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fireEvent.pointerDown(canvas, { clientX: 50, clientY: 20 });
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fireEvent.pointerMove(canvas, { clientX: 20, clientY: 40, altKey: true });
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// firing another pointerMove event with alt key pressed should NOT trigger
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// another duplication
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fireEvent.pointerMove(canvas, { clientX: 20, clientY: 40, altKey: true });
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fireEvent.pointerMove(canvas, { clientX: 10, clientY: 60 });
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fireEvent.pointerUp(canvas);
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// TODO: This used to be 4, but binding made it go up to 5. Do we need
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// that additional render?
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expect(renderScene).toHaveBeenCalledTimes(5);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(2);
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// previous element should stay intact
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expect([h.elements[0].x, h.elements[0].y]).toEqual([30, 20]);
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expect([h.elements[1].x, h.elements[1].y]).toEqual([-10, 60]);
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h.elements.forEach((element) => expect(element).toMatchSnapshot());
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});
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});
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