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https://github.com/excalidraw/excalidraw.git
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* Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
137 lines
3.8 KiB
TypeScript
137 lines
3.8 KiB
TypeScript
import {
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ExcalidrawElement,
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NonDeletedExcalidrawElement,
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NonDeleted,
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} from "../element/types";
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import { getNonDeletedElements, isNonDeletedElement } from "../element";
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import { LinearElementEditor } from "../element/linearElementEditor";
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type ElementIdKey = InstanceType<typeof LinearElementEditor>["elementId"];
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type ElementKey = ExcalidrawElement | ElementIdKey;
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type SceneStateCallback = () => void;
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type SceneStateCallbackRemover = () => void;
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const isIdKey = (elementKey: ElementKey): elementKey is ElementIdKey => {
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if (typeof elementKey === "string") {
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return true;
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}
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return false;
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};
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class Scene {
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// ---------------------------------------------------------------------------
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// static methods/props
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// ---------------------------------------------------------------------------
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private static sceneMapByElement = new WeakMap<ExcalidrawElement, Scene>();
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private static sceneMapById = new Map<string, Scene>();
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static mapElementToScene(elementKey: ElementKey, scene: Scene) {
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if (isIdKey(elementKey)) {
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this.sceneMapById.set(elementKey, scene);
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} else {
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this.sceneMapByElement.set(elementKey, scene);
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}
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}
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static getScene(elementKey: ElementKey): Scene | null {
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if (isIdKey(elementKey)) {
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return this.sceneMapById.get(elementKey) || null;
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}
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return this.sceneMapByElement.get(elementKey) || null;
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}
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// ---------------------------------------------------------------------------
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// instance methods/props
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// ---------------------------------------------------------------------------
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private callbacks: Set<SceneStateCallback> = new Set();
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private nonDeletedElements: readonly NonDeletedExcalidrawElement[] = [];
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private elements: readonly ExcalidrawElement[] = [];
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private elementsMap = new Map<ExcalidrawElement["id"], ExcalidrawElement>();
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// TODO: getAllElementsIncludingDeleted
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getElementsIncludingDeleted() {
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return this.elements;
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}
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// TODO: getAllNonDeletedElements
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getElements(): readonly NonDeletedExcalidrawElement[] {
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return this.nonDeletedElements;
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}
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getElement(id: ExcalidrawElement["id"]): ExcalidrawElement | null {
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return this.elementsMap.get(id) || null;
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}
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getNonDeletedElement(
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id: ExcalidrawElement["id"],
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): NonDeleted<ExcalidrawElement> | null {
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const element = this.getElement(id);
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if (element && isNonDeletedElement(element)) {
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return element;
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}
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return null;
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}
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// TODO: Rename methods here, this is confusing
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getNonDeletedElements(
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ids: readonly ExcalidrawElement["id"][],
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): NonDeleted<ExcalidrawElement>[] {
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const result: NonDeleted<ExcalidrawElement>[] = [];
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ids.forEach((id) => {
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const element = this.getNonDeletedElement(id);
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if (element != null) {
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result.push(element);
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}
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});
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return result;
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}
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replaceAllElements(nextElements: readonly ExcalidrawElement[]) {
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this.elements = nextElements;
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this.elementsMap.clear();
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nextElements.forEach((element) => {
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this.elementsMap.set(element.id, element);
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Scene.mapElementToScene(element, this);
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});
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this.nonDeletedElements = getNonDeletedElements(this.elements);
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this.informMutation();
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}
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informMutation() {
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for (const callback of Array.from(this.callbacks)) {
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callback();
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}
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}
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addCallback(cb: SceneStateCallback): SceneStateCallbackRemover {
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if (this.callbacks.has(cb)) {
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throw new Error();
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}
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this.callbacks.add(cb);
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return () => {
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if (!this.callbacks.has(cb)) {
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throw new Error();
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}
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this.callbacks.delete(cb);
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};
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}
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destroy() {
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Scene.sceneMapById.forEach((scene, elementKey) => {
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if (scene === this) {
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Scene.sceneMapById.delete(elementKey);
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}
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});
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// done not for memory leaks, but to guard against possible late fires
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// (I guess?)
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this.callbacks.clear();
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}
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}
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export default Scene;
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