excalidraw/packages/excalidraw/store.ts

532 lines
16 KiB
TypeScript

import { ENV } from "./constants";
import { Emitter } from "./emitter";
import { randomId } from "./random";
import { isShallowEqual } from "./utils";
import { getDefaultAppState } from "./appState";
import { AppStateChange, ElementsChange } from "./change";
import { newElementWith } from "./element/mutateElement";
import { deepCopyElement } from "./element/newElement";
import type { AppState, ObservedAppState } from "./types";
import type { DTO, ValueOf } from "./utility-types";
import type {
OrderedExcalidrawElement,
SceneElementsMap,
} from "./element/types";
// hidden non-enumerable property for runtime checks
const hiddenObservedAppStateProp = "__observedAppState";
export const getObservedAppState = (appState: AppState): ObservedAppState => {
const observedAppState = {
name: appState.name,
editingGroupId: appState.editingGroupId,
viewBackgroundColor: appState.viewBackgroundColor,
selectedElementIds: appState.selectedElementIds,
selectedGroupIds: appState.selectedGroupIds,
editingLinearElementId: appState.editingLinearElement?.elementId || null,
selectedLinearElementId: appState.selectedLinearElement?.elementId || null,
croppingElementId: appState.croppingElementId,
};
Reflect.defineProperty(observedAppState, hiddenObservedAppStateProp, {
value: true,
enumerable: false,
});
return observedAppState;
};
const isObservedAppState = (
appState: AppState | ObservedAppState,
): appState is ObservedAppState =>
!!Reflect.get(appState, hiddenObservedAppStateProp);
export const StoreAction = {
/**
* Immediately undoable.
*
* Use for updates which should be captured.
* Should be used for most of the local updates.
*
* These updates will _immediately_ make it to the local undo / redo stacks.
*/
CAPTURE: "capture",
/**
* Never undoable.
*
* Use for updates which should never be recorded, such as remote updates
* or scene initialization.
*
* These updates will _never_ make it to the local undo / redo stacks.
*/
UPDATE: "update",
/**
* Eventually undoable.
*
* Use for updates which should not be captured immediately - likely
* exceptions which are part of some async multi-step process. Otherwise, all
* such updates would end up being captured with the next
* `StoreAction.CAPTURE` - triggered either by the next `updateScene`
* or internally by the editor.
*
* These updates will _eventually_ make it to the local undo / redo stacks.
*/
NONE: "none",
} as const;
export type StoreActionType = ValueOf<typeof StoreAction>;
/**
* Store which captures the observed changes and emits them as `StoreIncrement` events.
*/
export class Store {
public readonly onStoreIncrementEmitter = new Emitter<[StoreIncrement]>();
private scheduledActions: Set<StoreActionType> = new Set();
private _snapshot = StoreSnapshot.empty();
public get snapshot() {
return this._snapshot;
}
public set snapshot(snapshot: StoreSnapshot) {
this._snapshot = snapshot;
}
/**
* Use to schedule calculation of a store increment.
*/
// TODO: Suspicious that this is called so many places. Seems error-prone.
public shouldCaptureIncrement() {
this.scheduleAction(StoreAction.CAPTURE);
}
/**
* Use to schedule update of the snapshot, useful on updates for which we don't need to calculate increments (i.e. remote updates).
*/
public shouldUpdateSnapshot() {
this.scheduleAction(StoreAction.UPDATE);
}
private scheduleAction(action: StoreActionType) {
this.scheduledActions.add(action);
this.satisfiesScheduledActionsInvariant();
}
/**
* Based on the scheduled operation, either only updates store snapshot or also calculates increment and emits the result as a `StoreIncrement`.
*
* @emits StoreIncrement when increment is calculated.
*/
public commit(
elements: Map<string, OrderedExcalidrawElement> | undefined,
appState: AppState | ObservedAppState | undefined,
): void {
try {
// Capture has precedence since it also performs update
if (this.scheduledActions.has(StoreAction.CAPTURE)) {
this.captureIncrement(elements, appState);
} else if (this.scheduledActions.has(StoreAction.UPDATE)) {
this.updateSnapshot(elements, appState);
}
} finally {
this.satisfiesScheduledActionsInvariant();
// Defensively reset all scheduled actions, potentially cleans up other runtime garbage
this.scheduledActions = new Set();
}
}
/**
* Performs diff calculation, calculates and emits the increment.
*
* @emits StoreIncrement when increment is calculated.
*/
public captureIncrement(
elements: Map<string, OrderedExcalidrawElement> | undefined,
appState: AppState | ObservedAppState | undefined,
) {
const prevSnapshot = this.snapshot;
const nextSnapshot = this.snapshot.maybeClone(elements, appState);
// Optimisation, don't continue if nothing has changed
if (prevSnapshot !== nextSnapshot) {
// Calculate and record the changes based on the previous and next snapshot
const elementsChange = nextSnapshot.metadata.didElementsChange
? ElementsChange.calculate(prevSnapshot.elements, nextSnapshot.elements)
: ElementsChange.empty();
const appStateChange = nextSnapshot.metadata.didAppStateChange
? AppStateChange.calculate(prevSnapshot.appState, nextSnapshot.appState)
: AppStateChange.empty();
if (!elementsChange.isEmpty() || !appStateChange.isEmpty()) {
// Notify listeners with the increment
this.onStoreIncrementEmitter.trigger(
StoreIncrement.create(elementsChange, appStateChange),
);
}
// Update snapshot
this.snapshot = nextSnapshot;
}
}
/**
* Updates the snapshot without performing any diff calculation.
*/
public updateSnapshot(
elements: Map<string, OrderedExcalidrawElement> | undefined,
appState: AppState | ObservedAppState | undefined,
) {
const nextSnapshot = this.snapshot.maybeClone(elements, appState);
if (this.snapshot !== nextSnapshot) {
// Update snapshot
this.snapshot = nextSnapshot;
}
}
/**
* Filters out yet uncomitted elements from `nextElements`, which are part of in-progress local async actions (ephemerals) and thus were not yet commited to the snapshot.
*
* This is necessary in updates in which we receive reconciled elements, already containing elements which were not yet captured by the local store (i.e. collab).
*/
public filterUncomittedElements(
prevElements: Map<string, OrderedExcalidrawElement>,
nextElements: Map<string, OrderedExcalidrawElement>,
) {
for (const [id, prevElement] of prevElements.entries()) {
const nextElement = nextElements.get(id);
if (!nextElement) {
// Nothing to care about here, elements were forcefully deleted
continue;
}
const elementSnapshot = this.snapshot.elements.get(id);
// Checks for in progress async user action
if (!elementSnapshot) {
// Detected yet uncomitted local element
nextElements.delete(id);
} else if (elementSnapshot.version < prevElement.version) {
// Element was already commited, but the snapshot version is lower than current current local version
nextElements.set(id, elementSnapshot);
}
}
return nextElements;
}
/**
* Apply and emit increment.
*
* @emits StoreIncrement when increment is applied.
*/
public applyIncrementTo(
increment: StoreIncrement,
elements: SceneElementsMap,
appState: AppState,
): [SceneElementsMap, AppState, boolean] {
const [nextElements, elementsContainVisibleChange] =
increment.elementsChange.applyTo(elements, this.snapshot.elements);
const [nextAppState, appStateContainsVisibleChange] =
increment.appStateChange.applyTo(appState, nextElements);
const appliedVisibleChanges =
elementsContainVisibleChange || appStateContainsVisibleChange;
this.onStoreIncrementEmitter.trigger(increment);
return [nextElements, nextAppState, appliedVisibleChanges];
}
/**
* Clears the store instance.
*/
public clear(): void {
this.snapshot = StoreSnapshot.empty();
this.scheduledActions = new Set();
}
private satisfiesScheduledActionsInvariant() {
if (!(this.scheduledActions.size >= 0 && this.scheduledActions.size <= 3)) {
const message = `There can be at most three store actions scheduled at the same time, but there are "${this.scheduledActions.size}".`;
console.error(message, this.scheduledActions.values());
if (import.meta.env.DEV || import.meta.env.MODE === ENV.TEST) {
throw new Error(message);
}
}
}
}
/**
* Represent an increment to the Store.
*/
export class StoreIncrement {
private constructor(
public readonly id: string,
public readonly elementsChange: ElementsChange,
public readonly appStateChange: AppStateChange,
) {}
/**
* Create a new instance of `StoreIncrement`.
*/
public static create(
elementsChange: ElementsChange,
appStateChange: AppStateChange,
opts: {
id: string;
} = {
id: randomId(),
},
) {
return new StoreIncrement(opts.id, elementsChange, appStateChange);
}
/**
* Restore a store increment instance from a DTO.
*/
public static restore(storeIncrementDTO: DTO<StoreIncrement>) {
const { id, elementsChange, appStateChange } = storeIncrementDTO;
return new StoreIncrement(
id,
ElementsChange.restore(elementsChange),
AppStateChange.restore(appStateChange),
);
}
// CFDO: why it would be a string if it can be a DTO?
/**
* Parse and load the increment from the remote payload.
*/
public static load(payload: string) {
// CFDO: ensure typesafety
const {
id,
elementsChange: { added, removed, updated },
} = JSON.parse(payload);
const elementsChange = ElementsChange.create(added, removed, updated, {
shouldRedistribute: false,
});
return new StoreIncrement(id, elementsChange, AppStateChange.empty());
}
/**
* Inverse store increment, creates new instance of `StoreIncrement`.
*/
public inverse(): StoreIncrement {
return new StoreIncrement(
randomId(),
this.elementsChange.inverse(),
this.appStateChange.inverse(),
);
}
/**
* Apply latest (remote) changes to the increment, creates new instance of `StoreIncrement`.
*/
public applyLatestChanges(elements: SceneElementsMap): StoreIncrement {
const inversedIncrement = this.inverse();
return new StoreIncrement(
inversedIncrement.id,
inversedIncrement.elementsChange.applyLatestChanges(elements),
inversedIncrement.appStateChange,
);
}
public isEmpty() {
return this.elementsChange.isEmpty() && this.appStateChange.isEmpty();
}
}
export class StoreSnapshot {
private constructor(
public readonly elements: Map<string, OrderedExcalidrawElement>,
public readonly appState: ObservedAppState,
public readonly metadata: {
didElementsChange: boolean;
didAppStateChange: boolean;
isEmpty?: boolean;
} = {
didElementsChange: false,
didAppStateChange: false,
isEmpty: false,
},
) {}
public static empty() {
return new StoreSnapshot(
new Map(),
getObservedAppState(getDefaultAppState() as AppState),
{ didElementsChange: false, didAppStateChange: false, isEmpty: true },
);
}
public isEmpty() {
return this.metadata.isEmpty;
}
/**
* Efficiently clone the existing snapshot, only if we detected changes.
*
* @returns same instance if there are no changes detected, new instance otherwise.
*/
public maybeClone(
elements: Map<string, OrderedExcalidrawElement> | undefined,
appState: AppState | ObservedAppState | undefined,
) {
const nextElementsSnapshot = this.maybeCreateElementsSnapshot(elements);
const nextAppStateSnapshot = this.maybeCreateAppStateSnapshot(appState);
let didElementsChange = false;
let didAppStateChange = false;
if (this.elements !== nextElementsSnapshot) {
didElementsChange = true;
}
if (this.appState !== nextAppStateSnapshot) {
didAppStateChange = true;
}
if (!didElementsChange && !didAppStateChange) {
return this;
}
const snapshot = new StoreSnapshot(
nextElementsSnapshot,
nextAppStateSnapshot,
{
didElementsChange,
didAppStateChange,
},
);
return snapshot;
}
private maybeCreateAppStateSnapshot(
appState: AppState | ObservedAppState | undefined,
) {
if (!appState) {
return this.appState;
}
// Not watching over everything from the app state, just the relevant props
const nextAppStateSnapshot = !isObservedAppState(appState)
? getObservedAppState(appState)
: appState;
const didAppStateChange = this.detectChangedAppState(nextAppStateSnapshot);
if (!didAppStateChange) {
return this.appState;
}
return nextAppStateSnapshot;
}
private detectChangedAppState(nextObservedAppState: ObservedAppState) {
return !isShallowEqual(this.appState, nextObservedAppState, {
selectedElementIds: isShallowEqual,
selectedGroupIds: isShallowEqual,
});
}
private maybeCreateElementsSnapshot(
elements: Map<string, OrderedExcalidrawElement> | undefined,
) {
if (!elements) {
return this.elements;
}
const didElementsChange = this.detectChangedElements(elements);
if (!didElementsChange) {
return this.elements;
}
const elementsSnapshot = this.createElementsSnapshot(elements);
return elementsSnapshot;
}
/**
* Detect if there any changed elements.
*
* NOTE: we shouldn't just use `sceneVersionNonce` instead, as we need to call this before the scene updates.
*/
private detectChangedElements(
nextElements: Map<string, OrderedExcalidrawElement>,
) {
if (this.elements === nextElements) {
return false;
}
if (this.elements.size !== nextElements.size) {
return true;
}
// loop from right to left as changes are likelier to happen on new elements
const keys = Array.from(nextElements.keys());
for (let i = keys.length - 1; i >= 0; i--) {
const prev = this.elements.get(keys[i]);
const next = nextElements.get(keys[i]);
if (
!prev ||
!next ||
prev.id !== next.id ||
prev.version !== next.version ||
prev.versionNonce !== next.versionNonce
) {
return true;
}
}
return false;
}
/**
* Perform structural clone, cloning only elements that changed.
*/
private createElementsSnapshot(
nextElements: Map<string, OrderedExcalidrawElement>,
) {
const clonedElements = new Map();
for (const [id, prevElement] of this.elements.entries()) {
// Clone previous elements, never delete, in case nextElements would be just a subset of previous elements
// i.e. during collab, persist or whenenever isDeleted elements get cleared
if (!nextElements.get(id)) {
// When we cannot find the prev element in the next elements, we mark it as deleted
clonedElements.set(
id,
newElementWith(prevElement, { isDeleted: true }),
);
} else {
clonedElements.set(id, prevElement);
}
}
for (const [id, nextElement] of nextElements.entries()) {
const prevElement = clonedElements.get(id);
// At this point our elements are reconcilled already, meaning the next element is always newer
if (
!prevElement || // element was added
(prevElement && prevElement.versionNonce !== nextElement.versionNonce) // element was updated
) {
clonedElements.set(id, deepCopyElement(nextElement));
}
}
return clonedElements;
}
}