import React from "react"; import ReactDOM from "react-dom"; import rough from "roughjs/dist/rough.umd.js"; import "./styles.css"; var elements = []; function newElement(type, x, y) { const element = { type: type, x: x, y: y, width: 0, height: 0, isSelected: false }; return element; } function rotate(x1, y1, x2, y2, angle) { // π‘Žβ€²π‘₯=(π‘Žπ‘₯βˆ’π‘π‘₯)cosπœƒβˆ’(π‘Žπ‘¦βˆ’π‘π‘¦)sinπœƒ+𝑐π‘₯ // π‘Žβ€²π‘¦=(π‘Žπ‘₯βˆ’π‘π‘₯)sinπœƒ+(π‘Žπ‘¦βˆ’π‘π‘¦)cosπœƒ+𝑐𝑦. // https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line return [ (x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2, (x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2 ]; } var generator = rough.generator(); function generateShape(element) { if (element.type === "selection") { element.draw = (rc, context) => { const fillStyle = context.fillStyle; context.fillStyle = "rgba(0, 0, 255, 0.10)"; context.fillRect(element.x, element.y, element.width, element.height); context.fillStyle = fillStyle; }; } else if (element.type === "rectangle") { const shape = generator.rectangle( element.x, element.y, element.width, element.height ); element.draw = (rc, context) => { rc.draw(shape); }; } else if (element.type === "ellipse") { const shape = generator.ellipse( element.x + element.width / 2, element.y + element.height / 2, element.width, element.height ); element.draw = (rc, context) => { rc.draw(shape); }; } else if (element.type === "arrow") { const x1 = element.x; const y1 = element.y; const x2 = element.x + element.width; const y2 = element.y + element.height; const size = 30; // pixels const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); // Scale down the arrow until we hit a certain size so that it doesn't look weird const minSize = Math.min(size, distance / 2); const xs = x2 - ((x2 - x1) / distance) * minSize; const ys = y2 - ((y2 - y1) / distance) * minSize; const angle = 20; // degrees const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180); const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180); const shapes = [ generator.line(x1, y1, x2, y2), generator.line(x3, y3, x2, y2), generator.line(x4, y4, x2, y2) ]; element.draw = (rc, context) => { shapes.forEach(shape => rc.draw(shape)); }; return; } else if (element.type === "text") { element.draw = (rc, context) => { const font = context.font; context.font = element.font; const height = element.measure.actualBoundingBoxAscent + element.measure.actualBoundingBoxDescent; context.fillText( element.text, element.x, element.y + 2 * element.measure.actualBoundingBoxAscent - height / 2 ); context.font = font; }; } else { throw new Error("Unimplemented type " + element.type); } } // If the element is created from right to left, the width is going to be negative // This set of functions retrieves the absolute position of the 4 points. // We can't just always normalize it since we need to remember the fact that an arrow // is pointing left or right. function getElementAbsoluteX1(element) { return element.width >= 0 ? element.x : element.x + element.width; } function getElementAbsoluteX2(element) { return element.width >= 0 ? element.x + element.width : element.x; } function getElementAbsoluteY1(element) { return element.height >= 0 ? element.y : element.y + element.height; } function getElementAbsoluteY2(element) { return element.height >= 0 ? element.y + element.height : element.y; } function setSelection(selection) { const selectionX1 = getElementAbsoluteX1(selection); const selectionX2 = getElementAbsoluteX2(selection); const selectionY1 = getElementAbsoluteY1(selection); const selectionY2 = getElementAbsoluteY2(selection); elements.forEach(element => { const elementX1 = getElementAbsoluteX1(element); const elementX2 = getElementAbsoluteX2(element); const elementY1 = getElementAbsoluteY1(element); const elementY2 = getElementAbsoluteY2(element); element.isSelected = element.type !== "selection" && selectionX1 <= elementX1 && selectionY1 <= elementY1 && selectionX2 >= elementX2 && selectionY2 >= elementY2; }); } function App() { const [draggingElement, setDraggingElement] = React.useState(null); const [elementType, setElementType] = React.useState("selection"); const onKeyDown = React.useCallback(event => { if (event.key === "Backspace") { for (var i = elements.length - 1; i >= 0; --i) { if (elements[i].isSelected) { elements.splice(i, 1); } } drawScene(); event.preventDefault(); } else if ( event.key === "ArrowLeft" || event.key === "ArrowRight" || event.key === "ArrowUp" || event.key === "ArrowDown" ) { const step = event.shiftKey ? 5 : 1; elements.forEach(element => { if (element.isSelected) { if (event.key === "ArrowLeft") element.x -= step; else if (event.key === "ArrowRight") element.x += step; else if (event.key === "ArrowUp") element.y -= step; else if (event.key === "ArrowDown") element.y += step; generateShape(element); } }); drawScene(); event.preventDefault(); } }, []); React.useEffect(() => { document.addEventListener("keydown", onKeyDown, false); return () => { document.removeEventListener("keydown", onKeyDown, false); }; }, [onKeyDown]); function ElementOption({ type, children }) { return ( ); } return (
{/* Can't use the form because ElementOption is re-defined on every render, which would blow up and re-create the entire DOM tree, which in addition to being inneficient, messes up with browser text selection */} {ElementOption({ type: "rectangle", children: "Rectangle" })} {ElementOption({ type: "ellipse", children: "Ellipse" })} {ElementOption({ type: "arrow", children: "Arrow" })} {ElementOption({ type: "text", children: "Text" })} {ElementOption({ type: "selection", children: "Selection" })} { const x = e.clientX - e.target.offsetLeft; const y = e.clientY - e.target.offsetTop; const element = newElement(elementType, x, y); if (elementType === "text") { element.text = prompt("What text do you want?"); element.font = "20px Virgil"; const font = context.font; context.font = element.font; element.measure = context.measureText(element.text); context.font = font; const height = element.measure.actualBoundingBoxAscent + element.measure.actualBoundingBoxDescent; // Center the text element.x -= element.measure.width / 2; element.y -= element.measure.actualBoundingBoxAscent; element.width = element.measure.width; element.height = height; } generateShape(element); elements.push(element); if (elementType === "text") { setDraggingElement(null); } else { setDraggingElement(element); } drawScene(); }} onMouseUp={e => { setDraggingElement(null); if (elementType === "selection") { // Remove actual selection element elements.pop(); setSelection(draggingElement); } drawScene(); }} onMouseMove={e => { if (!draggingElement) return; let width = e.clientX - e.target.offsetLeft - draggingElement.x; let height = e.clientY - e.target.offsetTop - draggingElement.y; draggingElement.width = width; // Make a perfect square or circle when shift is enabled draggingElement.height = e.shiftKey ? width : height; generateShape(draggingElement); if (elementType === "selection") { setSelection(draggingElement); } drawScene(); }} />
); } const rootElement = document.getElementById("root"); ReactDOM.render(, rootElement); const canvas = document.getElementById("canvas"); const rc = rough.canvas(canvas); const context = canvas.getContext("2d"); function drawScene() { ReactDOM.render(, rootElement); context.clearRect(0, 0, canvas.width, canvas.height); elements.forEach(element => { element.draw(rc, context); if (element.isSelected) { const margin = 4; const elementX1 = getElementAbsoluteX1(element); const elementX2 = getElementAbsoluteX2(element); const elementY1 = getElementAbsoluteY1(element); const elementY2 = getElementAbsoluteY2(element); const lineDash = context.getLineDash(); context.setLineDash([8, 4]); context.strokeRect( elementX1 - margin, elementY1 - margin, elementX2 - elementX1 + margin * 2, elementY2 - elementY1 + margin * 2 ); context.setLineDash(lineDash); } }); } drawScene();