mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-05-03 10:00:07 -04:00
Merge branch 'master' into zay/migrate_elements_to_react_scope
This commit is contained in:
commit
f6c49ba3a0
7 changed files with 2477 additions and 1459 deletions
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -7,3 +7,4 @@ yarn-error.log*
|
|||
|
||||
# Dependency directories
|
||||
node_modules/
|
||||
.vscode/
|
||||
|
|
28
package.json
28
package.json
|
@ -7,11 +7,16 @@
|
|||
"dependencies": {
|
||||
"react": "16.12.0",
|
||||
"react-dom": "16.12.0",
|
||||
"react-scripts": "3.0.1",
|
||||
"react-scripts": "3.3.0",
|
||||
"roughjs": "3.1.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"typescript": "3.3.3"
|
||||
"@types/react": "16.9.17",
|
||||
"@types/react-dom": "16.9.4",
|
||||
"husky": "3.1.0",
|
||||
"lint-staged": "9.5.0",
|
||||
"prettier": "1.19.1",
|
||||
"typescript": "3.7.4"
|
||||
},
|
||||
"scripts": {
|
||||
"start": "react-scripts start",
|
||||
|
@ -24,5 +29,22 @@
|
|||
"not dead",
|
||||
"not ie <= 11",
|
||||
"not op_mini all"
|
||||
]
|
||||
],
|
||||
"eslintConfig": {
|
||||
"extends": "react-app"
|
||||
},
|
||||
"husky": {
|
||||
"hooks": {
|
||||
"pre-commit": "lint-staged"
|
||||
}
|
||||
},
|
||||
"lint-staged": {
|
||||
"*.{js,css,json,md,ts,tsx}": [
|
||||
"prettier --write",
|
||||
"git add"
|
||||
],
|
||||
"*.{js,ts,tsx}": [
|
||||
"eslint"
|
||||
]
|
||||
}
|
||||
}
|
519
src/index.js
519
src/index.js
|
@ -1,519 +0,0 @@
|
|||
import React from "react";
|
||||
import ReactDOM from "react-dom";
|
||||
import rough from "roughjs/dist/rough.umd.js";
|
||||
|
||||
import "./styles.css";
|
||||
|
||||
function isInsideAnElement(x, y) {
|
||||
return element => {
|
||||
const x1 = getElementAbsoluteX1(element);
|
||||
const x2 = getElementAbsoluteX2(element);
|
||||
const y1 = getElementAbsoluteY1(element);
|
||||
const y2 = getElementAbsoluteY2(element);
|
||||
|
||||
return x >= x1 && x <= x2 && y >= y1 && y <= y2;
|
||||
};
|
||||
}
|
||||
|
||||
function newElement(type, x, y, width = 0, height = 0) {
|
||||
const element = {
|
||||
type: type,
|
||||
x: x,
|
||||
y: y,
|
||||
width: width,
|
||||
height: height,
|
||||
isSelected: false
|
||||
};
|
||||
return element;
|
||||
}
|
||||
|
||||
function exportAsPNG(elements, { background, visibleOnly, padding = 10 }) {
|
||||
const clearedElements = clearSelection(elements);
|
||||
drawScene(clearedElements);
|
||||
|
||||
let subCanvasX1 = Infinity;
|
||||
let subCanvasX2 = 0;
|
||||
let subCanvasY1 = Infinity;
|
||||
let subCanvasY2 = 0;
|
||||
|
||||
clearedElements.forEach(element => {
|
||||
subCanvasX1 = Math.min(subCanvasX1, getElementAbsoluteX1(element));
|
||||
subCanvasX2 = Math.max(subCanvasX2, getElementAbsoluteX2(element));
|
||||
subCanvasY1 = Math.min(subCanvasY1, getElementAbsoluteY1(element));
|
||||
subCanvasY2 = Math.max(subCanvasY2, getElementAbsoluteY2(element));
|
||||
});
|
||||
|
||||
let targetCanvas = canvas;
|
||||
|
||||
if (visibleOnly) {
|
||||
targetCanvas = document.createElement("canvas");
|
||||
targetCanvas.style.display = "none";
|
||||
document.body.appendChild(targetCanvas);
|
||||
targetCanvas.width = subCanvasX2 - subCanvasX1 + padding * 2;
|
||||
targetCanvas.height = subCanvasY2 - subCanvasY1 + padding * 2;
|
||||
const targetCanvas_ctx = targetCanvas.getContext("2d");
|
||||
|
||||
if (background) {
|
||||
targetCanvas_ctx.fillStyle = "#FFF";
|
||||
targetCanvas_ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
}
|
||||
|
||||
targetCanvas_ctx.drawImage(
|
||||
canvas,
|
||||
subCanvasX1 - padding, // x
|
||||
subCanvasY1 - padding, // y
|
||||
subCanvasX2 - subCanvasX1 + padding * 2, // width
|
||||
subCanvasY2 - subCanvasY1 + padding * 2, // height
|
||||
0,
|
||||
0,
|
||||
targetCanvas.width,
|
||||
targetCanvas.height
|
||||
);
|
||||
}
|
||||
|
||||
const link = document.createElement("a");
|
||||
link.setAttribute("download", "excalibur.png");
|
||||
link.setAttribute("href", targetCanvas.toDataURL("image/png"));
|
||||
link.click();
|
||||
link.remove();
|
||||
if (targetCanvas !== canvas) targetCanvas.remove();
|
||||
}
|
||||
|
||||
function rotate(x1, y1, x2, y2, angle) {
|
||||
// 𝑎′𝑥=(𝑎𝑥−𝑐𝑥)cos𝜃−(𝑎𝑦−𝑐𝑦)sin𝜃+𝑐𝑥
|
||||
// 𝑎′𝑦=(𝑎𝑥−𝑐𝑥)sin𝜃+(𝑎𝑦−𝑐𝑦)cos𝜃+𝑐𝑦.
|
||||
// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
|
||||
return [
|
||||
(x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
|
||||
(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
|
||||
];
|
||||
}
|
||||
|
||||
var generator = rough.generator();
|
||||
|
||||
function generateDraw(element) {
|
||||
if (element.type === "selection") {
|
||||
element.draw = (rc, context) => {
|
||||
const fillStyle = context.fillStyle;
|
||||
context.fillStyle = "rgba(0, 0, 255, 0.10)";
|
||||
context.fillRect(element.x, element.y, element.width, element.height);
|
||||
context.fillStyle = fillStyle;
|
||||
};
|
||||
} else if (element.type === "rectangle") {
|
||||
const shape = generator.rectangle(0, 0, element.width, element.height);
|
||||
element.draw = (rc, context) => {
|
||||
context.translate(element.x, element.y);
|
||||
rc.draw(shape);
|
||||
context.translate(-element.x, -element.y);
|
||||
};
|
||||
} else if (element.type === "ellipse") {
|
||||
const shape = generator.ellipse(
|
||||
element.width / 2,
|
||||
element.height / 2,
|
||||
element.width,
|
||||
element.height
|
||||
);
|
||||
element.draw = (rc, context) => {
|
||||
context.translate(element.x, element.y);
|
||||
rc.draw(shape);
|
||||
context.translate(-element.x, -element.y);
|
||||
};
|
||||
} else if (element.type === "arrow") {
|
||||
const x1 = 0;
|
||||
const y1 = 0;
|
||||
const x2 = element.width;
|
||||
const y2 = element.height;
|
||||
|
||||
const size = 30; // pixels
|
||||
const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
|
||||
// Scale down the arrow until we hit a certain size so that it doesn't look weird
|
||||
const minSize = Math.min(size, distance / 2);
|
||||
const xs = x2 - ((x2 - x1) / distance) * minSize;
|
||||
const ys = y2 - ((y2 - y1) / distance) * minSize;
|
||||
|
||||
const angle = 20; // degrees
|
||||
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
|
||||
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
|
||||
|
||||
const shapes = [
|
||||
// \
|
||||
generator.line(x3, y3, x2, y2),
|
||||
// -----
|
||||
generator.line(x1, y1, x2, y2),
|
||||
// /
|
||||
generator.line(x4, y4, x2, y2)
|
||||
];
|
||||
|
||||
element.draw = (rc, context) => {
|
||||
context.translate(element.x, element.y);
|
||||
shapes.forEach(shape => rc.draw(shape));
|
||||
context.translate(-element.x, -element.y);
|
||||
};
|
||||
return;
|
||||
} else if (element.type === "text") {
|
||||
element.draw = (rc, context) => {
|
||||
const font = context.font;
|
||||
context.font = element.font;
|
||||
context.fillText(
|
||||
element.text,
|
||||
element.x,
|
||||
element.y + element.measure.actualBoundingBoxAscent
|
||||
);
|
||||
context.font = font;
|
||||
};
|
||||
} else {
|
||||
throw new Error("Unimplemented type " + element.type);
|
||||
}
|
||||
}
|
||||
|
||||
// If the element is created from right to left, the width is going to be negative
|
||||
// This set of functions retrieves the absolute position of the 4 points.
|
||||
// We can't just always normalize it since we need to remember the fact that an arrow
|
||||
// is pointing left or right.
|
||||
function getElementAbsoluteX1(element) {
|
||||
return element.width >= 0 ? element.x : element.x + element.width;
|
||||
}
|
||||
function getElementAbsoluteX2(element) {
|
||||
return element.width >= 0 ? element.x + element.width : element.x;
|
||||
}
|
||||
function getElementAbsoluteY1(element) {
|
||||
return element.height >= 0 ? element.y : element.y + element.height;
|
||||
}
|
||||
function getElementAbsoluteY2(element) {
|
||||
return element.height >= 0 ? element.y + element.height : element.y;
|
||||
}
|
||||
|
||||
function setSelection(elements, selection) {
|
||||
const selectionX1 = getElementAbsoluteX1(selection);
|
||||
const selectionX2 = getElementAbsoluteX2(selection);
|
||||
const selectionY1 = getElementAbsoluteY1(selection);
|
||||
const selectionY2 = getElementAbsoluteY2(selection);
|
||||
elements.forEach(element => {
|
||||
const elementX1 = getElementAbsoluteX1(element);
|
||||
const elementX2 = getElementAbsoluteX2(element);
|
||||
const elementY1 = getElementAbsoluteY1(element);
|
||||
const elementY2 = getElementAbsoluteY2(element);
|
||||
element.isSelected =
|
||||
element.type !== "selection" &&
|
||||
selectionX1 <= elementX1 &&
|
||||
selectionY1 <= elementY1 &&
|
||||
selectionX2 >= elementX2 &&
|
||||
selectionY2 >= elementY2;
|
||||
});
|
||||
}
|
||||
|
||||
function clearSelection(elements) {
|
||||
return elements.map(e => ({ ...e, isSelected: false }));
|
||||
}
|
||||
|
||||
class App extends React.Component {
|
||||
componentDidMount() {
|
||||
const { elements } = this.state;
|
||||
this.onKeyDown = event => {
|
||||
if (event.key === "Backspace" && event.target.nodeName !== "INPUT") {
|
||||
for (var i = elements.length - 1; i >= 0; --i) {
|
||||
if (elements[i].isSelected) {
|
||||
elements.splice(i, 1);
|
||||
}
|
||||
}
|
||||
drawScene(elements);
|
||||
event.preventDefault();
|
||||
} else if (
|
||||
event.key === "ArrowLeft" ||
|
||||
event.key === "ArrowRight" ||
|
||||
event.key === "ArrowUp" ||
|
||||
event.key === "ArrowDown"
|
||||
) {
|
||||
const step = event.shiftKey ? 5 : 1;
|
||||
elements.forEach(element => {
|
||||
if (element.isSelected) {
|
||||
if (event.key === "ArrowLeft") element.x -= step;
|
||||
else if (event.key === "ArrowRight") element.x += step;
|
||||
else if (event.key === "ArrowUp") element.y -= step;
|
||||
else if (event.key === "ArrowDown") element.y += step;
|
||||
}
|
||||
});
|
||||
drawScene(elements);
|
||||
event.preventDefault();
|
||||
}
|
||||
};
|
||||
document.addEventListener("keydown", this.onKeyDown, false);
|
||||
}
|
||||
|
||||
componentWillUnmount() {
|
||||
document.removeEventListener("keydown", this.onKeyDown, false);
|
||||
}
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
this.state = {
|
||||
elements: [],
|
||||
draggingElement: null,
|
||||
elementType: "selection",
|
||||
exportBackground: false,
|
||||
exportVisibleOnly: true,
|
||||
exportPadding: 10
|
||||
};
|
||||
}
|
||||
|
||||
render() {
|
||||
const ElementOption = ({ type, children }) => {
|
||||
return (
|
||||
<label>
|
||||
<input
|
||||
type="radio"
|
||||
checked={this.state.elementType === type}
|
||||
onChange={() => {
|
||||
this.setState({ elementType: type });
|
||||
clearSelection(this.state.elements);
|
||||
drawScene(this.state.elements);
|
||||
}}
|
||||
/>
|
||||
{children}
|
||||
</label>
|
||||
);
|
||||
};
|
||||
|
||||
return (
|
||||
<>
|
||||
<div className="exportWrapper">
|
||||
<button
|
||||
onClick={() => {
|
||||
exportAsPNG(this.state.elements, {
|
||||
background: this.state.exportBackground,
|
||||
visibleOnly: this.state.exportVisibleOnly,
|
||||
padding: this.state.exportPadding
|
||||
});
|
||||
}}
|
||||
>
|
||||
Export to png
|
||||
</button>
|
||||
<label>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={this.state.exportBackground}
|
||||
onChange={e => {
|
||||
this.setState({ exportBackground: e.target.checked });
|
||||
}}
|
||||
/>{" "}
|
||||
background
|
||||
</label>
|
||||
<label>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={this.state.exportVisibleOnly}
|
||||
onChange={e => {
|
||||
this.setState({ exportVisibleOnly: e.target.checked });
|
||||
}}
|
||||
/>
|
||||
visible area only
|
||||
</label>
|
||||
(padding:
|
||||
<input
|
||||
type="number"
|
||||
value={this.state.exportPadding}
|
||||
onChange={e => {
|
||||
this.setState({ exportPadding: e.target.value });
|
||||
}}
|
||||
disabled={!this.state.exportVisibleOnly}
|
||||
/>
|
||||
px)
|
||||
</div>
|
||||
<div>
|
||||
{/* Can't use the <ElementOption> form because ElementOption is re-defined
|
||||
on every render, which would blow up and re-create the entire DOM tree,
|
||||
which in addition to being inneficient, messes up with browser text
|
||||
selection */}
|
||||
{ElementOption({ type: "rectangle", children: "Rectangle" })}
|
||||
{ElementOption({ type: "ellipse", children: "Ellipse" })}
|
||||
{ElementOption({ type: "arrow", children: "Arrow" })}
|
||||
{ElementOption({ type: "text", children: "Text" })}
|
||||
{ElementOption({ type: "selection", children: "Selection" })}
|
||||
<canvas
|
||||
id="canvas"
|
||||
width={window.innerWidth}
|
||||
height={window.innerHeight}
|
||||
onMouseDown={e => {
|
||||
const x = e.clientX - e.target.offsetLeft;
|
||||
const y = e.clientY - e.target.offsetTop;
|
||||
const element = newElement(this.state.elementType, x, y);
|
||||
let isDraggingElements = false;
|
||||
const cursorStyle = document.documentElement.style.cursor;
|
||||
if (this.state.elementType === "selection") {
|
||||
const selectedElement = this.state.elements.find(
|
||||
isInsideAnElement(x, y)
|
||||
);
|
||||
|
||||
if (selectedElement) {
|
||||
this.setState({ draggingElement: selectedElement });
|
||||
}
|
||||
|
||||
isDraggingElements = this.state.elements.some(
|
||||
element => element.isSelected
|
||||
);
|
||||
|
||||
if (isDraggingElements) {
|
||||
document.documentElement.style.cursor = "move";
|
||||
}
|
||||
}
|
||||
|
||||
if (this.state.elementType === "text") {
|
||||
const text = prompt("What text do you want?");
|
||||
if (text === null) {
|
||||
return;
|
||||
}
|
||||
element.text = text;
|
||||
element.font = "20px Virgil";
|
||||
const font = context.font;
|
||||
context.font = element.font;
|
||||
element.measure = context.measureText(element.text);
|
||||
context.font = font;
|
||||
const height =
|
||||
element.measure.actualBoundingBoxAscent +
|
||||
element.measure.actualBoundingBoxDescent;
|
||||
// Center the text
|
||||
element.x -= element.measure.width / 2;
|
||||
element.y -= element.measure.actualBoundingBoxAscent;
|
||||
element.width = element.measure.width;
|
||||
element.height = height;
|
||||
}
|
||||
|
||||
generateDraw(element);
|
||||
const newElements = [...this.state.elements, element];
|
||||
this.setState({ elements: newElements });
|
||||
if (this.state.elementType === "text") {
|
||||
this.setState({
|
||||
draggingElement: null,
|
||||
elementType: "selection"
|
||||
});
|
||||
element.isSelected = true;
|
||||
} else {
|
||||
this.setState({ draggingElement: element });
|
||||
}
|
||||
|
||||
let lastX = x;
|
||||
let lastY = y;
|
||||
|
||||
const onMouseMove = e => {
|
||||
if (isDraggingElements) {
|
||||
const selectedElements = this.state.elements.filter(
|
||||
el => el.isSelected
|
||||
);
|
||||
if (selectedElements.length) {
|
||||
const x = e.clientX - e.target.offsetLeft;
|
||||
const y = e.clientY - e.target.offsetTop;
|
||||
selectedElements.forEach(element => {
|
||||
element.x += x - lastX;
|
||||
element.y += y - lastY;
|
||||
});
|
||||
lastX = x;
|
||||
lastY = y;
|
||||
drawScene(this.state.elements);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// It is very important to read this.state within each move event,
|
||||
// otherwise we would read a stale one!
|
||||
const draggingElement = this.state.draggingElement;
|
||||
if (!draggingElement) return;
|
||||
let width = e.clientX - e.target.offsetLeft - draggingElement.x;
|
||||
let height = e.clientY - e.target.offsetTop - draggingElement.y;
|
||||
draggingElement.width = width;
|
||||
// Make a perfect square or circle when shift is enabled
|
||||
draggingElement.height = e.shiftKey ? width : height;
|
||||
|
||||
generateDraw(draggingElement);
|
||||
|
||||
if (this.state.elementType === "selection") {
|
||||
setSelection(this.state.elements, draggingElement);
|
||||
}
|
||||
drawScene(this.state.elements);
|
||||
};
|
||||
|
||||
const onMouseUp = e => {
|
||||
const { draggingElement, elementType } = this.state;
|
||||
|
||||
window.removeEventListener("mousemove", onMouseMove);
|
||||
window.removeEventListener("mouseup", onMouseUp);
|
||||
|
||||
document.documentElement.style.cursor = cursorStyle;
|
||||
|
||||
// if no element is clicked, clear the selection and redraw
|
||||
if (draggingElement === null) {
|
||||
clearSelection(this.state.elements);
|
||||
drawScene(this.state.elements);
|
||||
return;
|
||||
}
|
||||
|
||||
if (elementType === "selection") {
|
||||
if (isDraggingElements) {
|
||||
isDraggingElements = false;
|
||||
}
|
||||
const newElements = this.state.elements;
|
||||
newElements.pop();
|
||||
this.setState({
|
||||
elements: newElements
|
||||
});
|
||||
setSelection(this.state.elements, draggingElement);
|
||||
} else {
|
||||
draggingElement.isSelected = true;
|
||||
}
|
||||
|
||||
this.setState({
|
||||
draggingElement: null,
|
||||
elementType: "selection"
|
||||
});
|
||||
drawScene(this.state.elements);
|
||||
};
|
||||
|
||||
window.addEventListener("mousemove", onMouseMove);
|
||||
window.addEventListener("mouseup", onMouseUp);
|
||||
|
||||
drawScene(this.state.elements);
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
const rootElement = document.getElementById("root");
|
||||
ReactDOM.render(<App />, rootElement);
|
||||
const canvas = document.getElementById("canvas");
|
||||
const rc = rough.canvas(canvas);
|
||||
const context = canvas.getContext("2d");
|
||||
|
||||
// Big hack to ensure that all the 1px lines are drawn at 1px instead of 2px
|
||||
// https://stackoverflow.com/questions/13879322/drawing-a-1px-thick-line-in-canvas-creates-a-2px-thick-line/13879402#comment90766599_13879402
|
||||
context.translate(0.5, 0.5);
|
||||
|
||||
function drawScene(elements) {
|
||||
ReactDOM.render(<App />, rootElement);
|
||||
|
||||
context.clearRect(-0.5, -0.5, canvas.width, canvas.height);
|
||||
|
||||
elements.forEach(element => {
|
||||
element.draw(rc, context);
|
||||
if (element.isSelected) {
|
||||
const margin = 4;
|
||||
|
||||
const elementX1 = getElementAbsoluteX1(element);
|
||||
const elementX2 = getElementAbsoluteX2(element);
|
||||
const elementY1 = getElementAbsoluteY1(element);
|
||||
const elementY2 = getElementAbsoluteY2(element);
|
||||
const lineDash = context.getLineDash();
|
||||
context.setLineDash([8, 4]);
|
||||
context.strokeRect(
|
||||
elementX1 - margin,
|
||||
elementY1 - margin,
|
||||
elementX2 - elementX1 + margin * 2,
|
||||
elementY2 - elementY1 + margin * 2
|
||||
);
|
||||
context.setLineDash(lineDash);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
drawScene([]);
|
753
src/index.tsx
Normal file
753
src/index.tsx
Normal file
|
@ -0,0 +1,753 @@
|
|||
import React from "react";
|
||||
import ReactDOM from "react-dom";
|
||||
import rough from "roughjs/bin/wrappers/rough";
|
||||
import { RoughCanvas } from "roughjs/bin/canvas";
|
||||
|
||||
import "./styles.css";
|
||||
|
||||
export type ExcaliburElement = ReturnType<typeof newElement>;
|
||||
export type ExcaliburTextElement = ExcaliburElement & {
|
||||
type: "text";
|
||||
font: string;
|
||||
text: string;
|
||||
actualBoundingBoxAscent: number;
|
||||
};
|
||||
|
||||
// var elements = Array.of<ExcaliburElement>();
|
||||
|
||||
// https://stackoverflow.com/a/6853926/232122
|
||||
function distanceBetweenPointAndSegment(
|
||||
x: number,
|
||||
y: number,
|
||||
x1: number,
|
||||
y1: number,
|
||||
x2: number,
|
||||
y2: number
|
||||
) {
|
||||
const A = x - x1;
|
||||
const B = y - y1;
|
||||
const C = x2 - x1;
|
||||
const D = y2 - y1;
|
||||
|
||||
const dot = A * C + B * D;
|
||||
const lenSquare = C * C + D * D;
|
||||
let param = -1;
|
||||
if (lenSquare !== 0) {
|
||||
// in case of 0 length line
|
||||
param = dot / lenSquare;
|
||||
}
|
||||
|
||||
let xx, yy;
|
||||
if (param < 0) {
|
||||
xx = x1;
|
||||
yy = y1;
|
||||
} else if (param > 1) {
|
||||
xx = x2;
|
||||
yy = y2;
|
||||
} else {
|
||||
xx = x1 + param * C;
|
||||
yy = y1 + param * D;
|
||||
}
|
||||
|
||||
const dx = x - xx;
|
||||
const dy = y - yy;
|
||||
return Math.sqrt(dx * dx + dy * dy);
|
||||
}
|
||||
|
||||
function hitTest(element: ExcaliburElement, x: number, y: number): boolean {
|
||||
// For shapes that are composed of lines, we only enable point-selection when the distance
|
||||
// of the click is less than x pixels of any of the lines that the shape is composed of
|
||||
const lineThreshold = 10;
|
||||
|
||||
if (
|
||||
element.type === "rectangle" ||
|
||||
// There doesn't seem to be a closed form solution for the distance between
|
||||
// a point and an ellipse, let's assume it's a rectangle for now...
|
||||
element.type === "ellipse"
|
||||
) {
|
||||
const x1 = getElementAbsoluteX1(element);
|
||||
const x2 = getElementAbsoluteX2(element);
|
||||
const y1 = getElementAbsoluteY1(element);
|
||||
const y2 = getElementAbsoluteY2(element);
|
||||
|
||||
// (x1, y1) --A-- (x2, y1)
|
||||
// |D |B
|
||||
// (x1, y2) --C-- (x2, y2)
|
||||
return (
|
||||
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y1) < lineThreshold || // A
|
||||
distanceBetweenPointAndSegment(x, y, x2, y1, x2, y2) < lineThreshold || // B
|
||||
distanceBetweenPointAndSegment(x, y, x2, y2, x1, y2) < lineThreshold || // C
|
||||
distanceBetweenPointAndSegment(x, y, x1, y2, x1, y1) < lineThreshold // D
|
||||
);
|
||||
} else if (element.type === "arrow") {
|
||||
let [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
|
||||
// The computation is done at the origin, we need to add a translation
|
||||
x -= element.x;
|
||||
y -= element.y;
|
||||
|
||||
return (
|
||||
// \
|
||||
distanceBetweenPointAndSegment(x, y, x3, y3, x2, y2) < lineThreshold ||
|
||||
// -----
|
||||
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold ||
|
||||
// /
|
||||
distanceBetweenPointAndSegment(x, y, x4, y4, x2, y2) < lineThreshold
|
||||
);
|
||||
} else if (element.type === "text") {
|
||||
const x1 = getElementAbsoluteX1(element);
|
||||
const x2 = getElementAbsoluteX2(element);
|
||||
const y1 = getElementAbsoluteY1(element);
|
||||
const y2 = getElementAbsoluteY2(element);
|
||||
|
||||
return x >= x1 && x <= x2 && y >= y1 && y <= y2;
|
||||
} else {
|
||||
throw new Error("Unimplemented type " + element.type);
|
||||
}
|
||||
}
|
||||
|
||||
function newElement(type: string, x: number, y: number, width = 0, height = 0) {
|
||||
const element = {
|
||||
type: type,
|
||||
x: x,
|
||||
y: y,
|
||||
width: width,
|
||||
height: height,
|
||||
isSelected: false,
|
||||
draw(rc: RoughCanvas, context: CanvasRenderingContext2D) {}
|
||||
};
|
||||
return element;
|
||||
}
|
||||
|
||||
function rotate(x1: number, y1: number, x2: number, y2: number, angle: number) {
|
||||
// 𝑎′𝑥=(𝑎𝑥−𝑐𝑥)cos𝜃−(𝑎𝑦−𝑐𝑦)sin𝜃+𝑐𝑥
|
||||
// 𝑎′𝑦=(𝑎𝑥−𝑐𝑥)sin𝜃+(𝑎𝑦−𝑐𝑦)cos𝜃+𝑐𝑦.
|
||||
// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
|
||||
return [
|
||||
(x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
|
||||
(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
|
||||
];
|
||||
}
|
||||
|
||||
// Casting second argument (DrawingSurface) to any,
|
||||
// because it is requred by TS definitions and not required at runtime
|
||||
var generator = rough.generator(null, null as any);
|
||||
|
||||
function isTextElement(
|
||||
element: ExcaliburElement
|
||||
): element is ExcaliburTextElement {
|
||||
return element.type === "text";
|
||||
}
|
||||
|
||||
function getArrowPoints(element: ExcaliburElement) {
|
||||
const x1 = 0;
|
||||
const y1 = 0;
|
||||
const x2 = element.width;
|
||||
const y2 = element.height;
|
||||
|
||||
const size = 30; // pixels
|
||||
const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
|
||||
// Scale down the arrow until we hit a certain size so that it doesn't look weird
|
||||
const minSize = Math.min(size, distance / 2);
|
||||
const xs = x2 - ((x2 - x1) / distance) * minSize;
|
||||
const ys = y2 - ((y2 - y1) / distance) * minSize;
|
||||
|
||||
const angle = 20; // degrees
|
||||
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
|
||||
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
|
||||
|
||||
return [x1, y1, x2, y2, x3, y3, x4, y4];
|
||||
}
|
||||
|
||||
function generateDraw(element: ExcaliburElement) {
|
||||
if (element.type === "selection") {
|
||||
element.draw = (rc, context) => {
|
||||
const fillStyle = context.fillStyle;
|
||||
context.fillStyle = "rgba(0, 0, 255, 0.10)";
|
||||
context.fillRect(element.x, element.y, element.width, element.height);
|
||||
context.fillStyle = fillStyle;
|
||||
};
|
||||
} else if (element.type === "rectangle") {
|
||||
const shape = generator.rectangle(0, 0, element.width, element.height);
|
||||
element.draw = (rc, context) => {
|
||||
context.translate(element.x, element.y);
|
||||
rc.draw(shape);
|
||||
context.translate(-element.x, -element.y);
|
||||
};
|
||||
} else if (element.type === "ellipse") {
|
||||
const shape = generator.ellipse(
|
||||
element.width / 2,
|
||||
element.height / 2,
|
||||
element.width,
|
||||
element.height
|
||||
);
|
||||
element.draw = (rc, context) => {
|
||||
context.translate(element.x, element.y);
|
||||
rc.draw(shape);
|
||||
context.translate(-element.x, -element.y);
|
||||
};
|
||||
} else if (element.type === "arrow") {
|
||||
const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
|
||||
const shapes = [
|
||||
// \
|
||||
generator.line(x3, y3, x2, y2),
|
||||
// -----
|
||||
generator.line(x1, y1, x2, y2),
|
||||
// /
|
||||
generator.line(x4, y4, x2, y2)
|
||||
];
|
||||
|
||||
element.draw = (rc, context) => {
|
||||
context.translate(element.x, element.y);
|
||||
shapes.forEach(shape => rc.draw(shape));
|
||||
context.translate(-element.x, -element.y);
|
||||
};
|
||||
return;
|
||||
} else if (isTextElement(element)) {
|
||||
element.draw = (rc, context) => {
|
||||
const font = context.font;
|
||||
context.font = element.font;
|
||||
context.fillText(
|
||||
element.text,
|
||||
element.x,
|
||||
element.y + element.actualBoundingBoxAscent
|
||||
);
|
||||
context.font = font;
|
||||
};
|
||||
} else {
|
||||
throw new Error("Unimplemented type " + element.type);
|
||||
}
|
||||
}
|
||||
|
||||
// If the element is created from right to left, the width is going to be negative
|
||||
// This set of functions retrieves the absolute position of the 4 points.
|
||||
// We can't just always normalize it since we need to remember the fact that an arrow
|
||||
// is pointing left or right.
|
||||
function getElementAbsoluteX1(element: ExcaliburElement) {
|
||||
return element.width >= 0 ? element.x : element.x + element.width;
|
||||
}
|
||||
function getElementAbsoluteX2(element: ExcaliburElement) {
|
||||
return element.width >= 0 ? element.x + element.width : element.x;
|
||||
}
|
||||
function getElementAbsoluteY1(element: ExcaliburElement) {
|
||||
return element.height >= 0 ? element.y : element.y + element.height;
|
||||
}
|
||||
function getElementAbsoluteY2(element: ExcaliburElement) {
|
||||
return element.height >= 0 ? element.y + element.height : element.y;
|
||||
}
|
||||
|
||||
type AppState = {
|
||||
draggingElement: ExcaliburElement | null;
|
||||
elements: ExcaliburElement[];
|
||||
elementType: string;
|
||||
exportBackground: boolean;
|
||||
exportVisibleOnly: boolean;
|
||||
exportPadding: number;
|
||||
};
|
||||
|
||||
class App extends React.Component<{}, AppState> {
|
||||
public componentDidMount() {
|
||||
document.addEventListener("keydown", this.onKeyDown, false);
|
||||
}
|
||||
|
||||
public componentWillUnmount() {
|
||||
document.removeEventListener("keydown", this.onKeyDown, false);
|
||||
}
|
||||
|
||||
public state: AppState = {
|
||||
draggingElement: null,
|
||||
elements: [],
|
||||
elementType: "selection",
|
||||
exportBackground: false,
|
||||
exportVisibleOnly: true,
|
||||
exportPadding: 10
|
||||
};
|
||||
|
||||
clearSelection = () => {
|
||||
const newElements = [...this.state.elements];
|
||||
newElements.map(element => {
|
||||
element.isSelected = false;
|
||||
return element;
|
||||
});
|
||||
this.setState({ elements: newElements });
|
||||
};
|
||||
|
||||
setSelection = (selection: ExcaliburElement) => {
|
||||
const selectionX1 = getElementAbsoluteX1(selection);
|
||||
const selectionX2 = getElementAbsoluteX2(selection);
|
||||
const selectionY1 = getElementAbsoluteY1(selection);
|
||||
const selectionY2 = getElementAbsoluteY2(selection);
|
||||
const newElements = this.state.elements.map(element => {
|
||||
const elementX1 = getElementAbsoluteX1(element);
|
||||
const elementX2 = getElementAbsoluteX2(element);
|
||||
const elementY1 = getElementAbsoluteY1(element);
|
||||
const elementY2 = getElementAbsoluteY2(element);
|
||||
element.isSelected =
|
||||
element.type !== "selection" &&
|
||||
selectionX1 <= elementX1 &&
|
||||
selectionY1 <= elementY1 &&
|
||||
selectionX2 >= elementX2 &&
|
||||
selectionY2 >= elementY2;
|
||||
return element;
|
||||
});
|
||||
this.setState({ elements: newElements });
|
||||
};
|
||||
|
||||
deleteSelectedElements = () => {
|
||||
this.setState({ elements: this.state.elements.filter(e => !e.isSelected) });
|
||||
};
|
||||
|
||||
private onKeyDown = (event: KeyboardEvent) => {
|
||||
if ((event.target as HTMLElement).nodeName === "INPUT") {
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.key === "Escape") {
|
||||
this.clearSelection();
|
||||
drawScene(this.state.elements);
|
||||
event.preventDefault();
|
||||
} else if (event.key === "Backspace") {
|
||||
this.deleteSelectedElements();
|
||||
drawScene(this.state.elements);
|
||||
event.preventDefault();
|
||||
} else if (
|
||||
event.key === "ArrowLeft" ||
|
||||
event.key === "ArrowRight" ||
|
||||
event.key === "ArrowUp" ||
|
||||
event.key === "ArrowDown"
|
||||
) {
|
||||
const step = event.shiftKey ? 5 : 1;
|
||||
this.state.elements.forEach(element => {
|
||||
if (element.isSelected) {
|
||||
if (event.key === "ArrowLeft") element.x -= step;
|
||||
else if (event.key === "ArrowRight") element.x += step;
|
||||
else if (event.key === "ArrowUp") element.y -= step;
|
||||
else if (event.key === "ArrowDown") element.y += step;
|
||||
}
|
||||
});
|
||||
drawScene(this.state.elements);
|
||||
event.preventDefault();
|
||||
} else if (event.key === "a" && event.metaKey) {
|
||||
this.setState({
|
||||
elements: this.state.elements.map(e => ({ ...e, isSelected: true }))
|
||||
});
|
||||
drawScene(this.state.elements);
|
||||
event.preventDefault();
|
||||
}
|
||||
};
|
||||
|
||||
private renderOption({
|
||||
type,
|
||||
children
|
||||
}: {
|
||||
type: string;
|
||||
children: React.ReactNode;
|
||||
}) {
|
||||
return (
|
||||
<label>
|
||||
<input
|
||||
type="radio"
|
||||
checked={this.state.elementType === type}
|
||||
onChange={() => {
|
||||
this.setState({ elementType: type });
|
||||
this.clearSelection();
|
||||
drawScene(this.state.elements);
|
||||
}}
|
||||
/>
|
||||
{children}
|
||||
</label>
|
||||
);
|
||||
}
|
||||
|
||||
exportAsPNG = ({
|
||||
exportBackground,
|
||||
exportVisibleOnly,
|
||||
exportPadding = 10
|
||||
}: {
|
||||
exportBackground: boolean;
|
||||
exportVisibleOnly: boolean;
|
||||
exportPadding?: number;
|
||||
}) => {
|
||||
const { elements } = this.state;
|
||||
if (!elements.length) return window.alert("Cannot export empty canvas.");
|
||||
|
||||
// deselect & rerender
|
||||
|
||||
this.clearSelection();
|
||||
|
||||
drawScene(elements);
|
||||
|
||||
// calculate visible-area coords
|
||||
|
||||
let subCanvasX1 = Infinity;
|
||||
let subCanvasX2 = 0;
|
||||
let subCanvasY1 = Infinity;
|
||||
let subCanvasY2 = 0;
|
||||
|
||||
elements.forEach(element => {
|
||||
subCanvasX1 = Math.min(subCanvasX1, getElementAbsoluteX1(element));
|
||||
subCanvasX2 = Math.max(subCanvasX2, getElementAbsoluteX2(element));
|
||||
subCanvasY1 = Math.min(subCanvasY1, getElementAbsoluteY1(element));
|
||||
subCanvasY2 = Math.max(subCanvasY2, getElementAbsoluteY2(element));
|
||||
});
|
||||
|
||||
// create temporary canvas from which we'll export
|
||||
|
||||
const tempCanvas = document.createElement("canvas");
|
||||
const tempCanvasCtx = tempCanvas.getContext("2d")!;
|
||||
tempCanvas.style.display = "none";
|
||||
document.body.appendChild(tempCanvas);
|
||||
tempCanvas.width = exportVisibleOnly
|
||||
? subCanvasX2 - subCanvasX1 + exportPadding * 2
|
||||
: canvas.width;
|
||||
tempCanvas.height = exportVisibleOnly
|
||||
? subCanvasY2 - subCanvasY1 + exportPadding * 2
|
||||
: canvas.height;
|
||||
|
||||
if (exportBackground) {
|
||||
tempCanvasCtx.fillStyle = "#FFF";
|
||||
tempCanvasCtx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
}
|
||||
|
||||
// copy our original canvas onto the temp canvas
|
||||
tempCanvasCtx.drawImage(
|
||||
canvas, // source
|
||||
exportVisibleOnly // sx
|
||||
? subCanvasX1 - exportPadding
|
||||
: 0,
|
||||
exportVisibleOnly // sy
|
||||
? subCanvasY1 - exportPadding
|
||||
: 0,
|
||||
exportVisibleOnly // sWidth
|
||||
? subCanvasX2 - subCanvasX1 + exportPadding * 2
|
||||
: canvas.width,
|
||||
exportVisibleOnly // sHeight
|
||||
? subCanvasY2 - subCanvasY1 + exportPadding * 2
|
||||
: canvas.height,
|
||||
0, // dx
|
||||
0, // dy
|
||||
exportVisibleOnly ? tempCanvas.width : canvas.width, // dWidth
|
||||
exportVisibleOnly ? tempCanvas.height : canvas.height // dHeight
|
||||
);
|
||||
|
||||
// create a temporary <a> elem which we'll use to download the image
|
||||
const link = document.createElement("a");
|
||||
link.setAttribute("download", "excalibur.png");
|
||||
link.setAttribute("href", tempCanvas.toDataURL("image/png"));
|
||||
link.click();
|
||||
|
||||
// clean up the DOM
|
||||
link.remove();
|
||||
if (tempCanvas !== canvas) tempCanvas.remove();
|
||||
};
|
||||
|
||||
public render() {
|
||||
return (
|
||||
<>
|
||||
<div className="exportWrapper">
|
||||
<button
|
||||
onClick={() => {
|
||||
this.exportAsPNG({
|
||||
exportBackground: this.state.exportBackground,
|
||||
exportVisibleOnly: this.state.exportVisibleOnly,
|
||||
exportPadding: this.state.exportPadding
|
||||
});
|
||||
}}
|
||||
>
|
||||
Export to png
|
||||
</button>
|
||||
<label>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={this.state.exportBackground}
|
||||
onChange={e => {
|
||||
this.setState({ exportBackground: e.target.checked });
|
||||
}}
|
||||
/>{" "}
|
||||
background
|
||||
</label>
|
||||
<label>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={this.state.exportVisibleOnly}
|
||||
onChange={e => {
|
||||
this.setState({ exportVisibleOnly: e.target.checked });
|
||||
}}
|
||||
/>
|
||||
visible area only
|
||||
</label>
|
||||
(padding:
|
||||
<input
|
||||
type="number"
|
||||
value={this.state.exportPadding}
|
||||
onChange={e => {
|
||||
this.setState({ exportPadding: Number(e.target.value) });
|
||||
}}
|
||||
disabled={!this.state.exportVisibleOnly}
|
||||
/>
|
||||
px)
|
||||
</div>
|
||||
<div
|
||||
onCut={e => {
|
||||
e.clipboardData.setData(
|
||||
"text/plain",
|
||||
JSON.stringify(
|
||||
this.state.elements.filter(element => element.isSelected)
|
||||
)
|
||||
);
|
||||
this.deleteSelectedElements();
|
||||
drawScene(this.state.elements);
|
||||
e.preventDefault();
|
||||
}}
|
||||
onCopy={e => {
|
||||
e.clipboardData.setData(
|
||||
"text/plain",
|
||||
JSON.stringify(
|
||||
this.state.elements.filter(element => element.isSelected)
|
||||
)
|
||||
);
|
||||
e.preventDefault();
|
||||
}}
|
||||
onPaste={e => {
|
||||
const paste = e.clipboardData.getData("text");
|
||||
console.log(paste);
|
||||
let parsedElements;
|
||||
try {
|
||||
parsedElements = JSON.parse(paste);
|
||||
} catch (e) {}
|
||||
if (
|
||||
Array.isArray(parsedElements) &&
|
||||
parsedElements.length > 0 &&
|
||||
parsedElements[0].type // need to implement a better check here...
|
||||
) {
|
||||
this.clearSelection();
|
||||
|
||||
parsedElements = parsedElements.map(parsedElement => {
|
||||
parsedElement.x += 10;
|
||||
parsedElement.y += 10;
|
||||
generateDraw(parsedElement);
|
||||
return parsedElement;
|
||||
});
|
||||
this.setState({
|
||||
elements: [...this.state.elements, ...parsedElements]
|
||||
});
|
||||
drawScene(this.state.elements);
|
||||
}
|
||||
e.preventDefault();
|
||||
}}
|
||||
>
|
||||
{this.renderOption({ type: "rectangle", children: "Rectangle" })}
|
||||
{this.renderOption({ type: "ellipse", children: "Ellipse" })}
|
||||
{this.renderOption({ type: "arrow", children: "Arrow" })}
|
||||
{this.renderOption({ type: "text", children: "Text" })}
|
||||
{this.renderOption({ type: "selection", children: "Selection" })}
|
||||
<canvas
|
||||
id="canvas"
|
||||
width={window.innerWidth}
|
||||
height={window.innerHeight}
|
||||
onMouseDown={e => {
|
||||
const x = e.clientX - (e.target as HTMLElement).offsetLeft;
|
||||
const y = e.clientY - (e.target as HTMLElement).offsetTop;
|
||||
const element = newElement(this.state.elementType, x, y);
|
||||
let isDraggingElements = false;
|
||||
const cursorStyle = document.documentElement.style.cursor;
|
||||
if (this.state.elementType === "selection") {
|
||||
const hitElement = this.state.elements.find(element => {
|
||||
return hitTest(element, x, y);
|
||||
});
|
||||
|
||||
// If we click on something
|
||||
if (hitElement) {
|
||||
if (hitElement.isSelected) {
|
||||
// If that element is not already selected, do nothing,
|
||||
// we're likely going to drag it
|
||||
} else {
|
||||
// We unselect every other elements unless shift is pressed
|
||||
if (!e.shiftKey) {
|
||||
this.clearSelection();
|
||||
}
|
||||
// No matter what, we select it
|
||||
hitElement.isSelected = true;
|
||||
}
|
||||
} else {
|
||||
this.clearSelection();
|
||||
}
|
||||
|
||||
isDraggingElements = this.state.elements.some(
|
||||
element => element.isSelected
|
||||
);
|
||||
|
||||
if (isDraggingElements) {
|
||||
document.documentElement.style.cursor = "move";
|
||||
}
|
||||
}
|
||||
|
||||
if (isTextElement(element)) {
|
||||
const text = prompt("What text do you want?");
|
||||
if (text === null) {
|
||||
return;
|
||||
}
|
||||
element.text = text;
|
||||
element.font = "20px Virgil";
|
||||
const font = context.font;
|
||||
context.font = element.font;
|
||||
const {
|
||||
actualBoundingBoxAscent,
|
||||
actualBoundingBoxDescent,
|
||||
width
|
||||
} = context.measureText(element.text);
|
||||
element.actualBoundingBoxAscent = actualBoundingBoxAscent;
|
||||
context.font = font;
|
||||
const height =
|
||||
actualBoundingBoxAscent + actualBoundingBoxDescent;
|
||||
// Center the text
|
||||
element.x -= width / 2;
|
||||
element.y -= actualBoundingBoxAscent;
|
||||
element.width = width;
|
||||
element.height = height;
|
||||
}
|
||||
|
||||
generateDraw(element);
|
||||
|
||||
// generate new elements array
|
||||
this.setState({
|
||||
elements: [...this.state.elements, element]
|
||||
});
|
||||
// elements.push(element);
|
||||
if (this.state.elementType === "text") {
|
||||
this.setState({
|
||||
draggingElement: null,
|
||||
elementType: "selection"
|
||||
});
|
||||
element.isSelected = true;
|
||||
} else {
|
||||
this.setState({ draggingElement: element });
|
||||
}
|
||||
|
||||
let lastX = x;
|
||||
let lastY = y;
|
||||
|
||||
const onMouseMove = (e: MouseEvent) => {
|
||||
const target = e.target;
|
||||
if (!(target instanceof HTMLElement)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (isDraggingElements) {
|
||||
const selectedElements = this.state.elements.filter(
|
||||
el => el.isSelected
|
||||
);
|
||||
if (selectedElements.length) {
|
||||
const x = e.clientX - target.offsetLeft;
|
||||
const y = e.clientY - target.offsetTop;
|
||||
selectedElements.forEach(element => {
|
||||
element.x += x - lastX;
|
||||
element.y += y - lastY;
|
||||
});
|
||||
lastX = x;
|
||||
lastY = y;
|
||||
drawScene(this.state.elements);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// It is very important to read this.state within each move event,
|
||||
// otherwise we would read a stale one!
|
||||
const draggingElement = this.state.draggingElement;
|
||||
if (!draggingElement) return;
|
||||
let width = e.clientX - target.offsetLeft - draggingElement.x;
|
||||
let height = e.clientY - target.offsetTop - draggingElement.y;
|
||||
draggingElement.width = width;
|
||||
// Make a perfect square or circle when shift is enabled
|
||||
draggingElement.height = e.shiftKey ? width : height;
|
||||
|
||||
generateDraw(draggingElement);
|
||||
|
||||
if (this.state.elementType === "selection") {
|
||||
this.setSelection(draggingElement);
|
||||
}
|
||||
drawScene(this.state.elements);
|
||||
};
|
||||
|
||||
const onMouseUp = (e: MouseEvent) => {
|
||||
const { draggingElement, elementType } = this.state;
|
||||
|
||||
window.removeEventListener("mousemove", onMouseMove);
|
||||
window.removeEventListener("mouseup", onMouseUp);
|
||||
|
||||
document.documentElement.style.cursor = cursorStyle;
|
||||
|
||||
// if no element is clicked, clear the selection and redraw
|
||||
if (draggingElement === null) {
|
||||
this.clearSelection();
|
||||
drawScene(this.state.elements);
|
||||
return;
|
||||
}
|
||||
|
||||
if (elementType === "selection") {
|
||||
if (isDraggingElements) {
|
||||
isDraggingElements = false;
|
||||
}
|
||||
const newElements = this.state.elements;
|
||||
newElements.pop();
|
||||
this.setState({ elements: newElements });
|
||||
} else {
|
||||
draggingElement.isSelected = true;
|
||||
}
|
||||
|
||||
this.setState({
|
||||
draggingElement: null,
|
||||
elementType: "selection"
|
||||
});
|
||||
drawScene(this.state.elements);
|
||||
};
|
||||
|
||||
window.addEventListener("mousemove", onMouseMove);
|
||||
window.addEventListener("mouseup", onMouseUp);
|
||||
|
||||
drawScene(this.state.elements);
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
const rootElement = document.getElementById("root");
|
||||
ReactDOM.render(<App />, rootElement);
|
||||
const canvas = document.getElementById("canvas") as HTMLCanvasElement;
|
||||
const rc = rough.canvas(canvas);
|
||||
const context = canvas.getContext("2d")!;
|
||||
|
||||
// Big hack to ensure that all the 1px lines are drawn at 1px instead of 2px
|
||||
// https://stackoverflow.com/questions/13879322/drawing-a-1px-thick-line-in-canvas-creates-a-2px-thick-line/13879402#comment90766599_13879402
|
||||
context.translate(0.5, 0.5);
|
||||
|
||||
function drawScene(elements: ExcaliburElement[]) {
|
||||
ReactDOM.render(<App />, rootElement);
|
||||
|
||||
context.clearRect(-0.5, -0.5, canvas.width, canvas.height);
|
||||
|
||||
elements.forEach(element => {
|
||||
element.draw(rc, context);
|
||||
if (element.isSelected) {
|
||||
const margin = 4;
|
||||
|
||||
const elementX1 = getElementAbsoluteX1(element);
|
||||
const elementX2 = getElementAbsoluteX2(element);
|
||||
const elementY1 = getElementAbsoluteY1(element);
|
||||
const elementY2 = getElementAbsoluteY2(element);
|
||||
const lineDash = context.getLineDash();
|
||||
context.setLineDash([8, 4]);
|
||||
context.strokeRect(
|
||||
elementX1 - margin,
|
||||
elementY1 - margin,
|
||||
elementX2 - elementX1 + margin * 2,
|
||||
elementY2 - elementY1 + margin * 2
|
||||
);
|
||||
context.setLineDash(lineDash);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
drawScene([]);
|
1
src/react-app-env.d.ts
vendored
Normal file
1
src/react-app-env.d.ts
vendored
Normal file
|
@ -0,0 +1 @@
|
|||
/// <reference types="react-scripts" />
|
19
tsconfig.json
Normal file
19
tsconfig.json
Normal file
|
@ -0,0 +1,19 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"target": "es5",
|
||||
"lib": ["dom", "dom.iterable", "esnext"],
|
||||
"allowJs": true,
|
||||
"skipLibCheck": true,
|
||||
"esModuleInterop": true,
|
||||
"allowSyntheticDefaultImports": true,
|
||||
"strict": true,
|
||||
"forceConsistentCasingInFileNames": true,
|
||||
"module": "esnext",
|
||||
"moduleResolution": "node",
|
||||
"resolveJsonModule": true,
|
||||
"isolatedModules": true,
|
||||
"noEmit": true,
|
||||
"jsx": "react"
|
||||
},
|
||||
"include": ["src"]
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue