mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-05-03 10:00:07 -04:00
Merge branch 'master' into zay/migrate_elements_to_react_scope
This commit is contained in:
commit
f6c49ba3a0
7 changed files with 2477 additions and 1459 deletions
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -7,3 +7,4 @@ yarn-error.log*
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||||||
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||||||
# Dependency directories
|
# Dependency directories
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||||||
node_modules/
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node_modules/
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||||||
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.vscode/
|
||||||
|
|
26
package.json
26
package.json
|
@ -7,11 +7,16 @@
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"react": "16.12.0",
|
"react": "16.12.0",
|
||||||
"react-dom": "16.12.0",
|
"react-dom": "16.12.0",
|
||||||
"react-scripts": "3.0.1",
|
"react-scripts": "3.3.0",
|
||||||
"roughjs": "3.1.0"
|
"roughjs": "3.1.0"
|
||||||
},
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"typescript": "3.3.3"
|
"@types/react": "16.9.17",
|
||||||
|
"@types/react-dom": "16.9.4",
|
||||||
|
"husky": "3.1.0",
|
||||||
|
"lint-staged": "9.5.0",
|
||||||
|
"prettier": "1.19.1",
|
||||||
|
"typescript": "3.7.4"
|
||||||
},
|
},
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"start": "react-scripts start",
|
"start": "react-scripts start",
|
||||||
|
@ -24,5 +29,22 @@
|
||||||
"not dead",
|
"not dead",
|
||||||
"not ie <= 11",
|
"not ie <= 11",
|
||||||
"not op_mini all"
|
"not op_mini all"
|
||||||
|
],
|
||||||
|
"eslintConfig": {
|
||||||
|
"extends": "react-app"
|
||||||
|
},
|
||||||
|
"husky": {
|
||||||
|
"hooks": {
|
||||||
|
"pre-commit": "lint-staged"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"lint-staged": {
|
||||||
|
"*.{js,css,json,md,ts,tsx}": [
|
||||||
|
"prettier --write",
|
||||||
|
"git add"
|
||||||
|
],
|
||||||
|
"*.{js,ts,tsx}": [
|
||||||
|
"eslint"
|
||||||
]
|
]
|
||||||
|
}
|
||||||
}
|
}
|
519
src/index.js
519
src/index.js
|
@ -1,519 +0,0 @@
|
||||||
import React from "react";
|
|
||||||
import ReactDOM from "react-dom";
|
|
||||||
import rough from "roughjs/dist/rough.umd.js";
|
|
||||||
|
|
||||||
import "./styles.css";
|
|
||||||
|
|
||||||
function isInsideAnElement(x, y) {
|
|
||||||
return element => {
|
|
||||||
const x1 = getElementAbsoluteX1(element);
|
|
||||||
const x2 = getElementAbsoluteX2(element);
|
|
||||||
const y1 = getElementAbsoluteY1(element);
|
|
||||||
const y2 = getElementAbsoluteY2(element);
|
|
||||||
|
|
||||||
return x >= x1 && x <= x2 && y >= y1 && y <= y2;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
function newElement(type, x, y, width = 0, height = 0) {
|
|
||||||
const element = {
|
|
||||||
type: type,
|
|
||||||
x: x,
|
|
||||||
y: y,
|
|
||||||
width: width,
|
|
||||||
height: height,
|
|
||||||
isSelected: false
|
|
||||||
};
|
|
||||||
return element;
|
|
||||||
}
|
|
||||||
|
|
||||||
function exportAsPNG(elements, { background, visibleOnly, padding = 10 }) {
|
|
||||||
const clearedElements = clearSelection(elements);
|
|
||||||
drawScene(clearedElements);
|
|
||||||
|
|
||||||
let subCanvasX1 = Infinity;
|
|
||||||
let subCanvasX2 = 0;
|
|
||||||
let subCanvasY1 = Infinity;
|
|
||||||
let subCanvasY2 = 0;
|
|
||||||
|
|
||||||
clearedElements.forEach(element => {
|
|
||||||
subCanvasX1 = Math.min(subCanvasX1, getElementAbsoluteX1(element));
|
|
||||||
subCanvasX2 = Math.max(subCanvasX2, getElementAbsoluteX2(element));
|
|
||||||
subCanvasY1 = Math.min(subCanvasY1, getElementAbsoluteY1(element));
|
|
||||||
subCanvasY2 = Math.max(subCanvasY2, getElementAbsoluteY2(element));
|
|
||||||
});
|
|
||||||
|
|
||||||
let targetCanvas = canvas;
|
|
||||||
|
|
||||||
if (visibleOnly) {
|
|
||||||
targetCanvas = document.createElement("canvas");
|
|
||||||
targetCanvas.style.display = "none";
|
|
||||||
document.body.appendChild(targetCanvas);
|
|
||||||
targetCanvas.width = subCanvasX2 - subCanvasX1 + padding * 2;
|
|
||||||
targetCanvas.height = subCanvasY2 - subCanvasY1 + padding * 2;
|
|
||||||
const targetCanvas_ctx = targetCanvas.getContext("2d");
|
|
||||||
|
|
||||||
if (background) {
|
|
||||||
targetCanvas_ctx.fillStyle = "#FFF";
|
|
||||||
targetCanvas_ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|
||||||
}
|
|
||||||
|
|
||||||
targetCanvas_ctx.drawImage(
|
|
||||||
canvas,
|
|
||||||
subCanvasX1 - padding, // x
|
|
||||||
subCanvasY1 - padding, // y
|
|
||||||
subCanvasX2 - subCanvasX1 + padding * 2, // width
|
|
||||||
subCanvasY2 - subCanvasY1 + padding * 2, // height
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
targetCanvas.width,
|
|
||||||
targetCanvas.height
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
const link = document.createElement("a");
|
|
||||||
link.setAttribute("download", "excalibur.png");
|
|
||||||
link.setAttribute("href", targetCanvas.toDataURL("image/png"));
|
|
||||||
link.click();
|
|
||||||
link.remove();
|
|
||||||
if (targetCanvas !== canvas) targetCanvas.remove();
|
|
||||||
}
|
|
||||||
|
|
||||||
function rotate(x1, y1, x2, y2, angle) {
|
|
||||||
// 𝑎′𝑥=(𝑎𝑥−𝑐𝑥)cos𝜃−(𝑎𝑦−𝑐𝑦)sin𝜃+𝑐𝑥
|
|
||||||
// 𝑎′𝑦=(𝑎𝑥−𝑐𝑥)sin𝜃+(𝑎𝑦−𝑐𝑦)cos𝜃+𝑐𝑦.
|
|
||||||
// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
|
|
||||||
return [
|
|
||||||
(x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
|
|
||||||
(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
|
|
||||||
];
|
|
||||||
}
|
|
||||||
|
|
||||||
var generator = rough.generator();
|
|
||||||
|
|
||||||
function generateDraw(element) {
|
|
||||||
if (element.type === "selection") {
|
|
||||||
element.draw = (rc, context) => {
|
|
||||||
const fillStyle = context.fillStyle;
|
|
||||||
context.fillStyle = "rgba(0, 0, 255, 0.10)";
|
|
||||||
context.fillRect(element.x, element.y, element.width, element.height);
|
|
||||||
context.fillStyle = fillStyle;
|
|
||||||
};
|
|
||||||
} else if (element.type === "rectangle") {
|
|
||||||
const shape = generator.rectangle(0, 0, element.width, element.height);
|
|
||||||
element.draw = (rc, context) => {
|
|
||||||
context.translate(element.x, element.y);
|
|
||||||
rc.draw(shape);
|
|
||||||
context.translate(-element.x, -element.y);
|
|
||||||
};
|
|
||||||
} else if (element.type === "ellipse") {
|
|
||||||
const shape = generator.ellipse(
|
|
||||||
element.width / 2,
|
|
||||||
element.height / 2,
|
|
||||||
element.width,
|
|
||||||
element.height
|
|
||||||
);
|
|
||||||
element.draw = (rc, context) => {
|
|
||||||
context.translate(element.x, element.y);
|
|
||||||
rc.draw(shape);
|
|
||||||
context.translate(-element.x, -element.y);
|
|
||||||
};
|
|
||||||
} else if (element.type === "arrow") {
|
|
||||||
const x1 = 0;
|
|
||||||
const y1 = 0;
|
|
||||||
const x2 = element.width;
|
|
||||||
const y2 = element.height;
|
|
||||||
|
|
||||||
const size = 30; // pixels
|
|
||||||
const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
|
|
||||||
// Scale down the arrow until we hit a certain size so that it doesn't look weird
|
|
||||||
const minSize = Math.min(size, distance / 2);
|
|
||||||
const xs = x2 - ((x2 - x1) / distance) * minSize;
|
|
||||||
const ys = y2 - ((y2 - y1) / distance) * minSize;
|
|
||||||
|
|
||||||
const angle = 20; // degrees
|
|
||||||
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
|
|
||||||
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
|
|
||||||
|
|
||||||
const shapes = [
|
|
||||||
// \
|
|
||||||
generator.line(x3, y3, x2, y2),
|
|
||||||
// -----
|
|
||||||
generator.line(x1, y1, x2, y2),
|
|
||||||
// /
|
|
||||||
generator.line(x4, y4, x2, y2)
|
|
||||||
];
|
|
||||||
|
|
||||||
element.draw = (rc, context) => {
|
|
||||||
context.translate(element.x, element.y);
|
|
||||||
shapes.forEach(shape => rc.draw(shape));
|
|
||||||
context.translate(-element.x, -element.y);
|
|
||||||
};
|
|
||||||
return;
|
|
||||||
} else if (element.type === "text") {
|
|
||||||
element.draw = (rc, context) => {
|
|
||||||
const font = context.font;
|
|
||||||
context.font = element.font;
|
|
||||||
context.fillText(
|
|
||||||
element.text,
|
|
||||||
element.x,
|
|
||||||
element.y + element.measure.actualBoundingBoxAscent
|
|
||||||
);
|
|
||||||
context.font = font;
|
|
||||||
};
|
|
||||||
} else {
|
|
||||||
throw new Error("Unimplemented type " + element.type);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// If the element is created from right to left, the width is going to be negative
|
|
||||||
// This set of functions retrieves the absolute position of the 4 points.
|
|
||||||
// We can't just always normalize it since we need to remember the fact that an arrow
|
|
||||||
// is pointing left or right.
|
|
||||||
function getElementAbsoluteX1(element) {
|
|
||||||
return element.width >= 0 ? element.x : element.x + element.width;
|
|
||||||
}
|
|
||||||
function getElementAbsoluteX2(element) {
|
|
||||||
return element.width >= 0 ? element.x + element.width : element.x;
|
|
||||||
}
|
|
||||||
function getElementAbsoluteY1(element) {
|
|
||||||
return element.height >= 0 ? element.y : element.y + element.height;
|
|
||||||
}
|
|
||||||
function getElementAbsoluteY2(element) {
|
|
||||||
return element.height >= 0 ? element.y + element.height : element.y;
|
|
||||||
}
|
|
||||||
|
|
||||||
function setSelection(elements, selection) {
|
|
||||||
const selectionX1 = getElementAbsoluteX1(selection);
|
|
||||||
const selectionX2 = getElementAbsoluteX2(selection);
|
|
||||||
const selectionY1 = getElementAbsoluteY1(selection);
|
|
||||||
const selectionY2 = getElementAbsoluteY2(selection);
|
|
||||||
elements.forEach(element => {
|
|
||||||
const elementX1 = getElementAbsoluteX1(element);
|
|
||||||
const elementX2 = getElementAbsoluteX2(element);
|
|
||||||
const elementY1 = getElementAbsoluteY1(element);
|
|
||||||
const elementY2 = getElementAbsoluteY2(element);
|
|
||||||
element.isSelected =
|
|
||||||
element.type !== "selection" &&
|
|
||||||
selectionX1 <= elementX1 &&
|
|
||||||
selectionY1 <= elementY1 &&
|
|
||||||
selectionX2 >= elementX2 &&
|
|
||||||
selectionY2 >= elementY2;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
function clearSelection(elements) {
|
|
||||||
return elements.map(e => ({ ...e, isSelected: false }));
|
|
||||||
}
|
|
||||||
|
|
||||||
class App extends React.Component {
|
|
||||||
componentDidMount() {
|
|
||||||
const { elements } = this.state;
|
|
||||||
this.onKeyDown = event => {
|
|
||||||
if (event.key === "Backspace" && event.target.nodeName !== "INPUT") {
|
|
||||||
for (var i = elements.length - 1; i >= 0; --i) {
|
|
||||||
if (elements[i].isSelected) {
|
|
||||||
elements.splice(i, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
drawScene(elements);
|
|
||||||
event.preventDefault();
|
|
||||||
} else if (
|
|
||||||
event.key === "ArrowLeft" ||
|
|
||||||
event.key === "ArrowRight" ||
|
|
||||||
event.key === "ArrowUp" ||
|
|
||||||
event.key === "ArrowDown"
|
|
||||||
) {
|
|
||||||
const step = event.shiftKey ? 5 : 1;
|
|
||||||
elements.forEach(element => {
|
|
||||||
if (element.isSelected) {
|
|
||||||
if (event.key === "ArrowLeft") element.x -= step;
|
|
||||||
else if (event.key === "ArrowRight") element.x += step;
|
|
||||||
else if (event.key === "ArrowUp") element.y -= step;
|
|
||||||
else if (event.key === "ArrowDown") element.y += step;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
drawScene(elements);
|
|
||||||
event.preventDefault();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
document.addEventListener("keydown", this.onKeyDown, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
componentWillUnmount() {
|
|
||||||
document.removeEventListener("keydown", this.onKeyDown, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
constructor() {
|
|
||||||
super();
|
|
||||||
this.state = {
|
|
||||||
elements: [],
|
|
||||||
draggingElement: null,
|
|
||||||
elementType: "selection",
|
|
||||||
exportBackground: false,
|
|
||||||
exportVisibleOnly: true,
|
|
||||||
exportPadding: 10
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
render() {
|
|
||||||
const ElementOption = ({ type, children }) => {
|
|
||||||
return (
|
|
||||||
<label>
|
|
||||||
<input
|
|
||||||
type="radio"
|
|
||||||
checked={this.state.elementType === type}
|
|
||||||
onChange={() => {
|
|
||||||
this.setState({ elementType: type });
|
|
||||||
clearSelection(this.state.elements);
|
|
||||||
drawScene(this.state.elements);
|
|
||||||
}}
|
|
||||||
/>
|
|
||||||
{children}
|
|
||||||
</label>
|
|
||||||
);
|
|
||||||
};
|
|
||||||
|
|
||||||
return (
|
|
||||||
<>
|
|
||||||
<div className="exportWrapper">
|
|
||||||
<button
|
|
||||||
onClick={() => {
|
|
||||||
exportAsPNG(this.state.elements, {
|
|
||||||
background: this.state.exportBackground,
|
|
||||||
visibleOnly: this.state.exportVisibleOnly,
|
|
||||||
padding: this.state.exportPadding
|
|
||||||
});
|
|
||||||
}}
|
|
||||||
>
|
|
||||||
Export to png
|
|
||||||
</button>
|
|
||||||
<label>
|
|
||||||
<input
|
|
||||||
type="checkbox"
|
|
||||||
checked={this.state.exportBackground}
|
|
||||||
onChange={e => {
|
|
||||||
this.setState({ exportBackground: e.target.checked });
|
|
||||||
}}
|
|
||||||
/>{" "}
|
|
||||||
background
|
|
||||||
</label>
|
|
||||||
<label>
|
|
||||||
<input
|
|
||||||
type="checkbox"
|
|
||||||
checked={this.state.exportVisibleOnly}
|
|
||||||
onChange={e => {
|
|
||||||
this.setState({ exportVisibleOnly: e.target.checked });
|
|
||||||
}}
|
|
||||||
/>
|
|
||||||
visible area only
|
|
||||||
</label>
|
|
||||||
(padding:
|
|
||||||
<input
|
|
||||||
type="number"
|
|
||||||
value={this.state.exportPadding}
|
|
||||||
onChange={e => {
|
|
||||||
this.setState({ exportPadding: e.target.value });
|
|
||||||
}}
|
|
||||||
disabled={!this.state.exportVisibleOnly}
|
|
||||||
/>
|
|
||||||
px)
|
|
||||||
</div>
|
|
||||||
<div>
|
|
||||||
{/* Can't use the <ElementOption> form because ElementOption is re-defined
|
|
||||||
on every render, which would blow up and re-create the entire DOM tree,
|
|
||||||
which in addition to being inneficient, messes up with browser text
|
|
||||||
selection */}
|
|
||||||
{ElementOption({ type: "rectangle", children: "Rectangle" })}
|
|
||||||
{ElementOption({ type: "ellipse", children: "Ellipse" })}
|
|
||||||
{ElementOption({ type: "arrow", children: "Arrow" })}
|
|
||||||
{ElementOption({ type: "text", children: "Text" })}
|
|
||||||
{ElementOption({ type: "selection", children: "Selection" })}
|
|
||||||
<canvas
|
|
||||||
id="canvas"
|
|
||||||
width={window.innerWidth}
|
|
||||||
height={window.innerHeight}
|
|
||||||
onMouseDown={e => {
|
|
||||||
const x = e.clientX - e.target.offsetLeft;
|
|
||||||
const y = e.clientY - e.target.offsetTop;
|
|
||||||
const element = newElement(this.state.elementType, x, y);
|
|
||||||
let isDraggingElements = false;
|
|
||||||
const cursorStyle = document.documentElement.style.cursor;
|
|
||||||
if (this.state.elementType === "selection") {
|
|
||||||
const selectedElement = this.state.elements.find(
|
|
||||||
isInsideAnElement(x, y)
|
|
||||||
);
|
|
||||||
|
|
||||||
if (selectedElement) {
|
|
||||||
this.setState({ draggingElement: selectedElement });
|
|
||||||
}
|
|
||||||
|
|
||||||
isDraggingElements = this.state.elements.some(
|
|
||||||
element => element.isSelected
|
|
||||||
);
|
|
||||||
|
|
||||||
if (isDraggingElements) {
|
|
||||||
document.documentElement.style.cursor = "move";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (this.state.elementType === "text") {
|
|
||||||
const text = prompt("What text do you want?");
|
|
||||||
if (text === null) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
element.text = text;
|
|
||||||
element.font = "20px Virgil";
|
|
||||||
const font = context.font;
|
|
||||||
context.font = element.font;
|
|
||||||
element.measure = context.measureText(element.text);
|
|
||||||
context.font = font;
|
|
||||||
const height =
|
|
||||||
element.measure.actualBoundingBoxAscent +
|
|
||||||
element.measure.actualBoundingBoxDescent;
|
|
||||||
// Center the text
|
|
||||||
element.x -= element.measure.width / 2;
|
|
||||||
element.y -= element.measure.actualBoundingBoxAscent;
|
|
||||||
element.width = element.measure.width;
|
|
||||||
element.height = height;
|
|
||||||
}
|
|
||||||
|
|
||||||
generateDraw(element);
|
|
||||||
const newElements = [...this.state.elements, element];
|
|
||||||
this.setState({ elements: newElements });
|
|
||||||
if (this.state.elementType === "text") {
|
|
||||||
this.setState({
|
|
||||||
draggingElement: null,
|
|
||||||
elementType: "selection"
|
|
||||||
});
|
|
||||||
element.isSelected = true;
|
|
||||||
} else {
|
|
||||||
this.setState({ draggingElement: element });
|
|
||||||
}
|
|
||||||
|
|
||||||
let lastX = x;
|
|
||||||
let lastY = y;
|
|
||||||
|
|
||||||
const onMouseMove = e => {
|
|
||||||
if (isDraggingElements) {
|
|
||||||
const selectedElements = this.state.elements.filter(
|
|
||||||
el => el.isSelected
|
|
||||||
);
|
|
||||||
if (selectedElements.length) {
|
|
||||||
const x = e.clientX - e.target.offsetLeft;
|
|
||||||
const y = e.clientY - e.target.offsetTop;
|
|
||||||
selectedElements.forEach(element => {
|
|
||||||
element.x += x - lastX;
|
|
||||||
element.y += y - lastY;
|
|
||||||
});
|
|
||||||
lastX = x;
|
|
||||||
lastY = y;
|
|
||||||
drawScene(this.state.elements);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// It is very important to read this.state within each move event,
|
|
||||||
// otherwise we would read a stale one!
|
|
||||||
const draggingElement = this.state.draggingElement;
|
|
||||||
if (!draggingElement) return;
|
|
||||||
let width = e.clientX - e.target.offsetLeft - draggingElement.x;
|
|
||||||
let height = e.clientY - e.target.offsetTop - draggingElement.y;
|
|
||||||
draggingElement.width = width;
|
|
||||||
// Make a perfect square or circle when shift is enabled
|
|
||||||
draggingElement.height = e.shiftKey ? width : height;
|
|
||||||
|
|
||||||
generateDraw(draggingElement);
|
|
||||||
|
|
||||||
if (this.state.elementType === "selection") {
|
|
||||||
setSelection(this.state.elements, draggingElement);
|
|
||||||
}
|
|
||||||
drawScene(this.state.elements);
|
|
||||||
};
|
|
||||||
|
|
||||||
const onMouseUp = e => {
|
|
||||||
const { draggingElement, elementType } = this.state;
|
|
||||||
|
|
||||||
window.removeEventListener("mousemove", onMouseMove);
|
|
||||||
window.removeEventListener("mouseup", onMouseUp);
|
|
||||||
|
|
||||||
document.documentElement.style.cursor = cursorStyle;
|
|
||||||
|
|
||||||
// if no element is clicked, clear the selection and redraw
|
|
||||||
if (draggingElement === null) {
|
|
||||||
clearSelection(this.state.elements);
|
|
||||||
drawScene(this.state.elements);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (elementType === "selection") {
|
|
||||||
if (isDraggingElements) {
|
|
||||||
isDraggingElements = false;
|
|
||||||
}
|
|
||||||
const newElements = this.state.elements;
|
|
||||||
newElements.pop();
|
|
||||||
this.setState({
|
|
||||||
elements: newElements
|
|
||||||
});
|
|
||||||
setSelection(this.state.elements, draggingElement);
|
|
||||||
} else {
|
|
||||||
draggingElement.isSelected = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
this.setState({
|
|
||||||
draggingElement: null,
|
|
||||||
elementType: "selection"
|
|
||||||
});
|
|
||||||
drawScene(this.state.elements);
|
|
||||||
};
|
|
||||||
|
|
||||||
window.addEventListener("mousemove", onMouseMove);
|
|
||||||
window.addEventListener("mouseup", onMouseUp);
|
|
||||||
|
|
||||||
drawScene(this.state.elements);
|
|
||||||
}}
|
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
</>
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const rootElement = document.getElementById("root");
|
|
||||||
ReactDOM.render(<App />, rootElement);
|
|
||||||
const canvas = document.getElementById("canvas");
|
|
||||||
const rc = rough.canvas(canvas);
|
|
||||||
const context = canvas.getContext("2d");
|
|
||||||
|
|
||||||
// Big hack to ensure that all the 1px lines are drawn at 1px instead of 2px
|
|
||||||
// https://stackoverflow.com/questions/13879322/drawing-a-1px-thick-line-in-canvas-creates-a-2px-thick-line/13879402#comment90766599_13879402
|
|
||||||
context.translate(0.5, 0.5);
|
|
||||||
|
|
||||||
function drawScene(elements) {
|
|
||||||
ReactDOM.render(<App />, rootElement);
|
|
||||||
|
|
||||||
context.clearRect(-0.5, -0.5, canvas.width, canvas.height);
|
|
||||||
|
|
||||||
elements.forEach(element => {
|
|
||||||
element.draw(rc, context);
|
|
||||||
if (element.isSelected) {
|
|
||||||
const margin = 4;
|
|
||||||
|
|
||||||
const elementX1 = getElementAbsoluteX1(element);
|
|
||||||
const elementX2 = getElementAbsoluteX2(element);
|
|
||||||
const elementY1 = getElementAbsoluteY1(element);
|
|
||||||
const elementY2 = getElementAbsoluteY2(element);
|
|
||||||
const lineDash = context.getLineDash();
|
|
||||||
context.setLineDash([8, 4]);
|
|
||||||
context.strokeRect(
|
|
||||||
elementX1 - margin,
|
|
||||||
elementY1 - margin,
|
|
||||||
elementX2 - elementX1 + margin * 2,
|
|
||||||
elementY2 - elementY1 + margin * 2
|
|
||||||
);
|
|
||||||
context.setLineDash(lineDash);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
drawScene([]);
|
|
753
src/index.tsx
Normal file
753
src/index.tsx
Normal file
|
@ -0,0 +1,753 @@
|
||||||
|
import React from "react";
|
||||||
|
import ReactDOM from "react-dom";
|
||||||
|
import rough from "roughjs/bin/wrappers/rough";
|
||||||
|
import { RoughCanvas } from "roughjs/bin/canvas";
|
||||||
|
|
||||||
|
import "./styles.css";
|
||||||
|
|
||||||
|
export type ExcaliburElement = ReturnType<typeof newElement>;
|
||||||
|
export type ExcaliburTextElement = ExcaliburElement & {
|
||||||
|
type: "text";
|
||||||
|
font: string;
|
||||||
|
text: string;
|
||||||
|
actualBoundingBoxAscent: number;
|
||||||
|
};
|
||||||
|
|
||||||
|
// var elements = Array.of<ExcaliburElement>();
|
||||||
|
|
||||||
|
// https://stackoverflow.com/a/6853926/232122
|
||||||
|
function distanceBetweenPointAndSegment(
|
||||||
|
x: number,
|
||||||
|
y: number,
|
||||||
|
x1: number,
|
||||||
|
y1: number,
|
||||||
|
x2: number,
|
||||||
|
y2: number
|
||||||
|
) {
|
||||||
|
const A = x - x1;
|
||||||
|
const B = y - y1;
|
||||||
|
const C = x2 - x1;
|
||||||
|
const D = y2 - y1;
|
||||||
|
|
||||||
|
const dot = A * C + B * D;
|
||||||
|
const lenSquare = C * C + D * D;
|
||||||
|
let param = -1;
|
||||||
|
if (lenSquare !== 0) {
|
||||||
|
// in case of 0 length line
|
||||||
|
param = dot / lenSquare;
|
||||||
|
}
|
||||||
|
|
||||||
|
let xx, yy;
|
||||||
|
if (param < 0) {
|
||||||
|
xx = x1;
|
||||||
|
yy = y1;
|
||||||
|
} else if (param > 1) {
|
||||||
|
xx = x2;
|
||||||
|
yy = y2;
|
||||||
|
} else {
|
||||||
|
xx = x1 + param * C;
|
||||||
|
yy = y1 + param * D;
|
||||||
|
}
|
||||||
|
|
||||||
|
const dx = x - xx;
|
||||||
|
const dy = y - yy;
|
||||||
|
return Math.sqrt(dx * dx + dy * dy);
|
||||||
|
}
|
||||||
|
|
||||||
|
function hitTest(element: ExcaliburElement, x: number, y: number): boolean {
|
||||||
|
// For shapes that are composed of lines, we only enable point-selection when the distance
|
||||||
|
// of the click is less than x pixels of any of the lines that the shape is composed of
|
||||||
|
const lineThreshold = 10;
|
||||||
|
|
||||||
|
if (
|
||||||
|
element.type === "rectangle" ||
|
||||||
|
// There doesn't seem to be a closed form solution for the distance between
|
||||||
|
// a point and an ellipse, let's assume it's a rectangle for now...
|
||||||
|
element.type === "ellipse"
|
||||||
|
) {
|
||||||
|
const x1 = getElementAbsoluteX1(element);
|
||||||
|
const x2 = getElementAbsoluteX2(element);
|
||||||
|
const y1 = getElementAbsoluteY1(element);
|
||||||
|
const y2 = getElementAbsoluteY2(element);
|
||||||
|
|
||||||
|
// (x1, y1) --A-- (x2, y1)
|
||||||
|
// |D |B
|
||||||
|
// (x1, y2) --C-- (x2, y2)
|
||||||
|
return (
|
||||||
|
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y1) < lineThreshold || // A
|
||||||
|
distanceBetweenPointAndSegment(x, y, x2, y1, x2, y2) < lineThreshold || // B
|
||||||
|
distanceBetweenPointAndSegment(x, y, x2, y2, x1, y2) < lineThreshold || // C
|
||||||
|
distanceBetweenPointAndSegment(x, y, x1, y2, x1, y1) < lineThreshold // D
|
||||||
|
);
|
||||||
|
} else if (element.type === "arrow") {
|
||||||
|
let [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
|
||||||
|
// The computation is done at the origin, we need to add a translation
|
||||||
|
x -= element.x;
|
||||||
|
y -= element.y;
|
||||||
|
|
||||||
|
return (
|
||||||
|
// \
|
||||||
|
distanceBetweenPointAndSegment(x, y, x3, y3, x2, y2) < lineThreshold ||
|
||||||
|
// -----
|
||||||
|
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold ||
|
||||||
|
// /
|
||||||
|
distanceBetweenPointAndSegment(x, y, x4, y4, x2, y2) < lineThreshold
|
||||||
|
);
|
||||||
|
} else if (element.type === "text") {
|
||||||
|
const x1 = getElementAbsoluteX1(element);
|
||||||
|
const x2 = getElementAbsoluteX2(element);
|
||||||
|
const y1 = getElementAbsoluteY1(element);
|
||||||
|
const y2 = getElementAbsoluteY2(element);
|
||||||
|
|
||||||
|
return x >= x1 && x <= x2 && y >= y1 && y <= y2;
|
||||||
|
} else {
|
||||||
|
throw new Error("Unimplemented type " + element.type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function newElement(type: string, x: number, y: number, width = 0, height = 0) {
|
||||||
|
const element = {
|
||||||
|
type: type,
|
||||||
|
x: x,
|
||||||
|
y: y,
|
||||||
|
width: width,
|
||||||
|
height: height,
|
||||||
|
isSelected: false,
|
||||||
|
draw(rc: RoughCanvas, context: CanvasRenderingContext2D) {}
|
||||||
|
};
|
||||||
|
return element;
|
||||||
|
}
|
||||||
|
|
||||||
|
function rotate(x1: number, y1: number, x2: number, y2: number, angle: number) {
|
||||||
|
// 𝑎′𝑥=(𝑎𝑥−𝑐𝑥)cos𝜃−(𝑎𝑦−𝑐𝑦)sin𝜃+𝑐𝑥
|
||||||
|
// 𝑎′𝑦=(𝑎𝑥−𝑐𝑥)sin𝜃+(𝑎𝑦−𝑐𝑦)cos𝜃+𝑐𝑦.
|
||||||
|
// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
|
||||||
|
return [
|
||||||
|
(x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
|
||||||
|
(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
|
||||||
|
];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Casting second argument (DrawingSurface) to any,
|
||||||
|
// because it is requred by TS definitions and not required at runtime
|
||||||
|
var generator = rough.generator(null, null as any);
|
||||||
|
|
||||||
|
function isTextElement(
|
||||||
|
element: ExcaliburElement
|
||||||
|
): element is ExcaliburTextElement {
|
||||||
|
return element.type === "text";
|
||||||
|
}
|
||||||
|
|
||||||
|
function getArrowPoints(element: ExcaliburElement) {
|
||||||
|
const x1 = 0;
|
||||||
|
const y1 = 0;
|
||||||
|
const x2 = element.width;
|
||||||
|
const y2 = element.height;
|
||||||
|
|
||||||
|
const size = 30; // pixels
|
||||||
|
const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
|
||||||
|
// Scale down the arrow until we hit a certain size so that it doesn't look weird
|
||||||
|
const minSize = Math.min(size, distance / 2);
|
||||||
|
const xs = x2 - ((x2 - x1) / distance) * minSize;
|
||||||
|
const ys = y2 - ((y2 - y1) / distance) * minSize;
|
||||||
|
|
||||||
|
const angle = 20; // degrees
|
||||||
|
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
|
||||||
|
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
|
||||||
|
|
||||||
|
return [x1, y1, x2, y2, x3, y3, x4, y4];
|
||||||
|
}
|
||||||
|
|
||||||
|
function generateDraw(element: ExcaliburElement) {
|
||||||
|
if (element.type === "selection") {
|
||||||
|
element.draw = (rc, context) => {
|
||||||
|
const fillStyle = context.fillStyle;
|
||||||
|
context.fillStyle = "rgba(0, 0, 255, 0.10)";
|
||||||
|
context.fillRect(element.x, element.y, element.width, element.height);
|
||||||
|
context.fillStyle = fillStyle;
|
||||||
|
};
|
||||||
|
} else if (element.type === "rectangle") {
|
||||||
|
const shape = generator.rectangle(0, 0, element.width, element.height);
|
||||||
|
element.draw = (rc, context) => {
|
||||||
|
context.translate(element.x, element.y);
|
||||||
|
rc.draw(shape);
|
||||||
|
context.translate(-element.x, -element.y);
|
||||||
|
};
|
||||||
|
} else if (element.type === "ellipse") {
|
||||||
|
const shape = generator.ellipse(
|
||||||
|
element.width / 2,
|
||||||
|
element.height / 2,
|
||||||
|
element.width,
|
||||||
|
element.height
|
||||||
|
);
|
||||||
|
element.draw = (rc, context) => {
|
||||||
|
context.translate(element.x, element.y);
|
||||||
|
rc.draw(shape);
|
||||||
|
context.translate(-element.x, -element.y);
|
||||||
|
};
|
||||||
|
} else if (element.type === "arrow") {
|
||||||
|
const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
|
||||||
|
const shapes = [
|
||||||
|
// \
|
||||||
|
generator.line(x3, y3, x2, y2),
|
||||||
|
// -----
|
||||||
|
generator.line(x1, y1, x2, y2),
|
||||||
|
// /
|
||||||
|
generator.line(x4, y4, x2, y2)
|
||||||
|
];
|
||||||
|
|
||||||
|
element.draw = (rc, context) => {
|
||||||
|
context.translate(element.x, element.y);
|
||||||
|
shapes.forEach(shape => rc.draw(shape));
|
||||||
|
context.translate(-element.x, -element.y);
|
||||||
|
};
|
||||||
|
return;
|
||||||
|
} else if (isTextElement(element)) {
|
||||||
|
element.draw = (rc, context) => {
|
||||||
|
const font = context.font;
|
||||||
|
context.font = element.font;
|
||||||
|
context.fillText(
|
||||||
|
element.text,
|
||||||
|
element.x,
|
||||||
|
element.y + element.actualBoundingBoxAscent
|
||||||
|
);
|
||||||
|
context.font = font;
|
||||||
|
};
|
||||||
|
} else {
|
||||||
|
throw new Error("Unimplemented type " + element.type);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the element is created from right to left, the width is going to be negative
|
||||||
|
// This set of functions retrieves the absolute position of the 4 points.
|
||||||
|
// We can't just always normalize it since we need to remember the fact that an arrow
|
||||||
|
// is pointing left or right.
|
||||||
|
function getElementAbsoluteX1(element: ExcaliburElement) {
|
||||||
|
return element.width >= 0 ? element.x : element.x + element.width;
|
||||||
|
}
|
||||||
|
function getElementAbsoluteX2(element: ExcaliburElement) {
|
||||||
|
return element.width >= 0 ? element.x + element.width : element.x;
|
||||||
|
}
|
||||||
|
function getElementAbsoluteY1(element: ExcaliburElement) {
|
||||||
|
return element.height >= 0 ? element.y : element.y + element.height;
|
||||||
|
}
|
||||||
|
function getElementAbsoluteY2(element: ExcaliburElement) {
|
||||||
|
return element.height >= 0 ? element.y + element.height : element.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
type AppState = {
|
||||||
|
draggingElement: ExcaliburElement | null;
|
||||||
|
elements: ExcaliburElement[];
|
||||||
|
elementType: string;
|
||||||
|
exportBackground: boolean;
|
||||||
|
exportVisibleOnly: boolean;
|
||||||
|
exportPadding: number;
|
||||||
|
};
|
||||||
|
|
||||||
|
class App extends React.Component<{}, AppState> {
|
||||||
|
public componentDidMount() {
|
||||||
|
document.addEventListener("keydown", this.onKeyDown, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public componentWillUnmount() {
|
||||||
|
document.removeEventListener("keydown", this.onKeyDown, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public state: AppState = {
|
||||||
|
draggingElement: null,
|
||||||
|
elements: [],
|
||||||
|
elementType: "selection",
|
||||||
|
exportBackground: false,
|
||||||
|
exportVisibleOnly: true,
|
||||||
|
exportPadding: 10
|
||||||
|
};
|
||||||
|
|
||||||
|
clearSelection = () => {
|
||||||
|
const newElements = [...this.state.elements];
|
||||||
|
newElements.map(element => {
|
||||||
|
element.isSelected = false;
|
||||||
|
return element;
|
||||||
|
});
|
||||||
|
this.setState({ elements: newElements });
|
||||||
|
};
|
||||||
|
|
||||||
|
setSelection = (selection: ExcaliburElement) => {
|
||||||
|
const selectionX1 = getElementAbsoluteX1(selection);
|
||||||
|
const selectionX2 = getElementAbsoluteX2(selection);
|
||||||
|
const selectionY1 = getElementAbsoluteY1(selection);
|
||||||
|
const selectionY2 = getElementAbsoluteY2(selection);
|
||||||
|
const newElements = this.state.elements.map(element => {
|
||||||
|
const elementX1 = getElementAbsoluteX1(element);
|
||||||
|
const elementX2 = getElementAbsoluteX2(element);
|
||||||
|
const elementY1 = getElementAbsoluteY1(element);
|
||||||
|
const elementY2 = getElementAbsoluteY2(element);
|
||||||
|
element.isSelected =
|
||||||
|
element.type !== "selection" &&
|
||||||
|
selectionX1 <= elementX1 &&
|
||||||
|
selectionY1 <= elementY1 &&
|
||||||
|
selectionX2 >= elementX2 &&
|
||||||
|
selectionY2 >= elementY2;
|
||||||
|
return element;
|
||||||
|
});
|
||||||
|
this.setState({ elements: newElements });
|
||||||
|
};
|
||||||
|
|
||||||
|
deleteSelectedElements = () => {
|
||||||
|
this.setState({ elements: this.state.elements.filter(e => !e.isSelected) });
|
||||||
|
};
|
||||||
|
|
||||||
|
private onKeyDown = (event: KeyboardEvent) => {
|
||||||
|
if ((event.target as HTMLElement).nodeName === "INPUT") {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (event.key === "Escape") {
|
||||||
|
this.clearSelection();
|
||||||
|
drawScene(this.state.elements);
|
||||||
|
event.preventDefault();
|
||||||
|
} else if (event.key === "Backspace") {
|
||||||
|
this.deleteSelectedElements();
|
||||||
|
drawScene(this.state.elements);
|
||||||
|
event.preventDefault();
|
||||||
|
} else if (
|
||||||
|
event.key === "ArrowLeft" ||
|
||||||
|
event.key === "ArrowRight" ||
|
||||||
|
event.key === "ArrowUp" ||
|
||||||
|
event.key === "ArrowDown"
|
||||||
|
) {
|
||||||
|
const step = event.shiftKey ? 5 : 1;
|
||||||
|
this.state.elements.forEach(element => {
|
||||||
|
if (element.isSelected) {
|
||||||
|
if (event.key === "ArrowLeft") element.x -= step;
|
||||||
|
else if (event.key === "ArrowRight") element.x += step;
|
||||||
|
else if (event.key === "ArrowUp") element.y -= step;
|
||||||
|
else if (event.key === "ArrowDown") element.y += step;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
drawScene(this.state.elements);
|
||||||
|
event.preventDefault();
|
||||||
|
} else if (event.key === "a" && event.metaKey) {
|
||||||
|
this.setState({
|
||||||
|
elements: this.state.elements.map(e => ({ ...e, isSelected: true }))
|
||||||
|
});
|
||||||
|
drawScene(this.state.elements);
|
||||||
|
event.preventDefault();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
private renderOption({
|
||||||
|
type,
|
||||||
|
children
|
||||||
|
}: {
|
||||||
|
type: string;
|
||||||
|
children: React.ReactNode;
|
||||||
|
}) {
|
||||||
|
return (
|
||||||
|
<label>
|
||||||
|
<input
|
||||||
|
type="radio"
|
||||||
|
checked={this.state.elementType === type}
|
||||||
|
onChange={() => {
|
||||||
|
this.setState({ elementType: type });
|
||||||
|
this.clearSelection();
|
||||||
|
drawScene(this.state.elements);
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
{children}
|
||||||
|
</label>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
exportAsPNG = ({
|
||||||
|
exportBackground,
|
||||||
|
exportVisibleOnly,
|
||||||
|
exportPadding = 10
|
||||||
|
}: {
|
||||||
|
exportBackground: boolean;
|
||||||
|
exportVisibleOnly: boolean;
|
||||||
|
exportPadding?: number;
|
||||||
|
}) => {
|
||||||
|
const { elements } = this.state;
|
||||||
|
if (!elements.length) return window.alert("Cannot export empty canvas.");
|
||||||
|
|
||||||
|
// deselect & rerender
|
||||||
|
|
||||||
|
this.clearSelection();
|
||||||
|
|
||||||
|
drawScene(elements);
|
||||||
|
|
||||||
|
// calculate visible-area coords
|
||||||
|
|
||||||
|
let subCanvasX1 = Infinity;
|
||||||
|
let subCanvasX2 = 0;
|
||||||
|
let subCanvasY1 = Infinity;
|
||||||
|
let subCanvasY2 = 0;
|
||||||
|
|
||||||
|
elements.forEach(element => {
|
||||||
|
subCanvasX1 = Math.min(subCanvasX1, getElementAbsoluteX1(element));
|
||||||
|
subCanvasX2 = Math.max(subCanvasX2, getElementAbsoluteX2(element));
|
||||||
|
subCanvasY1 = Math.min(subCanvasY1, getElementAbsoluteY1(element));
|
||||||
|
subCanvasY2 = Math.max(subCanvasY2, getElementAbsoluteY2(element));
|
||||||
|
});
|
||||||
|
|
||||||
|
// create temporary canvas from which we'll export
|
||||||
|
|
||||||
|
const tempCanvas = document.createElement("canvas");
|
||||||
|
const tempCanvasCtx = tempCanvas.getContext("2d")!;
|
||||||
|
tempCanvas.style.display = "none";
|
||||||
|
document.body.appendChild(tempCanvas);
|
||||||
|
tempCanvas.width = exportVisibleOnly
|
||||||
|
? subCanvasX2 - subCanvasX1 + exportPadding * 2
|
||||||
|
: canvas.width;
|
||||||
|
tempCanvas.height = exportVisibleOnly
|
||||||
|
? subCanvasY2 - subCanvasY1 + exportPadding * 2
|
||||||
|
: canvas.height;
|
||||||
|
|
||||||
|
if (exportBackground) {
|
||||||
|
tempCanvasCtx.fillStyle = "#FFF";
|
||||||
|
tempCanvasCtx.fillRect(0, 0, canvas.width, canvas.height);
|
||||||
|
}
|
||||||
|
|
||||||
|
// copy our original canvas onto the temp canvas
|
||||||
|
tempCanvasCtx.drawImage(
|
||||||
|
canvas, // source
|
||||||
|
exportVisibleOnly // sx
|
||||||
|
? subCanvasX1 - exportPadding
|
||||||
|
: 0,
|
||||||
|
exportVisibleOnly // sy
|
||||||
|
? subCanvasY1 - exportPadding
|
||||||
|
: 0,
|
||||||
|
exportVisibleOnly // sWidth
|
||||||
|
? subCanvasX2 - subCanvasX1 + exportPadding * 2
|
||||||
|
: canvas.width,
|
||||||
|
exportVisibleOnly // sHeight
|
||||||
|
? subCanvasY2 - subCanvasY1 + exportPadding * 2
|
||||||
|
: canvas.height,
|
||||||
|
0, // dx
|
||||||
|
0, // dy
|
||||||
|
exportVisibleOnly ? tempCanvas.width : canvas.width, // dWidth
|
||||||
|
exportVisibleOnly ? tempCanvas.height : canvas.height // dHeight
|
||||||
|
);
|
||||||
|
|
||||||
|
// create a temporary <a> elem which we'll use to download the image
|
||||||
|
const link = document.createElement("a");
|
||||||
|
link.setAttribute("download", "excalibur.png");
|
||||||
|
link.setAttribute("href", tempCanvas.toDataURL("image/png"));
|
||||||
|
link.click();
|
||||||
|
|
||||||
|
// clean up the DOM
|
||||||
|
link.remove();
|
||||||
|
if (tempCanvas !== canvas) tempCanvas.remove();
|
||||||
|
};
|
||||||
|
|
||||||
|
public render() {
|
||||||
|
return (
|
||||||
|
<>
|
||||||
|
<div className="exportWrapper">
|
||||||
|
<button
|
||||||
|
onClick={() => {
|
||||||
|
this.exportAsPNG({
|
||||||
|
exportBackground: this.state.exportBackground,
|
||||||
|
exportVisibleOnly: this.state.exportVisibleOnly,
|
||||||
|
exportPadding: this.state.exportPadding
|
||||||
|
});
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
Export to png
|
||||||
|
</button>
|
||||||
|
<label>
|
||||||
|
<input
|
||||||
|
type="checkbox"
|
||||||
|
checked={this.state.exportBackground}
|
||||||
|
onChange={e => {
|
||||||
|
this.setState({ exportBackground: e.target.checked });
|
||||||
|
}}
|
||||||
|
/>{" "}
|
||||||
|
background
|
||||||
|
</label>
|
||||||
|
<label>
|
||||||
|
<input
|
||||||
|
type="checkbox"
|
||||||
|
checked={this.state.exportVisibleOnly}
|
||||||
|
onChange={e => {
|
||||||
|
this.setState({ exportVisibleOnly: e.target.checked });
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
visible area only
|
||||||
|
</label>
|
||||||
|
(padding:
|
||||||
|
<input
|
||||||
|
type="number"
|
||||||
|
value={this.state.exportPadding}
|
||||||
|
onChange={e => {
|
||||||
|
this.setState({ exportPadding: Number(e.target.value) });
|
||||||
|
}}
|
||||||
|
disabled={!this.state.exportVisibleOnly}
|
||||||
|
/>
|
||||||
|
px)
|
||||||
|
</div>
|
||||||
|
<div
|
||||||
|
onCut={e => {
|
||||||
|
e.clipboardData.setData(
|
||||||
|
"text/plain",
|
||||||
|
JSON.stringify(
|
||||||
|
this.state.elements.filter(element => element.isSelected)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
this.deleteSelectedElements();
|
||||||
|
drawScene(this.state.elements);
|
||||||
|
e.preventDefault();
|
||||||
|
}}
|
||||||
|
onCopy={e => {
|
||||||
|
e.clipboardData.setData(
|
||||||
|
"text/plain",
|
||||||
|
JSON.stringify(
|
||||||
|
this.state.elements.filter(element => element.isSelected)
|
||||||
|
)
|
||||||
|
);
|
||||||
|
e.preventDefault();
|
||||||
|
}}
|
||||||
|
onPaste={e => {
|
||||||
|
const paste = e.clipboardData.getData("text");
|
||||||
|
console.log(paste);
|
||||||
|
let parsedElements;
|
||||||
|
try {
|
||||||
|
parsedElements = JSON.parse(paste);
|
||||||
|
} catch (e) {}
|
||||||
|
if (
|
||||||
|
Array.isArray(parsedElements) &&
|
||||||
|
parsedElements.length > 0 &&
|
||||||
|
parsedElements[0].type // need to implement a better check here...
|
||||||
|
) {
|
||||||
|
this.clearSelection();
|
||||||
|
|
||||||
|
parsedElements = parsedElements.map(parsedElement => {
|
||||||
|
parsedElement.x += 10;
|
||||||
|
parsedElement.y += 10;
|
||||||
|
generateDraw(parsedElement);
|
||||||
|
return parsedElement;
|
||||||
|
});
|
||||||
|
this.setState({
|
||||||
|
elements: [...this.state.elements, ...parsedElements]
|
||||||
|
});
|
||||||
|
drawScene(this.state.elements);
|
||||||
|
}
|
||||||
|
e.preventDefault();
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
{this.renderOption({ type: "rectangle", children: "Rectangle" })}
|
||||||
|
{this.renderOption({ type: "ellipse", children: "Ellipse" })}
|
||||||
|
{this.renderOption({ type: "arrow", children: "Arrow" })}
|
||||||
|
{this.renderOption({ type: "text", children: "Text" })}
|
||||||
|
{this.renderOption({ type: "selection", children: "Selection" })}
|
||||||
|
<canvas
|
||||||
|
id="canvas"
|
||||||
|
width={window.innerWidth}
|
||||||
|
height={window.innerHeight}
|
||||||
|
onMouseDown={e => {
|
||||||
|
const x = e.clientX - (e.target as HTMLElement).offsetLeft;
|
||||||
|
const y = e.clientY - (e.target as HTMLElement).offsetTop;
|
||||||
|
const element = newElement(this.state.elementType, x, y);
|
||||||
|
let isDraggingElements = false;
|
||||||
|
const cursorStyle = document.documentElement.style.cursor;
|
||||||
|
if (this.state.elementType === "selection") {
|
||||||
|
const hitElement = this.state.elements.find(element => {
|
||||||
|
return hitTest(element, x, y);
|
||||||
|
});
|
||||||
|
|
||||||
|
// If we click on something
|
||||||
|
if (hitElement) {
|
||||||
|
if (hitElement.isSelected) {
|
||||||
|
// If that element is not already selected, do nothing,
|
||||||
|
// we're likely going to drag it
|
||||||
|
} else {
|
||||||
|
// We unselect every other elements unless shift is pressed
|
||||||
|
if (!e.shiftKey) {
|
||||||
|
this.clearSelection();
|
||||||
|
}
|
||||||
|
// No matter what, we select it
|
||||||
|
hitElement.isSelected = true;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
this.clearSelection();
|
||||||
|
}
|
||||||
|
|
||||||
|
isDraggingElements = this.state.elements.some(
|
||||||
|
element => element.isSelected
|
||||||
|
);
|
||||||
|
|
||||||
|
if (isDraggingElements) {
|
||||||
|
document.documentElement.style.cursor = "move";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isTextElement(element)) {
|
||||||
|
const text = prompt("What text do you want?");
|
||||||
|
if (text === null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
element.text = text;
|
||||||
|
element.font = "20px Virgil";
|
||||||
|
const font = context.font;
|
||||||
|
context.font = element.font;
|
||||||
|
const {
|
||||||
|
actualBoundingBoxAscent,
|
||||||
|
actualBoundingBoxDescent,
|
||||||
|
width
|
||||||
|
} = context.measureText(element.text);
|
||||||
|
element.actualBoundingBoxAscent = actualBoundingBoxAscent;
|
||||||
|
context.font = font;
|
||||||
|
const height =
|
||||||
|
actualBoundingBoxAscent + actualBoundingBoxDescent;
|
||||||
|
// Center the text
|
||||||
|
element.x -= width / 2;
|
||||||
|
element.y -= actualBoundingBoxAscent;
|
||||||
|
element.width = width;
|
||||||
|
element.height = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
generateDraw(element);
|
||||||
|
|
||||||
|
// generate new elements array
|
||||||
|
this.setState({
|
||||||
|
elements: [...this.state.elements, element]
|
||||||
|
});
|
||||||
|
// elements.push(element);
|
||||||
|
if (this.state.elementType === "text") {
|
||||||
|
this.setState({
|
||||||
|
draggingElement: null,
|
||||||
|
elementType: "selection"
|
||||||
|
});
|
||||||
|
element.isSelected = true;
|
||||||
|
} else {
|
||||||
|
this.setState({ draggingElement: element });
|
||||||
|
}
|
||||||
|
|
||||||
|
let lastX = x;
|
||||||
|
let lastY = y;
|
||||||
|
|
||||||
|
const onMouseMove = (e: MouseEvent) => {
|
||||||
|
const target = e.target;
|
||||||
|
if (!(target instanceof HTMLElement)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isDraggingElements) {
|
||||||
|
const selectedElements = this.state.elements.filter(
|
||||||
|
el => el.isSelected
|
||||||
|
);
|
||||||
|
if (selectedElements.length) {
|
||||||
|
const x = e.clientX - target.offsetLeft;
|
||||||
|
const y = e.clientY - target.offsetTop;
|
||||||
|
selectedElements.forEach(element => {
|
||||||
|
element.x += x - lastX;
|
||||||
|
element.y += y - lastY;
|
||||||
|
});
|
||||||
|
lastX = x;
|
||||||
|
lastY = y;
|
||||||
|
drawScene(this.state.elements);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// It is very important to read this.state within each move event,
|
||||||
|
// otherwise we would read a stale one!
|
||||||
|
const draggingElement = this.state.draggingElement;
|
||||||
|
if (!draggingElement) return;
|
||||||
|
let width = e.clientX - target.offsetLeft - draggingElement.x;
|
||||||
|
let height = e.clientY - target.offsetTop - draggingElement.y;
|
||||||
|
draggingElement.width = width;
|
||||||
|
// Make a perfect square or circle when shift is enabled
|
||||||
|
draggingElement.height = e.shiftKey ? width : height;
|
||||||
|
|
||||||
|
generateDraw(draggingElement);
|
||||||
|
|
||||||
|
if (this.state.elementType === "selection") {
|
||||||
|
this.setSelection(draggingElement);
|
||||||
|
}
|
||||||
|
drawScene(this.state.elements);
|
||||||
|
};
|
||||||
|
|
||||||
|
const onMouseUp = (e: MouseEvent) => {
|
||||||
|
const { draggingElement, elementType } = this.state;
|
||||||
|
|
||||||
|
window.removeEventListener("mousemove", onMouseMove);
|
||||||
|
window.removeEventListener("mouseup", onMouseUp);
|
||||||
|
|
||||||
|
document.documentElement.style.cursor = cursorStyle;
|
||||||
|
|
||||||
|
// if no element is clicked, clear the selection and redraw
|
||||||
|
if (draggingElement === null) {
|
||||||
|
this.clearSelection();
|
||||||
|
drawScene(this.state.elements);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (elementType === "selection") {
|
||||||
|
if (isDraggingElements) {
|
||||||
|
isDraggingElements = false;
|
||||||
|
}
|
||||||
|
const newElements = this.state.elements;
|
||||||
|
newElements.pop();
|
||||||
|
this.setState({ elements: newElements });
|
||||||
|
} else {
|
||||||
|
draggingElement.isSelected = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.setState({
|
||||||
|
draggingElement: null,
|
||||||
|
elementType: "selection"
|
||||||
|
});
|
||||||
|
drawScene(this.state.elements);
|
||||||
|
};
|
||||||
|
|
||||||
|
window.addEventListener("mousemove", onMouseMove);
|
||||||
|
window.addEventListener("mouseup", onMouseUp);
|
||||||
|
|
||||||
|
drawScene(this.state.elements);
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const rootElement = document.getElementById("root");
|
||||||
|
ReactDOM.render(<App />, rootElement);
|
||||||
|
const canvas = document.getElementById("canvas") as HTMLCanvasElement;
|
||||||
|
const rc = rough.canvas(canvas);
|
||||||
|
const context = canvas.getContext("2d")!;
|
||||||
|
|
||||||
|
// Big hack to ensure that all the 1px lines are drawn at 1px instead of 2px
|
||||||
|
// https://stackoverflow.com/questions/13879322/drawing-a-1px-thick-line-in-canvas-creates-a-2px-thick-line/13879402#comment90766599_13879402
|
||||||
|
context.translate(0.5, 0.5);
|
||||||
|
|
||||||
|
function drawScene(elements: ExcaliburElement[]) {
|
||||||
|
ReactDOM.render(<App />, rootElement);
|
||||||
|
|
||||||
|
context.clearRect(-0.5, -0.5, canvas.width, canvas.height);
|
||||||
|
|
||||||
|
elements.forEach(element => {
|
||||||
|
element.draw(rc, context);
|
||||||
|
if (element.isSelected) {
|
||||||
|
const margin = 4;
|
||||||
|
|
||||||
|
const elementX1 = getElementAbsoluteX1(element);
|
||||||
|
const elementX2 = getElementAbsoluteX2(element);
|
||||||
|
const elementY1 = getElementAbsoluteY1(element);
|
||||||
|
const elementY2 = getElementAbsoluteY2(element);
|
||||||
|
const lineDash = context.getLineDash();
|
||||||
|
context.setLineDash([8, 4]);
|
||||||
|
context.strokeRect(
|
||||||
|
elementX1 - margin,
|
||||||
|
elementY1 - margin,
|
||||||
|
elementX2 - elementX1 + margin * 2,
|
||||||
|
elementY2 - elementY1 + margin * 2
|
||||||
|
);
|
||||||
|
context.setLineDash(lineDash);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
drawScene([]);
|
1
src/react-app-env.d.ts
vendored
Normal file
1
src/react-app-env.d.ts
vendored
Normal file
|
@ -0,0 +1 @@
|
||||||
|
/// <reference types="react-scripts" />
|
19
tsconfig.json
Normal file
19
tsconfig.json
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"target": "es5",
|
||||||
|
"lib": ["dom", "dom.iterable", "esnext"],
|
||||||
|
"allowJs": true,
|
||||||
|
"skipLibCheck": true,
|
||||||
|
"esModuleInterop": true,
|
||||||
|
"allowSyntheticDefaultImports": true,
|
||||||
|
"strict": true,
|
||||||
|
"forceConsistentCasingInFileNames": true,
|
||||||
|
"module": "esnext",
|
||||||
|
"moduleResolution": "node",
|
||||||
|
"resolveJsonModule": true,
|
||||||
|
"isolatedModules": true,
|
||||||
|
"noEmit": true,
|
||||||
|
"jsx": "react"
|
||||||
|
},
|
||||||
|
"include": ["src"]
|
||||||
|
}
|
Loading…
Add table
Add a link
Reference in a new issue