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feat: Support hyperlinks 🔥 (#4620)
* feat: Support hypelinks * dont show edit when link not present * auto submit on blur * Add link button in sidebar and do it react way * add key to hyperlink to remount when element selection changes * autofocus input * remove click handler and use pointerup/down to show /hide popup * add keydown and support enter/escape to submit * show extrrnal link icon when element has link * use icons and open link in new tab * dnt submit unless link updated * renamed ffiles * remove unnecessary changes * update snap * hide link popup once user starts interacting with element and show again only if clicked outside and clicked on element again * render link icon outside the element * fix hit testing * rewrite implementation to render hyperlinks outside elements and hide when element selected * remove * remove * tweak icon position and size * rotate link icon when element rotated, handle zooming and render exactly where ne resize handle is rendered * no need to create a new reference anymore for element when link added/updated * rotate the link image as well when rotating element * calculate hitbox of link icon and show pointer when hovering over link icon * open link when clicked on link icon * show tooltip when hovering over link icon * show link action only when single element selected * support other protocols * add shortcut cmd/ctrl+k to edit/update link * don't hide popup after submit * renderes decreased woo * Add context mneu label to add/edit link * fix tests * remove tick and show trash when in edit mode * show edit view when element contains link * fix snap * horizontally center the hyperlink container with respect to elemnt * fix padding * remove checkcircle * show popup on hover of selected element and dismiss when outside hitbox * check if element has link before setting popup state * move logic of auto hide to hyperlink and dnt hide when editing * hide popover when drag/resize/rotate * unmount during autohide * autohide after 500ms * fix regression * prevent cmd/ctrl+k when inside link editor * submit when input not updated * allow custom urls * fix centering of popup when zoomed * fix hitbox during zoom * fix * tweak link normalization * touch hyperlink tooltip DOM only if needed * consider 0 if no offsetY * reduce hitbox of link icon and make sure link icon doesn't show on top of higher z-index elements * show link tooltip only if element has higher z-index * dnt show hyperlink popup when selection changes from element with link to element with no link and also hide popover when element type changes from selection to something else * lint: EOL * fix link icon tooltip positioning * open the link only when last pointer down and last pointer up hit the link hitbox * render tooltip after 300ms delay * ensure link popup and editor input have same height * wip: cache the link icon canvas * fix the image quality after caching using device pixel ratio yay * some cleanup * remove unused selectedElementIds from renderConfig * Update src/renderer/renderElement.ts * fix `opener` vulnerability * tweak styling * decrease padding * open local links in the same tab * fix caching * code style refactor * remove unnecessary save & restore * show link shortcut in help dialog * submit on cmd/ctrl+k * merge state props * Add title for link * update editview if prop changes * tweak link action logic * make `Hyperlink` compo editor state fully controlled * dont show popup when context menu open * show in contextMenu only for single selection & change pos * set button `selected` state * set contextMenuOpen on pointerdown * set contextMenyOpen to false when action triggered * don't render link icons on export * fix tests * fix buttons wrap * move focus states to input top-level rule * fix elements sharing `Hyperlink` state * fix hitbox for link icon in case of rect * Early return if hitting link icon Co-authored-by: dwelle <luzar.david@gmail.com>
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commit
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32 changed files with 1396 additions and 79 deletions
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@ -50,6 +50,10 @@ import {
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import { viewportCoordsToSceneCoords, supportsEmoji } from "../utils";
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import { UserIdleState } from "../types";
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import { THEME_FILTER } from "../constants";
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import {
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EXTERNAL_LINK_IMG,
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getLinkHandleFromCoords,
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} from "../element/Hyperlink";
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const hasEmojiSupport = supportsEmoji();
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@ -260,6 +264,9 @@ export const renderScene = (
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visibleElements.forEach((element) => {
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try {
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renderElement(element, rc, context, renderConfig);
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if (!isExporting) {
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renderLinkIcon(element, context, appState);
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}
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} catch (error: any) {
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console.error(error);
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}
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@ -740,6 +747,61 @@ const renderBindingHighlightForSuggestedPointBinding = (
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});
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};
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let linkCanvasCache: any;
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const renderLinkIcon = (
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element: NonDeletedExcalidrawElement,
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context: CanvasRenderingContext2D,
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appState: AppState,
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) => {
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if (element.link && !appState.selectedElementIds[element.id]) {
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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const [x, y, width, height] = getLinkHandleFromCoords(
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[x1, y1, x2, y2],
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element.angle,
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appState,
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);
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const centerX = x + width / 2;
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const centerY = y + height / 2;
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context.save();
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context.translate(appState.scrollX + centerX, appState.scrollY + centerY);
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context.rotate(element.angle);
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if (!linkCanvasCache || linkCanvasCache.zoom !== appState.zoom.value) {
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linkCanvasCache = document.createElement("canvas");
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linkCanvasCache.zoom = appState.zoom.value;
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linkCanvasCache.width =
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width * window.devicePixelRatio * appState.zoom.value;
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linkCanvasCache.height =
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height * window.devicePixelRatio * appState.zoom.value;
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const linkCanvasCacheContext = linkCanvasCache.getContext("2d")!;
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linkCanvasCacheContext.scale(
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window.devicePixelRatio * appState.zoom.value,
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window.devicePixelRatio * appState.zoom.value,
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);
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linkCanvasCacheContext.fillStyle = "#fff";
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linkCanvasCacheContext.fillRect(0, 0, width, height);
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linkCanvasCacheContext.drawImage(EXTERNAL_LINK_IMG, 0, 0, width, height);
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linkCanvasCacheContext.restore();
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context.drawImage(
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linkCanvasCache,
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x - centerX,
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y - centerY,
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width,
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height,
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);
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} else {
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context.drawImage(
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linkCanvasCache,
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x - centerX,
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y - centerY,
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width,
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height,
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);
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}
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context.restore();
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}
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};
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const isVisibleElement = (
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element: ExcalidrawElement,
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canvasWidth: number,
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