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fix: don't update label position when dragging labelled arrows (#6891)
* fix: don't update label position when dragging labelled arrows * lint * add test * don't update coords for label when labelled arrow inside frame * increase locales bundle size limit
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parent
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commit
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3 changed files with 37 additions and 12 deletions
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@ -8,7 +8,11 @@ import { getBoundTextElement } from "./textElement";
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import { isSelectedViaGroup } from "../groups";
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import { getGridPoint } from "../math";
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import Scene from "../scene/Scene";
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import { isFrameElement } from "./typeChecks";
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import {
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isArrowElement,
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isBoundToContainer,
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isFrameElement,
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} from "./typeChecks";
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export const dragSelectedElements = (
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pointerDownState: PointerDownState,
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@ -35,6 +39,7 @@ export const dragSelectedElements = (
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if (frames.length > 0) {
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const elementsInFrames = scene
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.getNonDeletedElements()
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.filter((e) => !isBoundToContainer(e))
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.filter((e) => e.frameId !== null)
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.filter((e) => frames.includes(e.frameId!));
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@ -58,20 +63,16 @@ export const dragSelectedElements = (
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// update coords of bound text only if we're dragging the container directly
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// (we don't drag the group that it's part of)
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if (
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// Don't update coords of arrow label since we calculate its position during render
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!isArrowElement(element) &&
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// container isn't part of any group
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// (perf optim so we don't check `isSelectedViaGroup()` in every case)
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!element.groupIds.length ||
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// container is part of a group, but we're dragging the container directly
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(appState.editingGroupId && !isSelectedViaGroup(appState, element))
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(!element.groupIds.length ||
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// container is part of a group, but we're dragging the container directly
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(appState.editingGroupId && !isSelectedViaGroup(appState, element)))
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) {
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const textElement = getBoundTextElement(element);
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if (
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textElement &&
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// when container is added to a frame, so will its bound text
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// so the text is already in `elementsToUpdate` and we should avoid
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// updating its coords again
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(!textElement.frameId || !frames.includes(textElement.frameId))
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) {
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if (textElement) {
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updateElementCoords(pointerDownState, textElement, adjustedOffset);
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}
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}
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