fix: don't update label position when dragging labelled arrows (#6891)

* fix: don't update label position when dragging labelled arrows

* lint

* add test

* don't update coords for label when labelled arrow inside frame

* increase locales bundle size limit
This commit is contained in:
Aakansha Doshi 2023-10-27 12:06:11 +05:30 committed by GitHub
parent d5e3f436dc
commit ec2de7205f
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 37 additions and 12 deletions

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@ -8,7 +8,11 @@ import { getBoundTextElement } from "./textElement";
import { isSelectedViaGroup } from "../groups";
import { getGridPoint } from "../math";
import Scene from "../scene/Scene";
import { isFrameElement } from "./typeChecks";
import {
isArrowElement,
isBoundToContainer,
isFrameElement,
} from "./typeChecks";
export const dragSelectedElements = (
pointerDownState: PointerDownState,
@ -35,6 +39,7 @@ export const dragSelectedElements = (
if (frames.length > 0) {
const elementsInFrames = scene
.getNonDeletedElements()
.filter((e) => !isBoundToContainer(e))
.filter((e) => e.frameId !== null)
.filter((e) => frames.includes(e.frameId!));
@ -58,20 +63,16 @@ export const dragSelectedElements = (
// update coords of bound text only if we're dragging the container directly
// (we don't drag the group that it's part of)
if (
// Don't update coords of arrow label since we calculate its position during render
!isArrowElement(element) &&
// container isn't part of any group
// (perf optim so we don't check `isSelectedViaGroup()` in every case)
!element.groupIds.length ||
// container is part of a group, but we're dragging the container directly
(appState.editingGroupId && !isSelectedViaGroup(appState, element))
(!element.groupIds.length ||
// container is part of a group, but we're dragging the container directly
(appState.editingGroupId && !isSelectedViaGroup(appState, element)))
) {
const textElement = getBoundTextElement(element);
if (
textElement &&
// when container is added to a frame, so will its bound text
// so the text is already in `elementsToUpdate` and we should avoid
// updating its coords again
(!textElement.frameId || !frames.includes(textElement.frameId))
) {
if (textElement) {
updateElementCoords(pointerDownState, textElement, adjustedOffset);
}
}