mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-05-03 10:00:07 -04:00
Move math and random files into their respective modules
- Move distanceBetweenPointAndSegment to math module - Move LCG, randomSeed, and withCustomMathRandom to random module
This commit is contained in:
parent
ea534dd535
commit
e66bf1fe6d
3 changed files with 65 additions and 909 deletions
918
src/index.tsx
918
src/index.tsx
|
@ -5,7 +5,10 @@ import { RoughCanvas } from "roughjs/bin/canvas";
|
|||
import { TwitterPicker } from "react-color";
|
||||
|
||||
import { moveOneLeft, moveAllLeft, moveOneRight, moveAllRight } from "./zindex";
|
||||
import { LCG, randomSeed, withCustomMathRandom } from "./random";
|
||||
import { distanceBetweenPointAndSegment } from "./math";
|
||||
import { roundRect } from "./roundRect";
|
||||
|
||||
import EditableText from "./components/EditableText";
|
||||
|
||||
import "./styles.scss";
|
||||
|
@ -25,94 +28,6 @@ const elements = Array.of<ExcalidrawElement>();
|
|||
|
||||
const DEFAULT_PROJECT_NAME = `excalidraw-${getDateTime()}`;
|
||||
|
||||
let skipHistory = false;
|
||||
const stateHistory: string[] = [];
|
||||
const redoStack: string[] = [];
|
||||
|
||||
function generateHistoryCurrentEntry() {
|
||||
return JSON.stringify(
|
||||
elements.map(element => ({ ...element, isSelected: false }))
|
||||
);
|
||||
}
|
||||
function pushHistoryEntry(newEntry: string) {
|
||||
if (
|
||||
stateHistory.length > 0 &&
|
||||
stateHistory[stateHistory.length - 1] === newEntry
|
||||
) {
|
||||
// If the last entry is the same as this one, ignore it
|
||||
return;
|
||||
}
|
||||
stateHistory.push(newEntry);
|
||||
}
|
||||
function restoreHistoryEntry(entry: string) {
|
||||
const newElements = JSON.parse(entry);
|
||||
elements.splice(0, elements.length);
|
||||
newElements.forEach((newElement: ExcalidrawElement) => {
|
||||
generateDraw(newElement);
|
||||
elements.push(newElement);
|
||||
});
|
||||
// When restoring, we shouldn't add an history entry otherwise we'll be stuck with it and can't go back
|
||||
skipHistory = true;
|
||||
}
|
||||
|
||||
// https://stackoverflow.com/questions/521295/seeding-the-random-number-generator-in-javascript/47593316#47593316
|
||||
const LCG = (seed: number) => () =>
|
||||
((2 ** 31 - 1) & (seed = Math.imul(48271, seed))) / 2 ** 31;
|
||||
|
||||
function randomSeed() {
|
||||
return Math.floor(Math.random() * 2 ** 31);
|
||||
}
|
||||
|
||||
// Unfortunately, roughjs doesn't support a seed attribute (https://github.com/pshihn/rough/issues/27).
|
||||
// We can achieve the same result by overriding the Math.random function with a
|
||||
// pseudo random generator that supports a random seed and swapping it back after.
|
||||
function withCustomMathRandom<T>(seed: number, cb: () => T): T {
|
||||
const random = Math.random;
|
||||
Math.random = LCG(seed);
|
||||
const result = cb();
|
||||
Math.random = random;
|
||||
return result;
|
||||
}
|
||||
|
||||
// https://stackoverflow.com/a/6853926/232122
|
||||
function distanceBetweenPointAndSegment(
|
||||
x: number,
|
||||
y: number,
|
||||
x1: number,
|
||||
y1: number,
|
||||
x2: number,
|
||||
y2: number
|
||||
) {
|
||||
const A = x - x1;
|
||||
const B = y - y1;
|
||||
const C = x2 - x1;
|
||||
const D = y2 - y1;
|
||||
|
||||
const dot = A * C + B * D;
|
||||
const lenSquare = C * C + D * D;
|
||||
let param = -1;
|
||||
if (lenSquare !== 0) {
|
||||
// in case of 0 length line
|
||||
param = dot / lenSquare;
|
||||
}
|
||||
|
||||
let xx, yy;
|
||||
if (param < 0) {
|
||||
xx = x1;
|
||||
yy = y1;
|
||||
} else if (param > 1) {
|
||||
xx = x2;
|
||||
yy = y2;
|
||||
} else {
|
||||
xx = x1 + param * C;
|
||||
yy = y1 + param * D;
|
||||
}
|
||||
|
||||
const dx = x - xx;
|
||||
const dy = y - yy;
|
||||
return Math.hypot(dx, dy);
|
||||
}
|
||||
|
||||
function hitTest(element: ExcalidrawElement, x: number, y: number): boolean {
|
||||
// For shapes that are composed of lines, we only enable point-selection when the distance
|
||||
// of the click is less than x pixels of any of the lines that the shape is composed of
|
||||
|
@ -797,7 +712,12 @@ function generateDraw(element: ExcalidrawElement) {
|
|||
leftY
|
||||
] = getDiamondPoints(element);
|
||||
return generator.polygon(
|
||||
[[topX, topY], [rightX, rightY], [bottomX, bottomY], [leftX, leftY]],
|
||||
[
|
||||
[topX, topY],
|
||||
[rightX, rightY],
|
||||
[bottomX, bottomY],
|
||||
[leftX, leftY]
|
||||
],
|
||||
{
|
||||
stroke: element.strokeColor,
|
||||
fill: element.backgroundColor,
|
||||
|
@ -1253,823 +1173,3 @@ let lastCanvasWidth = -1;
|
|||
let lastCanvasHeight = -1;
|
||||
|
||||
let lastMouseUp: ((e: any) => void) | null = null;
|
||||
|
||||
class App extends React.Component<{}, AppState> {
|
||||
public componentDidMount() {
|
||||
document.addEventListener("keydown", this.onKeyDown, false);
|
||||
window.addEventListener("resize", this.onResize, false);
|
||||
|
||||
const savedState = restoreFromLocalStorage();
|
||||
if (savedState) {
|
||||
this.setState(savedState);
|
||||
}
|
||||
}
|
||||
|
||||
public componentWillUnmount() {
|
||||
document.removeEventListener("keydown", this.onKeyDown, false);
|
||||
window.removeEventListener("resize", this.onResize, false);
|
||||
}
|
||||
|
||||
public state: AppState = {
|
||||
draggingElement: null,
|
||||
resizingElement: null,
|
||||
elementType: "selection",
|
||||
exportBackground: true,
|
||||
currentItemStrokeColor: "#000000",
|
||||
currentItemBackgroundColor: "#ffffff",
|
||||
viewBackgroundColor: "#ffffff",
|
||||
scrollX: 0,
|
||||
scrollY: 0,
|
||||
name: DEFAULT_PROJECT_NAME
|
||||
};
|
||||
|
||||
private onResize = () => {
|
||||
this.forceUpdate();
|
||||
};
|
||||
|
||||
private onKeyDown = (event: KeyboardEvent) => {
|
||||
if (isInputLike(event.target)) return;
|
||||
|
||||
if (event.key === KEYS.ESCAPE) {
|
||||
clearSelection();
|
||||
this.forceUpdate();
|
||||
event.preventDefault();
|
||||
} else if (event.key === KEYS.BACKSPACE || event.key === KEYS.DELETE) {
|
||||
deleteSelectedElements();
|
||||
this.forceUpdate();
|
||||
event.preventDefault();
|
||||
} else if (isArrowKey(event.key)) {
|
||||
const step = event.shiftKey
|
||||
? ELEMENT_SHIFT_TRANSLATE_AMOUNT
|
||||
: ELEMENT_TRANSLATE_AMOUNT;
|
||||
elements.forEach(element => {
|
||||
if (element.isSelected) {
|
||||
if (event.key === KEYS.ARROW_LEFT) element.x -= step;
|
||||
else if (event.key === KEYS.ARROW_RIGHT) element.x += step;
|
||||
else if (event.key === KEYS.ARROW_UP) element.y -= step;
|
||||
else if (event.key === KEYS.ARROW_DOWN) element.y += step;
|
||||
}
|
||||
});
|
||||
this.forceUpdate();
|
||||
event.preventDefault();
|
||||
|
||||
// Send backward: Cmd-Shift-Alt-B
|
||||
} else if (
|
||||
event.metaKey &&
|
||||
event.shiftKey &&
|
||||
event.altKey &&
|
||||
event.code === "KeyB"
|
||||
) {
|
||||
this.moveOneLeft();
|
||||
event.preventDefault();
|
||||
|
||||
// Send to back: Cmd-Shift-B
|
||||
} else if (event.metaKey && event.shiftKey && event.code === "KeyB") {
|
||||
this.moveAllLeft();
|
||||
event.preventDefault();
|
||||
|
||||
// Bring forward: Cmd-Shift-Alt-F
|
||||
} else if (
|
||||
event.metaKey &&
|
||||
event.shiftKey &&
|
||||
event.altKey &&
|
||||
event.code === "KeyF"
|
||||
) {
|
||||
this.moveOneRight();
|
||||
event.preventDefault();
|
||||
|
||||
// Bring to front: Cmd-Shift-F
|
||||
} else if (event.metaKey && event.shiftKey && event.code === "KeyF") {
|
||||
this.moveAllRight();
|
||||
event.preventDefault();
|
||||
|
||||
// Select all: Cmd-A
|
||||
} else if (event.metaKey && event.code === "KeyA") {
|
||||
elements.forEach(element => {
|
||||
element.isSelected = true;
|
||||
});
|
||||
this.forceUpdate();
|
||||
event.preventDefault();
|
||||
} else if (shapesShortcutKeys.includes(event.key.toLowerCase())) {
|
||||
this.setState({ elementType: findElementByKey(event.key) });
|
||||
} else if (event.metaKey && event.code === "KeyZ") {
|
||||
const currentEntry = generateHistoryCurrentEntry();
|
||||
if (event.shiftKey) {
|
||||
// Redo action
|
||||
const entryToRestore = redoStack.pop();
|
||||
if (entryToRestore !== undefined) {
|
||||
restoreHistoryEntry(entryToRestore);
|
||||
stateHistory.push(currentEntry);
|
||||
}
|
||||
} else {
|
||||
// undo action
|
||||
let lastEntry = stateHistory.pop();
|
||||
// If nothing was changed since last, take the previous one
|
||||
if (currentEntry === lastEntry) {
|
||||
lastEntry = stateHistory.pop();
|
||||
}
|
||||
if (lastEntry !== undefined) {
|
||||
restoreHistoryEntry(lastEntry);
|
||||
redoStack.push(currentEntry);
|
||||
}
|
||||
}
|
||||
this.forceUpdate();
|
||||
event.preventDefault();
|
||||
}
|
||||
};
|
||||
|
||||
private deleteSelectedElements = () => {
|
||||
deleteSelectedElements();
|
||||
this.forceUpdate();
|
||||
};
|
||||
|
||||
private clearCanvas = () => {
|
||||
if (window.confirm("This will clear the whole canvas. Are you sure?")) {
|
||||
elements.splice(0, elements.length);
|
||||
this.setState({
|
||||
viewBackgroundColor: "#ffffff",
|
||||
scrollX: 0,
|
||||
scrollY: 0
|
||||
});
|
||||
this.forceUpdate();
|
||||
}
|
||||
};
|
||||
|
||||
private moveAllLeft = () => {
|
||||
moveAllLeft(elements, getSelectedIndices());
|
||||
this.forceUpdate();
|
||||
};
|
||||
|
||||
private moveOneLeft = () => {
|
||||
moveOneLeft(elements, getSelectedIndices());
|
||||
this.forceUpdate();
|
||||
};
|
||||
|
||||
private moveAllRight = () => {
|
||||
moveAllRight(elements, getSelectedIndices());
|
||||
this.forceUpdate();
|
||||
};
|
||||
|
||||
private moveOneRight = () => {
|
||||
moveOneRight(elements, getSelectedIndices());
|
||||
this.forceUpdate();
|
||||
};
|
||||
|
||||
private removeWheelEventListener: (() => void) | undefined;
|
||||
|
||||
private updateProjectName(name: string): void {
|
||||
this.setState({ name });
|
||||
}
|
||||
|
||||
private changeProperty = (callback: (element: ExcalidrawElement) => void) => {
|
||||
elements.forEach(element => {
|
||||
if (element.isSelected) {
|
||||
callback(element);
|
||||
generateDraw(element);
|
||||
}
|
||||
});
|
||||
|
||||
this.forceUpdate();
|
||||
};
|
||||
|
||||
private changeOpacity = (event: React.ChangeEvent<HTMLInputElement>) => {
|
||||
this.changeProperty(element => (element.opacity = +event.target.value));
|
||||
};
|
||||
|
||||
private changeStrokeColor = (color: string) => {
|
||||
this.changeProperty(element => (element.strokeColor = color));
|
||||
this.setState({ currentItemStrokeColor: color });
|
||||
};
|
||||
|
||||
private changeBackgroundColor = (color: string) => {
|
||||
this.changeProperty(element => (element.backgroundColor = color));
|
||||
this.setState({ currentItemBackgroundColor: color });
|
||||
};
|
||||
|
||||
public render() {
|
||||
const canvasWidth = window.innerWidth - CANVAS_WINDOW_OFFSET_LEFT;
|
||||
const canvasHeight = window.innerHeight - CANVAS_WINDOW_OFFSET_TOP;
|
||||
|
||||
return (
|
||||
<div
|
||||
className="container"
|
||||
onCut={e => {
|
||||
e.clipboardData.setData(
|
||||
"text/plain",
|
||||
JSON.stringify(elements.filter(element => element.isSelected))
|
||||
);
|
||||
deleteSelectedElements();
|
||||
this.forceUpdate();
|
||||
e.preventDefault();
|
||||
}}
|
||||
onCopy={e => {
|
||||
e.clipboardData.setData(
|
||||
"text/plain",
|
||||
JSON.stringify(elements.filter(element => element.isSelected))
|
||||
);
|
||||
e.preventDefault();
|
||||
}}
|
||||
onPaste={e => {
|
||||
const paste = e.clipboardData.getData("text");
|
||||
let parsedElements;
|
||||
try {
|
||||
parsedElements = JSON.parse(paste);
|
||||
} catch (e) {}
|
||||
if (
|
||||
Array.isArray(parsedElements) &&
|
||||
parsedElements.length > 0 &&
|
||||
parsedElements[0].type // need to implement a better check here...
|
||||
) {
|
||||
clearSelection();
|
||||
parsedElements.forEach(parsedElement => {
|
||||
parsedElement.x += 10;
|
||||
parsedElement.y += 10;
|
||||
parsedElement.seed = randomSeed();
|
||||
generateDraw(parsedElement);
|
||||
elements.push(parsedElement);
|
||||
});
|
||||
this.forceUpdate();
|
||||
}
|
||||
e.preventDefault();
|
||||
}}
|
||||
>
|
||||
<div className="sidePanel">
|
||||
<h4>Shapes</h4>
|
||||
<div className="panelTools">
|
||||
{SHAPES.map(({ value, icon }) => (
|
||||
<label
|
||||
key={value}
|
||||
className="tool"
|
||||
title={`${capitalize(value)} - ${capitalize(value)[0]}`}
|
||||
>
|
||||
<input
|
||||
type="radio"
|
||||
checked={this.state.elementType === value}
|
||||
onChange={() => {
|
||||
this.setState({ elementType: value });
|
||||
clearSelection();
|
||||
document.documentElement.style.cursor =
|
||||
value === "text" ? "text" : "crosshair";
|
||||
this.forceUpdate();
|
||||
}}
|
||||
/>
|
||||
<div className="toolIcon">{icon}</div>
|
||||
</label>
|
||||
))}
|
||||
</div>
|
||||
{someElementIsSelected() && (
|
||||
<div className="panelColumn">
|
||||
<h4>Selection</h4>
|
||||
<div className="buttonList">
|
||||
<button onClick={this.moveOneRight}>Bring forward</button>
|
||||
<button onClick={this.moveAllRight}>Bring to front</button>
|
||||
<button onClick={this.moveOneLeft}>Send backward</button>
|
||||
<button onClick={this.moveAllLeft}>Send to back</button>
|
||||
</div>
|
||||
<h5>Stroke Color</h5>
|
||||
<ColorPicker
|
||||
color={getSelectedAttribute(element => element.strokeColor)}
|
||||
onChange={color => this.changeStrokeColor(color)}
|
||||
/>
|
||||
|
||||
{hasBackground() && (
|
||||
<>
|
||||
<h5>Background Color</h5>
|
||||
<ColorPicker
|
||||
color={getSelectedAttribute(
|
||||
element => element.backgroundColor
|
||||
)}
|
||||
onChange={color => this.changeBackgroundColor(color)}
|
||||
/>
|
||||
<h5>Fill</h5>
|
||||
<ButtonSelect
|
||||
options={[
|
||||
{ value: "solid", text: "Solid" },
|
||||
{ value: "hachure", text: "Hachure" },
|
||||
{ value: "cross-hatch", text: "Cross-hatch" }
|
||||
]}
|
||||
value={getSelectedAttribute(element => element.fillStyle)}
|
||||
onChange={value => {
|
||||
this.changeProperty(element => {
|
||||
element.fillStyle = value;
|
||||
});
|
||||
}}
|
||||
/>
|
||||
</>
|
||||
)}
|
||||
|
||||
{hasStroke() && (
|
||||
<>
|
||||
<h5>Stroke Width</h5>
|
||||
<ButtonSelect
|
||||
options={[
|
||||
{ value: 1, text: "Thin" },
|
||||
{ value: 2, text: "Bold" },
|
||||
{ value: 4, text: "Extra Bold" }
|
||||
]}
|
||||
value={getSelectedAttribute(element => element.strokeWidth)}
|
||||
onChange={value => {
|
||||
this.changeProperty(element => {
|
||||
element.strokeWidth = value;
|
||||
});
|
||||
}}
|
||||
/>
|
||||
|
||||
<h5>Sloppiness</h5>
|
||||
<ButtonSelect
|
||||
options={[
|
||||
{ value: 0, text: "Draftsman" },
|
||||
{ value: 1, text: "Artist" },
|
||||
{ value: 3, text: "Cartoonist" }
|
||||
]}
|
||||
value={getSelectedAttribute(element => element.roughness)}
|
||||
onChange={value =>
|
||||
this.changeProperty(element => {
|
||||
element.roughness = value;
|
||||
})
|
||||
}
|
||||
/>
|
||||
</>
|
||||
)}
|
||||
|
||||
<h5>Opacity</h5>
|
||||
<input
|
||||
type="range"
|
||||
min="0"
|
||||
max="100"
|
||||
onChange={this.changeOpacity}
|
||||
value={
|
||||
getSelectedAttribute(element => element.opacity) ||
|
||||
0 /* Put the opacity at 0 if there are two conflicting ones */
|
||||
}
|
||||
/>
|
||||
|
||||
<button onClick={this.deleteSelectedElements}>
|
||||
Delete selected
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
<h4>Canvas</h4>
|
||||
<div className="panelColumn">
|
||||
<h5>Canvas Background Color</h5>
|
||||
<ColorPicker
|
||||
color={this.state.viewBackgroundColor}
|
||||
onChange={color => this.setState({ viewBackgroundColor: color })}
|
||||
/>
|
||||
<button
|
||||
onClick={this.clearCanvas}
|
||||
title="Clear the canvas & reset background color"
|
||||
>
|
||||
Clear canvas
|
||||
</button>
|
||||
</div>
|
||||
<h4>Export</h4>
|
||||
<div className="panelColumn">
|
||||
<h5>Name</h5>
|
||||
{this.state.name && (
|
||||
<EditableText
|
||||
value={this.state.name}
|
||||
onChange={(name: string) => this.updateProjectName(name)}
|
||||
/>
|
||||
)}
|
||||
<h5>Image</h5>
|
||||
<button
|
||||
onClick={() => {
|
||||
exportAsPNG(this.state);
|
||||
}}
|
||||
>
|
||||
Export to png
|
||||
</button>
|
||||
<label>
|
||||
<input
|
||||
type="checkbox"
|
||||
checked={this.state.exportBackground}
|
||||
onChange={e => {
|
||||
this.setState({ exportBackground: e.target.checked });
|
||||
}}
|
||||
/>
|
||||
background
|
||||
</label>
|
||||
<h5>Scene</h5>
|
||||
<button
|
||||
onClick={() => {
|
||||
saveAsJSON(this.state.name);
|
||||
}}
|
||||
>
|
||||
Save as...
|
||||
</button>
|
||||
<button
|
||||
onClick={() => {
|
||||
loadFromJSON().then(() => this.forceUpdate());
|
||||
}}
|
||||
>
|
||||
Load file...
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<canvas
|
||||
id="canvas"
|
||||
style={{
|
||||
width: canvasWidth,
|
||||
height: canvasHeight
|
||||
}}
|
||||
width={canvasWidth * window.devicePixelRatio}
|
||||
height={canvasHeight * window.devicePixelRatio}
|
||||
ref={canvas => {
|
||||
if (this.removeWheelEventListener) {
|
||||
this.removeWheelEventListener();
|
||||
this.removeWheelEventListener = undefined;
|
||||
}
|
||||
if (canvas) {
|
||||
canvas.addEventListener("wheel", this.handleWheel, {
|
||||
passive: false
|
||||
});
|
||||
this.removeWheelEventListener = () =>
|
||||
canvas.removeEventListener("wheel", this.handleWheel);
|
||||
|
||||
// Whenever React sets the width/height of the canvas element,
|
||||
// the context loses the scale transform. We need to re-apply it
|
||||
if (
|
||||
canvasWidth !== lastCanvasWidth ||
|
||||
canvasHeight !== lastCanvasHeight
|
||||
) {
|
||||
lastCanvasWidth = canvasWidth;
|
||||
lastCanvasHeight = canvasHeight;
|
||||
canvas
|
||||
.getContext("2d")!
|
||||
.scale(window.devicePixelRatio, window.devicePixelRatio);
|
||||
}
|
||||
}
|
||||
}}
|
||||
onMouseDown={e => {
|
||||
if (lastMouseUp !== null) {
|
||||
// Unfortunately, sometimes we don't get a mouseup after a mousedown,
|
||||
// this can happen when a contextual menu or alert is triggered. In order to avoid
|
||||
// being in a weird state, we clean up on the next mousedown
|
||||
lastMouseUp(e);
|
||||
}
|
||||
// only handle left mouse button
|
||||
if (e.button !== 0) return;
|
||||
// fixes mousemove causing selection of UI texts #32
|
||||
e.preventDefault();
|
||||
// Preventing the event above disables default behavior
|
||||
// of defocusing potentially focused input, which is what we want
|
||||
// when clicking inside the canvas.
|
||||
if (isInputLike(document.activeElement)) {
|
||||
document.activeElement.blur();
|
||||
}
|
||||
|
||||
// Handle scrollbars dragging
|
||||
const {
|
||||
isOverHorizontalScrollBar,
|
||||
isOverVerticalScrollBar
|
||||
} = isOverScrollBars(
|
||||
e.clientX - CANVAS_WINDOW_OFFSET_LEFT,
|
||||
e.clientY - CANVAS_WINDOW_OFFSET_TOP,
|
||||
canvasWidth,
|
||||
canvasHeight,
|
||||
this.state.scrollX,
|
||||
this.state.scrollY
|
||||
);
|
||||
|
||||
const x =
|
||||
e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
|
||||
const y = e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
|
||||
const element = newElement(
|
||||
this.state.elementType,
|
||||
x,
|
||||
y,
|
||||
this.state.currentItemStrokeColor,
|
||||
this.state.currentItemBackgroundColor,
|
||||
"hachure",
|
||||
1,
|
||||
1,
|
||||
100
|
||||
);
|
||||
let resizeHandle: string | false = false;
|
||||
let isDraggingElements = false;
|
||||
let isResizingElements = false;
|
||||
if (this.state.elementType === "selection") {
|
||||
const resizeElement = elements.find(element => {
|
||||
return resizeTest(element, x, y, {
|
||||
scrollX: this.state.scrollX,
|
||||
scrollY: this.state.scrollY,
|
||||
viewBackgroundColor: this.state.viewBackgroundColor
|
||||
});
|
||||
});
|
||||
|
||||
this.setState({
|
||||
resizingElement: resizeElement ? resizeElement : null
|
||||
});
|
||||
|
||||
if (resizeElement) {
|
||||
resizeHandle = resizeTest(resizeElement, x, y, {
|
||||
scrollX: this.state.scrollX,
|
||||
scrollY: this.state.scrollY,
|
||||
viewBackgroundColor: this.state.viewBackgroundColor
|
||||
});
|
||||
document.documentElement.style.cursor = `${resizeHandle}-resize`;
|
||||
isResizingElements = true;
|
||||
} else {
|
||||
const hitElement = getElementAtPosition(x, y);
|
||||
|
||||
// If we click on something
|
||||
if (hitElement) {
|
||||
if (hitElement.isSelected) {
|
||||
// If that element is not already selected, do nothing,
|
||||
// we're likely going to drag it
|
||||
} else {
|
||||
// We unselect every other elements unless shift is pressed
|
||||
if (!e.shiftKey) {
|
||||
clearSelection();
|
||||
}
|
||||
// No matter what, we select it
|
||||
hitElement.isSelected = true;
|
||||
}
|
||||
} else {
|
||||
// If we don't click on anything, let's remove all the selected elements
|
||||
clearSelection();
|
||||
}
|
||||
|
||||
isDraggingElements = someElementIsSelected();
|
||||
|
||||
if (isDraggingElements) {
|
||||
document.documentElement.style.cursor = "move";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isTextElement(element)) {
|
||||
if (!addTextElement(element)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
generateDraw(element);
|
||||
elements.push(element);
|
||||
if (this.state.elementType === "text") {
|
||||
this.setState({
|
||||
draggingElement: null,
|
||||
elementType: "selection"
|
||||
});
|
||||
element.isSelected = true;
|
||||
} else {
|
||||
this.setState({ draggingElement: element });
|
||||
}
|
||||
|
||||
let lastX = x;
|
||||
let lastY = y;
|
||||
|
||||
if (isOverHorizontalScrollBar || isOverVerticalScrollBar) {
|
||||
lastX = e.clientX - CANVAS_WINDOW_OFFSET_LEFT;
|
||||
lastY = e.clientY - CANVAS_WINDOW_OFFSET_TOP;
|
||||
}
|
||||
|
||||
const onMouseMove = (e: MouseEvent) => {
|
||||
const target = e.target;
|
||||
if (!(target instanceof HTMLElement)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (isOverHorizontalScrollBar) {
|
||||
const x = e.clientX - CANVAS_WINDOW_OFFSET_LEFT;
|
||||
const dx = x - lastX;
|
||||
this.setState(state => ({ scrollX: state.scrollX - dx }));
|
||||
lastX = x;
|
||||
return;
|
||||
}
|
||||
|
||||
if (isOverVerticalScrollBar) {
|
||||
const y = e.clientY - CANVAS_WINDOW_OFFSET_TOP;
|
||||
const dy = y - lastY;
|
||||
this.setState(state => ({ scrollY: state.scrollY - dy }));
|
||||
lastY = y;
|
||||
return;
|
||||
}
|
||||
|
||||
if (isResizingElements && this.state.resizingElement) {
|
||||
const el = this.state.resizingElement;
|
||||
const selectedElements = elements.filter(el => el.isSelected);
|
||||
if (selectedElements.length === 1) {
|
||||
const x =
|
||||
e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
|
||||
const y =
|
||||
e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
|
||||
selectedElements.forEach(element => {
|
||||
switch (resizeHandle) {
|
||||
case "nw":
|
||||
element.width += element.x - lastX;
|
||||
element.height += element.y - lastY;
|
||||
element.x = lastX;
|
||||
element.y = lastY;
|
||||
break;
|
||||
case "ne":
|
||||
element.width = lastX - element.x;
|
||||
element.height += element.y - lastY;
|
||||
element.y = lastY;
|
||||
break;
|
||||
case "sw":
|
||||
element.width += element.x - lastX;
|
||||
element.x = lastX;
|
||||
element.height = lastY - element.y;
|
||||
break;
|
||||
case "se":
|
||||
element.width += x - lastX;
|
||||
if (e.shiftKey) {
|
||||
element.height = element.width;
|
||||
} else {
|
||||
element.height += y - lastY;
|
||||
}
|
||||
break;
|
||||
case "n":
|
||||
element.height += element.y - lastY;
|
||||
element.y = lastY;
|
||||
break;
|
||||
case "w":
|
||||
element.width += element.x - lastX;
|
||||
element.x = lastX;
|
||||
break;
|
||||
case "s":
|
||||
element.height = lastY - element.y;
|
||||
break;
|
||||
case "e":
|
||||
element.width = lastX - element.x;
|
||||
break;
|
||||
}
|
||||
|
||||
el.x = element.x;
|
||||
el.y = element.y;
|
||||
generateDraw(el);
|
||||
});
|
||||
lastX = x;
|
||||
lastY = y;
|
||||
// We don't want to save history when resizing an element
|
||||
skipHistory = true;
|
||||
this.forceUpdate();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (isDraggingElements) {
|
||||
const selectedElements = elements.filter(el => el.isSelected);
|
||||
if (selectedElements.length) {
|
||||
const x =
|
||||
e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
|
||||
const y =
|
||||
e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
|
||||
selectedElements.forEach(element => {
|
||||
element.x += x - lastX;
|
||||
element.y += y - lastY;
|
||||
});
|
||||
lastX = x;
|
||||
lastY = y;
|
||||
// We don't want to save history when dragging an element to initially size it
|
||||
skipHistory = true;
|
||||
this.forceUpdate();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// It is very important to read this.state within each move event,
|
||||
// otherwise we would read a stale one!
|
||||
const draggingElement = this.state.draggingElement;
|
||||
if (!draggingElement) return;
|
||||
let width =
|
||||
e.clientX -
|
||||
CANVAS_WINDOW_OFFSET_LEFT -
|
||||
draggingElement.x -
|
||||
this.state.scrollX;
|
||||
let height =
|
||||
e.clientY -
|
||||
CANVAS_WINDOW_OFFSET_TOP -
|
||||
draggingElement.y -
|
||||
this.state.scrollY;
|
||||
draggingElement.width = width;
|
||||
// Make a perfect square or circle when shift is enabled
|
||||
draggingElement.height = e.shiftKey
|
||||
? Math.abs(width) * Math.sign(height)
|
||||
: height;
|
||||
|
||||
generateDraw(draggingElement);
|
||||
|
||||
if (this.state.elementType === "selection") {
|
||||
setSelection(draggingElement);
|
||||
}
|
||||
// We don't want to save history when moving an element
|
||||
skipHistory = true;
|
||||
this.forceUpdate();
|
||||
};
|
||||
|
||||
const onMouseUp = (e: MouseEvent) => {
|
||||
const { draggingElement, elementType } = this.state;
|
||||
|
||||
lastMouseUp = null;
|
||||
window.removeEventListener("mousemove", onMouseMove);
|
||||
window.removeEventListener("mouseup", onMouseUp);
|
||||
|
||||
resetCursor();
|
||||
|
||||
// if no element is clicked, clear the selection and redraw
|
||||
if (draggingElement === null) {
|
||||
clearSelection();
|
||||
this.forceUpdate();
|
||||
return;
|
||||
}
|
||||
|
||||
if (elementType === "selection") {
|
||||
if (isDraggingElements) {
|
||||
isDraggingElements = false;
|
||||
}
|
||||
elements.pop();
|
||||
} else {
|
||||
draggingElement.isSelected = true;
|
||||
}
|
||||
|
||||
this.setState({
|
||||
draggingElement: null,
|
||||
elementType: "selection"
|
||||
});
|
||||
this.forceUpdate();
|
||||
};
|
||||
|
||||
lastMouseUp = onMouseUp;
|
||||
|
||||
window.addEventListener("mousemove", onMouseMove);
|
||||
window.addEventListener("mouseup", onMouseUp);
|
||||
|
||||
// We don't want to save history on mouseDown, only on mouseUp when it's fully configured
|
||||
skipHistory = true;
|
||||
this.forceUpdate();
|
||||
}}
|
||||
onDoubleClick={e => {
|
||||
const x =
|
||||
e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
|
||||
const y = e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
|
||||
|
||||
if (getElementAtPosition(x, y)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const element = newElement(
|
||||
"text",
|
||||
x,
|
||||
y,
|
||||
this.state.currentItemStrokeColor,
|
||||
this.state.currentItemBackgroundColor,
|
||||
"hachure",
|
||||
1,
|
||||
1,
|
||||
100
|
||||
);
|
||||
|
||||
if (!addTextElement(element as ExcalidrawTextElement)) {
|
||||
return;
|
||||
}
|
||||
|
||||
generateDraw(element);
|
||||
elements.push(element);
|
||||
|
||||
this.setState({
|
||||
draggingElement: null,
|
||||
elementType: "selection"
|
||||
});
|
||||
element.isSelected = true;
|
||||
|
||||
this.forceUpdate();
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
private handleWheel = (e: WheelEvent) => {
|
||||
e.preventDefault();
|
||||
const { deltaX, deltaY } = e;
|
||||
this.setState(state => ({
|
||||
scrollX: state.scrollX - deltaX,
|
||||
scrollY: state.scrollY - deltaY
|
||||
}));
|
||||
};
|
||||
|
||||
componentDidUpdate() {
|
||||
renderScene(rc, canvas, {
|
||||
scrollX: this.state.scrollX,
|
||||
scrollY: this.state.scrollY,
|
||||
viewBackgroundColor: this.state.viewBackgroundColor
|
||||
});
|
||||
save(this.state);
|
||||
if (!skipHistory) {
|
||||
pushHistoryEntry(generateHistoryCurrentEntry());
|
||||
redoStack.splice(0, redoStack.length);
|
||||
}
|
||||
skipHistory = false;
|
||||
}
|
||||
}
|
||||
|
||||
const rootElement = document.getElementById("root");
|
||||
ReactDOM.render(<App />, rootElement);
|
||||
const canvas = document.getElementById("canvas") as HTMLCanvasElement;
|
||||
const rc = rough.canvas(canvas);
|
||||
const context = canvas.getContext("2d")!;
|
||||
|
||||
ReactDOM.render(<App />, rootElement);
|
||||
|
|
38
src/math.ts
Normal file
38
src/math.ts
Normal file
|
@ -0,0 +1,38 @@
|
|||
// https://stackoverflow.com/a/6853926/232122
|
||||
export function distanceBetweenPointAndSegment(
|
||||
x: number,
|
||||
y: number,
|
||||
x1: number,
|
||||
y1: number,
|
||||
x2: number,
|
||||
y2: number
|
||||
) {
|
||||
const A = x - x1;
|
||||
const B = y - y1;
|
||||
const C = x2 - x1;
|
||||
const D = y2 - y1;
|
||||
|
||||
const dot = A * C + B * D;
|
||||
const lenSquare = C * C + D * D;
|
||||
let param = -1;
|
||||
if (lenSquare !== 0) {
|
||||
// in case of 0 length line
|
||||
param = dot / lenSquare;
|
||||
}
|
||||
|
||||
let xx, yy;
|
||||
if (param < 0) {
|
||||
xx = x1;
|
||||
yy = y1;
|
||||
} else if (param > 1) {
|
||||
xx = x2;
|
||||
yy = y2;
|
||||
} else {
|
||||
xx = x1 + param * C;
|
||||
yy = y1 + param * D;
|
||||
}
|
||||
|
||||
const dx = x - xx;
|
||||
const dy = y - yy;
|
||||
return Math.hypot(dx, dy);
|
||||
}
|
18
src/random.ts
Normal file
18
src/random.ts
Normal file
|
@ -0,0 +1,18 @@
|
|||
// https://stackoverflow.com/questions/521295/seeding-the-random-number-generator-in-javascript/47593316#47593316
|
||||
export const LCG = (seed: number) => () =>
|
||||
((2 ** 31 - 1) & (seed = Math.imul(48271, seed))) / 2 ** 31;
|
||||
|
||||
export function randomSeed() {
|
||||
return Math.floor(Math.random() * 2 ** 31);
|
||||
}
|
||||
|
||||
// Unfortunately, roughjs doesn't support a seed attribute (https://github.com/pshihn/rough/issues/27).
|
||||
// We can achieve the same result by overriding the Math.random function with a
|
||||
// pseudo random generator that supports a random seed and swapping it back after.
|
||||
export function withCustomMathRandom<T>(seed: number, cb: () => T): T {
|
||||
const random = Math.random;
|
||||
Math.random = LCG(seed);
|
||||
const result = cb();
|
||||
Math.random = random;
|
||||
return result;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue