mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-05-03 10:00:07 -04:00
Factor out collaboration code (#2313)
Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
This commit is contained in:
parent
d8a0dc3b4d
commit
e617ccc252
41 changed files with 2250 additions and 2018 deletions
476
src/excalidraw-app/collab/CollabWrapper.tsx
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476
src/excalidraw-app/collab/CollabWrapper.tsx
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import React, { PureComponent } from "react";
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import throttle from "lodash.throttle";
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import { ENV, EVENT } from "../../constants";
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import {
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decryptAESGEM,
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SocketUpdateDataSource,
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getCollaborationLinkData,
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generateCollaborationLink,
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SOCKET_SERVER,
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} from "../data";
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import { isSavedToFirebase, saveToFirebase } from "../data/firebase";
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import Portal from "./Portal";
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import { AppState, Collaborator, Gesture } from "../../types";
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import { ExcalidrawElement } from "../../element/types";
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import {
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importUsernameFromLocalStorage,
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saveUsernameToLocalStorage,
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STORAGE_KEYS,
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} from "../data/localStorage";
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import { resolvablePromise, withBatchedUpdates } from "../../utils";
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import {
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getSceneVersion,
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getSyncableElements,
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} from "../../packages/excalidraw/index";
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import RoomDialog from "./RoomDialog";
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import { ErrorDialog } from "../../components/ErrorDialog";
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import { ImportedDataState } from "../../data/types";
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import { ExcalidrawImperativeAPI } from "../../components/App";
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import {
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INITIAL_SCENE_UPDATE_TIMEOUT,
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SCENE,
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SYNC_FULL_SCENE_INTERVAL_MS,
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} from "../app_constants";
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import { EVENT_SHARE, trackEvent } from "../../analytics";
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interface CollabState {
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isCollaborating: boolean;
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modalIsShown: boolean;
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errorMessage: string;
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username: string;
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activeRoomLink: string;
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}
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type CollabInstance = InstanceType<typeof CollabWrapper>;
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export interface CollabAPI {
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isCollaborating: CollabState["isCollaborating"];
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username: CollabState["username"];
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onPointerUpdate: CollabInstance["onPointerUpdate"];
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initializeSocketClient: CollabInstance["initializeSocketClient"];
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onCollabButtonClick: CollabInstance["onCollabButtonClick"];
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broadcastElements: CollabInstance["broadcastElements"];
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}
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type ReconciledElements = readonly ExcalidrawElement[] & {
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_brand: "reconciledElements";
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};
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interface Props {
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children: (collab: CollabAPI) => React.ReactNode;
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// NOTE not type-safe because the refObject may in fact not be initialized
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// with ExcalidrawImperativeAPI yet
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excalidrawRef: React.MutableRefObject<ExcalidrawImperativeAPI>;
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}
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class CollabWrapper extends PureComponent<Props, CollabState> {
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portal: Portal;
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private socketInitializationTimer?: NodeJS.Timeout;
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private excalidrawRef: Props["excalidrawRef"];
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excalidrawAppState?: AppState;
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private lastBroadcastedOrReceivedSceneVersion: number = -1;
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private collaborators = new Map<string, Collaborator>();
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constructor(props: Props) {
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super(props);
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this.state = {
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isCollaborating: false,
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modalIsShown: false,
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errorMessage: "",
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username: importUsernameFromLocalStorage() || "",
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activeRoomLink: "",
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};
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this.portal = new Portal(this);
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this.excalidrawRef = props.excalidrawRef;
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}
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componentDidMount() {
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window.addEventListener(EVENT.BEFORE_UNLOAD, this.beforeUnload);
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window.addEventListener(EVENT.UNLOAD, this.onUnload);
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if (
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process.env.NODE_ENV === ENV.TEST ||
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process.env.NODE_ENV === ENV.DEVELOPMENT
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) {
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window.h = window.h || ({} as Window["h"]);
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Object.defineProperties(window.h, {
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collab: {
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configurable: true,
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value: this,
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},
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});
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}
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}
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componentWillUnmount() {
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window.removeEventListener(EVENT.BEFORE_UNLOAD, this.beforeUnload);
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window.removeEventListener(EVENT.UNLOAD, this.onUnload);
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}
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private onUnload = () => {
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this.destroySocketClient();
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};
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private beforeUnload = withBatchedUpdates((event: BeforeUnloadEvent) => {
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const syncableElements = getSyncableElements(
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this.getSceneElementsIncludingDeleted(),
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);
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if (
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this.state.isCollaborating &&
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!isSavedToFirebase(this.portal, syncableElements)
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) {
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// this won't run in time if user decides to leave the site, but
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// the purpose is to run in immediately after user decides to stay
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this.saveCollabRoomToFirebase(syncableElements);
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event.preventDefault();
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// NOTE: modern browsers no longer allow showing a custom message here
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event.returnValue = "";
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}
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if (this.state.isCollaborating || this.portal.roomId) {
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try {
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localStorage?.setItem(
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STORAGE_KEYS.LOCAL_STORAGE_KEY_COLLAB_FORCE_FLAG,
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JSON.stringify({
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timestamp: Date.now(),
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room: this.portal.roomId,
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}),
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);
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} catch {}
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}
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});
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saveCollabRoomToFirebase = async (
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syncableElements: ExcalidrawElement[] = getSyncableElements(
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this.excalidrawRef.current!.getSceneElementsIncludingDeleted(),
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),
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) => {
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try {
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await saveToFirebase(this.portal, syncableElements);
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} catch (error) {
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console.error(error);
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}
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};
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openPortal = async () => {
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window.history.pushState(
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{},
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"Excalidraw",
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await generateCollaborationLink(),
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);
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const elements = this.excalidrawRef.current!.getSceneElements();
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// remove deleted elements from elements array & history to ensure we don't
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// expose potentially sensitive user data in case user manually deletes
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// existing elements (or clears scene), which would otherwise be persisted
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// to database even if deleted before creating the room.
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this.excalidrawRef.current!.history.clear();
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this.excalidrawRef.current!.updateScene({
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elements,
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commitToHistory: true,
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});
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trackEvent(EVENT_SHARE, "session start");
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return this.initializeSocketClient();
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};
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closePortal = () => {
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this.saveCollabRoomToFirebase();
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window.history.pushState({}, "Excalidraw", window.location.origin);
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this.destroySocketClient();
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trackEvent(EVENT_SHARE, "session end");
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};
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private destroySocketClient = () => {
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this.collaborators = new Map();
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this.excalidrawRef.current!.updateScene({
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collaborators: this.collaborators,
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});
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this.setState({
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isCollaborating: false,
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activeRoomLink: "",
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});
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this.portal.close();
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};
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private initializeSocketClient = async (): Promise<ImportedDataState | null> => {
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if (this.portal.socket) {
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return null;
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}
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const scenePromise = resolvablePromise<ImportedDataState | null>();
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const roomMatch = getCollaborationLinkData(window.location.href);
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if (roomMatch) {
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const roomId = roomMatch[1];
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const roomKey = roomMatch[2];
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// fallback in case you're not alone in the room but still don't receive
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// initial SCENE_UPDATE message
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this.socketInitializationTimer = setTimeout(() => {
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this.initializeSocket();
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scenePromise.resolve(null);
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}, INITIAL_SCENE_UPDATE_TIMEOUT);
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const { default: socketIOClient }: any = await import(
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/* webpackChunkName: "socketIoClient" */ "socket.io-client"
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);
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this.portal.open(socketIOClient(SOCKET_SERVER), roomId, roomKey);
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// All socket listeners are moving to Portal
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this.portal.socket!.on(
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"client-broadcast",
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async (encryptedData: ArrayBuffer, iv: Uint8Array) => {
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if (!this.portal.roomKey) {
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return;
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}
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const decryptedData = await decryptAESGEM(
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encryptedData,
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this.portal.roomKey,
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iv,
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);
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switch (decryptedData.type) {
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case "INVALID_RESPONSE":
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return;
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case SCENE.INIT: {
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if (!this.portal.socketInitialized) {
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const remoteElements = decryptedData.payload.elements;
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const reconciledElements = this.reconcileElements(
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remoteElements,
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);
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this.handleRemoteSceneUpdate(reconciledElements, {
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init: true,
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});
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this.initializeSocket();
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scenePromise.resolve({ elements: reconciledElements });
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}
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break;
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}
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case SCENE.UPDATE:
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this.handleRemoteSceneUpdate(
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this.reconcileElements(decryptedData.payload.elements),
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);
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break;
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case "MOUSE_LOCATION": {
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const {
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pointer,
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button,
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username,
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selectedElementIds,
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} = decryptedData.payload;
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const socketId: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["socketId"] =
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decryptedData.payload.socketId ||
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// @ts-ignore legacy, see #2094 (#2097)
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decryptedData.payload.socketID;
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const collaborators = new Map(this.collaborators);
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const user = collaborators.get(socketId) || {}!;
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user.pointer = pointer;
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user.button = button;
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user.selectedElementIds = selectedElementIds;
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user.username = username;
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collaborators.set(socketId, user);
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this.excalidrawRef.current!.updateScene({
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collaborators,
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});
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break;
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}
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}
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},
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);
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this.portal.socket!.on("first-in-room", () => {
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if (this.portal.socket) {
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this.portal.socket.off("first-in-room");
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}
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this.initializeSocket();
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scenePromise.resolve(null);
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});
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this.setState({
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isCollaborating: true,
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activeRoomLink: window.location.href,
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});
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return scenePromise;
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}
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return null;
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};
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private initializeSocket = () => {
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this.portal.socketInitialized = true;
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clearTimeout(this.socketInitializationTimer!);
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};
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private reconcileElements = (
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elements: readonly ExcalidrawElement[],
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): ReconciledElements => {
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const newElements = this.portal.reconcileElements(elements);
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// Avoid broadcasting to the rest of the collaborators the scene
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// we just received!
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// Note: this needs to be set before updating the scene as it
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// syncronously calls render.
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this.setLastBroadcastedOrReceivedSceneVersion(getSceneVersion(newElements));
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return newElements as ReconciledElements;
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};
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private handleRemoteSceneUpdate = (
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elements: ReconciledElements,
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{
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init = false,
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initFromSnapshot = false,
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}: { init?: boolean; initFromSnapshot?: boolean } = {},
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) => {
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if (init || initFromSnapshot) {
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this.excalidrawRef.current!.setScrollToCenter(elements);
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}
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this.excalidrawRef.current!.updateScene({
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elements,
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commitToHistory: !!init,
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});
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// We haven't yet implemented multiplayer undo functionality, so we clear the undo stack
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// when we receive any messages from another peer. This UX can be pretty rough -- if you
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// undo, a user makes a change, and then try to redo, your element(s) will be lost. However,
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// right now we think this is the right tradeoff.
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this.excalidrawRef.current!.history.clear();
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};
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setCollaborators(sockets: string[]) {
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this.setState((state) => {
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const collaborators: InstanceType<
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typeof CollabWrapper
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>["collaborators"] = new Map();
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for (const socketId of sockets) {
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if (this.collaborators.has(socketId)) {
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collaborators.set(socketId, this.collaborators.get(socketId)!);
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} else {
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collaborators.set(socketId, {});
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}
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}
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this.collaborators = collaborators;
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this.excalidrawRef.current!.updateScene({ collaborators });
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});
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}
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public setLastBroadcastedOrReceivedSceneVersion = (version: number) => {
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this.lastBroadcastedOrReceivedSceneVersion = version;
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};
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public getLastBroadcastedOrReceivedSceneVersion = () => {
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return this.lastBroadcastedOrReceivedSceneVersion;
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};
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public getSceneElementsIncludingDeleted = () => {
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return this.excalidrawRef.current!.getSceneElementsIncludingDeleted();
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};
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onPointerUpdate = (payload: {
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pointer: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["pointer"];
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button: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["button"];
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pointersMap: Gesture["pointers"];
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}) => {
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payload.pointersMap.size < 2 &&
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this.portal.socket &&
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this.portal.broadcastMouseLocation(payload);
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};
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broadcastElements = (
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elements: readonly ExcalidrawElement[],
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state: AppState,
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) => {
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this.excalidrawAppState = state;
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if (
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getSceneVersion(elements) >
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this.getLastBroadcastedOrReceivedSceneVersion()
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) {
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this.portal.broadcastScene(
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SCENE.UPDATE,
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getSyncableElements(elements),
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false,
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);
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this.lastBroadcastedOrReceivedSceneVersion = getSceneVersion(elements);
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this.queueBroadcastAllElements();
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}
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};
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queueBroadcastAllElements = throttle(() => {
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this.portal.broadcastScene(
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SCENE.UPDATE,
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getSyncableElements(
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this.excalidrawRef.current!.getSceneElementsIncludingDeleted(),
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),
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true,
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);
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const currentVersion = this.getLastBroadcastedOrReceivedSceneVersion();
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const newVersion = Math.max(
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currentVersion,
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getSceneVersion(this.getSceneElementsIncludingDeleted()),
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);
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this.setLastBroadcastedOrReceivedSceneVersion(newVersion);
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}, SYNC_FULL_SCENE_INTERVAL_MS);
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handleClose = () => {
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this.setState({ modalIsShown: false });
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const collabIcon = document.querySelector(".CollabButton") as HTMLElement;
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collabIcon.focus();
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};
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onUsernameChange = (username: string) => {
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this.setState({ username });
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saveUsernameToLocalStorage(username);
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};
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onCollabButtonClick = () => {
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this.setState({
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modalIsShown: true,
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});
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};
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render() {
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const { children } = this.props;
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const { modalIsShown, username, errorMessage, activeRoomLink } = this.state;
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return (
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<>
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{modalIsShown && (
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<RoomDialog
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handleClose={this.handleClose}
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activeRoomLink={activeRoomLink}
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username={username}
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onUsernameChange={this.onUsernameChange}
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onRoomCreate={this.openPortal}
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onRoomDestroy={this.closePortal}
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setErrorMessage={(errorMessage) => {
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this.setState({ errorMessage });
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}}
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/>
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)}
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{errorMessage && (
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<ErrorDialog
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message={errorMessage}
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onClose={() => this.setState({ errorMessage: "" })}
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/>
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)}
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{children({
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isCollaborating: this.state.isCollaborating,
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username: this.state.username,
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onPointerUpdate: this.onPointerUpdate,
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initializeSocketClient: this.initializeSocketClient,
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onCollabButtonClick: this.onCollabButtonClick,
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broadcastElements: this.broadcastElements,
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})}
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</>
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);
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}
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}
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export default CollabWrapper;
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