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chore: Element center point util (#9298)
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8 changed files with 49 additions and 78 deletions
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@ -1,4 +1,4 @@
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import { isTransparent } from "@excalidraw/common";
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import { isTransparent, elementCenterPoint } from "@excalidraw/common";
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import {
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curveIntersectLineSegment,
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isPointWithinBounds,
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@ -16,7 +16,7 @@ import {
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} from "@excalidraw/math/ellipse";
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import { isPointInShape, isPointOnShape } from "@excalidraw/utils/collision";
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import { getPolygonShape } from "@excalidraw/utils/shape";
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import { type GeometricShape, getPolygonShape } from "@excalidraw/utils/shape";
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import type {
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GlobalPoint,
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@ -26,8 +26,6 @@ import type {
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Radians,
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} from "@excalidraw/math";
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import type { GeometricShape } from "@excalidraw/utils/shape";
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import type { FrameNameBounds } from "@excalidraw/excalidraw/types";
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import { getBoundTextShape, isPathALoop } from "./shapes";
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@ -191,10 +189,7 @@ const intersectRectanguloidWithLineSegment = (
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l: LineSegment<GlobalPoint>,
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offset: number = 0,
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): GlobalPoint[] => {
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const center = pointFrom<GlobalPoint>(
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element.x + element.width / 2,
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element.y + element.height / 2,
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);
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const center = elementCenterPoint(element);
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// To emulate a rotated rectangle we rotate the point in the inverse angle
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// instead. It's all the same distance-wise.
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const rotatedA = pointRotateRads<GlobalPoint>(
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@ -253,10 +248,7 @@ const intersectDiamondWithLineSegment = (
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l: LineSegment<GlobalPoint>,
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offset: number = 0,
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): GlobalPoint[] => {
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const center = pointFrom<GlobalPoint>(
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element.x + element.width / 2,
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element.y + element.height / 2,
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);
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const center = elementCenterPoint(element);
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// Rotate the point to the inverse direction to simulate the rotated diamond
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// points. It's all the same distance-wise.
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@ -304,10 +296,7 @@ const intersectEllipseWithLineSegment = (
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l: LineSegment<GlobalPoint>,
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offset: number = 0,
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): GlobalPoint[] => {
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const center = pointFrom<GlobalPoint>(
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element.x + element.width / 2,
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element.y + element.height / 2,
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);
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const center = elementCenterPoint(element);
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const rotatedA = pointRotateRads(l[0], center, -element.angle as Radians);
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const rotatedB = pointRotateRads(l[1], center, -element.angle as Radians);
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