docs: Docs for v0.17.0 🚀 (#7248)

* feat: add docs for getCommonBounds

* docs: add docs for frames api support

* docs: update docs for regenerateIds opts in convertToExcalidrawElements

* add docs for ref removal

* add docs for lock support and insertOnCanvasDirectly in setActiveTool

* fix broken links

* update docs for next js support

* update docs for Preact

* add faq

* docs: add `onChange`, `onPointerDown`, `onPointerUp` docs

* docs: update `useDevice` docs

* update docs for disabling image tool

* add docs for withinBounds helpers

* fix lint

* upgrade excal

* add docusaurus2-dotenv for expose env vars

* fix env variable and upgrade excal

* Update dev-docs/docs/@excalidraw/excalidraw/api/excalidraw-element-skeleton.mdx

Co-authored-by: David Luzar <5153846+dwelle@users.noreply.github.com>

* update docs

Co-authored-by: David Luzar <5153846+dwelle@users.noreply.github.com>

* update docs for process.env

---------

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
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@ -10,13 +10,17 @@ The [`ExcalidrawElementSkeleton`](https://github.com/excalidraw/excalidraw/blob/
**_Signature_**
<pre>
convertToExcalidrawElements(elements:{" "}
<a href="https://github.com/excalidraw/excalidraw/blob/master/src/data/transform.ts#L133">
ExcalidrawElementSkeleton
</a>
)
</pre>
```ts
convertToExcalidrawElements(
elements: ExcalidrawElementSkeleton,
opts?: { regenerateIds: boolean }
): ExcalidrawElement[]
```
| Name | Type | Default | Description |
| --- | --- | --- | --- |
| `elements` | [ExcalidrawElementSkeleton](https://github.com/excalidraw/excalidraw/blob/master/src/data/transform.ts#L137) | | The Excalidraw element Skeleton which needs to be converted to Excalidraw elements. |
| `opts` | `{ regenerateIds: boolean }` | ` {regenerateIds: true}` | By default `id` will be regenerated for all the elements irrespective of whether you pass the `id` so if you don't want the ids to regenerated, you can set this attribute to `false`. |
**_How to use_**
@ -24,13 +28,13 @@ The [`ExcalidrawElementSkeleton`](https://github.com/excalidraw/excalidraw/blob/
import { convertToExcalidrawElements } from "@excalidraw/excalidraw";
```
This function converts the Excalidraw Element Skeleton to excalidraw elements which could be then rendered on the canvas. Hence calling this function is necessary before passing it to APIs like [`initialData`](https://docs.excalidraw.com/docs/@excalidraw/excalidraw/api/props/initialdata), [`updateScene`](https://docs.excalidraw.com/docs/@excalidraw/excalidraw/api/props/ref#updatescene) if you are using the Skeleton API
This function converts the Excalidraw Element Skeleton to excalidraw elements which could be then rendered on the canvas. Hence calling this function is necessary before passing it to APIs like [`initialData`](https://docs.excalidraw.com/docs/@excalidraw/excalidraw/api/props/initialdata), [`updateScene`](https://docs.excalidraw.com/docs/@excalidraw/excalidraw/api/props/excalidraw-api#updatescene) if you are using the Skeleton API
## Supported Features
### Rectangle, Ellipse, and Diamond
To create these shapes you need to pass its `type` and `x` and `y` coordinates for position. The rest of the attributes are optional_.
To create these shapes you need to pass its `type` and `x` and `y` coordinates for position. The rest of the attributes are optional\_.
For the Skeleton API to work, `convertToExcalidrawElements` needs to be called before passing it to Excalidraw Component via initialData, updateScene or any such API.
@ -427,3 +431,45 @@ convertToExcalidrawElements([
```
![image](https://github.com/excalidraw/excalidraw/assets/11256141/a8b047c8-2eed-4aea-82a2-e1e6bbddb8d4)
### Frames
To create a frame, you need to pass `type`, `children` (list of Excalidraw element ids). The rest of the attributes are optional.
```ts
{
type: "frame";
children: readonly ExcalidrawElement["id"][];
name?: string;
} & Partial<ExcalidrawFrameElement>);
```
```ts
convertToExcalidrawElements([
{
"type": "rectangle",
"x": 10,
"y": 10,
"strokeWidth": 2,
"id": "1"
},
{
"type": "diamond",
"x": 120,
"y": 20,
"backgroundColor": "#fff3bf",
"strokeWidth": 2,
"label": {
"text": "HELLO EXCALIDRAW",
"strokeColor": "#099268",
"fontSize": 30
},
"id": "2"
},
{
"type": "frame",
"children": ["1", "2"],
"name": "My frame"
}]
}
```