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https://github.com/excalidraw/excalidraw.git
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feat: animation depending on timeout
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commit
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2 changed files with 126 additions and 76 deletions
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@ -357,8 +357,8 @@ import { ShapeCache } from "../scene/ShapeCache";
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import {
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calculateConstrainedScrollCenter,
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constrainScrollState,
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isViewportOutsideOfConstrainedArea,
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} from "../scene/scrollConstraints";
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import { cancelRender } from "../renderer/renderScene";
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const AppContext = React.createContext<AppClassProperties>(null!);
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const AppPropsContext = React.createContext<AppProps>(null!);
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@ -428,6 +428,8 @@ let isDraggingScrollBar: boolean = false;
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let currentScrollBars: ScrollBars = { horizontal: null, vertical: null };
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let touchTimeout = 0;
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let invalidateContextMenu = false;
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let scrollConstraintsAnimationTimeout: ReturnType<typeof setTimeout> | null =
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null;
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/**
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* Map of youtube embed video states
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@ -2005,58 +2007,6 @@ class App extends React.Component<AppProps, AppState> {
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this.files,
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);
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}
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if (
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this.state.scrollConstraints &&
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isViewportOutsideOfConstrainedArea(this.state) &&
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prevState.cursorButton === "down" &&
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this.state.cursorButton !== "down" &&
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!this.state.isLoading
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) {
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const state = constrainScrollState(this.state);
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const cancel = easeToValuesRAF({
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fromValues: {
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scrollX: this.state.scrollX,
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scrollY: this.state.scrollY,
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zoom: this.state.zoom.value,
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},
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toValues: {
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scrollX: state.scrollX,
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scrollY: state.scrollY,
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zoom: state.zoom.value,
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},
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interpolateValue: (from, to, progress, key) => {
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// for zoom, use different easing
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if (key === "zoom") {
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return from * Math.pow(to / from, easeOut(progress));
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}
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// handle using default
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return undefined;
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},
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onStep: ({ scrollX, scrollY, zoom }) => {
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this.setState({
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scrollX,
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scrollY,
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zoom: { value: getNormalizedZoom(zoom) },
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});
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},
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onStart: () => {
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this.setState({ shouldCacheIgnoreZoom: true });
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},
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onEnd: () => {
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this.setState({ shouldCacheIgnoreZoom: false });
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},
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onCancel: () => {
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this.setState({ shouldCacheIgnoreZoom: false });
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},
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duration: 500,
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});
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this.cancelInProgresAnimation = () => {
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cancel();
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this.cancelInProgresAnimation = null;
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};
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}
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}
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private renderInteractiveSceneCallback = ({
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@ -2725,6 +2675,9 @@ class App extends React.Component<AppProps, AppState> {
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stateUpdate,
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) => {
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this.cancelInProgresAnimation?.();
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if (scrollConstraintsAnimationTimeout) {
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clearTimeout(scrollConstraintsAnimationTimeout);
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}
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const partialNewState =
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typeof stateUpdate === "function"
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@ -2739,11 +2692,87 @@ class App extends React.Component<AppProps, AppState> {
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const newState: AppState = {
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...this.state,
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...partialNewState,
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...(this.state.scrollConstraints && {
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// manually reset if setState in onCancel wasn't committed yet
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shouldCacheIgnoreZoom: false,
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scrollConstraints: {
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...this.state.scrollConstraints,
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isAnimating: false,
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},
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}),
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};
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const state = constrainScrollState(newState);
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const { state, shouldAnimate, animateTo } = constrainScrollState(newState);
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this.setState(state);
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this.setState(state, () => {
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if (shouldAnimate && animateTo) {
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scrollConstraintsAnimationTimeout = setTimeout(() => {
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const cancel = easeToValuesRAF({
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fromValues: {
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scrollX: newState.scrollX,
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scrollY: newState.scrollY,
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zoom: newState.zoom.value,
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},
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toValues: {
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scrollX: animateTo.scrollX,
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scrollY: animateTo.scrollY,
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zoom: animateTo.zoom.value,
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},
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interpolateValue: (from, to, progress, key) => {
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// for zoom, use different easing
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if (key === "zoom") {
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return from * Math.pow(to / from, easeOut(progress));
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}
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// handle using default
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return undefined;
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},
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onStep: ({ scrollX, scrollY, zoom }) => {
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this.setState({
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scrollX,
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scrollY,
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zoom: { value: getNormalizedZoom(zoom) },
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});
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},
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onStart: () => {
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this.setState((inAnimationState) => ({
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shouldCacheIgnoreZoom: true,
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scrollConstraints: {
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...inAnimationState.scrollConstraints!, // existance scrollConstraints is checked in test for shouldAnimate
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isAnimating: true,
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},
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}));
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cancelRender();
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},
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onEnd: () => {
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this.setState((inAnimationState) => ({
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shouldCacheIgnoreZoom: false,
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scrollConstraints: {
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...inAnimationState.scrollConstraints!,
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isAnimating: false,
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},
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}));
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},
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onCancel: () => {
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this.setState((inAnimationState) => {
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return {
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shouldCacheIgnoreZoom: false,
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scrollConstraints: {
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...inAnimationState.scrollConstraints!,
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isAnimating: false,
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},
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};
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});
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},
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duration: 200,
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});
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this.cancelInProgresAnimation = () => {
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cancel();
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this.cancelInProgresAnimation = null;
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};
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}, 200);
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}
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});
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};
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setToast = (
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@ -286,9 +286,9 @@ const constrainScrollValues = ({
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* @param state - The application state containing scroll, zoom, and constraint information.
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* @returns True if the viewport is outside the constrained area; otherwise undefined.
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*/
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export const isViewportOutsideOfConstrainedArea = (state: AppState) => {
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const isViewportOutsideOfConstrainedArea = (state: AppState) => {
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if (!state.scrollConstraints) {
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return;
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return false;
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}
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const { scrollX, scrollY, width, height, scrollConstraints } = state;
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@ -307,19 +307,21 @@ export const isViewportOutsideOfConstrainedArea = (state: AppState) => {
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* @param state - The original AppState with the current scroll position, dimensions, and constraints.
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* @returns A new AppState object with scroll values constrained as per the defined constraints.
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*/
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export const constrainScrollState = (state: AppState): AppState => {
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export const constrainScrollState = (
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state: AppState,
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): {
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state: AppState;
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shouldAnimate: boolean;
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animateTo: {
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scrollX: AppState["scrollX"];
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scrollY: AppState["scrollY"];
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zoom: AppState["zoom"];
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} | null;
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} => {
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if (!state.scrollConstraints || state.scrollConstraints.isAnimating) {
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return state;
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return { state, shouldAnimate: false, animateTo: null };
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}
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const {
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scrollX,
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scrollY,
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width,
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height,
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scrollConstraints,
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zoom,
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cursorButton,
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} = state;
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const { scrollX, scrollY, width, height, scrollConstraints, zoom } = state;
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const constrainedValues = constrainScrollValues({
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...calculateConstraints({
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@ -327,22 +329,41 @@ export const constrainScrollState = (state: AppState): AppState => {
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width,
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height,
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zoom,
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cursorButton,
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cursorButton: "down",
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}),
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scrollX,
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scrollY,
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});
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const isStateChanged =
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constrainedValues.scrollX !== scrollX ||
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constrainedValues.scrollY !== scrollY;
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const shouldAnimate = isViewportOutsideOfConstrainedArea(state);
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if (isStateChanged) {
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const animateTo = shouldAnimate
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? constrainScrollValues({
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...calculateConstraints({
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scrollConstraints,
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width,
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height,
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zoom,
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cursorButton: "up",
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}),
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scrollX,
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scrollY,
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})
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: null;
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if (
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constrainedValues.scrollX !== scrollX ||
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constrainedValues.scrollY !== scrollY
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) {
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return {
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state: {
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...state,
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...constrainedValues,
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},
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shouldAnimate,
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animateTo,
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};
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}
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return state;
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return { state, shouldAnimate, animateTo };
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};
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