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add history.shouldCreateEntry resolver (#1622)
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commit
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11 changed files with 1349 additions and 3449 deletions
154
src/history.ts
154
src/history.ts
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@ -1,18 +1,28 @@
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import { AppState } from "./types";
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import { ExcalidrawElement } from "./element/types";
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import { clearAppStatePropertiesForHistory } from "./appState";
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import { newElementWith } from "./element/mutateElement";
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import { isLinearElement } from "./element/typeChecks";
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type Result = {
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appState: AppState;
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export type HistoryEntry = {
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appState: ReturnType<typeof clearAppStatePropertiesForHistory>;
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elements: ExcalidrawElement[];
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};
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type HistoryEntrySerialized = string;
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const clearAppStatePropertiesForHistory = (appState: AppState) => {
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return {
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selectedElementIds: appState.selectedElementIds,
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viewBackgroundColor: appState.viewBackgroundColor,
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name: appState.name,
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};
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};
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export class SceneHistory {
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private recording: boolean = true;
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private stateHistory: string[] = [];
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private redoStack: string[] = [];
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private stateHistory: HistoryEntrySerialized[] = [];
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private redoStack: HistoryEntrySerialized[] = [];
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private lastEntry: HistoryEntry | null = null;
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getSnapshotForTest() {
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return {
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@ -25,6 +35,20 @@ export class SceneHistory {
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clear() {
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this.stateHistory.length = 0;
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this.redoStack.length = 0;
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this.lastEntry = null;
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}
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private parseEntry(
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entrySerialized: HistoryEntrySerialized | undefined,
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): HistoryEntry | null {
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if (entrySerialized === undefined) {
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return null;
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}
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try {
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return JSON.parse(entrySerialized);
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} catch {
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return null;
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}
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}
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private generateEntry = (
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@ -48,57 +72,96 @@ export class SceneHistory {
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return elements;
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}
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elements.push(
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newElementWith(element, {
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// don't store last point if not committed
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points:
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element.lastCommittedPoint !==
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element.points[element.points.length - 1]
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? element.points.slice(0, -1)
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: element.points,
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// don't regenerate versionNonce else this will short-circuit our
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// bail-on-no-change logic in pushEntry()
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versionNonce: element.versionNonce,
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}),
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);
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elements.push({
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...element,
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// don't store last point if not committed
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points:
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element.lastCommittedPoint !==
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element.points[element.points.length - 1]
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? element.points.slice(0, -1)
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: element.points,
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});
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} else {
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elements.push(
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newElementWith(element, { versionNonce: element.versionNonce }),
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);
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elements.push(element);
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}
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return elements;
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}, [] as Mutable<typeof elements>),
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});
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pushEntry(appState: AppState, elements: readonly ExcalidrawElement[]) {
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const newEntry = this.generateEntry(appState, elements);
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if (
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this.stateHistory.length > 0 &&
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this.stateHistory[this.stateHistory.length - 1] === newEntry
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) {
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// If the last entry is the same as this one, ignore it
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return;
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shouldCreateEntry(nextEntry: HistoryEntry): boolean {
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const { lastEntry } = this;
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if (!lastEntry) {
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return true;
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}
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this.stateHistory.push(newEntry);
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if (nextEntry.elements.length !== lastEntry.elements.length) {
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return true;
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}
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// As a new entry was pushed, we invalidate the redo stack
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this.clearRedoStack();
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// loop from right to left as changes are likelier to happen on new elements
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for (let i = nextEntry.elements.length - 1; i > -1; i--) {
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const prev = nextEntry.elements[i];
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const next = lastEntry.elements[i];
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if (
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!prev ||
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!next ||
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prev.id !== next.id ||
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prev.version !== next.version ||
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prev.versionNonce !== next.versionNonce
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) {
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return true;
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}
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}
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// note: this is safe because entry's appState is guaranteed no excess props
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let key: keyof typeof nextEntry.appState;
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for (key in nextEntry.appState) {
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if (key === "selectedElementIds") {
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continue;
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}
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if (nextEntry.appState[key] !== lastEntry.appState[key]) {
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return true;
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}
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}
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return false;
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}
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restoreEntry(entry: string) {
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try {
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return JSON.parse(entry);
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} catch {
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return null;
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pushEntry(appState: AppState, elements: readonly ExcalidrawElement[]) {
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const newEntrySerialized = this.generateEntry(appState, elements);
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const newEntry: HistoryEntry | null = this.parseEntry(newEntrySerialized);
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if (newEntry) {
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if (!this.shouldCreateEntry(newEntry)) {
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return;
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}
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this.stateHistory.push(newEntrySerialized);
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this.lastEntry = newEntry;
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// As a new entry was pushed, we invalidate the redo stack
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this.clearRedoStack();
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}
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}
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private restoreEntry(
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entrySerialized: HistoryEntrySerialized,
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): HistoryEntry | null {
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const entry = this.parseEntry(entrySerialized);
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if (entry) {
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entry.elements = entry.elements.map((element) => {
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// renew versions
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return newElementWith(element, {});
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});
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}
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return entry;
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}
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clearRedoStack() {
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this.redoStack.splice(0, this.redoStack.length);
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}
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redoOnce(): Result | null {
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redoOnce(): HistoryEntry | null {
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if (this.redoStack.length === 0) {
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return null;
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}
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@ -113,7 +176,7 @@ export class SceneHistory {
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return null;
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}
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undoOnce(): Result | null {
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undoOnce(): HistoryEntry | null {
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if (this.stateHistory.length === 1) {
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return null;
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}
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@ -130,6 +193,19 @@ export class SceneHistory {
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return null;
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}
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/**
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* Updates history's `lastEntry` to latest app state. This is necessary
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* when doing undo/redo which itself doesn't commit to history, but updates
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* app state in a way that would break `shouldCreateEntry` which relies on
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* `lastEntry` to reflect last comittable history state.
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* We can't update `lastEntry` from within history when calling undo/redo
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* because the action potentially mutates appState/elements before storing
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* it.
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*/
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setCurrentState(appState: AppState, elements: readonly ExcalidrawElement[]) {
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this.lastEntry = this.parseEntry(this.generateEntry(appState, elements));
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}
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// Suspicious that this is called so many places. Seems error-prone.
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resumeRecording() {
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this.recording = true;
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