Extract history (#213)

* Extract History into its own module

* Encapsulate undo and redo actions within history

* Encapsulate clearing redo stack within History

* Add private access modifiers to scene history class member variables

* Remove duplicate files
This commit is contained in:
Gasim Gasimzada 2020-01-06 21:58:48 +04:00 committed by GitHub
parent 054669cfef
commit d0365933a9
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3 changed files with 92 additions and 90 deletions

80
src/history.ts Normal file
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import { ExcalidrawElement } from "./element/types";
import { generateDraw } from "./element";
class SceneHistory {
private recording: boolean = true;
private stateHistory: string[] = [];
private redoStack: string[] = [];
generateCurrentEntry(elements: ExcalidrawElement[]) {
return JSON.stringify(
elements.map(element => ({ ...element, isSelected: false }))
);
}
pushEntry(newEntry: string) {
if (
this.stateHistory.length > 0 &&
this.stateHistory[this.stateHistory.length - 1] === newEntry
) {
// If the last entry is the same as this one, ignore it
return;
}
this.stateHistory.push(newEntry);
}
restoreEntry(elements: ExcalidrawElement[], entry: string) {
const newElements = JSON.parse(entry);
elements.splice(0, elements.length);
newElements.forEach((newElement: ExcalidrawElement) => {
generateDraw(newElement);
elements.push(newElement);
});
// When restoring, we shouldn't add an history entry otherwise we'll be stuck with it and can't go back
this.skipRecording();
}
clearRedoStack() {
this.redoStack.splice(0, this.redoStack.length);
}
redoOnce(elements: ExcalidrawElement[]) {
const currentEntry = this.generateCurrentEntry(elements);
const entryToRestore = this.redoStack.pop();
if (entryToRestore !== undefined) {
this.restoreEntry(elements, entryToRestore);
this.stateHistory.push(currentEntry);
}
}
undoOnce(elements: ExcalidrawElement[]) {
const currentEntry = this.generateCurrentEntry(elements);
let entryToRestore = this.stateHistory.pop();
// If nothing was changed since last, take the previous one
if (currentEntry === entryToRestore) {
entryToRestore = this.stateHistory.pop();
}
if (entryToRestore !== undefined) {
this.restoreEntry(elements, entryToRestore);
this.redoStack.push(currentEntry);
}
}
isRecording() {
return this.recording;
}
skipRecording() {
this.recording = false;
}
resumeRecording() {
this.recording = true;
}
}
export const createHistory: () => { history: SceneHistory } = () => {
const history = new SceneHistory();
return { history };
};