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https://github.com/excalidraw/excalidraw.git
synced 2025-05-03 10:00:07 -04:00
Add everything else back
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1 changed files with 850 additions and 0 deletions
850
src/index.tsx
850
src/index.tsx
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@ -28,6 +28,36 @@ const elements = Array.of<ExcalidrawElement>();
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const DEFAULT_PROJECT_NAME = `excalidraw-${getDateTime()}`;
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const DEFAULT_PROJECT_NAME = `excalidraw-${getDateTime()}`;
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let skipHistory = false;
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const stateHistory: string[] = [];
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const redoStack: string[] = [];
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function generateHistoryCurrentEntry() {
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return JSON.stringify(
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elements.map(element => ({ ...element, isSelected: false }))
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);
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}
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function pushHistoryEntry(newEntry: string) {
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if (
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stateHistory.length > 0 &&
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stateHistory[stateHistory.length - 1] === newEntry
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) {
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// If the last entry is the same as this one, ignore it
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return;
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}
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stateHistory.push(newEntry);
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}
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function restoreHistoryEntry(entry: string) {
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const newElements = JSON.parse(entry);
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elements.splice(0, elements.length);
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newElements.forEach((newElement: ExcalidrawElement) => {
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generateDraw(newElement);
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elements.push(newElement);
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});
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// When restoring, we shouldn't add an history entry otherwise we'll be stuck with it and can't go back
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skipHistory = true;
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}
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function hitTest(element: ExcalidrawElement, x: number, y: number): boolean {
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function hitTest(element: ExcalidrawElement, x: number, y: number): boolean {
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// For shapes that are composed of lines, we only enable point-selection when the distance
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// For shapes that are composed of lines, we only enable point-selection when the distance
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// of the click is less than x pixels of any of the lines that the shape is composed of
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// of the click is less than x pixels of any of the lines that the shape is composed of
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@ -1173,3 +1203,823 @@ let lastCanvasWidth = -1;
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let lastCanvasHeight = -1;
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let lastCanvasHeight = -1;
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let lastMouseUp: ((e: any) => void) | null = null;
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let lastMouseUp: ((e: any) => void) | null = null;
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class App extends React.Component<{}, AppState> {
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public componentDidMount() {
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document.addEventListener("keydown", this.onKeyDown, false);
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window.addEventListener("resize", this.onResize, false);
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const savedState = restoreFromLocalStorage();
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if (savedState) {
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this.setState(savedState);
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}
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}
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public componentWillUnmount() {
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document.removeEventListener("keydown", this.onKeyDown, false);
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window.removeEventListener("resize", this.onResize, false);
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}
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public state: AppState = {
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draggingElement: null,
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resizingElement: null,
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elementType: "selection",
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exportBackground: true,
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currentItemStrokeColor: "#000000",
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currentItemBackgroundColor: "#ffffff",
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viewBackgroundColor: "#ffffff",
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scrollX: 0,
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scrollY: 0,
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name: DEFAULT_PROJECT_NAME
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};
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private onResize = () => {
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this.forceUpdate();
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};
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private onKeyDown = (event: KeyboardEvent) => {
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if (isInputLike(event.target)) return;
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if (event.key === KEYS.ESCAPE) {
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clearSelection();
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this.forceUpdate();
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event.preventDefault();
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} else if (event.key === KEYS.BACKSPACE || event.key === KEYS.DELETE) {
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deleteSelectedElements();
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this.forceUpdate();
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event.preventDefault();
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} else if (isArrowKey(event.key)) {
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const step = event.shiftKey
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? ELEMENT_SHIFT_TRANSLATE_AMOUNT
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: ELEMENT_TRANSLATE_AMOUNT;
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elements.forEach(element => {
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if (element.isSelected) {
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if (event.key === KEYS.ARROW_LEFT) element.x -= step;
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else if (event.key === KEYS.ARROW_RIGHT) element.x += step;
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else if (event.key === KEYS.ARROW_UP) element.y -= step;
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else if (event.key === KEYS.ARROW_DOWN) element.y += step;
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}
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});
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this.forceUpdate();
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event.preventDefault();
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// Send backward: Cmd-Shift-Alt-B
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} else if (
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event.metaKey &&
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event.shiftKey &&
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event.altKey &&
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event.code === "KeyB"
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) {
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this.moveOneLeft();
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event.preventDefault();
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// Send to back: Cmd-Shift-B
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} else if (event.metaKey && event.shiftKey && event.code === "KeyB") {
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this.moveAllLeft();
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event.preventDefault();
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// Bring forward: Cmd-Shift-Alt-F
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} else if (
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event.metaKey &&
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event.shiftKey &&
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event.altKey &&
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event.code === "KeyF"
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) {
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this.moveOneRight();
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event.preventDefault();
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// Bring to front: Cmd-Shift-F
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} else if (event.metaKey && event.shiftKey && event.code === "KeyF") {
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this.moveAllRight();
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event.preventDefault();
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// Select all: Cmd-A
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} else if (event.metaKey && event.code === "KeyA") {
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elements.forEach(element => {
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element.isSelected = true;
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});
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this.forceUpdate();
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event.preventDefault();
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} else if (shapesShortcutKeys.includes(event.key.toLowerCase())) {
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this.setState({ elementType: findElementByKey(event.key) });
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} else if (event.metaKey && event.code === "KeyZ") {
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const currentEntry = generateHistoryCurrentEntry();
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if (event.shiftKey) {
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// Redo action
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const entryToRestore = redoStack.pop();
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if (entryToRestore !== undefined) {
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restoreHistoryEntry(entryToRestore);
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stateHistory.push(currentEntry);
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}
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} else {
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// undo action
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let lastEntry = stateHistory.pop();
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// If nothing was changed since last, take the previous one
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if (currentEntry === lastEntry) {
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lastEntry = stateHistory.pop();
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}
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if (lastEntry !== undefined) {
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restoreHistoryEntry(lastEntry);
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redoStack.push(currentEntry);
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}
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}
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this.forceUpdate();
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event.preventDefault();
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}
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};
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private deleteSelectedElements = () => {
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deleteSelectedElements();
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this.forceUpdate();
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};
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private clearCanvas = () => {
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if (window.confirm("This will clear the whole canvas. Are you sure?")) {
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elements.splice(0, elements.length);
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this.setState({
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viewBackgroundColor: "#ffffff",
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scrollX: 0,
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scrollY: 0
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});
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this.forceUpdate();
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}
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};
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private moveAllLeft = () => {
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moveAllLeft(elements, getSelectedIndices());
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this.forceUpdate();
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};
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private moveOneLeft = () => {
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moveOneLeft(elements, getSelectedIndices());
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this.forceUpdate();
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};
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private moveAllRight = () => {
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moveAllRight(elements, getSelectedIndices());
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this.forceUpdate();
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};
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private moveOneRight = () => {
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moveOneRight(elements, getSelectedIndices());
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this.forceUpdate();
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};
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private removeWheelEventListener: (() => void) | undefined;
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private updateProjectName(name: string): void {
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this.setState({ name });
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}
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private changeProperty = (callback: (element: ExcalidrawElement) => void) => {
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elements.forEach(element => {
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if (element.isSelected) {
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callback(element);
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generateDraw(element);
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}
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});
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this.forceUpdate();
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};
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private changeOpacity = (event: React.ChangeEvent<HTMLInputElement>) => {
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this.changeProperty(element => (element.opacity = +event.target.value));
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};
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private changeStrokeColor = (color: string) => {
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this.changeProperty(element => (element.strokeColor = color));
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this.setState({ currentItemStrokeColor: color });
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};
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private changeBackgroundColor = (color: string) => {
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this.changeProperty(element => (element.backgroundColor = color));
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this.setState({ currentItemBackgroundColor: color });
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};
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public render() {
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const canvasWidth = window.innerWidth - CANVAS_WINDOW_OFFSET_LEFT;
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const canvasHeight = window.innerHeight - CANVAS_WINDOW_OFFSET_TOP;
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return (
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<div
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className="container"
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onCut={e => {
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e.clipboardData.setData(
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"text/plain",
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JSON.stringify(elements.filter(element => element.isSelected))
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);
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deleteSelectedElements();
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this.forceUpdate();
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e.preventDefault();
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}}
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onCopy={e => {
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e.clipboardData.setData(
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"text/plain",
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JSON.stringify(elements.filter(element => element.isSelected))
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);
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e.preventDefault();
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}}
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onPaste={e => {
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const paste = e.clipboardData.getData("text");
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let parsedElements;
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try {
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parsedElements = JSON.parse(paste);
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} catch (e) {}
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if (
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Array.isArray(parsedElements) &&
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parsedElements.length > 0 &&
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parsedElements[0].type // need to implement a better check here...
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) {
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clearSelection();
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parsedElements.forEach(parsedElement => {
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parsedElement.x += 10;
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parsedElement.y += 10;
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parsedElement.seed = randomSeed();
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generateDraw(parsedElement);
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elements.push(parsedElement);
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});
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this.forceUpdate();
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}
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e.preventDefault();
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}}
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>
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<div className="sidePanel">
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<h4>Shapes</h4>
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<div className="panelTools">
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{SHAPES.map(({ value, icon }) => (
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<label
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key={value}
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className="tool"
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title={`${capitalize(value)} - ${capitalize(value)[0]}`}
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>
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<input
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type="radio"
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checked={this.state.elementType === value}
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onChange={() => {
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this.setState({ elementType: value });
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clearSelection();
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document.documentElement.style.cursor =
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value === "text" ? "text" : "crosshair";
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this.forceUpdate();
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}}
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/>
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<div className="toolIcon">{icon}</div>
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</label>
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))}
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</div>
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{someElementIsSelected() && (
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<div className="panelColumn">
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<h4>Selection</h4>
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<div className="buttonList">
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<button onClick={this.moveOneRight}>Bring forward</button>
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<button onClick={this.moveAllRight}>Bring to front</button>
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<button onClick={this.moveOneLeft}>Send backward</button>
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<button onClick={this.moveAllLeft}>Send to back</button>
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</div>
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<h5>Stroke Color</h5>
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<ColorPicker
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color={getSelectedAttribute(element => element.strokeColor)}
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onChange={color => this.changeStrokeColor(color)}
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/>
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{hasBackground() && (
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<>
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<h5>Background Color</h5>
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<ColorPicker
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color={getSelectedAttribute(
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element => element.backgroundColor
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)}
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onChange={color => this.changeBackgroundColor(color)}
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/>
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<h5>Fill</h5>
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<ButtonSelect
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options={[
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{ value: "solid", text: "Solid" },
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{ value: "hachure", text: "Hachure" },
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{ value: "cross-hatch", text: "Cross-hatch" }
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]}
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value={getSelectedAttribute(element => element.fillStyle)}
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onChange={value => {
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this.changeProperty(element => {
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element.fillStyle = value;
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});
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}}
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/>
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</>
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)}
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{hasStroke() && (
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<>
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<h5>Stroke Width</h5>
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<ButtonSelect
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options={[
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{ value: 1, text: "Thin" },
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{ value: 2, text: "Bold" },
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{ value: 4, text: "Extra Bold" }
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]}
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value={getSelectedAttribute(element => element.strokeWidth)}
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onChange={value => {
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this.changeProperty(element => {
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element.strokeWidth = value;
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});
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}}
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/>
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<h5>Sloppiness</h5>
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<ButtonSelect
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options={[
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{ value: 0, text: "Draftsman" },
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{ value: 1, text: "Artist" },
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{ value: 3, text: "Cartoonist" }
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]}
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value={getSelectedAttribute(element => element.roughness)}
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onChange={value =>
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this.changeProperty(element => {
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element.roughness = value;
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})
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}
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/>
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</>
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)}
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<h5>Opacity</h5>
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<input
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type="range"
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min="0"
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max="100"
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onChange={this.changeOpacity}
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value={
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getSelectedAttribute(element => element.opacity) ||
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0 /* Put the opacity at 0 if there are two conflicting ones */
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}
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/>
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<button onClick={this.deleteSelectedElements}>
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Delete selected
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</button>
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</div>
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)}
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<h4>Canvas</h4>
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<div className="panelColumn">
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<h5>Canvas Background Color</h5>
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<ColorPicker
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color={this.state.viewBackgroundColor}
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onChange={color => this.setState({ viewBackgroundColor: color })}
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/>
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<button
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onClick={this.clearCanvas}
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title="Clear the canvas & reset background color"
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>
|
||||||
|
Clear canvas
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
<h4>Export</h4>
|
||||||
|
<div className="panelColumn">
|
||||||
|
<h5>Name</h5>
|
||||||
|
{this.state.name && (
|
||||||
|
<EditableText
|
||||||
|
value={this.state.name}
|
||||||
|
onChange={(name: string) => this.updateProjectName(name)}
|
||||||
|
/>
|
||||||
|
)}
|
||||||
|
<h5>Image</h5>
|
||||||
|
<button
|
||||||
|
onClick={() => {
|
||||||
|
exportAsPNG(this.state);
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
Export to png
|
||||||
|
</button>
|
||||||
|
<label>
|
||||||
|
<input
|
||||||
|
type="checkbox"
|
||||||
|
checked={this.state.exportBackground}
|
||||||
|
onChange={e => {
|
||||||
|
this.setState({ exportBackground: e.target.checked });
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
background
|
||||||
|
</label>
|
||||||
|
<h5>Scene</h5>
|
||||||
|
<button
|
||||||
|
onClick={() => {
|
||||||
|
saveAsJSON(this.state.name);
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
Save as...
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
onClick={() => {
|
||||||
|
loadFromJSON().then(() => this.forceUpdate());
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
Load file...
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<canvas
|
||||||
|
id="canvas"
|
||||||
|
style={{
|
||||||
|
width: canvasWidth,
|
||||||
|
height: canvasHeight
|
||||||
|
}}
|
||||||
|
width={canvasWidth * window.devicePixelRatio}
|
||||||
|
height={canvasHeight * window.devicePixelRatio}
|
||||||
|
ref={canvas => {
|
||||||
|
if (this.removeWheelEventListener) {
|
||||||
|
this.removeWheelEventListener();
|
||||||
|
this.removeWheelEventListener = undefined;
|
||||||
|
}
|
||||||
|
if (canvas) {
|
||||||
|
canvas.addEventListener("wheel", this.handleWheel, {
|
||||||
|
passive: false
|
||||||
|
});
|
||||||
|
this.removeWheelEventListener = () =>
|
||||||
|
canvas.removeEventListener("wheel", this.handleWheel);
|
||||||
|
|
||||||
|
// Whenever React sets the width/height of the canvas element,
|
||||||
|
// the context loses the scale transform. We need to re-apply it
|
||||||
|
if (
|
||||||
|
canvasWidth !== lastCanvasWidth ||
|
||||||
|
canvasHeight !== lastCanvasHeight
|
||||||
|
) {
|
||||||
|
lastCanvasWidth = canvasWidth;
|
||||||
|
lastCanvasHeight = canvasHeight;
|
||||||
|
canvas
|
||||||
|
.getContext("2d")!
|
||||||
|
.scale(window.devicePixelRatio, window.devicePixelRatio);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}}
|
||||||
|
onMouseDown={e => {
|
||||||
|
if (lastMouseUp !== null) {
|
||||||
|
// Unfortunately, sometimes we don't get a mouseup after a mousedown,
|
||||||
|
// this can happen when a contextual menu or alert is triggered. In order to avoid
|
||||||
|
// being in a weird state, we clean up on the next mousedown
|
||||||
|
lastMouseUp(e);
|
||||||
|
}
|
||||||
|
// only handle left mouse button
|
||||||
|
if (e.button !== 0) return;
|
||||||
|
// fixes mousemove causing selection of UI texts #32
|
||||||
|
e.preventDefault();
|
||||||
|
// Preventing the event above disables default behavior
|
||||||
|
// of defocusing potentially focused input, which is what we want
|
||||||
|
// when clicking inside the canvas.
|
||||||
|
if (isInputLike(document.activeElement)) {
|
||||||
|
document.activeElement.blur();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle scrollbars dragging
|
||||||
|
const {
|
||||||
|
isOverHorizontalScrollBar,
|
||||||
|
isOverVerticalScrollBar
|
||||||
|
} = isOverScrollBars(
|
||||||
|
e.clientX - CANVAS_WINDOW_OFFSET_LEFT,
|
||||||
|
e.clientY - CANVAS_WINDOW_OFFSET_TOP,
|
||||||
|
canvasWidth,
|
||||||
|
canvasHeight,
|
||||||
|
this.state.scrollX,
|
||||||
|
this.state.scrollY
|
||||||
|
);
|
||||||
|
|
||||||
|
const x =
|
||||||
|
e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
|
||||||
|
const y = e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
|
||||||
|
const element = newElement(
|
||||||
|
this.state.elementType,
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
this.state.currentItemStrokeColor,
|
||||||
|
this.state.currentItemBackgroundColor,
|
||||||
|
"hachure",
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
100
|
||||||
|
);
|
||||||
|
let resizeHandle: string | false = false;
|
||||||
|
let isDraggingElements = false;
|
||||||
|
let isResizingElements = false;
|
||||||
|
if (this.state.elementType === "selection") {
|
||||||
|
const resizeElement = elements.find(element => {
|
||||||
|
return resizeTest(element, x, y, {
|
||||||
|
scrollX: this.state.scrollX,
|
||||||
|
scrollY: this.state.scrollY,
|
||||||
|
viewBackgroundColor: this.state.viewBackgroundColor
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
this.setState({
|
||||||
|
resizingElement: resizeElement ? resizeElement : null
|
||||||
|
});
|
||||||
|
|
||||||
|
if (resizeElement) {
|
||||||
|
resizeHandle = resizeTest(resizeElement, x, y, {
|
||||||
|
scrollX: this.state.scrollX,
|
||||||
|
scrollY: this.state.scrollY,
|
||||||
|
viewBackgroundColor: this.state.viewBackgroundColor
|
||||||
|
});
|
||||||
|
document.documentElement.style.cursor = `${resizeHandle}-resize`;
|
||||||
|
isResizingElements = true;
|
||||||
|
} else {
|
||||||
|
const hitElement = getElementAtPosition(x, y);
|
||||||
|
|
||||||
|
// If we click on something
|
||||||
|
if (hitElement) {
|
||||||
|
if (hitElement.isSelected) {
|
||||||
|
// If that element is not already selected, do nothing,
|
||||||
|
// we're likely going to drag it
|
||||||
|
} else {
|
||||||
|
// We unselect every other elements unless shift is pressed
|
||||||
|
if (!e.shiftKey) {
|
||||||
|
clearSelection();
|
||||||
|
}
|
||||||
|
// No matter what, we select it
|
||||||
|
hitElement.isSelected = true;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// If we don't click on anything, let's remove all the selected elements
|
||||||
|
clearSelection();
|
||||||
|
}
|
||||||
|
|
||||||
|
isDraggingElements = someElementIsSelected();
|
||||||
|
|
||||||
|
if (isDraggingElements) {
|
||||||
|
document.documentElement.style.cursor = "move";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isTextElement(element)) {
|
||||||
|
if (!addTextElement(element)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
generateDraw(element);
|
||||||
|
elements.push(element);
|
||||||
|
if (this.state.elementType === "text") {
|
||||||
|
this.setState({
|
||||||
|
draggingElement: null,
|
||||||
|
elementType: "selection"
|
||||||
|
});
|
||||||
|
element.isSelected = true;
|
||||||
|
} else {
|
||||||
|
this.setState({ draggingElement: element });
|
||||||
|
}
|
||||||
|
|
||||||
|
let lastX = x;
|
||||||
|
let lastY = y;
|
||||||
|
|
||||||
|
if (isOverHorizontalScrollBar || isOverVerticalScrollBar) {
|
||||||
|
lastX = e.clientX - CANVAS_WINDOW_OFFSET_LEFT;
|
||||||
|
lastY = e.clientY - CANVAS_WINDOW_OFFSET_TOP;
|
||||||
|
}
|
||||||
|
|
||||||
|
const onMouseMove = (e: MouseEvent) => {
|
||||||
|
const target = e.target;
|
||||||
|
if (!(target instanceof HTMLElement)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isOverHorizontalScrollBar) {
|
||||||
|
const x = e.clientX - CANVAS_WINDOW_OFFSET_LEFT;
|
||||||
|
const dx = x - lastX;
|
||||||
|
this.setState(state => ({ scrollX: state.scrollX - dx }));
|
||||||
|
lastX = x;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isOverVerticalScrollBar) {
|
||||||
|
const y = e.clientY - CANVAS_WINDOW_OFFSET_TOP;
|
||||||
|
const dy = y - lastY;
|
||||||
|
this.setState(state => ({ scrollY: state.scrollY - dy }));
|
||||||
|
lastY = y;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isResizingElements && this.state.resizingElement) {
|
||||||
|
const el = this.state.resizingElement;
|
||||||
|
const selectedElements = elements.filter(el => el.isSelected);
|
||||||
|
if (selectedElements.length === 1) {
|
||||||
|
const x =
|
||||||
|
e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
|
||||||
|
const y =
|
||||||
|
e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
|
||||||
|
selectedElements.forEach(element => {
|
||||||
|
switch (resizeHandle) {
|
||||||
|
case "nw":
|
||||||
|
element.width += element.x - lastX;
|
||||||
|
element.height += element.y - lastY;
|
||||||
|
element.x = lastX;
|
||||||
|
element.y = lastY;
|
||||||
|
break;
|
||||||
|
case "ne":
|
||||||
|
element.width = lastX - element.x;
|
||||||
|
element.height += element.y - lastY;
|
||||||
|
element.y = lastY;
|
||||||
|
break;
|
||||||
|
case "sw":
|
||||||
|
element.width += element.x - lastX;
|
||||||
|
element.x = lastX;
|
||||||
|
element.height = lastY - element.y;
|
||||||
|
break;
|
||||||
|
case "se":
|
||||||
|
element.width += x - lastX;
|
||||||
|
if (e.shiftKey) {
|
||||||
|
element.height = element.width;
|
||||||
|
} else {
|
||||||
|
element.height += y - lastY;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "n":
|
||||||
|
element.height += element.y - lastY;
|
||||||
|
element.y = lastY;
|
||||||
|
break;
|
||||||
|
case "w":
|
||||||
|
element.width += element.x - lastX;
|
||||||
|
element.x = lastX;
|
||||||
|
break;
|
||||||
|
case "s":
|
||||||
|
element.height = lastY - element.y;
|
||||||
|
break;
|
||||||
|
case "e":
|
||||||
|
element.width = lastX - element.x;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
el.x = element.x;
|
||||||
|
el.y = element.y;
|
||||||
|
generateDraw(el);
|
||||||
|
});
|
||||||
|
lastX = x;
|
||||||
|
lastY = y;
|
||||||
|
// We don't want to save history when resizing an element
|
||||||
|
skipHistory = true;
|
||||||
|
this.forceUpdate();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isDraggingElements) {
|
||||||
|
const selectedElements = elements.filter(el => el.isSelected);
|
||||||
|
if (selectedElements.length) {
|
||||||
|
const x =
|
||||||
|
e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
|
||||||
|
const y =
|
||||||
|
e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
|
||||||
|
selectedElements.forEach(element => {
|
||||||
|
element.x += x - lastX;
|
||||||
|
element.y += y - lastY;
|
||||||
|
});
|
||||||
|
lastX = x;
|
||||||
|
lastY = y;
|
||||||
|
// We don't want to save history when dragging an element to initially size it
|
||||||
|
skipHistory = true;
|
||||||
|
this.forceUpdate();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// It is very important to read this.state within each move event,
|
||||||
|
// otherwise we would read a stale one!
|
||||||
|
const draggingElement = this.state.draggingElement;
|
||||||
|
if (!draggingElement) return;
|
||||||
|
let width =
|
||||||
|
e.clientX -
|
||||||
|
CANVAS_WINDOW_OFFSET_LEFT -
|
||||||
|
draggingElement.x -
|
||||||
|
this.state.scrollX;
|
||||||
|
let height =
|
||||||
|
e.clientY -
|
||||||
|
CANVAS_WINDOW_OFFSET_TOP -
|
||||||
|
draggingElement.y -
|
||||||
|
this.state.scrollY;
|
||||||
|
draggingElement.width = width;
|
||||||
|
// Make a perfect square or circle when shift is enabled
|
||||||
|
draggingElement.height = e.shiftKey
|
||||||
|
? Math.abs(width) * Math.sign(height)
|
||||||
|
: height;
|
||||||
|
|
||||||
|
generateDraw(draggingElement);
|
||||||
|
|
||||||
|
if (this.state.elementType === "selection") {
|
||||||
|
setSelection(draggingElement);
|
||||||
|
}
|
||||||
|
// We don't want to save history when moving an element
|
||||||
|
skipHistory = true;
|
||||||
|
this.forceUpdate();
|
||||||
|
};
|
||||||
|
|
||||||
|
const onMouseUp = (e: MouseEvent) => {
|
||||||
|
const { draggingElement, elementType } = this.state;
|
||||||
|
|
||||||
|
lastMouseUp = null;
|
||||||
|
window.removeEventListener("mousemove", onMouseMove);
|
||||||
|
window.removeEventListener("mouseup", onMouseUp);
|
||||||
|
|
||||||
|
resetCursor();
|
||||||
|
|
||||||
|
// if no element is clicked, clear the selection and redraw
|
||||||
|
if (draggingElement === null) {
|
||||||
|
clearSelection();
|
||||||
|
this.forceUpdate();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (elementType === "selection") {
|
||||||
|
if (isDraggingElements) {
|
||||||
|
isDraggingElements = false;
|
||||||
|
}
|
||||||
|
elements.pop();
|
||||||
|
} else {
|
||||||
|
draggingElement.isSelected = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.setState({
|
||||||
|
draggingElement: null,
|
||||||
|
elementType: "selection"
|
||||||
|
});
|
||||||
|
this.forceUpdate();
|
||||||
|
};
|
||||||
|
|
||||||
|
lastMouseUp = onMouseUp;
|
||||||
|
|
||||||
|
window.addEventListener("mousemove", onMouseMove);
|
||||||
|
window.addEventListener("mouseup", onMouseUp);
|
||||||
|
|
||||||
|
// We don't want to save history on mouseDown, only on mouseUp when it's fully configured
|
||||||
|
skipHistory = true;
|
||||||
|
this.forceUpdate();
|
||||||
|
}}
|
||||||
|
onDoubleClick={e => {
|
||||||
|
const x =
|
||||||
|
e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
|
||||||
|
const y = e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
|
||||||
|
|
||||||
|
if (getElementAtPosition(x, y)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const element = newElement(
|
||||||
|
"text",
|
||||||
|
x,
|
||||||
|
y,
|
||||||
|
this.state.currentItemStrokeColor,
|
||||||
|
this.state.currentItemBackgroundColor,
|
||||||
|
"hachure",
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
100
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!addTextElement(element as ExcalidrawTextElement)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
generateDraw(element);
|
||||||
|
elements.push(element);
|
||||||
|
|
||||||
|
this.setState({
|
||||||
|
draggingElement: null,
|
||||||
|
elementType: "selection"
|
||||||
|
});
|
||||||
|
element.isSelected = true;
|
||||||
|
|
||||||
|
this.forceUpdate();
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
private handleWheel = (e: WheelEvent) => {
|
||||||
|
e.preventDefault();
|
||||||
|
const { deltaX, deltaY } = e;
|
||||||
|
this.setState(state => ({
|
||||||
|
scrollX: state.scrollX - deltaX,
|
||||||
|
scrollY: state.scrollY - deltaY
|
||||||
|
}));
|
||||||
|
};
|
||||||
|
|
||||||
|
componentDidUpdate() {
|
||||||
|
renderScene(rc, canvas, {
|
||||||
|
scrollX: this.state.scrollX,
|
||||||
|
scrollY: this.state.scrollY,
|
||||||
|
viewBackgroundColor: this.state.viewBackgroundColor
|
||||||
|
});
|
||||||
|
save(this.state);
|
||||||
|
if (!skipHistory) {
|
||||||
|
pushHistoryEntry(generateHistoryCurrentEntry());
|
||||||
|
redoStack.splice(0, redoStack.length);
|
||||||
|
}
|
||||||
|
skipHistory = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const rootElement = document.getElementById("root");
|
||||||
|
ReactDOM.render(<App />, rootElement);
|
||||||
|
const canvas = document.getElementById("canvas") as HTMLCanvasElement;
|
||||||
|
const rc = rough.canvas(canvas);
|
||||||
|
const context = canvas.getContext("2d")!;
|
||||||
|
|
||||||
|
ReactDOM.render(<App />, rootElement);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue