Fix snapping at diamond edges

This commit is contained in:
Mark Tolmacs 2025-04-22 19:20:20 +02:00
parent 8f6a81c58e
commit cfaabf546e
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@ -44,7 +44,6 @@ import { intersectElementWithLineSegment } from "./collision";
import { distanceToBindableElement } from "./distance";
import {
headingForPointFromElement,
headingIsHorizontal,
vectorToHeading,
type Heading,
} from "./heading";
@ -923,23 +922,16 @@ export const bindPointToSnapToElementOutline = (
let intersection: GlobalPoint | null = null;
if (elbowed) {
const isHorizontal = headingIsHorizontal(
headingForPointFromElement(bindableElement, aabb, globalP),
);
const otherPoint = pointFrom<GlobalPoint>(
isHorizontal ? center[0] : edgePoint[0],
!isHorizontal ? center[1] : edgePoint[1],
);
intersection = intersectElementWithLineSegment(
bindableElement,
lineSegment(
otherPoint,
center,
pointFromVector(
vectorScale(
vectorNormalize(vectorFromPoint(edgePoint, otherPoint)),
vectorNormalize(vectorFromPoint(edgePoint, center)),
Math.max(bindableElement.width, bindableElement.height) * 2,
),
otherPoint,
center,
),
),
)[0];