mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-05-03 10:00:07 -04:00
Merge branch 'master' of github.com:vjeux/excalibur
This commit is contained in:
commit
cead986a57
2 changed files with 194 additions and 47 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -7,3 +7,4 @@ yarn-error.log*
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# Dependency directories
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# Dependency directories
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node_modules/
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node_modules/
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.vscode/
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238
src/index.tsx
238
src/index.tsx
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@ -10,20 +10,99 @@ export type ExcaliburTextElement = ExcaliburElement & {
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type: "text";
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type: "text";
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font: string;
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font: string;
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text: string;
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text: string;
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measure: TextMetrics;
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actualBoundingBoxAscent: number;
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};
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};
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// var elements = Array.of<ExcaliburElement>();
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// var elements = Array.of<ExcaliburElement>();
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function isInsideAnElement(x: number, y: number) {
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// https://stackoverflow.com/a/6853926/232122
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return (element: ExcaliburElement) => {
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function distanceBetweenPointAndSegment(
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x: number,
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y: number,
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x1: number,
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y1: number,
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x2: number,
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y2: number
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) {
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const A = x - x1;
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const B = y - y1;
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const C = x2 - x1;
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const D = y2 - y1;
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const dot = A * C + B * D;
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const lenSquare = C * C + D * D;
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let param = -1;
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if (lenSquare !== 0) {
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// in case of 0 length line
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param = dot / lenSquare;
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}
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let xx, yy;
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if (param < 0) {
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xx = x1;
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yy = y1;
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} else if (param > 1) {
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xx = x2;
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yy = y2;
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} else {
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xx = x1 + param * C;
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yy = y1 + param * D;
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}
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const dx = x - xx;
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const dy = y - yy;
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return Math.sqrt(dx * dx + dy * dy);
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}
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function hitTest(element: ExcaliburElement, x: number, y: number): boolean {
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// For shapes that are composed of lines, we only enable point-selection when the distance
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// of the click is less than x pixels of any of the lines that the shape is composed of
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const lineThreshold = 10;
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if (
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element.type === "rectangle" ||
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// There doesn't seem to be a closed form solution for the distance between
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// a point and an ellipse, let's assume it's a rectangle for now...
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element.type === "ellipse"
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) {
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const x1 = getElementAbsoluteX1(element);
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const x2 = getElementAbsoluteX2(element);
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const y1 = getElementAbsoluteY1(element);
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const y2 = getElementAbsoluteY2(element);
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// (x1, y1) --A-- (x2, y1)
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// |D |B
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// (x1, y2) --C-- (x2, y2)
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return (
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distanceBetweenPointAndSegment(x, y, x1, y1, x2, y1) < lineThreshold || // A
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distanceBetweenPointAndSegment(x, y, x2, y1, x2, y2) < lineThreshold || // B
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distanceBetweenPointAndSegment(x, y, x2, y2, x1, y2) < lineThreshold || // C
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distanceBetweenPointAndSegment(x, y, x1, y2, x1, y1) < lineThreshold // D
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);
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} else if (element.type === "arrow") {
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let [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
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// The computation is done at the origin, we need to add a translation
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x -= element.x;
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y -= element.y;
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return (
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// \
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distanceBetweenPointAndSegment(x, y, x3, y3, x2, y2) < lineThreshold ||
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// -----
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distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold ||
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// /
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distanceBetweenPointAndSegment(x, y, x4, y4, x2, y2) < lineThreshold
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);
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} else if (element.type === "text") {
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const x1 = getElementAbsoluteX1(element);
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const x1 = getElementAbsoluteX1(element);
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const x2 = getElementAbsoluteX2(element);
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const x2 = getElementAbsoluteX2(element);
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const y1 = getElementAbsoluteY1(element);
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const y1 = getElementAbsoluteY1(element);
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const y2 = getElementAbsoluteY2(element);
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const y2 = getElementAbsoluteY2(element);
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return x >= x1 && x <= x2 && y >= y1 && y <= y2;
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return x >= x1 && x <= x2 && y >= y1 && y <= y2;
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};
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} else {
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throw new Error("Unimplemented type " + element.type);
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}
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}
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}
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function newElement(type: string, x: number, y: number, width = 0, height = 0) {
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function newElement(type: string, x: number, y: number, width = 0, height = 0) {
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@ -59,6 +138,26 @@ function isTextElement(
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return element.type === "text";
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return element.type === "text";
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}
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}
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function getArrowPoints(element: ExcaliburElement) {
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const x1 = 0;
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const y1 = 0;
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const x2 = element.width;
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const y2 = element.height;
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const size = 30; // pixels
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const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
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// Scale down the arrow until we hit a certain size so that it doesn't look weird
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const minSize = Math.min(size, distance / 2);
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const xs = x2 - ((x2 - x1) / distance) * minSize;
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const ys = y2 - ((y2 - y1) / distance) * minSize;
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const angle = 20; // degrees
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const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
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const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
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return [x1, y1, x2, y2, x3, y3, x4, y4];
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}
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function generateDraw(element: ExcaliburElement) {
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function generateDraw(element: ExcaliburElement) {
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if (element.type === "selection") {
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if (element.type === "selection") {
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element.draw = (rc, context) => {
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element.draw = (rc, context) => {
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@ -87,22 +186,7 @@ function generateDraw(element: ExcaliburElement) {
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context.translate(-element.x, -element.y);
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context.translate(-element.x, -element.y);
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};
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};
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} else if (element.type === "arrow") {
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} else if (element.type === "arrow") {
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const x1 = 0;
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const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
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const y1 = 0;
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const x2 = element.width;
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const y2 = element.height;
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const size = 30; // pixels
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const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
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// Scale down the arrow until we hit a certain size so that it doesn't look weird
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const minSize = Math.min(size, distance / 2);
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const xs = x2 - ((x2 - x1) / distance) * minSize;
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const ys = y2 - ((y2 - y1) / distance) * minSize;
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const angle = 20; // degrees
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const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
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const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
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const shapes = [
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const shapes = [
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// \
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// \
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generator.line(x3, y3, x2, y2),
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generator.line(x3, y3, x2, y2),
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@ -125,7 +209,7 @@ function generateDraw(element: ExcaliburElement) {
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context.fillText(
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context.fillText(
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element.text,
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element.text,
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element.x,
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element.x,
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element.y + element.measure.actualBoundingBoxAscent
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element.y + element.actualBoundingBoxAscent
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);
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);
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context.font = font;
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context.font = font;
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};
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};
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@ -208,17 +292,20 @@ class App extends React.Component<{}, AppState> {
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this.setState({ elements: newElements });
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this.setState({ elements: newElements });
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};
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};
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deleteSelectedElements = () => {
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this.setState({ elements: this.state.elements.filter(e => !e.isSelected) });
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};
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private onKeyDown = (event: KeyboardEvent) => {
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private onKeyDown = (event: KeyboardEvent) => {
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const { elements } = this.state;
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if ((event.target as HTMLElement).nodeName === "INPUT") {
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if (
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return;
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event.key === "Backspace" &&
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(event.target as HTMLElement)?.nodeName !== "INPUT"
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) {
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for (var i = elements.length - 1; i >= 0; --i) {
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if (elements[i].isSelected) {
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elements.splice(i, 1);
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}
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}
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}
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if (event.key === "Escape") {
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this.clearSelection();
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drawScene(this.state.elements);
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} else if (event.key === "Backspace") {
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this.deleteSelectedElements();
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drawScene(this.state.elements);
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drawScene(this.state.elements);
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event.preventDefault();
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event.preventDefault();
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} else if (
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} else if (
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@ -228,7 +315,7 @@ class App extends React.Component<{}, AppState> {
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event.key === "ArrowDown"
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event.key === "ArrowDown"
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) {
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) {
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const step = event.shiftKey ? 5 : 1;
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const step = event.shiftKey ? 5 : 1;
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elements.forEach(element => {
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this.state.elements.forEach(element => {
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if (element.isSelected) {
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if (element.isSelected) {
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if (event.key === "ArrowLeft") element.x -= step;
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if (event.key === "ArrowLeft") element.x -= step;
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else if (event.key === "ArrowRight") element.x += step;
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else if (event.key === "ArrowRight") element.x += step;
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@ -392,7 +479,55 @@ class App extends React.Component<{}, AppState> {
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/>
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/>
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px)
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px)
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</div>
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</div>
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<div>
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<div
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onCut={e => {
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e.clipboardData.setData(
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"text/plain",
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JSON.stringify(
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this.state.elements.filter(element => element.isSelected)
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)
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);
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this.deleteSelectedElements();
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drawScene(this.state.elements);
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e.preventDefault();
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}}
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onCopy={e => {
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e.clipboardData.setData(
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"text/plain",
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JSON.stringify(
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this.state.elements.filter(element => element.isSelected)
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)
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);
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e.preventDefault();
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}}
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onPaste={e => {
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const paste = e.clipboardData.getData("text");
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console.log(paste);
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let parsedElements;
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try {
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parsedElements = JSON.parse(paste);
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} catch (e) {}
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if (
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Array.isArray(parsedElements) &&
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parsedElements.length > 0 &&
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parsedElements[0].type // need to implement a better check here...
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) {
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this.clearSelection();
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parsedElements = parsedElements.map(parsedElement => {
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parsedElement.x += 10;
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parsedElement.y += 10;
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generateDraw(parsedElement);
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return parsedElement;
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});
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this.setState({
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elements: [...this.state.elements, ...parsedElements]
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});
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drawScene(this.state.elements);
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}
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e.preventDefault();
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}}
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>
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{this.renderOption({ type: "rectangle", children: "Rectangle" })}
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{this.renderOption({ type: "rectangle", children: "Rectangle" })}
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{this.renderOption({ type: "ellipse", children: "Ellipse" })}
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{this.renderOption({ type: "ellipse", children: "Ellipse" })}
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{this.renderOption({ type: "arrow", children: "Arrow" })}
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{this.renderOption({ type: "arrow", children: "Arrow" })}
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@ -409,16 +544,23 @@ class App extends React.Component<{}, AppState> {
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let isDraggingElements = false;
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let isDraggingElements = false;
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const cursorStyle = document.documentElement.style.cursor;
|
const cursorStyle = document.documentElement.style.cursor;
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if (this.state.elementType === "selection") {
|
if (this.state.elementType === "selection") {
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const selectedElement = this.state.elements.find(element => {
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const hitElement = this.state.elements.find(element => {
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const isSelected = isInsideAnElement(x, y)(element);
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return hitTest(element, x, y);
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if (isSelected) {
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element.isSelected = true;
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}
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return isSelected;
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});
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});
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if (selectedElement) {
|
// If we click on something
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this.setState({ draggingElement: selectedElement });
|
if (hitElement) {
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if (hitElement.isSelected) {
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// If that element is not already selected, do nothing,
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// we're likely going to drag it
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|
} else {
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// We unselect every other elements unless shift is pressed
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|
if (!e.shiftKey) {
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this.clearSelection();
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}
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// No matter what, we select it
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hitElement.isSelected = true;
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}
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} else {
|
} else {
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this.clearSelection();
|
this.clearSelection();
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}
|
}
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|
@ -441,15 +583,19 @@ class App extends React.Component<{}, AppState> {
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element.font = "20px Virgil";
|
element.font = "20px Virgil";
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const font = context.font;
|
const font = context.font;
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context.font = element.font;
|
context.font = element.font;
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element.measure = context.measureText(element.text);
|
const {
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|
actualBoundingBoxAscent,
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|
actualBoundingBoxDescent,
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|
width
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|
} = context.measureText(element.text);
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element.actualBoundingBoxAscent = actualBoundingBoxAscent;
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context.font = font;
|
context.font = font;
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const height =
|
const height =
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element.measure.actualBoundingBoxAscent +
|
actualBoundingBoxAscent + actualBoundingBoxDescent;
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element.measure.actualBoundingBoxDescent;
|
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// Center the text
|
// Center the text
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element.x -= element.measure.width / 2;
|
element.x -= width / 2;
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element.y -= element.measure.actualBoundingBoxAscent;
|
element.y -= actualBoundingBoxAscent;
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element.width = element.measure.width;
|
element.width = width;
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element.height = height;
|
element.height = height;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
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