Canvas zooming (#716)

* Zoom icons.

* Actions.

* Min zoom of 0 does not make sense.

* Zoom logic.

* Modify how zoom affects selection rendering.

* More precise scrollbar dimensions.

* Adjust elements visibility and scrollbars.

* Normalized canvas width and height.

* Apply zoom to resize test.

* [WIP] Zoom using canvas center as an origin.

* Undo zoom on `getScrollBars`.

* WIP: center zoom origin via scroll

* This was wrong for sure.

* Finish scaling using center as origin.

* Almost there.

* Scroll offset should be not part of zoom transforms.

* Better naming.

* Wheel movement should be the same no matter the zoom level.

* Panning movement should be the same no matter the zoom level.

* Fix elements pasting.

* Fix text WYSIWGT.

* Fix scrollbars and visibility.
This commit is contained in:
Enzo Ferey 2020-02-15 21:03:32 +01:00 committed by GitHub
parent dd2d7e1a88
commit c7ff4c2ed6
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19 changed files with 612 additions and 272 deletions

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@ -1,6 +1,7 @@
import { distanceBetweenPointAndSegment } from "../math";
import { ExcalidrawElement } from "./types";
import {
getDiamondPoints,
getElementAbsoluteCoords,
@ -17,10 +18,11 @@ export function hitTest(
element: ExcalidrawElement,
x: number,
y: number,
zoom: number,
): boolean {
// For shapes that are composed of lines, we only enable point-selection when the distance
// of the click is less than x pixels of any of the lines that the shape is composed of
const lineThreshold = 10;
const lineThreshold = 10 / zoom;
if (element.type === "ellipse") {
// https://stackoverflow.com/a/46007540/232122