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feat: add flipping multiple elements with a command
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b9a185d098
commit
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2 changed files with 20 additions and 165 deletions
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@ -1,41 +1,26 @@
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import { register } from "./register";
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import { getSelectedElements } from "../scene";
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import { getNonDeletedElements } from "../element";
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import { mutateElement } from "../element/mutateElement";
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import { ExcalidrawElement, NonDeleted } from "../element/types";
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import { normalizeAngle, resizeSingleElement } from "../element/resizeElements";
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import { AppState } from "../types";
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import { getTransformHandles } from "../element/transformHandles";
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import { resizeMultipleElements } from "../element/resizeElements";
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import { AppState, PointerDownState } from "../types";
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import { updateBoundElements } from "../element/binding";
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import { arrayToMap } from "../utils";
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import {
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getElementAbsoluteCoords,
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getElementPointsCoords,
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} from "../element/bounds";
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import { isLinearElement } from "../element/typeChecks";
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import { LinearElementEditor } from "../element/linearElementEditor";
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import { KEYS } from "../keys";
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import { getCommonBoundingBox } from "../element/bounds";
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const enableActionFlipHorizontal = (
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elements: readonly ExcalidrawElement[],
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appState: AppState,
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) => {
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const eligibleElements = getSelectedElements(
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getNonDeletedElements(elements),
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appState,
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);
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return eligibleElements.length === 1 && eligibleElements[0].type !== "text";
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return true;
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};
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const enableActionFlipVertical = (
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elements: readonly ExcalidrawElement[],
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appState: AppState,
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) => {
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const eligibleElements = getSelectedElements(
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getNonDeletedElements(elements),
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appState,
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);
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return eligibleElements.length === 1;
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return true;
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};
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export const actionFlipHorizontal = register({
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@ -81,11 +66,6 @@ const flipSelectedElements = (
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appState,
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);
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// remove once we allow for groups of elements to be flipped
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if (selectedElements.length > 1) {
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return elements;
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}
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const updatedElements = flipElements(
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selectedElements,
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appState,
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@ -104,144 +84,18 @@ const flipElements = (
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appState: AppState,
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flipDirection: "horizontal" | "vertical",
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): ExcalidrawElement[] => {
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elements.forEach((element) => {
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flipElement(element, appState);
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// If vertical flip, rotate an extra 180
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if (flipDirection === "vertical") {
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rotateElement(element, Math.PI);
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}
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});
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const { minX, minY, maxX, maxY } = getCommonBoundingBox(elements);
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resizeMultipleElements(
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{ originalElements: arrayToMap(elements) } as PointerDownState,
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elements,
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"nw",
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true,
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flipDirection === "horizontal" ? maxX : minX,
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flipDirection === "horizontal" ? minY : maxY,
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);
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elements.forEach((element) => updateBoundElements(element));
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return elements;
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};
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const flipElement = (
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element: NonDeleted<ExcalidrawElement>,
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appState: AppState,
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) => {
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const originalX = element.x;
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const originalY = element.y;
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const width = element.width;
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const height = element.height;
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const originalAngle = normalizeAngle(element.angle);
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// Rotate back to zero, if necessary
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mutateElement(element, {
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angle: normalizeAngle(0),
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});
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// Flip unrotated by pulling TransformHandle to opposite side
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const transformHandles = getTransformHandles(element, appState.zoom);
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let usingNWHandle = true;
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let nHandle = transformHandles.nw;
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if (!nHandle) {
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// Use ne handle instead
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usingNWHandle = false;
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nHandle = transformHandles.ne;
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if (!nHandle) {
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mutateElement(element, {
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angle: originalAngle,
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});
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return;
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}
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}
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let finalOffsetX = 0;
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if (isLinearElement(element) && element.points.length < 3) {
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finalOffsetX =
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element.points.reduce((max, point) => Math.max(max, point[0]), 0) * 2 -
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element.width;
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}
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let initialPointsCoords;
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if (isLinearElement(element)) {
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initialPointsCoords = getElementPointsCoords(element, element.points);
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}
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const initialElementAbsoluteCoords = getElementAbsoluteCoords(element);
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if (isLinearElement(element) && element.points.length < 3) {
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for (let index = 1; index < element.points.length; index++) {
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LinearElementEditor.movePoints(element, [
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{
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index,
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point: [-element.points[index][0], element.points[index][1]],
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},
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]);
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}
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LinearElementEditor.normalizePoints(element);
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} else {
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const elWidth = initialPointsCoords
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? initialPointsCoords[2] - initialPointsCoords[0]
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: initialElementAbsoluteCoords[2] - initialElementAbsoluteCoords[0];
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const startPoint = initialPointsCoords
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? [initialPointsCoords[0], initialPointsCoords[1]]
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: [initialElementAbsoluteCoords[0], initialElementAbsoluteCoords[1]];
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resizeSingleElement(
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new Map().set(element.id, element),
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false,
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element,
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usingNWHandle ? "nw" : "ne",
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true,
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usingNWHandle ? startPoint[0] + elWidth : startPoint[0] - elWidth,
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startPoint[1],
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);
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}
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// Rotate by (360 degrees - original angle)
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let angle = normalizeAngle(2 * Math.PI - originalAngle);
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if (angle < 0) {
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// check, probably unnecessary
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angle = normalizeAngle(angle + 2 * Math.PI);
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}
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mutateElement(element, {
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angle,
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});
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// Move back to original spot to appear "flipped in place"
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mutateElement(element, {
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x: originalX + finalOffsetX,
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y: originalY,
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width,
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height,
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});
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updateBoundElements(element);
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if (initialPointsCoords && isLinearElement(element)) {
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// Adjusting origin because when a beizer curve path exceeds min/max points it offsets the origin.
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// There's still room for improvement since when the line roughness is > 1
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// we still have a small offset of the origin when fliipping the element.
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const finalPointsCoords = getElementPointsCoords(element, element.points);
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const topLeftCoordsDiff = initialPointsCoords[0] - finalPointsCoords[0];
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const topRightCoordDiff = initialPointsCoords[2] - finalPointsCoords[2];
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const coordsDiff = topLeftCoordsDiff + topRightCoordDiff;
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mutateElement(element, {
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x: element.x + coordsDiff * 0.5,
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y: element.y,
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width,
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height,
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});
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}
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};
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const rotateElement = (element: ExcalidrawElement, rotationAngle: number) => {
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const originalX = element.x;
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const originalY = element.y;
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let angle = normalizeAngle(element.angle + rotationAngle);
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if (angle < 0) {
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// check, probably unnecessary
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angle = normalizeAngle(2 * Math.PI + angle);
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}
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mutateElement(element, {
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angle,
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});
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// Move back to original spot
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mutateElement(element, {
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x: originalX,
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y: originalY,
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});
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};
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@ -587,7 +587,7 @@ export const resizeSingleElement = (
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}
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};
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const resizeMultipleElements = (
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export const resizeMultipleElements = (
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pointerDownState: PointerDownState,
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selectedElements: readonly NonDeletedExcalidrawElement[],
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transformHandleType: "nw" | "ne" | "sw" | "se",
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@ -684,6 +684,7 @@ const resizeMultipleElements = (
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const x = anchorX + flipFactorX * (offsetX * scale + flipAdjustX);
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const y = anchorY + flipFactorY * (offsetY * scale + flipAdjustY);
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// TODO curved lines adjustment
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// readjust points for linear & free draw elements
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const rescaledPoints = rescalePointsInElement(
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element.orig,
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