* Initial factoring out of parts of the LayerUI component

2360 → 2224 LOC

* Create a Section component

* Break up src/index.tsx

* Refactor actions to reduce duplication, fix CSS

Also consolidate icons

* Move scene/data.ts to its own directory

* Fix accidental reverts, banish further single-character variables

* ACTIVE_ELEM_COLOR → ACTIVE_ELEMENT_COLOR

* Further refactoring the icons file

* Log all errors

* Pointer Event polyfill to make the tests work

* add test hooks & fix tests

Co-authored-by: dwelle <luzar.david@gmail.com>
This commit is contained in:
Jed Fox 2020-03-07 10:20:38 -05:00 committed by GitHub
parent 1a6431a04a
commit c6a0cfc2b1
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
49 changed files with 3498 additions and 3372 deletions

View file

@ -81,13 +81,13 @@ function _duplicateElement(val: any, depth: number = 0) {
typeof val.constructor === "function"
? Object.create(Object.getPrototypeOf(val))
: {};
for (const k in val) {
if (val.hasOwnProperty(k)) {
for (const key in val) {
if (val.hasOwnProperty(key)) {
// don't copy top-level shape property, which we want to regenerate
if (depth === 0 && (k === "shape" || k === "canvas")) {
if (depth === 0 && (key === "shape" || key === "canvas")) {
continue;
}
tmp[k] = _duplicateElement(val[k], depth + 1);
tmp[key] = _duplicateElement(val[key], depth + 1);
}
}
return tmp;