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feat: Calculate width/height
of canvas based on container dimensions (".excalidraw" selector) & remove props width & height (#3379)
* Remove width/height from the ".excalidraw" container so it will sized automatically. * updated all ref calculation to ".excalidraw" instead of parent since now ".excalidraw" will get resized * Remove props width/height as its not needed anymore. * Resize handler is also not needed anymore. * Position absolute canvas due to #3379 (comment) * move css to style and remove one extra rerendering * factor out mock logic for test * set height, width so as to avoid unnecessary updates of regression snap * better mock * better type checking and omit width,height from getDefaultAppState and also restore * revert * default to window dimensions in constructor * update docs * update * update * tweaks
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24 changed files with 243 additions and 258 deletions
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@ -38,7 +38,7 @@ describe("move element", () => {
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fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(7);
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expect(renderScene).toHaveBeenCalledTimes(8);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(1);
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expect(h.state.selectedElementIds[h.elements[0].id]).toBeTruthy();
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@ -120,7 +120,7 @@ describe("duplicate element on move when ALT is clicked", () => {
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fireEvent.pointerMove(canvas, { clientX: 60, clientY: 70 });
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fireEvent.pointerUp(canvas);
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expect(renderScene).toHaveBeenCalledTimes(7);
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expect(renderScene).toHaveBeenCalledTimes(8);
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expect(h.state.selectionElement).toBeNull();
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expect(h.elements.length).toEqual(1);
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expect(h.state.selectedElementIds[h.elements[0].id]).toBeTruthy();
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