Add Arrowheads to Arrows (#2452)

Co-authored-by: dwelle <luzar.david@gmail.com>
Co-authored-by: Lipis <lipiridis@gmail.com>
This commit is contained in:
Steve Ruiz 2020-12-08 15:02:55 +00:00 committed by GitHub
parent bd8e860d7f
commit c291edfc44
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25 changed files with 711 additions and 101 deletions

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@ -1,4 +1,4 @@
import { ExcalidrawElement, ExcalidrawLinearElement } from "./types";
import { ExcalidrawElement, ExcalidrawLinearElement, Arrowhead } from "./types";
import { distance2d, rotate } from "../math";
import rough from "roughjs/bin/rough";
import { Drawable, Op } from "roughjs/bin/core";
@ -160,24 +160,29 @@ const getLinearElementAbsoluteCoords = (
];
};
export const getArrowPoints = (
export const getArrowheadPoints = (
element: ExcalidrawLinearElement,
shape: Drawable[],
position: "start" | "end",
arrowhead: Arrowhead,
) => {
const ops = getCurvePathOps(shape[0]);
if (ops.length < 1) {
return null;
}
const data = ops[ops.length - 1].data;
// The index of the bCurve operation to examine.
const index = position === "start" ? 1 : ops.length - 1;
const data = ops[index].data;
const p3 = [data[4], data[5]] as Point;
const p2 = [data[2], data[3]] as Point;
const p1 = [data[0], data[1]] as Point;
// we need to find p0 of the bezier curve
// it is typically the last point of the previous
// curve; it can also be the position of moveTo operation
const prevOp = ops[ops.length - 2];
// We need to find p0 of the bezier curve.
// It is typically the last point of the previous
// curve; it can also be the position of moveTo operation.
const prevOp = ops[index - 1];
let p0: Point = [0, 0];
if (prevOp.op === "move") {
p0 = (prevOp.data as unknown) as Point;
@ -192,38 +197,40 @@ export const getArrowPoints = (
3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
p0[idx] * Math.pow(t, 3);
// we know the last point of the arrow
const [x2, y2] = p3;
// Ee know the last point of the arrow (or the first, if start arrowhead).
const [x2, y2] = position === "start" ? p0 : p3;
// by using cubic bezier equation (B(t)) and the given parameters,
// we calculate a point that is closer to the last point
// By using cubic bezier equation (B(t)) and the given parameters,
// we calculate a point that is closer to the last point.
// The value 0.3 is chosen arbitrarily and it works best for all
// the tested cases
// the tested cases.
const [x1, y1] = [equation(0.3, 0), equation(0.3, 1)];
// find the normalized direction vector based on the
// previously calculated points
// Find the normalized direction vector based on the
// previously calculated points.
const distance = Math.hypot(x2 - x1, y2 - y1);
const nx = (x2 - x1) / distance;
const ny = (y2 - y1) / distance;
const size = 30; // pixels
const arrowLength = element.points.reduce((total, [cx, cy], idx, points) => {
const size = 30; // pixels (will differ for each arrowhead)
const length = element.points.reduce((total, [cx, cy], idx, points) => {
const [px, py] = idx > 0 ? points[idx - 1] : [0, 0];
return total + Math.hypot(cx - px, cy - py);
}, 0);
// Scale down the arrow until we hit a certain size so that it doesn't look weird
// This value is selected by minizing a minmum size with the whole length of the arrow
// intead of last segment of the arrow
const minSize = Math.min(size, arrowLength / 2);
// Scale down the arrowhead until we hit a certain size so that it doesn't look weird.
// This value is selected by minimizing a minimum size with the whole length of the
// arrowhead instead of last segment of the arrowhead.
const minSize = Math.min(size, length / 2);
const xs = x2 - nx * minSize;
const ys = y2 - ny * minSize;
const angle = 20; // degrees
// Return points
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
return [x2, y2, x3, y3, x4, y4];
};

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@ -18,7 +18,7 @@ export {
getElementBounds,
getCommonBounds,
getDiamondPoints,
getArrowPoints,
getArrowheadPoints,
getClosestElementBounds,
} from "./bounds";

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@ -8,6 +8,7 @@ import {
FontFamily,
GroupId,
VerticalAlign,
Arrowhead,
} from "../element/types";
import { measureText, getFontString } from "../utils";
import { randomInteger, randomId } from "../random";
@ -214,6 +215,8 @@ export const updateTextElement = (
export const newLinearElement = (
opts: {
type: ExcalidrawLinearElement["type"];
startArrowhead: Arrowhead | null;
endArrowhead: Arrowhead | null;
} & ElementConstructorOpts,
): NonDeleted<ExcalidrawLinearElement> => {
return {
@ -222,6 +225,8 @@ export const newLinearElement = (
lastCommittedPoint: null,
startBinding: null,
endBinding: null,
startArrowhead: opts.startArrowhead,
endArrowhead: opts.endArrowhead,
};
};

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@ -90,13 +90,17 @@ export type PointBinding = {
gap: number;
};
export type Arrowhead = "arrow";
export type ExcalidrawLinearElement = _ExcalidrawElementBase &
Readonly<{
type: "arrow" | "line" | "draw";
type: "line" | "draw" | "arrow";
points: readonly Point[];
lastCommittedPoint: Point | null;
startBinding: PointBinding | null;
endBinding: PointBinding | null;
startArrowhead: Arrowhead | null;
endArrowhead: Arrowhead | null;
}>;
export type PointerType = "mouse" | "pen" | "touch";