mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-05-03 10:00:07 -04:00
Refactor functions so they are not polluting the render code
This commit is contained in:
parent
e1b108cd01
commit
c265a58453
3 changed files with 445 additions and 435 deletions
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@ -1,27 +1,19 @@
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import rough from "roughjs/bin/rough";
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import {
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rescalePoints,
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arrayToMap,
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invariant,
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rescalePoints,
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sizeOf,
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} from "@excalidraw/common";
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import {
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degreesToRadians,
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lineSegment,
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pointFrom,
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pointDistance,
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pointFrom,
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pointFromArray,
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pointRotateRads,
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bezierEquation,
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curve,
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curveTangent,
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vectorNormalize,
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vectorNormal,
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vectorScale,
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pointFromVector,
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vector,
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} from "@excalidraw/math";
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import { getCurvePathOps } from "@excalidraw/utils/shape";
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@ -41,8 +33,8 @@ import type { AppState } from "@excalidraw/excalidraw/types";
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import type { Mutable } from "@excalidraw/common/utility-types";
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import { ShapeCache } from "./ShapeCache";
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import { generateRoughOptions } from "./Shape";
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import { ShapeCache } from "./ShapeCache";
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import { LinearElementEditor } from "./linearElementEditor";
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import { getBoundTextElement, getContainerElement } from "./textElement";
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import {
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@ -60,20 +52,20 @@ import {
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deconstructRectanguloidElement,
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} from "./utils";
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import type {
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ExcalidrawElement,
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ExcalidrawLinearElement,
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Arrowhead,
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ExcalidrawFreeDrawElement,
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NonDeleted,
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ExcalidrawTextElementWithContainer,
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ElementsMap,
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ExcalidrawRectanguloidElement,
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ExcalidrawEllipseElement,
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ElementsMapOrArray,
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} from "./types";
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import type { Drawable, Op } from "roughjs/bin/core";
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import type { Point as RoughPoint } from "roughjs/bin/geometry";
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import type {
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Arrowhead,
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ElementsMap,
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ElementsMapOrArray,
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ExcalidrawElement,
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ExcalidrawEllipseElement,
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ExcalidrawFreeDrawElement,
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ExcalidrawLinearElement,
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ExcalidrawRectanguloidElement,
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ExcalidrawTextElementWithContainer,
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NonDeleted,
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} from "./types";
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export type RectangleBox = {
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x: number;
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@ -1154,53 +1146,3 @@ export const doBoundsIntersect = (
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return minX1 < maxX2 && maxX1 > minX2 && minY1 < maxY2 && maxY1 > minY2;
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};
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export function offsetCubicBezier(
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p0: GlobalPoint,
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p1: GlobalPoint,
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p2: GlobalPoint,
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p3: GlobalPoint,
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offsetDist: number,
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steps = 20,
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) {
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const offsetPoints = [];
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for (let i = 0; i <= steps; i++) {
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const t = i / steps;
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const c = curve(p0, p1, p2, p3);
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const point = bezierEquation(c, t);
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const tangent = vectorNormalize(curveTangent(c, t));
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const normal = vectorNormal(tangent);
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offsetPoints.push(pointFromVector(vectorScale(normal, offsetDist), point));
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}
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return offsetPoints;
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}
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export function offsetQuadraticBezier(
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p0: GlobalPoint,
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p1: GlobalPoint,
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p2: GlobalPoint,
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offsetDist: number,
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steps = 20,
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) {
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const offsetPoints = [];
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for (let i = 0; i <= steps; i++) {
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const t = i / steps;
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const t1 = 1 - t;
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const point = pointFrom<GlobalPoint>(
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t1 * t1 * p0[0] + 2 * t1 * t * p1[0] + t * t * p2[0],
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t1 * t1 * p0[1] + 2 * t1 * t * p1[1] + t * t * p2[1],
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);
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const tangentX = 2 * (1 - t) * (p1[0] - p0[0]) + 2 * t * (p2[0] - p1[0]);
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const tangentY = 2 * (1 - t) * (p1[1] - p0[1]) + 2 * t * (p2[1] - p1[1]);
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const tangent = vectorNormalize(vector(tangentX, tangentY));
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const normal = vectorNormal(tangent);
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offsetPoints.push(pointFromVector(vectorScale(normal, offsetDist), point));
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}
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return offsetPoints;
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}
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@ -1,7 +1,30 @@
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import { THEME, THEME_FILTER } from "@excalidraw/common";
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import { elementCenterPoint, THEME, THEME_FILTER } from "@excalidraw/common";
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import { FIXED_BINDING_DISTANCE } from "@excalidraw/element/binding";
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import { getDiamondPoints } from "@excalidraw/element/bounds";
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import { getCornerRadius } from "@excalidraw/element/shapes";
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import {
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bezierEquation,
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curve,
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curveTangent,
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type GlobalPoint,
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pointFrom,
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pointFromVector,
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pointRotateRads,
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vector,
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vectorNormal,
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vectorNormalize,
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vectorScale,
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} from "@excalidraw/math";
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import type {
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ExcalidrawDiamondElement,
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ExcalidrawRectanguloidElement,
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} from "@excalidraw/element/types";
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import type { StaticCanvasRenderConfig } from "../scene/types";
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import type { StaticCanvasAppState, AppState } from "../types";
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import type { AppState, StaticCanvasAppState } from "../types";
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export const fillCircle = (
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context: CanvasRenderingContext2D,
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@ -72,3 +95,399 @@ export const bootstrapCanvas = ({
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return context;
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};
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function drawCatmullRomQuadraticApprox(
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ctx: CanvasRenderingContext2D,
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points: GlobalPoint[],
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segments = 20,
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) {
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ctx.lineTo(points[0][0], points[0][1]);
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for (let i = 0; i < points.length - 1; i++) {
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const p0 = points[i - 1 < 0 ? 0 : i - 1];
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const p1 = points[i];
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const p2 = points[i + 1 >= points.length ? points.length - 1 : i + 1];
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for (let t = 0; t <= 1; t += 1 / segments) {
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const t2 = t * t;
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const x =
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(1 - t) * (1 - t) * p0[0] + 2 * (1 - t) * t * p1[0] + t2 * p2[0];
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const y =
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(1 - t) * (1 - t) * p0[1] + 2 * (1 - t) * t * p1[1] + t2 * p2[1];
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ctx.lineTo(x, y);
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}
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}
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}
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function drawCatmullRomCubicApprox(
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ctx: CanvasRenderingContext2D,
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points: GlobalPoint[],
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segments = 20,
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) {
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ctx.lineTo(points[0][0], points[0][1]);
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for (let i = 0; i < points.length - 1; i++) {
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const p0 = points[i - 1 < 0 ? 0 : i - 1];
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const p1 = points[i];
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const p2 = points[i + 1 >= points.length ? points.length - 1 : i + 1];
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const p3 = points[i + 2 >= points.length ? points.length - 1 : i + 2];
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for (let t = 0; t <= 1; t += 1 / segments) {
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const t2 = t * t;
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const t3 = t2 * t;
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const x =
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0.5 *
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(2 * p1[0] +
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(-p0[0] + p2[0]) * t +
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(2 * p0[0] - 5 * p1[0] + 4 * p2[0] - p3[0]) * t2 +
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(-p0[0] + 3 * p1[0] - 3 * p2[0] + p3[0]) * t3);
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const y =
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0.5 *
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(2 * p1[1] +
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(-p0[1] + p2[1]) * t +
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(2 * p0[1] - 5 * p1[1] + 4 * p2[1] - p3[1]) * t2 +
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(-p0[1] + 3 * p1[1] - 3 * p2[1] + p3[1]) * t3);
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ctx.lineTo(x, y);
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}
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}
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}
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export const drawHighlightForRectWithRotation = (
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context: CanvasRenderingContext2D,
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element: ExcalidrawRectanguloidElement,
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padding: number,
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) => {
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const [x, y] = pointRotateRads(
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pointFrom<GlobalPoint>(element.x, element.y),
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elementCenterPoint(element),
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element.angle,
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);
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context.save();
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context.translate(x, y);
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context.rotate(element.angle);
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let radius = getCornerRadius(
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Math.min(element.width, element.height),
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element,
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);
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if (radius === 0) {
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radius = 0.01;
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}
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context.beginPath();
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{
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const topLeftApprox = offsetQuadraticBezier(
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pointFrom(0, 0 + radius),
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pointFrom(0, 0),
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pointFrom(0 + radius, 0),
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padding,
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);
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const topRightApprox = offsetQuadraticBezier(
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pointFrom(element.width - radius, 0),
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pointFrom(element.width, 0),
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pointFrom(element.width, radius),
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padding,
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);
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const bottomRightApprox = offsetQuadraticBezier(
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pointFrom(element.width, element.height - radius),
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pointFrom(element.width, element.height),
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pointFrom(element.width - radius, element.height),
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padding,
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);
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const bottomLeftApprox = offsetQuadraticBezier(
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pointFrom(radius, element.height),
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pointFrom(0, element.height),
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pointFrom(0, element.height - radius),
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padding,
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);
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context.moveTo(
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topLeftApprox[topLeftApprox.length - 1][0],
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topLeftApprox[topLeftApprox.length - 1][1],
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);
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context.lineTo(topRightApprox[0][0], topRightApprox[0][1]);
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drawCatmullRomQuadraticApprox(context, topRightApprox);
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context.lineTo(bottomRightApprox[0][0], bottomRightApprox[0][1]);
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drawCatmullRomQuadraticApprox(context, bottomRightApprox);
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context.lineTo(bottomLeftApprox[0][0], bottomLeftApprox[0][1]);
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drawCatmullRomQuadraticApprox(context, bottomLeftApprox);
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context.lineTo(topLeftApprox[0][0], topLeftApprox[0][1]);
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drawCatmullRomQuadraticApprox(context, topLeftApprox);
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}
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// Counter-clockwise for the cutout in the middle. We need to have an "inverse
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// mask" on a filled shape for the diamond highlight, because stroking creates
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// sharp inset edges on line joins < 90 degrees.
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{
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const topLeftApprox = offsetQuadraticBezier(
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pointFrom(0 + radius, 0),
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pointFrom(0, 0),
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pointFrom(0, 0 + radius),
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-FIXED_BINDING_DISTANCE,
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);
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const topRightApprox = offsetQuadraticBezier(
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pointFrom(element.width, radius),
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pointFrom(element.width, 0),
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pointFrom(element.width - radius, 0),
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-FIXED_BINDING_DISTANCE,
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);
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const bottomRightApprox = offsetQuadraticBezier(
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pointFrom(element.width - radius, element.height),
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pointFrom(element.width, element.height),
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pointFrom(element.width, element.height - radius),
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-FIXED_BINDING_DISTANCE,
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);
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const bottomLeftApprox = offsetQuadraticBezier(
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pointFrom(0, element.height - radius),
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pointFrom(0, element.height),
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pointFrom(radius, element.height),
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-FIXED_BINDING_DISTANCE,
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);
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context.moveTo(
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topLeftApprox[topLeftApprox.length - 1][0],
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topLeftApprox[topLeftApprox.length - 1][1],
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);
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context.lineTo(bottomLeftApprox[0][0], bottomLeftApprox[0][1]);
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drawCatmullRomQuadraticApprox(context, bottomLeftApprox);
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context.lineTo(bottomRightApprox[0][0], bottomRightApprox[0][1]);
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drawCatmullRomQuadraticApprox(context, bottomRightApprox);
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context.lineTo(topRightApprox[0][0], topRightApprox[0][1]);
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drawCatmullRomQuadraticApprox(context, topRightApprox);
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context.lineTo(topLeftApprox[0][0], topLeftApprox[0][1]);
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drawCatmullRomQuadraticApprox(context, topLeftApprox);
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}
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context.closePath();
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context.fill();
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context.restore();
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};
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export const strokeEllipseWithRotation = (
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context: CanvasRenderingContext2D,
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width: number,
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height: number,
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cx: number,
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cy: number,
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angle: number,
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) => {
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context.beginPath();
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context.ellipse(cx, cy, width / 2, height / 2, angle, 0, Math.PI * 2);
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context.stroke();
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};
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export const strokeRectWithRotation = (
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context: CanvasRenderingContext2D,
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x: number,
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y: number,
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width: number,
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height: number,
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cx: number,
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cy: number,
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angle: number,
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fill: boolean = false,
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/** should account for zoom */
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radius: number = 0,
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) => {
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context.save();
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context.translate(cx, cy);
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context.rotate(angle);
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if (fill) {
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context.fillRect(x - cx, y - cy, width, height);
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}
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if (radius && context.roundRect) {
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context.beginPath();
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context.roundRect(x - cx, y - cy, width, height, radius);
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context.stroke();
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context.closePath();
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} else {
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context.strokeRect(x - cx, y - cy, width, height);
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}
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context.restore();
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};
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export const drawHighlightForDiamondWithRotation = (
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context: CanvasRenderingContext2D,
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padding: number,
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element: ExcalidrawDiamondElement,
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) => {
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const [x, y] = pointRotateRads(
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pointFrom<GlobalPoint>(element.x, element.y),
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elementCenterPoint(element),
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element.angle,
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);
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context.save();
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context.translate(x, y);
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context.rotate(element.angle);
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{
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context.beginPath();
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const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] =
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getDiamondPoints(element);
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const verticalRadius = element.roundness
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? getCornerRadius(Math.abs(topX - leftX), element)
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: (topX - leftX) * 0.01;
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const horizontalRadius = element.roundness
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? getCornerRadius(Math.abs(rightY - topY), element)
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: (rightY - topY) * 0.01;
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const topApprox = offsetCubicBezier(
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pointFrom(topX - verticalRadius, topY + horizontalRadius),
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pointFrom(topX, topY),
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pointFrom(topX, topY),
|
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pointFrom(topX + verticalRadius, topY + horizontalRadius),
|
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padding,
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);
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const rightApprox = offsetCubicBezier(
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pointFrom(rightX - verticalRadius, rightY - horizontalRadius),
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pointFrom(rightX, rightY),
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pointFrom(rightX, rightY),
|
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pointFrom(rightX - verticalRadius, rightY + horizontalRadius),
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padding,
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);
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const bottomApprox = offsetCubicBezier(
|
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pointFrom(bottomX + verticalRadius, bottomY - horizontalRadius),
|
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pointFrom(bottomX, bottomY),
|
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pointFrom(bottomX, bottomY),
|
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pointFrom(bottomX - verticalRadius, bottomY - horizontalRadius),
|
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padding,
|
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);
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const leftApprox = offsetCubicBezier(
|
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pointFrom(leftX + verticalRadius, leftY + horizontalRadius),
|
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pointFrom(leftX, leftY),
|
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pointFrom(leftX, leftY),
|
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pointFrom(leftX + verticalRadius, leftY - horizontalRadius),
|
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padding,
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);
|
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|
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context.moveTo(
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topApprox[topApprox.length - 1][0],
|
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topApprox[topApprox.length - 1][1],
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);
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context.lineTo(rightApprox[0][0], rightApprox[0][1]);
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drawCatmullRomCubicApprox(context, rightApprox);
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context.lineTo(bottomApprox[0][0], bottomApprox[0][1]);
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drawCatmullRomCubicApprox(context, bottomApprox);
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context.lineTo(leftApprox[0][0], leftApprox[0][1]);
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drawCatmullRomCubicApprox(context, leftApprox);
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context.lineTo(topApprox[0][0], topApprox[0][1]);
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drawCatmullRomCubicApprox(context, topApprox);
|
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}
|
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|
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// Counter-clockwise for the cutout in the middle. We need to have an "inverse
|
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// mask" on a filled shape for the diamond highlight, because stroking creates
|
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// sharp inset edges on line joins < 90 degrees.
|
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{
|
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const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] =
|
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getDiamondPoints(element);
|
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const verticalRadius = element.roundness
|
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? getCornerRadius(Math.abs(topX - leftX), element)
|
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: (topX - leftX) * 0.01;
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const horizontalRadius = element.roundness
|
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? getCornerRadius(Math.abs(rightY - topY), element)
|
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: (rightY - topY) * 0.01;
|
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const topApprox = offsetCubicBezier(
|
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pointFrom(topX + verticalRadius, topY + horizontalRadius),
|
||||
pointFrom(topX, topY),
|
||||
pointFrom(topX, topY),
|
||||
pointFrom(topX - verticalRadius, topY + horizontalRadius),
|
||||
-FIXED_BINDING_DISTANCE,
|
||||
);
|
||||
const rightApprox = offsetCubicBezier(
|
||||
pointFrom(rightX - verticalRadius, rightY + horizontalRadius),
|
||||
pointFrom(rightX, rightY),
|
||||
pointFrom(rightX, rightY),
|
||||
pointFrom(rightX - verticalRadius, rightY - horizontalRadius),
|
||||
-FIXED_BINDING_DISTANCE,
|
||||
);
|
||||
const bottomApprox = offsetCubicBezier(
|
||||
pointFrom(bottomX - verticalRadius, bottomY - horizontalRadius),
|
||||
pointFrom(bottomX, bottomY),
|
||||
pointFrom(bottomX, bottomY),
|
||||
pointFrom(bottomX + verticalRadius, bottomY - horizontalRadius),
|
||||
-FIXED_BINDING_DISTANCE,
|
||||
);
|
||||
const leftApprox = offsetCubicBezier(
|
||||
pointFrom(leftX + verticalRadius, leftY - horizontalRadius),
|
||||
pointFrom(leftX, leftY),
|
||||
pointFrom(leftX, leftY),
|
||||
pointFrom(leftX + verticalRadius, leftY + horizontalRadius),
|
||||
-FIXED_BINDING_DISTANCE,
|
||||
);
|
||||
|
||||
context.moveTo(
|
||||
topApprox[topApprox.length - 1][0],
|
||||
topApprox[topApprox.length - 1][1],
|
||||
);
|
||||
context.lineTo(leftApprox[0][0], leftApprox[0][1]);
|
||||
drawCatmullRomCubicApprox(context, leftApprox);
|
||||
context.lineTo(bottomApprox[0][0], bottomApprox[0][1]);
|
||||
drawCatmullRomCubicApprox(context, bottomApprox);
|
||||
context.lineTo(rightApprox[0][0], rightApprox[0][1]);
|
||||
drawCatmullRomCubicApprox(context, rightApprox);
|
||||
context.lineTo(topApprox[0][0], topApprox[0][1]);
|
||||
drawCatmullRomCubicApprox(context, topApprox);
|
||||
}
|
||||
context.closePath();
|
||||
context.fill();
|
||||
context.restore();
|
||||
};
|
||||
|
||||
function offsetCubicBezier(
|
||||
p0: GlobalPoint,
|
||||
p1: GlobalPoint,
|
||||
p2: GlobalPoint,
|
||||
p3: GlobalPoint,
|
||||
offsetDist: number,
|
||||
steps = 20,
|
||||
) {
|
||||
const offsetPoints = [];
|
||||
|
||||
for (let i = 0; i <= steps; i++) {
|
||||
const t = i / steps;
|
||||
const c = curve(p0, p1, p2, p3);
|
||||
const point = bezierEquation(c, t);
|
||||
const tangent = vectorNormalize(curveTangent(c, t));
|
||||
const normal = vectorNormal(tangent);
|
||||
|
||||
offsetPoints.push(pointFromVector(vectorScale(normal, offsetDist), point));
|
||||
}
|
||||
|
||||
return offsetPoints;
|
||||
}
|
||||
|
||||
function offsetQuadraticBezier(
|
||||
p0: GlobalPoint,
|
||||
p1: GlobalPoint,
|
||||
p2: GlobalPoint,
|
||||
offsetDist: number,
|
||||
steps = 20,
|
||||
) {
|
||||
const offsetPoints = [];
|
||||
|
||||
for (let i = 0; i <= steps; i++) {
|
||||
const t = i / steps;
|
||||
const t1 = 1 - t;
|
||||
const point = pointFrom<GlobalPoint>(
|
||||
t1 * t1 * p0[0] + 2 * t1 * t * p1[0] + t * t * p2[0],
|
||||
t1 * t1 * p0[1] + 2 * t1 * t * p1[1] + t * t * p2[1],
|
||||
);
|
||||
const tangentX = 2 * (1 - t) * (p1[0] - p0[0]) + 2 * t * (p2[0] - p1[0]);
|
||||
const tangentY = 2 * (1 - t) * (p1[1] - p0[1]) + 2 * t * (p2[1] - p1[1]);
|
||||
const tangent = vectorNormalize(vector(tangentX, tangentY));
|
||||
const normal = vectorNormal(tangent);
|
||||
|
||||
offsetPoints.push(pointFromVector(vectorScale(normal, offsetDist), point));
|
||||
}
|
||||
|
||||
return offsetPoints;
|
||||
}
|
||||
|
|
|
@ -1,19 +1,17 @@
|
|||
import oc from "open-color";
|
||||
import {
|
||||
pointFrom,
|
||||
pointRotateRads,
|
||||
type GlobalPoint,
|
||||
type LocalPoint,
|
||||
type Radians,
|
||||
} from "@excalidraw/math";
|
||||
import oc from "open-color";
|
||||
|
||||
import {
|
||||
arrayToMap,
|
||||
DEFAULT_TRANSFORM_HANDLE_SPACING,
|
||||
FRAME_STYLE,
|
||||
THEME,
|
||||
arrayToMap,
|
||||
elementCenterPoint,
|
||||
invariant,
|
||||
THEME,
|
||||
throttleRAF,
|
||||
} from "@excalidraw/common";
|
||||
|
||||
|
@ -36,23 +34,18 @@ import {
|
|||
isTextElement,
|
||||
} from "@excalidraw/element/typeChecks";
|
||||
|
||||
import { getCornerRadius } from "@excalidraw/element/shapes";
|
||||
|
||||
import { renderSelectionElement } from "@excalidraw/element/renderElement";
|
||||
|
||||
import {
|
||||
isSelectedViaGroup,
|
||||
getSelectedGroupIds,
|
||||
getElementsInGroup,
|
||||
getSelectedGroupIds,
|
||||
isSelectedViaGroup,
|
||||
selectGroupsFromGivenElements,
|
||||
} from "@excalidraw/element/groups";
|
||||
|
||||
import {
|
||||
getCommonBounds,
|
||||
getDiamondPoints,
|
||||
getElementAbsoluteCoords,
|
||||
offsetCubicBezier,
|
||||
offsetQuadraticBezier,
|
||||
} from "@excalidraw/element/bounds";
|
||||
|
||||
import type {
|
||||
|
@ -68,12 +61,10 @@ import type {
|
|||
import type {
|
||||
ElementsMap,
|
||||
ExcalidrawBindableElement,
|
||||
ExcalidrawDiamondElement,
|
||||
ExcalidrawElement,
|
||||
ExcalidrawFrameLikeElement,
|
||||
ExcalidrawImageElement,
|
||||
ExcalidrawLinearElement,
|
||||
ExcalidrawRectanguloidElement,
|
||||
ExcalidrawTextElement,
|
||||
GroupId,
|
||||
NonDeleted,
|
||||
|
@ -92,8 +83,12 @@ import { getClientColor, renderRemoteCursors } from "../clients";
|
|||
|
||||
import {
|
||||
bootstrapCanvas,
|
||||
drawHighlightForDiamondWithRotation,
|
||||
drawHighlightForRectWithRotation,
|
||||
fillCircle,
|
||||
getNormalizedCanvasDimensions,
|
||||
strokeEllipseWithRotation,
|
||||
strokeRectWithRotation,
|
||||
} from "./helpers";
|
||||
|
||||
import type {
|
||||
|
@ -166,277 +161,6 @@ const highlightPoint = <Point extends LocalPoint | GlobalPoint>(
|
|||
);
|
||||
};
|
||||
|
||||
const drawHighlightForRectWithRotation = (
|
||||
context: CanvasRenderingContext2D,
|
||||
element: ExcalidrawRectanguloidElement,
|
||||
padding: number,
|
||||
) => {
|
||||
const [x, y] = pointRotateRads(
|
||||
pointFrom<GlobalPoint>(element.x, element.y),
|
||||
elementCenterPoint(element),
|
||||
element.angle,
|
||||
);
|
||||
|
||||
context.save();
|
||||
context.translate(x, y);
|
||||
context.rotate(element.angle);
|
||||
|
||||
let radius = getCornerRadius(
|
||||
Math.min(element.width, element.height),
|
||||
element,
|
||||
);
|
||||
if (radius === 0) {
|
||||
radius = 0.01;
|
||||
}
|
||||
|
||||
context.beginPath();
|
||||
|
||||
{
|
||||
const topLeftApprox = offsetQuadraticBezier(
|
||||
pointFrom(0, 0 + radius),
|
||||
pointFrom(0, 0),
|
||||
pointFrom(0 + radius, 0),
|
||||
padding,
|
||||
);
|
||||
const topRightApprox = offsetQuadraticBezier(
|
||||
pointFrom(element.width - radius, 0),
|
||||
pointFrom(element.width, 0),
|
||||
pointFrom(element.width, radius),
|
||||
padding,
|
||||
);
|
||||
const bottomRightApprox = offsetQuadraticBezier(
|
||||
pointFrom(element.width, element.height - radius),
|
||||
pointFrom(element.width, element.height),
|
||||
pointFrom(element.width - radius, element.height),
|
||||
padding,
|
||||
);
|
||||
const bottomLeftApprox = offsetQuadraticBezier(
|
||||
pointFrom(radius, element.height),
|
||||
pointFrom(0, element.height),
|
||||
pointFrom(0, element.height - radius),
|
||||
padding,
|
||||
);
|
||||
|
||||
context.moveTo(
|
||||
topLeftApprox[topLeftApprox.length - 1][0],
|
||||
topLeftApprox[topLeftApprox.length - 1][1],
|
||||
);
|
||||
context.lineTo(topRightApprox[0][0], topRightApprox[0][1]);
|
||||
drawCatmullRomQuadraticApprox(context, topRightApprox);
|
||||
context.lineTo(bottomRightApprox[0][0], bottomRightApprox[0][1]);
|
||||
drawCatmullRomQuadraticApprox(context, bottomRightApprox);
|
||||
context.lineTo(bottomLeftApprox[0][0], bottomLeftApprox[0][1]);
|
||||
drawCatmullRomQuadraticApprox(context, bottomLeftApprox);
|
||||
context.lineTo(topLeftApprox[0][0], topLeftApprox[0][1]);
|
||||
drawCatmullRomQuadraticApprox(context, topLeftApprox);
|
||||
}
|
||||
|
||||
// Counter-clockwise for the cutout in the middle. We need to have an "inverse
|
||||
// mask" on a filled shape for the diamond highlight, because stroking creates
|
||||
// sharp inset edges on line joins < 90 degrees.
|
||||
{
|
||||
const topLeftApprox = offsetQuadraticBezier(
|
||||
pointFrom(0 + radius, 0),
|
||||
pointFrom(0, 0),
|
||||
pointFrom(0, 0 + radius),
|
||||
-FIXED_BINDING_DISTANCE,
|
||||
);
|
||||
const topRightApprox = offsetQuadraticBezier(
|
||||
pointFrom(element.width, radius),
|
||||
pointFrom(element.width, 0),
|
||||
pointFrom(element.width - radius, 0),
|
||||
-FIXED_BINDING_DISTANCE,
|
||||
);
|
||||
const bottomRightApprox = offsetQuadraticBezier(
|
||||
pointFrom(element.width - radius, element.height),
|
||||
pointFrom(element.width, element.height),
|
||||
pointFrom(element.width, element.height - radius),
|
||||
-FIXED_BINDING_DISTANCE,
|
||||
);
|
||||
const bottomLeftApprox = offsetQuadraticBezier(
|
||||
pointFrom(0, element.height - radius),
|
||||
pointFrom(0, element.height),
|
||||
pointFrom(radius, element.height),
|
||||
-FIXED_BINDING_DISTANCE,
|
||||
);
|
||||
|
||||
context.moveTo(
|
||||
topLeftApprox[topLeftApprox.length - 1][0],
|
||||
topLeftApprox[topLeftApprox.length - 1][1],
|
||||
);
|
||||
context.lineTo(bottomLeftApprox[0][0], bottomLeftApprox[0][1]);
|
||||
drawCatmullRomQuadraticApprox(context, bottomLeftApprox);
|
||||
context.lineTo(bottomRightApprox[0][0], bottomRightApprox[0][1]);
|
||||
drawCatmullRomQuadraticApprox(context, bottomRightApprox);
|
||||
context.lineTo(topRightApprox[0][0], topRightApprox[0][1]);
|
||||
drawCatmullRomQuadraticApprox(context, topRightApprox);
|
||||
context.lineTo(topLeftApprox[0][0], topLeftApprox[0][1]);
|
||||
drawCatmullRomQuadraticApprox(context, topLeftApprox);
|
||||
}
|
||||
|
||||
context.closePath();
|
||||
context.fill();
|
||||
|
||||
context.restore();
|
||||
};
|
||||
|
||||
const strokeRectWithRotation = (
|
||||
context: CanvasRenderingContext2D,
|
||||
x: number,
|
||||
y: number,
|
||||
width: number,
|
||||
height: number,
|
||||
cx: number,
|
||||
cy: number,
|
||||
angle: number,
|
||||
fill: boolean = false,
|
||||
/** should account for zoom */
|
||||
radius: number = 0,
|
||||
) => {
|
||||
context.save();
|
||||
context.translate(cx, cy);
|
||||
context.rotate(angle);
|
||||
if (fill) {
|
||||
context.fillRect(x - cx, y - cy, width, height);
|
||||
}
|
||||
if (radius && context.roundRect) {
|
||||
context.beginPath();
|
||||
context.roundRect(x - cx, y - cy, width, height, radius);
|
||||
context.stroke();
|
||||
context.closePath();
|
||||
} else {
|
||||
context.strokeRect(x - cx, y - cy, width, height);
|
||||
}
|
||||
context.restore();
|
||||
};
|
||||
|
||||
const drawHighlightForDiamondWithRotation = (
|
||||
context: CanvasRenderingContext2D,
|
||||
padding: number,
|
||||
element: ExcalidrawDiamondElement,
|
||||
) => {
|
||||
const [x, y] = pointRotateRads(
|
||||
pointFrom<GlobalPoint>(element.x, element.y),
|
||||
elementCenterPoint(element),
|
||||
element.angle,
|
||||
);
|
||||
context.save();
|
||||
context.translate(x, y);
|
||||
context.rotate(element.angle);
|
||||
|
||||
{
|
||||
context.beginPath();
|
||||
|
||||
const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] =
|
||||
getDiamondPoints(element);
|
||||
const verticalRadius = element.roundness
|
||||
? getCornerRadius(Math.abs(topX - leftX), element)
|
||||
: (topX - leftX) * 0.01;
|
||||
const horizontalRadius = element.roundness
|
||||
? getCornerRadius(Math.abs(rightY - topY), element)
|
||||
: (rightY - topY) * 0.01;
|
||||
const topApprox = offsetCubicBezier(
|
||||
pointFrom(topX - verticalRadius, topY + horizontalRadius),
|
||||
pointFrom(topX, topY),
|
||||
pointFrom(topX, topY),
|
||||
pointFrom(topX + verticalRadius, topY + horizontalRadius),
|
||||
padding,
|
||||
);
|
||||
const rightApprox = offsetCubicBezier(
|
||||
pointFrom(rightX - verticalRadius, rightY - horizontalRadius),
|
||||
pointFrom(rightX, rightY),
|
||||
pointFrom(rightX, rightY),
|
||||
pointFrom(rightX - verticalRadius, rightY + horizontalRadius),
|
||||
padding,
|
||||
);
|
||||
const bottomApprox = offsetCubicBezier(
|
||||
pointFrom(bottomX + verticalRadius, bottomY - horizontalRadius),
|
||||
pointFrom(bottomX, bottomY),
|
||||
pointFrom(bottomX, bottomY),
|
||||
pointFrom(bottomX - verticalRadius, bottomY - horizontalRadius),
|
||||
padding,
|
||||
);
|
||||
const leftApprox = offsetCubicBezier(
|
||||
pointFrom(leftX + verticalRadius, leftY + horizontalRadius),
|
||||
pointFrom(leftX, leftY),
|
||||
pointFrom(leftX, leftY),
|
||||
pointFrom(leftX + verticalRadius, leftY - horizontalRadius),
|
||||
padding,
|
||||
);
|
||||
|
||||
context.moveTo(
|
||||
topApprox[topApprox.length - 1][0],
|
||||
topApprox[topApprox.length - 1][1],
|
||||
);
|
||||
context.lineTo(rightApprox[0][0], rightApprox[0][1]);
|
||||
drawCatmullRomCubicApprox(context, rightApprox);
|
||||
context.lineTo(bottomApprox[0][0], bottomApprox[0][1]);
|
||||
drawCatmullRomCubicApprox(context, bottomApprox);
|
||||
context.lineTo(leftApprox[0][0], leftApprox[0][1]);
|
||||
drawCatmullRomCubicApprox(context, leftApprox);
|
||||
context.lineTo(topApprox[0][0], topApprox[0][1]);
|
||||
drawCatmullRomCubicApprox(context, topApprox);
|
||||
}
|
||||
|
||||
// Counter-clockwise for the cutout in the middle. We need to have an "inverse
|
||||
// mask" on a filled shape for the diamond highlight, because stroking creates
|
||||
// sharp inset edges on line joins < 90 degrees.
|
||||
{
|
||||
const [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY] =
|
||||
getDiamondPoints(element);
|
||||
const verticalRadius = element.roundness
|
||||
? getCornerRadius(Math.abs(topX - leftX), element)
|
||||
: (topX - leftX) * 0.01;
|
||||
const horizontalRadius = element.roundness
|
||||
? getCornerRadius(Math.abs(rightY - topY), element)
|
||||
: (rightY - topY) * 0.01;
|
||||
const topApprox = offsetCubicBezier(
|
||||
pointFrom(topX + verticalRadius, topY + horizontalRadius),
|
||||
pointFrom(topX, topY),
|
||||
pointFrom(topX, topY),
|
||||
pointFrom(topX - verticalRadius, topY + horizontalRadius),
|
||||
-FIXED_BINDING_DISTANCE,
|
||||
);
|
||||
const rightApprox = offsetCubicBezier(
|
||||
pointFrom(rightX - verticalRadius, rightY + horizontalRadius),
|
||||
pointFrom(rightX, rightY),
|
||||
pointFrom(rightX, rightY),
|
||||
pointFrom(rightX - verticalRadius, rightY - horizontalRadius),
|
||||
-FIXED_BINDING_DISTANCE,
|
||||
);
|
||||
const bottomApprox = offsetCubicBezier(
|
||||
pointFrom(bottomX - verticalRadius, bottomY - horizontalRadius),
|
||||
pointFrom(bottomX, bottomY),
|
||||
pointFrom(bottomX, bottomY),
|
||||
pointFrom(bottomX + verticalRadius, bottomY - horizontalRadius),
|
||||
-FIXED_BINDING_DISTANCE,
|
||||
);
|
||||
const leftApprox = offsetCubicBezier(
|
||||
pointFrom(leftX + verticalRadius, leftY - horizontalRadius),
|
||||
pointFrom(leftX, leftY),
|
||||
pointFrom(leftX, leftY),
|
||||
pointFrom(leftX + verticalRadius, leftY + horizontalRadius),
|
||||
-FIXED_BINDING_DISTANCE,
|
||||
);
|
||||
|
||||
context.moveTo(
|
||||
topApprox[topApprox.length - 1][0],
|
||||
topApprox[topApprox.length - 1][1],
|
||||
);
|
||||
context.lineTo(leftApprox[0][0], leftApprox[0][1]);
|
||||
drawCatmullRomCubicApprox(context, leftApprox);
|
||||
context.lineTo(bottomApprox[0][0], bottomApprox[0][1]);
|
||||
drawCatmullRomCubicApprox(context, bottomApprox);
|
||||
context.lineTo(rightApprox[0][0], rightApprox[0][1]);
|
||||
drawCatmullRomCubicApprox(context, rightApprox);
|
||||
context.lineTo(topApprox[0][0], topApprox[0][1]);
|
||||
drawCatmullRomCubicApprox(context, topApprox);
|
||||
}
|
||||
context.closePath();
|
||||
context.fill();
|
||||
context.restore();
|
||||
};
|
||||
|
||||
const renderSingleLinearPoint = <Point extends GlobalPoint | LocalPoint>(
|
||||
context: CanvasRenderingContext2D,
|
||||
appState: InteractiveCanvasAppState,
|
||||
|
@ -463,19 +187,6 @@ const renderSingleLinearPoint = <Point extends GlobalPoint | LocalPoint>(
|
|||
);
|
||||
};
|
||||
|
||||
const strokeEllipseWithRotation = (
|
||||
context: CanvasRenderingContext2D,
|
||||
width: number,
|
||||
height: number,
|
||||
cx: number,
|
||||
cy: number,
|
||||
angle: number,
|
||||
) => {
|
||||
context.beginPath();
|
||||
context.ellipse(cx, cy, width / 2, height / 2, angle, 0, Math.PI * 2);
|
||||
context.stroke();
|
||||
};
|
||||
|
||||
const renderBindingHighlightForBindableElement = (
|
||||
context: CanvasRenderingContext2D,
|
||||
element: ExcalidrawBindableElement,
|
||||
|
@ -1444,65 +1155,3 @@ export const renderInteractiveScene = <
|
|||
renderConfig.callback(ret);
|
||||
return ret as T extends true ? void : ReturnType<U>;
|
||||
};
|
||||
|
||||
function drawCatmullRomQuadraticApprox(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
points: GlobalPoint[],
|
||||
segments = 20,
|
||||
) {
|
||||
ctx.lineTo(points[0][0], points[0][1]);
|
||||
|
||||
for (let i = 0; i < points.length - 1; i++) {
|
||||
const p0 = points[i - 1 < 0 ? 0 : i - 1];
|
||||
const p1 = points[i];
|
||||
const p2 = points[i + 1 >= points.length ? points.length - 1 : i + 1];
|
||||
|
||||
for (let t = 0; t <= 1; t += 1 / segments) {
|
||||
const t2 = t * t;
|
||||
|
||||
const x =
|
||||
(1 - t) * (1 - t) * p0[0] + 2 * (1 - t) * t * p1[0] + t2 * p2[0];
|
||||
|
||||
const y =
|
||||
(1 - t) * (1 - t) * p0[1] + 2 * (1 - t) * t * p1[1] + t2 * p2[1];
|
||||
|
||||
ctx.lineTo(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function drawCatmullRomCubicApprox(
|
||||
ctx: CanvasRenderingContext2D,
|
||||
points: GlobalPoint[],
|
||||
segments = 20,
|
||||
) {
|
||||
ctx.lineTo(points[0][0], points[0][1]);
|
||||
|
||||
for (let i = 0; i < points.length - 1; i++) {
|
||||
const p0 = points[i - 1 < 0 ? 0 : i - 1];
|
||||
const p1 = points[i];
|
||||
const p2 = points[i + 1 >= points.length ? points.length - 1 : i + 1];
|
||||
const p3 = points[i + 2 >= points.length ? points.length - 1 : i + 2];
|
||||
|
||||
for (let t = 0; t <= 1; t += 1 / segments) {
|
||||
const t2 = t * t;
|
||||
const t3 = t2 * t;
|
||||
|
||||
const x =
|
||||
0.5 *
|
||||
(2 * p1[0] +
|
||||
(-p0[0] + p2[0]) * t +
|
||||
(2 * p0[0] - 5 * p1[0] + 4 * p2[0] - p3[0]) * t2 +
|
||||
(-p0[0] + 3 * p1[0] - 3 * p2[0] + p3[0]) * t3);
|
||||
|
||||
const y =
|
||||
0.5 *
|
||||
(2 * p1[1] +
|
||||
(-p0[1] + p2[1]) * t +
|
||||
(2 * p0[1] - 5 * p1[1] + 4 * p2[1] - p3[1]) * t2 +
|
||||
(-p0[1] + 3 * p1[1] - 3 * p2[1] + p3[1]) * t3);
|
||||
|
||||
ctx.lineTo(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue