Detect collision with squares

This commit is contained in:
Paulo Menezes 2020-01-04 15:03:24 -03:00
parent 40248f8522
commit bf883a604a

View file

@ -170,39 +170,33 @@ function hitTest(element: ExcalidrawElement, x: number, y: number): boolean {
}
}
function distance(x1: number, x2: number, y1: number, y2: number) {
return Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2));
}
function resizeTest(
element: ExcalidrawElement,
x: number,
y: number
y: number,
sceneState: SceneState
): string | false {
// For shapes that are composed of lines, we only enable point-selection when the distance
// of the click is less than x pixels of any of the lines that the shape is composed of
const lineThreshold = 20;
const x1 = getElementAbsoluteX1(element);
const x2 = getElementAbsoluteX2(element);
const y1 = getElementAbsoluteY1(element);
const y2 = getElementAbsoluteY2(element);
const hx = x1 + (x2 - x1) / 2;
const hy = y1 + (y2 - y1) / 2;
const handlers = handlerRectangles(x1, x2, y1, y2, sceneState);
// (x1, y1) --A-- (x2, y1)
// |D |B
// (x1, y2) --C-- (x2, y2)
if (distance(x, hx - 5, y, y1 - 5) < lineThreshold) return "n";
if (distance(x, x1 + 5, y, hy - 5) < lineThreshold) return "w";
if (distance(x, x2 + 5, y, hy + 5) < lineThreshold) return "e";
if (distance(x, hx + 5, y, y2 + 5) < lineThreshold) return "s";
const filter = Object.keys(handlers).filter(key => {
const handler = handlers[key];
if (distance(x, x1 - 5, y, y1 - 5) < lineThreshold) return "nw";
if (distance(x, x2 + 5, y, y1 - 5) < lineThreshold) return "ne";
if (distance(x, x1 + 5, y, y2 + 5) < lineThreshold) return "sw";
if (distance(x, x2 + 5, y, y2 + 5) < lineThreshold) return "se";
return (
x + sceneState.scrollX >= handler[0] &&
x + sceneState.scrollX <= handler[0] + handler[2] &&
y + sceneState.scrollY >= handler[1] &&
y + sceneState.scrollY <= handler[1] + handler[3]
);
});
if (filter.length > 0) {
return filter[0];
}
return false;
}
@ -280,6 +274,69 @@ function getScrollbars(
};
}
function handlerRectangles(
elementX1: number,
elementX2: number,
elementY1: number,
elementY2: number,
sceneState: SceneState
) {
const margin = 4;
const handlers: { [handler: string]: number[] } = {};
handlers["n"] = [
elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
elementY1 - margin + sceneState.scrollY - 8,
8,
8
]; // n
handlers["w"] = [
elementX1 - margin + sceneState.scrollX - 8,
elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
8,
8
]; // w
handlers["e"] = [
elementX2 - margin + sceneState.scrollX + 8,
elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
8,
8
]; // e
handlers["s"] = [
elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
elementY2 - margin + sceneState.scrollY + 8,
8,
8
]; // s
handlers["nw"] = [
elementX1 - margin + sceneState.scrollX - 8,
elementY1 - margin + sceneState.scrollY - 8,
8,
8
]; // nw
handlers["ne"] = [
elementX2 - margin + sceneState.scrollX + 8,
elementY1 - margin + sceneState.scrollY - 8,
8,
8
]; // ne
handlers["sw"] = [
elementX1 - margin + sceneState.scrollX - 8,
elementY2 - margin + sceneState.scrollY + 8,
8,
8
]; // sw
handlers["se"] = [
elementX2 - margin + sceneState.scrollX + 8,
elementY2 - margin + sceneState.scrollY + 8,
8,
8
]; // se
return handlers;
}
function renderScene(
rc: RoughCanvas,
context: CanvasRenderingContext2D,
@ -315,55 +372,16 @@ function renderScene(
);
context.setLineDash(lineDash);
context.strokeRect(
elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
elementY1 - margin + sceneState.scrollY - 8,
8,
8
); // n
context.strokeRect(
elementX1 - margin + sceneState.scrollX - 8,
elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
8,
8
); // w
context.strokeRect(
elementX2 - margin + sceneState.scrollX + 8,
elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
8,
8
); // e
context.strokeRect(
elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
elementY2 - margin + sceneState.scrollY + 8,
8,
8
); // s
context.strokeRect(
elementX1 - margin + sceneState.scrollX - 8,
elementY1 - margin + sceneState.scrollY - 8,
8,
8
); // nw
context.strokeRect(
elementX2 - margin + sceneState.scrollX + 8,
elementY1 - margin + sceneState.scrollY - 8,
8,
8
); // ne
context.strokeRect(
elementX1 - margin + sceneState.scrollX - 8,
elementY2 - margin + sceneState.scrollY + 8,
8,
8
); // sw
context.strokeRect(
elementX2 - margin + sceneState.scrollX + 8,
elementY2 - margin + sceneState.scrollY + 8,
8,
8
); // se
const handlers = handlerRectangles(
elementX1,
elementX2,
elementY1,
elementY2,
sceneState
);
Object.values(handlers).forEach(handler => {
context.strokeRect(handler[0], handler[1], handler[2], handler[3]);
});
}
});
@ -1113,7 +1131,11 @@ class App extends React.Component<{}, AppState> {
const cursorStyle = document.documentElement.style.cursor;
if (this.state.elementType === "selection") {
const resizeElement = elements.find(element => {
return resizeTest(element, x, y);
return resizeTest(element, x, y, {
scrollX: this.state.scrollX,
scrollY: this.state.scrollY,
viewBackgroundColor: this.state.viewBackgroundColor
});
});
this.setState({
@ -1121,7 +1143,11 @@ class App extends React.Component<{}, AppState> {
});
if (resizeElement) {
resizeHandle = resizeTest(resizeElement, x, y);
resizeHandle = resizeTest(resizeElement, x, y, {
scrollX: this.state.scrollX,
scrollY: this.state.scrollY,
viewBackgroundColor: this.state.viewBackgroundColor
});
document.documentElement.style.cursor = `${resizeHandle}-resize`;
isResizingElements = true;
}