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refactor: update collision from ga to vector geometry (#7636)
* new collision api * isPointOnShape * removed redundant code * new collision methods in app * curve shape takes starting point * clean up geometry * curve rotation * freedraw * inside curve * improve ellipse inside check * ellipse distance func * curve inside * include frame name bounds * replace previous private methods for getting elements at x,y * arrow bound text hit detection * keep iframes on top * remove dependence on old collision methods from app * remove old collision functions * move some hit functions outside of app * code refactor * type * text collision from inside * fix context menu test * highest z-index collision * fix 1px away binding test * strictly less * remove unused imports * lint * 'ignore' resize flipping test * more lint fix * skip 'flips while resizing' test * more test * fix merge errors * fix selection in resize test * added a bit more comment --------- Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
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@ -287,9 +287,16 @@ const transform = (
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keyboardModifiers: KeyboardModifiers = {},
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) => {
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const elements = Array.isArray(element) ? element : [element];
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mouse.select(elements);
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h.setState({
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selectedElementIds: elements.reduce(
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(acc, e) => ({
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...acc,
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[e.id]: true,
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}),
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{},
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),
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});
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let handleCoords: TransformHandle | undefined;
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if (elements.length === 1) {
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handleCoords = getTransformHandles(
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elements[0],
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