refactor: update collision from ga to vector geometry (#7636)

* new collision api

* isPointOnShape

* removed redundant code

* new collision methods in app

* curve shape takes starting point

* clean up geometry

* curve rotation

* freedraw

* inside curve

* improve ellipse inside check

* ellipse distance func

* curve inside

* include frame name bounds

* replace previous private methods for getting elements at x,y

* arrow bound text hit detection

* keep iframes on top

* remove dependence on old collision methods from app

* remove old collision functions

* move some hit functions outside of app

* code refactor

* type

* text collision from inside

* fix context menu test

* highest z-index collision

* fix 1px away binding test

* strictly less

* remove unused imports

* lint

* 'ignore' resize flipping test

* more lint fix

* skip 'flips while resizing' test

* more test

* fix merge errors

* fix selection in resize test

* added a bit more comment

---------

Co-authored-by: dwelle <5153846+dwelle@users.noreply.github.com>
This commit is contained in:
Ryan Di 2024-04-04 16:31:23 +08:00 committed by GitHub
parent 3e334a67ed
commit bbdcd30a73
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20 changed files with 2721 additions and 1627 deletions

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@ -1,28 +1,37 @@
import * as GA from "../ga";
import * as GAPoint from "../gapoints";
import * as GADirection from "../gadirections";
import * as GALine from "../galines";
import * as GATransform from "../gatransforms";
import {
ExcalidrawLinearElement,
ExcalidrawBindableElement,
NonDeleted,
NonDeletedExcalidrawElement,
PointBinding,
ExcalidrawElement,
ExcalidrawRectangleElement,
ExcalidrawDiamondElement,
ExcalidrawTextElement,
ExcalidrawEllipseElement,
ExcalidrawFreeDrawElement,
ExcalidrawImageElement,
ExcalidrawFrameLikeElement,
ExcalidrawIframeLikeElement,
NonDeleted,
ExcalidrawLinearElement,
PointBinding,
NonDeletedExcalidrawElement,
ElementsMap,
NonDeletedSceneElementsMap,
} from "./types";
import { getElementAbsoluteCoords } from "./bounds";
import { AppClassProperties, AppState, Point } from "../types";
import { isPointOnShape } from "../../utils/collision";
import { getElementAtPosition } from "../scene";
import { AppState } from "../types";
import {
isBindableElement,
isBindingElement,
isLinearElement,
} from "./typeChecks";
import {
bindingBorderTest,
distanceToBindableElement,
maxBindingGap,
determineFocusDistance,
intersectElementWithLine,
determineFocusPoint,
} from "./collision";
import { mutateElement } from "./mutateElement";
import Scene from "../scene/Scene";
import { LinearElementEditor } from "./linearElementEditor";
@ -152,29 +161,22 @@ const bindOrUnbindLinearElementEdge = (
export const bindOrUnbindSelectedElements = (
selectedElements: NonDeleted<ExcalidrawElement>[],
elements: readonly ExcalidrawElement[],
elementsMap: NonDeletedSceneElementsMap,
app: AppClassProperties,
): void => {
selectedElements.forEach((selectedElement) => {
if (isBindingElement(selectedElement)) {
bindOrUnbindLinearElement(
selectedElement,
getElligibleElementForBindingElement(
selectedElement,
"start",
elements,
elementsMap,
),
getElligibleElementForBindingElement(
selectedElement,
"end",
elements,
elementsMap,
),
elementsMap,
getElligibleElementForBindingElement(selectedElement, "start", app),
getElligibleElementForBindingElement(selectedElement, "end", app),
app.scene.getNonDeletedElementsMap(),
);
} else if (isBindableElement(selectedElement)) {
maybeBindBindableElement(selectedElement, elementsMap);
maybeBindBindableElement(
selectedElement,
app.scene.getNonDeletedElementsMap(),
app,
);
}
});
};
@ -182,40 +184,34 @@ export const bindOrUnbindSelectedElements = (
const maybeBindBindableElement = (
bindableElement: NonDeleted<ExcalidrawBindableElement>,
elementsMap: NonDeletedSceneElementsMap,
app: AppClassProperties,
): void => {
getElligibleElementsForBindableElementAndWhere(
bindableElement,
elementsMap,
).forEach(([linearElement, where]) =>
bindOrUnbindLinearElement(
linearElement,
where === "end" ? "keep" : bindableElement,
where === "start" ? "keep" : bindableElement,
elementsMap,
),
getElligibleElementsForBindableElementAndWhere(bindableElement, app).forEach(
([linearElement, where]) =>
bindOrUnbindLinearElement(
linearElement,
where === "end" ? "keep" : bindableElement,
where === "start" ? "keep" : bindableElement,
elementsMap,
),
);
};
export const maybeBindLinearElement = (
linearElement: NonDeleted<ExcalidrawLinearElement>,
appState: AppState,
scene: Scene,
pointerCoords: { x: number; y: number },
elementsMap: NonDeletedSceneElementsMap,
app: AppClassProperties,
): void => {
if (appState.startBoundElement != null) {
bindLinearElement(
linearElement,
appState.startBoundElement,
"start",
elementsMap,
app.scene.getNonDeletedElementsMap(),
);
}
const hoveredElement = getHoveredElementForBinding(
pointerCoords,
scene.getNonDeletedElements(),
elementsMap,
);
const hoveredElement = getHoveredElementForBinding(pointerCoords, app);
if (
hoveredElement != null &&
!isLinearElementSimpleAndAlreadyBoundOnOppositeEdge(
@ -224,7 +220,12 @@ export const maybeBindLinearElement = (
"end",
)
) {
bindLinearElement(linearElement, hoveredElement, "end", elementsMap);
bindLinearElement(
linearElement,
hoveredElement,
"end",
app.scene.getNonDeletedElementsMap(),
);
}
};
@ -283,7 +284,7 @@ export const isLinearElementSimpleAndAlreadyBound = (
};
export const unbindLinearElements = (
elements: NonDeleted<ExcalidrawElement>[],
elements: readonly NonDeleted<ExcalidrawElement>[],
elementsMap: NonDeletedSceneElementsMap,
): void => {
elements.forEach((element) => {
@ -311,14 +312,13 @@ export const getHoveredElementForBinding = (
x: number;
y: number;
},
elements: readonly NonDeletedExcalidrawElement[],
elementsMap: NonDeletedSceneElementsMap,
app: AppClassProperties,
): NonDeleted<ExcalidrawBindableElement> | null => {
const hoveredElement = getElementAtPosition(
elements,
app.scene.getNonDeletedElements(),
(element) =>
isBindableElement(element, false) &&
bindingBorderTest(element, pointerCoords, elementsMap),
bindingBorderTest(element, pointerCoords, app),
);
return hoveredElement as NonDeleted<ExcalidrawBindableElement> | null;
};
@ -547,23 +547,21 @@ const maybeCalculateNewGapWhenScaling = (
// TODO: this is a bottleneck, optimise
export const getEligibleElementsForBinding = (
selectedElements: NonDeleted<ExcalidrawElement>[],
elements: readonly ExcalidrawElement[],
elementsMap: NonDeletedSceneElementsMap,
app: AppClassProperties,
): SuggestedBinding[] => {
const includedElementIds = new Set(selectedElements.map(({ id }) => id));
return selectedElements.flatMap((selectedElement) =>
isBindingElement(selectedElement, false)
? (getElligibleElementsForBindingElement(
selectedElement as NonDeleted<ExcalidrawLinearElement>,
elements,
elementsMap,
app,
).filter(
(element) => !includedElementIds.has(element.id),
) as SuggestedBinding[])
: isBindableElement(selectedElement, false)
? getElligibleElementsForBindableElementAndWhere(
selectedElement,
elementsMap,
app,
).filter((binding) => !includedElementIds.has(binding[0].id))
: [],
);
@ -571,22 +569,11 @@ export const getEligibleElementsForBinding = (
const getElligibleElementsForBindingElement = (
linearElement: NonDeleted<ExcalidrawLinearElement>,
elements: readonly ExcalidrawElement[],
elementsMap: NonDeletedSceneElementsMap,
app: AppClassProperties,
): NonDeleted<ExcalidrawBindableElement>[] => {
return [
getElligibleElementForBindingElement(
linearElement,
"start",
elements,
elementsMap,
),
getElligibleElementForBindingElement(
linearElement,
"end",
elements,
elementsMap,
),
getElligibleElementForBindingElement(linearElement, "start", app),
getElligibleElementForBindingElement(linearElement, "end", app),
].filter(
(element): element is NonDeleted<ExcalidrawBindableElement> =>
element != null,
@ -596,13 +583,15 @@ const getElligibleElementsForBindingElement = (
const getElligibleElementForBindingElement = (
linearElement: NonDeleted<ExcalidrawLinearElement>,
startOrEnd: "start" | "end",
elements: readonly ExcalidrawElement[],
elementsMap: NonDeletedSceneElementsMap,
app: AppClassProperties,
): NonDeleted<ExcalidrawBindableElement> | null => {
return getHoveredElementForBinding(
getLinearElementEdgeCoors(linearElement, startOrEnd, elementsMap),
elements,
elementsMap,
getLinearElementEdgeCoors(
linearElement,
startOrEnd,
app.scene.getNonDeletedElementsMap(),
),
app,
);
};
@ -623,7 +612,7 @@ const getLinearElementEdgeCoors = (
const getElligibleElementsForBindableElementAndWhere = (
bindableElement: NonDeleted<ExcalidrawBindableElement>,
elementsMap: NonDeletedSceneElementsMap,
app: AppClassProperties,
): SuggestedPointBinding[] => {
const scene = Scene.getScene(bindableElement)!;
return scene
@ -636,13 +625,15 @@ const getElligibleElementsForBindableElementAndWhere = (
element,
"start",
bindableElement,
elementsMap,
scene.getNonDeletedElementsMap(),
app,
);
const canBindEnd = isLinearElementEligibleForNewBindingByBindable(
element,
"end",
bindableElement,
elementsMap,
scene.getNonDeletedElementsMap(),
app,
);
if (!canBindStart && !canBindEnd) {
return null;
@ -661,6 +652,7 @@ const isLinearElementEligibleForNewBindingByBindable = (
startOrEnd: "start" | "end",
bindableElement: NonDeleted<ExcalidrawBindableElement>,
elementsMap: NonDeletedSceneElementsMap,
app: AppClassProperties,
): boolean => {
const existingBinding =
linearElement[startOrEnd === "start" ? "startBinding" : "endBinding"];
@ -674,7 +666,7 @@ const isLinearElementEligibleForNewBindingByBindable = (
bindingBorderTest(
bindableElement,
getLinearElementEdgeCoors(linearElement, startOrEnd, elementsMap),
elementsMap,
app,
)
);
};
@ -846,3 +838,547 @@ const newBoundElementsAfterDeletion = (
}
return boundElements.filter((ele) => !deletedElementIds.has(ele.id));
};
export const bindingBorderTest = (
element: NonDeleted<ExcalidrawBindableElement>,
{ x, y }: { x: number; y: number },
app: AppClassProperties,
): boolean => {
const threshold = maxBindingGap(element, element.width, element.height);
const shape = app.getElementShape(element);
return isPointOnShape([x, y], shape, threshold);
};
export const maxBindingGap = (
element: ExcalidrawElement,
elementWidth: number,
elementHeight: number,
): number => {
// Aligns diamonds with rectangles
const shapeRatio = element.type === "diamond" ? 1 / Math.sqrt(2) : 1;
const smallerDimension = shapeRatio * Math.min(elementWidth, elementHeight);
// We make the bindable boundary bigger for bigger elements
return Math.max(16, Math.min(0.25 * smallerDimension, 32));
};
export const distanceToBindableElement = (
element: ExcalidrawBindableElement,
point: Point,
elementsMap: ElementsMap,
): number => {
switch (element.type) {
case "rectangle":
case "image":
case "text":
case "iframe":
case "embeddable":
case "frame":
case "magicframe":
return distanceToRectangle(element, point, elementsMap);
case "diamond":
return distanceToDiamond(element, point, elementsMap);
case "ellipse":
return distanceToEllipse(element, point, elementsMap);
}
};
const distanceToRectangle = (
element:
| ExcalidrawRectangleElement
| ExcalidrawTextElement
| ExcalidrawFreeDrawElement
| ExcalidrawImageElement
| ExcalidrawIframeLikeElement
| ExcalidrawFrameLikeElement,
point: Point,
elementsMap: ElementsMap,
): number => {
const [, pointRel, hwidth, hheight] = pointRelativeToElement(
element,
point,
elementsMap,
);
return Math.max(
GAPoint.distanceToLine(pointRel, GALine.equation(0, 1, -hheight)),
GAPoint.distanceToLine(pointRel, GALine.equation(1, 0, -hwidth)),
);
};
const distanceToDiamond = (
element: ExcalidrawDiamondElement,
point: Point,
elementsMap: ElementsMap,
): number => {
const [, pointRel, hwidth, hheight] = pointRelativeToElement(
element,
point,
elementsMap,
);
const side = GALine.equation(hheight, hwidth, -hheight * hwidth);
return GAPoint.distanceToLine(pointRel, side);
};
export const distanceToEllipse = (
element: ExcalidrawEllipseElement,
point: Point,
elementsMap: ElementsMap,
): number => {
const [pointRel, tangent] = ellipseParamsForTest(element, point, elementsMap);
return -GALine.sign(tangent) * GAPoint.distanceToLine(pointRel, tangent);
};
const ellipseParamsForTest = (
element: ExcalidrawEllipseElement,
point: Point,
elementsMap: ElementsMap,
): [GA.Point, GA.Line] => {
const [, pointRel, hwidth, hheight] = pointRelativeToElement(
element,
point,
elementsMap,
);
const [px, py] = GAPoint.toTuple(pointRel);
// We're working in positive quadrant, so start with `t = 45deg`, `tx=cos(t)`
let tx = 0.707;
let ty = 0.707;
const a = hwidth;
const b = hheight;
// This is a numerical method to find the params tx, ty at which
// the ellipse has the closest point to the given point
[0, 1, 2, 3].forEach((_) => {
const xx = a * tx;
const yy = b * ty;
const ex = ((a * a - b * b) * tx ** 3) / a;
const ey = ((b * b - a * a) * ty ** 3) / b;
const rx = xx - ex;
const ry = yy - ey;
const qx = px - ex;
const qy = py - ey;
const r = Math.hypot(ry, rx);
const q = Math.hypot(qy, qx);
tx = Math.min(1, Math.max(0, ((qx * r) / q + ex) / a));
ty = Math.min(1, Math.max(0, ((qy * r) / q + ey) / b));
const t = Math.hypot(ty, tx);
tx /= t;
ty /= t;
});
const closestPoint = GA.point(a * tx, b * ty);
const tangent = GALine.orthogonalThrough(pointRel, closestPoint);
return [pointRel, tangent];
};
// Returns:
// 1. the point relative to the elements (x, y) position
// 2. the point relative to the element's center with positive (x, y)
// 3. half element width
// 4. half element height
//
// Note that for linear elements the (x, y) position is not at the
// top right corner of their boundary.
//
// Rectangles, diamonds and ellipses are symmetrical over axes,
// and other elements have a rectangular boundary,
// so we only need to perform hit tests for the positive quadrant.
const pointRelativeToElement = (
element: ExcalidrawElement,
pointTuple: Point,
elementsMap: ElementsMap,
): [GA.Point, GA.Point, number, number] => {
const point = GAPoint.from(pointTuple);
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
const center = coordsCenter(x1, y1, x2, y2);
// GA has angle orientation opposite to `rotate`
const rotate = GATransform.rotation(center, element.angle);
const pointRotated = GATransform.apply(rotate, point);
const pointRelToCenter = GA.sub(pointRotated, GADirection.from(center));
const pointRelToCenterAbs = GAPoint.abs(pointRelToCenter);
const elementPos = GA.offset(element.x, element.y);
const pointRelToPos = GA.sub(pointRotated, elementPos);
const halfWidth = (x2 - x1) / 2;
const halfHeight = (y2 - y1) / 2;
return [pointRelToPos, pointRelToCenterAbs, halfWidth, halfHeight];
};
const relativizationToElementCenter = (
element: ExcalidrawElement,
elementsMap: ElementsMap,
): GA.Transform => {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
const center = coordsCenter(x1, y1, x2, y2);
// GA has angle orientation opposite to `rotate`
const rotate = GATransform.rotation(center, element.angle);
const translate = GA.reverse(
GATransform.translation(GADirection.from(center)),
);
return GATransform.compose(rotate, translate);
};
const coordsCenter = (
x1: number,
y1: number,
x2: number,
y2: number,
): GA.Point => {
return GA.point((x1 + x2) / 2, (y1 + y2) / 2);
};
// The focus distance is the oriented ratio between the size of
// the `element` and the "focus image" of the element on which
// all focus points lie, so it's a number between -1 and 1.
// The line going through `a` and `b` is a tangent to the "focus image"
// of the element.
export const determineFocusDistance = (
element: ExcalidrawBindableElement,
// Point on the line, in absolute coordinates
a: Point,
// Another point on the line, in absolute coordinates (closer to element)
b: Point,
elementsMap: ElementsMap,
): number => {
const relateToCenter = relativizationToElementCenter(element, elementsMap);
const aRel = GATransform.apply(relateToCenter, GAPoint.from(a));
const bRel = GATransform.apply(relateToCenter, GAPoint.from(b));
const line = GALine.through(aRel, bRel);
const q = element.height / element.width;
const hwidth = element.width / 2;
const hheight = element.height / 2;
const n = line[2];
const m = line[3];
const c = line[1];
const mabs = Math.abs(m);
const nabs = Math.abs(n);
let ret;
switch (element.type) {
case "rectangle":
case "image":
case "text":
case "iframe":
case "embeddable":
case "frame":
case "magicframe":
ret = c / (hwidth * (nabs + q * mabs));
break;
case "diamond":
ret = mabs < nabs ? c / (nabs * hwidth) : c / (mabs * hheight);
break;
case "ellipse":
ret = c / (hwidth * Math.sqrt(n ** 2 + q ** 2 * m ** 2));
break;
}
return ret || 0;
};
export const determineFocusPoint = (
element: ExcalidrawBindableElement,
// The oriented, relative distance from the center of `element` of the
// returned focusPoint
focus: number,
adjecentPoint: Point,
elementsMap: ElementsMap,
): Point => {
if (focus === 0) {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element, elementsMap);
const center = coordsCenter(x1, y1, x2, y2);
return GAPoint.toTuple(center);
}
const relateToCenter = relativizationToElementCenter(element, elementsMap);
const adjecentPointRel = GATransform.apply(
relateToCenter,
GAPoint.from(adjecentPoint),
);
const reverseRelateToCenter = GA.reverse(relateToCenter);
let point;
switch (element.type) {
case "rectangle":
case "image":
case "text":
case "diamond":
case "iframe":
case "embeddable":
case "frame":
case "magicframe":
point = findFocusPointForRectangulars(element, focus, adjecentPointRel);
break;
case "ellipse":
point = findFocusPointForEllipse(element, focus, adjecentPointRel);
break;
}
return GAPoint.toTuple(GATransform.apply(reverseRelateToCenter, point));
};
// Returns 2 or 0 intersection points between line going through `a` and `b`
// and the `element`, in ascending order of distance from `a`.
export const intersectElementWithLine = (
element: ExcalidrawBindableElement,
// Point on the line, in absolute coordinates
a: Point,
// Another point on the line, in absolute coordinates
b: Point,
// If given, the element is inflated by this value
gap: number = 0,
elementsMap: ElementsMap,
): Point[] => {
const relateToCenter = relativizationToElementCenter(element, elementsMap);
const aRel = GATransform.apply(relateToCenter, GAPoint.from(a));
const bRel = GATransform.apply(relateToCenter, GAPoint.from(b));
const line = GALine.through(aRel, bRel);
const reverseRelateToCenter = GA.reverse(relateToCenter);
const intersections = getSortedElementLineIntersections(
element,
line,
aRel,
gap,
);
return intersections.map((point) =>
GAPoint.toTuple(GATransform.apply(reverseRelateToCenter, point)),
);
};
const getSortedElementLineIntersections = (
element: ExcalidrawBindableElement,
// Relative to element center
line: GA.Line,
// Relative to element center
nearPoint: GA.Point,
gap: number = 0,
): GA.Point[] => {
let intersections: GA.Point[];
switch (element.type) {
case "rectangle":
case "image":
case "text":
case "diamond":
case "iframe":
case "embeddable":
case "frame":
case "magicframe":
const corners = getCorners(element);
intersections = corners
.flatMap((point, i) => {
const edge: [GA.Point, GA.Point] = [point, corners[(i + 1) % 4]];
return intersectSegment(line, offsetSegment(edge, gap));
})
.concat(
corners.flatMap((point) => getCircleIntersections(point, gap, line)),
);
break;
case "ellipse":
intersections = getEllipseIntersections(element, gap, line);
break;
}
if (intersections.length < 2) {
// Ignore the "edge" case of only intersecting with a single corner
return [];
}
const sortedIntersections = intersections.sort(
(i1, i2) =>
GAPoint.distance(i1, nearPoint) - GAPoint.distance(i2, nearPoint),
);
return [
sortedIntersections[0],
sortedIntersections[sortedIntersections.length - 1],
];
};
const getCorners = (
element:
| ExcalidrawRectangleElement
| ExcalidrawImageElement
| ExcalidrawDiamondElement
| ExcalidrawTextElement
| ExcalidrawIframeLikeElement
| ExcalidrawFrameLikeElement,
scale: number = 1,
): GA.Point[] => {
const hx = (scale * element.width) / 2;
const hy = (scale * element.height) / 2;
switch (element.type) {
case "rectangle":
case "image":
case "text":
case "iframe":
case "embeddable":
case "frame":
case "magicframe":
return [
GA.point(hx, hy),
GA.point(hx, -hy),
GA.point(-hx, -hy),
GA.point(-hx, hy),
];
case "diamond":
return [
GA.point(0, hy),
GA.point(hx, 0),
GA.point(0, -hy),
GA.point(-hx, 0),
];
}
};
// Returns intersection of `line` with `segment`, with `segment` moved by
// `gap` in its polar direction.
// If intersection coincides with second segment point returns empty array.
const intersectSegment = (
line: GA.Line,
segment: [GA.Point, GA.Point],
): GA.Point[] => {
const [a, b] = segment;
const aDist = GAPoint.distanceToLine(a, line);
const bDist = GAPoint.distanceToLine(b, line);
if (aDist * bDist >= 0) {
// The intersection is outside segment `(a, b)`
return [];
}
return [GAPoint.intersect(line, GALine.through(a, b))];
};
const offsetSegment = (
segment: [GA.Point, GA.Point],
distance: number,
): [GA.Point, GA.Point] => {
const [a, b] = segment;
const offset = GATransform.translationOrthogonal(
GADirection.fromTo(a, b),
distance,
);
return [GATransform.apply(offset, a), GATransform.apply(offset, b)];
};
const getEllipseIntersections = (
element: ExcalidrawEllipseElement,
gap: number,
line: GA.Line,
): GA.Point[] => {
const a = element.width / 2 + gap;
const b = element.height / 2 + gap;
const m = line[2];
const n = line[3];
const c = line[1];
const squares = a * a * m * m + b * b * n * n;
const discr = squares - c * c;
if (squares === 0 || discr <= 0) {
return [];
}
const discrRoot = Math.sqrt(discr);
const xn = -a * a * m * c;
const yn = -b * b * n * c;
return [
GA.point(
(xn + a * b * n * discrRoot) / squares,
(yn - a * b * m * discrRoot) / squares,
),
GA.point(
(xn - a * b * n * discrRoot) / squares,
(yn + a * b * m * discrRoot) / squares,
),
];
};
export const getCircleIntersections = (
center: GA.Point,
radius: number,
line: GA.Line,
): GA.Point[] => {
if (radius === 0) {
return GAPoint.distanceToLine(line, center) === 0 ? [center] : [];
}
const m = line[2];
const n = line[3];
const c = line[1];
const [a, b] = GAPoint.toTuple(center);
const r = radius;
const squares = m * m + n * n;
const discr = r * r * squares - (m * a + n * b + c) ** 2;
if (squares === 0 || discr <= 0) {
return [];
}
const discrRoot = Math.sqrt(discr);
const xn = a * n * n - b * m * n - m * c;
const yn = b * m * m - a * m * n - n * c;
return [
GA.point((xn + n * discrRoot) / squares, (yn - m * discrRoot) / squares),
GA.point((xn - n * discrRoot) / squares, (yn + m * discrRoot) / squares),
];
};
// The focus point is the tangent point of the "focus image" of the
// `element`, where the tangent goes through `point`.
export const findFocusPointForEllipse = (
ellipse: ExcalidrawEllipseElement,
// Between -1 and 1 (not 0) the relative size of the "focus image" of
// the element on which the focus point lies
relativeDistance: number,
// The point for which we're trying to find the focus point, relative
// to the ellipse center.
point: GA.Point,
): GA.Point => {
const relativeDistanceAbs = Math.abs(relativeDistance);
const a = (ellipse.width * relativeDistanceAbs) / 2;
const b = (ellipse.height * relativeDistanceAbs) / 2;
const orientation = Math.sign(relativeDistance);
const [px, pyo] = GAPoint.toTuple(point);
// The calculation below can't handle py = 0
const py = pyo === 0 ? 0.0001 : pyo;
const squares = px ** 2 * b ** 2 + py ** 2 * a ** 2;
// Tangent mx + ny + 1 = 0
const m =
(-px * b ** 2 +
orientation * py * Math.sqrt(Math.max(0, squares - a ** 2 * b ** 2))) /
squares;
let n = (-m * px - 1) / py;
if (n === 0) {
// if zero {-0, 0}, fall back to a same-sign value in the similar range
n = (Object.is(n, -0) ? -1 : 1) * 0.01;
}
const x = -(a ** 2 * m) / (n ** 2 * b ** 2 + m ** 2 * a ** 2);
return GA.point(x, (-m * x - 1) / n);
};
export const findFocusPointForRectangulars = (
element:
| ExcalidrawRectangleElement
| ExcalidrawImageElement
| ExcalidrawDiamondElement
| ExcalidrawTextElement
| ExcalidrawIframeLikeElement
| ExcalidrawFrameLikeElement,
// Between -1 and 1 for how far away should the focus point be relative
// to the size of the element. Sign determines orientation.
relativeDistance: number,
// The point for which we're trying to find the focus point, relative
// to the element center.
point: GA.Point,
): GA.Point => {
const relativeDistanceAbs = Math.abs(relativeDistance);
const orientation = Math.sign(relativeDistance);
const corners = getCorners(element, relativeDistanceAbs);
let maxDistance = 0;
let tangentPoint: null | GA.Point = null;
corners.forEach((corner) => {
const distance = orientation * GALine.through(point, corner)[1];
if (distance > maxDistance) {
maxDistance = distance;
tangentPoint = corner;
}
});
return tangentPoint!;
};

View file

@ -299,13 +299,6 @@ export const getRectangleBoxAbsoluteCoords = (boxSceneCoords: RectangleBox) => {
];
};
export const pointRelativeTo = (
element: ExcalidrawElement,
absoluteCoords: Point,
): Point => {
return [absoluteCoords[0] - element.x, absoluteCoords[1] - element.y];
};
export const getDiamondPoints = (element: ExcalidrawElement) => {
// Here we add +1 to avoid these numbers to be 0
// otherwise rough.js will throw an error complaining about it

File diff suppressed because it is too large Load diff

View file

@ -29,10 +29,6 @@ export {
getTransformHandlesFromCoords,
getTransformHandles,
} from "./transformHandles";
export {
hitTest,
isHittingElementBoundingBoxWithoutHittingElement,
} from "./collision";
export {
resizeTest,
getCursorForResizingElement,

View file

@ -6,7 +6,6 @@ import {
ExcalidrawBindableElement,
ExcalidrawTextElementWithContainer,
ElementsMap,
NonDeletedExcalidrawElement,
NonDeletedSceneElementsMap,
} from "./types";
import {
@ -34,6 +33,7 @@ import {
AppState,
PointerCoords,
InteractiveCanvasAppState,
AppClassProperties,
} from "../types";
import { mutateElement } from "./mutateElement";
import History from "../history";
@ -334,9 +334,10 @@ export class LinearElementEditor {
event: PointerEvent,
editingLinearElement: LinearElementEditor,
appState: AppState,
elements: readonly NonDeletedExcalidrawElement[],
elementsMap: NonDeletedSceneElementsMap,
app: AppClassProperties,
): LinearElementEditor {
const elementsMap = app.scene.getNonDeletedElementsMap();
const { elementId, selectedPointsIndices, isDragging, pointerDownState } =
editingLinearElement;
const element = LinearElementEditor.getElement(elementId, elementsMap);
@ -380,8 +381,7 @@ export class LinearElementEditor {
elementsMap,
),
),
elements,
elementsMap,
app,
)
: null;
@ -645,13 +645,14 @@ export class LinearElementEditor {
history: History,
scenePointer: { x: number; y: number },
linearElementEditor: LinearElementEditor,
elements: readonly NonDeletedExcalidrawElement[],
elementsMap: NonDeletedSceneElementsMap,
app: AppClassProperties,
): {
didAddPoint: boolean;
hitElement: NonDeleted<ExcalidrawElement> | null;
linearElementEditor: LinearElementEditor | null;
} {
const elementsMap = app.scene.getNonDeletedElementsMap();
const ret: ReturnType<typeof LinearElementEditor["handlePointerDown"]> = {
didAddPoint: false,
hitElement: null,
@ -714,11 +715,7 @@ export class LinearElementEditor {
},
selectedPointsIndices: [element.points.length - 1],
lastUncommittedPoint: null,
endBindingElement: getHoveredElementForBinding(
scenePointer,
elements,
elementsMap,
),
endBindingElement: getHoveredElementForBinding(scenePointer, app),
};
ret.didAddPoint = true;

View file

@ -26,16 +26,11 @@ import { isTextElement } from ".";
import { isBoundToContainer, isArrowElement } from "./typeChecks";
import { LinearElementEditor } from "./linearElementEditor";
import { AppState } from "../types";
import { isTextBindableContainer } from "./typeChecks";
import { getElementAbsoluteCoords } from ".";
import { getSelectedElements } from "../scene";
import { isHittingElementNotConsideringBoundingBox } from "./collision";
import { ExtractSetType, MakeBrand } from "../utility-types";
import {
resetOriginalContainerCache,
updateOriginalContainerCache,
} from "./containerCache";
import { ExtractSetType, MakeBrand } from "../utility-types";
export const normalizeText = (text: string) => {
return (
@ -771,50 +766,6 @@ export const suppportsHorizontalAlign = (
});
};
export const getTextBindableContainerAtPosition = (
elements: readonly ExcalidrawElement[],
appState: AppState,
x: number,
y: number,
elementsMap: ElementsMap,
): ExcalidrawTextContainer | null => {
const selectedElements = getSelectedElements(elements, appState);
if (selectedElements.length === 1) {
return isTextBindableContainer(selectedElements[0], false)
? selectedElements[0]
: null;
}
let hitElement = null;
// We need to to hit testing from front (end of the array) to back (beginning of the array)
for (let index = elements.length - 1; index >= 0; --index) {
if (elements[index].isDeleted) {
continue;
}
const [x1, y1, x2, y2] = getElementAbsoluteCoords(
elements[index],
elementsMap,
);
if (
isArrowElement(elements[index]) &&
isHittingElementNotConsideringBoundingBox(
elements[index],
appState,
null,
[x, y],
elementsMap,
)
) {
hitElement = elements[index];
break;
} else if (x1 < x && x < x2 && y1 < y && y < y2) {
hitElement = elements[index];
break;
}
}
return isTextBindableContainer(hitElement, false) ? hitElement : null;
};
const VALID_CONTAINER_TYPES = new Set([
"rectangle",
"ellipse",