mirror of
https://github.com/excalidraw/excalidraw.git
synced 2025-05-03 10:00:07 -04:00
Stop using getTransform (#950)
* Stop using getTransform Fixes #861 The original motivation behind this is to make it work with Firefox. But it also helped make the code more intentional. Test Plan: - Create one square, select it, zoom in repeatedly, make sure that it zooms centered in the screen and everything looks good - Scroll at various zoom levels, things look good - Export a small scene at 1x and 3x, make sure the background is properly set and look good * fix selection element
This commit is contained in:
parent
dbfc8bee57
commit
b20d4539c0
6 changed files with 29 additions and 76 deletions
|
@ -303,6 +303,10 @@ export function renderElement(
|
|||
context.fillStyle = "rgba(0, 0, 255, 0.10)";
|
||||
context.fillRect(0, 0, element.width, element.height);
|
||||
context.fillStyle = fillStyle;
|
||||
context.translate(
|
||||
-element.x - sceneState.scrollX,
|
||||
-element.y - sceneState.scrollY,
|
||||
);
|
||||
break;
|
||||
}
|
||||
case "rectangle":
|
||||
|
|
|
@ -12,7 +12,6 @@ import {
|
|||
SCROLLBAR_COLOR,
|
||||
SCROLLBAR_WIDTH,
|
||||
} from "../scene/scrollbars";
|
||||
import { getZoomTranslation } from "../scene/zoom";
|
||||
import { getSelectedElements } from "../scene/selection";
|
||||
|
||||
import { renderElement, renderElementToSvg } from "./renderElement";
|
||||
|
@ -28,6 +27,7 @@ export function renderScene(
|
|||
elements: readonly ExcalidrawElement[],
|
||||
appState: AppState,
|
||||
selectionElement: ExcalidrawElement | null,
|
||||
scale: number,
|
||||
rc: RoughCanvas,
|
||||
canvas: HTMLCanvasElement,
|
||||
sceneState: SceneState,
|
||||
|
@ -51,46 +51,11 @@ export function renderScene(
|
|||
|
||||
const context = canvas.getContext("2d")!;
|
||||
|
||||
// Get initial scale transform as reference for later usage
|
||||
const initialContextTransform = context.getTransform();
|
||||
|
||||
// When doing calculations based on canvas width we should used normalized one
|
||||
const normalizedCanvasWidth =
|
||||
canvas.width / getContextTransformScaleX(initialContextTransform);
|
||||
const normalizedCanvasHeight =
|
||||
canvas.height / getContextTransformScaleY(initialContextTransform);
|
||||
|
||||
const zoomTranslation = getZoomTranslation(canvas, sceneState.zoom);
|
||||
function applyZoom(context: CanvasRenderingContext2D): void {
|
||||
context.save();
|
||||
|
||||
// Handle zoom scaling
|
||||
context.setTransform(
|
||||
getContextTransformScaleX(initialContextTransform) * sceneState.zoom,
|
||||
0,
|
||||
0,
|
||||
getContextTransformScaleY(initialContextTransform) * sceneState.zoom,
|
||||
getContextTransformTranslateX(context.getTransform()),
|
||||
getContextTransformTranslateY(context.getTransform()),
|
||||
);
|
||||
// Handle zoom translation
|
||||
context.setTransform(
|
||||
getContextTransformScaleX(context.getTransform()),
|
||||
0,
|
||||
0,
|
||||
getContextTransformScaleY(context.getTransform()),
|
||||
getContextTransformTranslateX(initialContextTransform) -
|
||||
zoomTranslation.x,
|
||||
getContextTransformTranslateY(initialContextTransform) -
|
||||
zoomTranslation.y,
|
||||
);
|
||||
}
|
||||
function resetZoom(context: CanvasRenderingContext2D): void {
|
||||
context.restore();
|
||||
}
|
||||
const normalizedCanvasWidth = canvas.width / scale;
|
||||
const normalizedCanvasHeight = canvas.height / scale;
|
||||
|
||||
// Paint background
|
||||
context.save();
|
||||
if (typeof sceneState.viewBackgroundColor === "string") {
|
||||
const hasTransparence =
|
||||
sceneState.viewBackgroundColor === "transparent" ||
|
||||
|
@ -99,12 +64,20 @@ export function renderScene(
|
|||
if (hasTransparence) {
|
||||
context.clearRect(0, 0, normalizedCanvasWidth, normalizedCanvasHeight);
|
||||
}
|
||||
const fillStyle = context.fillStyle;
|
||||
context.fillStyle = sceneState.viewBackgroundColor;
|
||||
context.fillRect(0, 0, normalizedCanvasWidth, normalizedCanvasHeight);
|
||||
context.fillStyle = fillStyle;
|
||||
} else {
|
||||
context.clearRect(0, 0, normalizedCanvasWidth, normalizedCanvasHeight);
|
||||
}
|
||||
context.restore();
|
||||
|
||||
// Apply zoom
|
||||
const zoomTranslationX = (-normalizedCanvasWidth * (sceneState.zoom - 1)) / 2;
|
||||
const zoomTranslationY =
|
||||
(-normalizedCanvasHeight * (sceneState.zoom - 1)) / 2;
|
||||
context.translate(zoomTranslationX, zoomTranslationY);
|
||||
context.scale(sceneState.zoom, sceneState.zoom);
|
||||
|
||||
// Paint visible elements
|
||||
const visibleElements = elements.filter(element =>
|
||||
|
@ -116,15 +89,12 @@ export function renderScene(
|
|||
),
|
||||
);
|
||||
|
||||
applyZoom(context);
|
||||
visibleElements.forEach(element => {
|
||||
renderElement(element, rc, context, renderOptimizations, sceneState);
|
||||
});
|
||||
resetZoom(context);
|
||||
|
||||
// Pain selection element
|
||||
if (selectionElement) {
|
||||
applyZoom(context);
|
||||
renderElement(
|
||||
selectionElement,
|
||||
rc,
|
||||
|
@ -132,7 +102,6 @@ export function renderScene(
|
|||
renderOptimizations,
|
||||
sceneState,
|
||||
);
|
||||
resetZoom(context);
|
||||
}
|
||||
|
||||
// Pain selected elements
|
||||
|
@ -140,7 +109,6 @@ export function renderScene(
|
|||
const selectedElements = getSelectedElements(elements, appState);
|
||||
const dashledLinePadding = 4 / sceneState.zoom;
|
||||
|
||||
applyZoom(context);
|
||||
context.translate(sceneState.scrollX, sceneState.scrollY);
|
||||
selectedElements.forEach(element => {
|
||||
const [
|
||||
|
@ -166,11 +134,10 @@ export function renderScene(
|
|||
context.lineWidth = lineWidth;
|
||||
context.setLineDash(initialLineDash);
|
||||
});
|
||||
resetZoom(context);
|
||||
context.translate(-sceneState.scrollX, -sceneState.scrollY);
|
||||
|
||||
// Paint resize handlers
|
||||
if (selectedElements.length === 1 && selectedElements[0].type !== "text") {
|
||||
applyZoom(context);
|
||||
context.translate(sceneState.scrollX, sceneState.scrollY);
|
||||
context.fillStyle = "#fff";
|
||||
const handlers = handlerRectangles(selectedElements[0], sceneState.zoom);
|
||||
|
@ -183,10 +150,14 @@ export function renderScene(
|
|||
context.strokeRect(handler[0], handler[1], handler[2], handler[3]);
|
||||
context.lineWidth = lineWidth;
|
||||
});
|
||||
resetZoom(context);
|
||||
context.translate(-sceneState.scrollX, -sceneState.scrollY);
|
||||
}
|
||||
}
|
||||
|
||||
// Reset zoom
|
||||
context.scale(1 / sceneState.zoom, 1 / sceneState.zoom);
|
||||
context.translate(-zoomTranslationX, -zoomTranslationY);
|
||||
|
||||
// Paint remote pointers
|
||||
for (const clientId in sceneState.remotePointerViewportCoords) {
|
||||
let { x, y } = sceneState.remotePointerViewportCoords[clientId];
|
||||
|
@ -237,7 +208,8 @@ export function renderScene(
|
|||
sceneState,
|
||||
);
|
||||
|
||||
context.save();
|
||||
const fillStyle = context.fillStyle;
|
||||
const strokeStyle = context.strokeStyle;
|
||||
context.fillStyle = SCROLLBAR_COLOR;
|
||||
context.strokeStyle = "rgba(255,255,255,0.8)";
|
||||
[scrollBars.horizontal, scrollBars.vertical].forEach(scrollBar => {
|
||||
|
@ -252,7 +224,8 @@ export function renderScene(
|
|||
);
|
||||
}
|
||||
});
|
||||
context.restore();
|
||||
context.fillStyle = fillStyle;
|
||||
context.strokeStyle = strokeStyle;
|
||||
return { atLeastOneVisibleElement: visibleElements.length > 0, scrollBars };
|
||||
}
|
||||
|
||||
|
@ -317,16 +290,3 @@ export function renderSceneToSvg(
|
|||
);
|
||||
});
|
||||
}
|
||||
|
||||
function getContextTransformScaleX(transform: DOMMatrix): number {
|
||||
return transform.a;
|
||||
}
|
||||
function getContextTransformScaleY(transform: DOMMatrix): number {
|
||||
return transform.d;
|
||||
}
|
||||
function getContextTransformTranslateX(transform: DOMMatrix): number {
|
||||
return transform.e;
|
||||
}
|
||||
function getContextTransformTranslateY(transform: DOMMatrix): number {
|
||||
return transform.f;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue