fix: split renderScene so that locales aren't imported unnecessarily (#7718)

* fix: split renderScene so that locales aren't imported unnecessarily

* lint

* split export code

* rename renderScene to helpers.ts

* add helpers

* fix typo

* fixes

* move renderElementToSvg to export

* lint

* rename export to staticSvgScene

* fix
This commit is contained in:
Aakansha Doshi 2024-02-27 10:37:44 +05:30 committed by GitHub
parent dd8529743a
commit b09b5cb5f4
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17 changed files with 1528 additions and 1480 deletions

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@ -3,7 +3,7 @@ import { ExcalidrawElement } from "../element/types";
import { CODES, KEYS } from "../keys";
import { Excalidraw } from "../index";
import { reseed } from "../random";
import * as Renderer from "../renderer/renderScene";
import * as StaticScene from "../renderer/staticScene";
import { setDateTimeForTests } from "../utils";
import { API } from "./helpers/api";
import { Keyboard, Pointer, UI } from "./helpers/ui";
@ -19,7 +19,7 @@ import { vi } from "vitest";
const { h } = window;
const renderStaticScene = vi.spyOn(Renderer, "renderStaticScene");
const renderStaticScene = vi.spyOn(StaticScene, "renderStaticScene");
const mouse = new Pointer("mouse");
const finger1 = new Pointer("touch", 1);