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https://github.com/excalidraw/excalidraw.git
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Normalize dimensions (#527)
* normalize dimensions of non-linear elements * fix element type check regression
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d65e90209c
commit
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6 changed files with 141 additions and 39 deletions
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@ -9,6 +9,7 @@ import {
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newTextElement,
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duplicateElement,
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resizeTest,
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normalizeResizeHandle,
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isInvisiblySmallElement,
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isTextElement,
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textWysiwyg,
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@ -16,6 +17,7 @@ import {
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getCursorForResizingElement,
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getPerfectElementSize,
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resizePerfectLineForNWHandler,
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normalizeDimensions,
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} from "./element";
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import {
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clearSelection,
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@ -38,7 +40,7 @@ import { renderScene } from "./renderer";
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import { AppState } from "./types";
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import { ExcalidrawElement } from "./element/types";
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import { isInputLike, debounce, capitalizeString } from "./utils";
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import { isInputLike, debounce, capitalizeString, distance } from "./utils";
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import { KEYS, isArrowKey } from "./keys";
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import { findShapeByKey, shapesShortcutKeys, SHAPES } from "./shapes";
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@ -776,6 +778,9 @@ export class App extends React.Component<any, AppState> {
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const { x, y } = viewportCoordsToSceneCoords(e, this.state);
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const originX = x;
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const originY = y;
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let element = newElement(
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this.state.elementType,
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x,
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@ -945,16 +950,15 @@ export class App extends React.Component<any, AppState> {
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const deltaX = x - lastX;
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const deltaY = y - lastY;
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const element = selectedElements[0];
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const isLinear =
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element.type === "line" || element.type === "arrow";
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switch (resizeHandle) {
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case "nw":
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element.width -= deltaX;
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element.x += deltaX;
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if (e.shiftKey) {
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if (
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element.type === "arrow" ||
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element.type === "line"
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) {
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if (isLinear) {
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resizePerfectLineForNWHandler(element, x, y);
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} else {
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element.y += element.height - element.width;
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@ -986,10 +990,7 @@ export class App extends React.Component<any, AppState> {
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break;
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case "se":
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if (e.shiftKey) {
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if (
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element.type === "arrow" ||
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element.type === "line"
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) {
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if (isLinear) {
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const { width, height } = getPerfectElementSize(
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element.type,
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x - element.x,
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@ -1022,6 +1023,11 @@ export class App extends React.Component<any, AppState> {
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break;
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}
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if (resizeHandle) {
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resizeHandle = normalizeResizeHandle(element, resizeHandle);
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}
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normalizeDimensions(element);
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document.documentElement.style.cursor = getCursorForResizingElement(
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{ element, resizeHandle },
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);
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@ -1064,33 +1070,35 @@ export class App extends React.Component<any, AppState> {
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const draggingElement = this.state.draggingElement;
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if (!draggingElement) return;
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let width =
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e.clientX -
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CANVAS_WINDOW_OFFSET_LEFT -
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draggingElement.x -
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this.state.scrollX;
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let height =
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e.clientY -
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CANVAS_WINDOW_OFFSET_TOP -
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draggingElement.y -
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this.state.scrollY;
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const { x, y } = viewportCoordsToSceneCoords(e, this.state);
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let width = distance(originX, x);
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let height = distance(originY, y);
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const isLinear =
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this.state.elementType === "line" ||
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this.state.elementType === "arrow";
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if (isLinear && x < originX) width = -width;
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if (isLinear && y < originY) height = -height;
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if (e.shiftKey) {
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let {
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width: newWidth,
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height: newHeight,
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} = getPerfectElementSize(
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({ width, height } = getPerfectElementSize(
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this.state.elementType,
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width,
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height,
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);
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draggingElement.width = newWidth;
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draggingElement.height = newHeight;
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} else {
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draggingElement.width = width;
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draggingElement.height = height;
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!isLinear && y < originY ? -height : height,
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));
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if (!isLinear && height < 0) height = -height;
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}
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if (!isLinear) {
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draggingElement.x = x < originX ? originX - width : originX;
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draggingElement.y = y < originY ? originY - height : originY;
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}
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draggingElement.width = width;
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draggingElement.height = height;
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draggingElement.shape = null;
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if (this.state.elementType === "selection") {
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@ -1136,6 +1144,10 @@ export class App extends React.Component<any, AppState> {
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return;
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}
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if (normalizeDimensions(draggingElement)) {
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this.forceUpdate();
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}
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if (resizingElement && isInvisiblySmallElement(resizingElement)) {
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elements = elements.filter(el => el.id !== resizingElement.id);
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}
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@ -1349,10 +1361,6 @@ export class App extends React.Component<any, AppState> {
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const minX = Math.min(...parsedElements.map(element => element.x));
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const minY = Math.min(...parsedElements.map(element => element.y));
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const distance = (x: number, y: number) => {
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return Math.abs(x > y ? x - y : y - x);
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};
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parsedElements.forEach(parsedElement => {
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(parsedElement);
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subCanvasX1 = Math.min(subCanvasX1, x1);
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