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fix: not cloning elements on export polluting Scene mapping (#7276)
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1 changed files with 4 additions and 3 deletions
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@ -11,7 +11,7 @@ import {
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getElementAbsoluteCoords,
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} from "../element/bounds";
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import { renderSceneToSvg, renderStaticScene } from "../renderer/renderScene";
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import { distance, getFontString } from "../utils";
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import { cloneJSON, distance, getFontString } from "../utils";
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import { AppState, BinaryFiles } from "../types";
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import {
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DEFAULT_EXPORT_PADDING,
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@ -52,8 +52,9 @@ const __createSceneForElementsHack__ = (
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// we can't duplicate elements to regenerate ids because we need the
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// orig ids when embedding. So we do another hack of not mapping element
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// ids to Scene instances so that we don't override the editor elements
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// mapping
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scene.replaceAllElements(elements, false);
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// mapping.
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// We still need to clone the objects themselves to regen references.
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scene.replaceAllElements(cloneJSON(elements), false);
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return scene;
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};
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