Remove mutators, pass scene everywhere, make temp scenes for special cases

This commit is contained in:
Marcel Mraz 2025-04-15 23:24:59 +02:00
parent 567c9f51e4
commit acfa33650e
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GPG key ID: 4EBD6E62DC830CD2
33 changed files with 177 additions and 266 deletions

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@ -2,7 +2,6 @@ import { ARROW_TYPE } from "@excalidraw/common";
import { pointFrom } from "@excalidraw/math";
import { Excalidraw, mutateElement } from "@excalidraw/excalidraw";
import Scene from "@excalidraw/excalidraw/scene/Scene";
import { actionSelectAll } from "@excalidraw/excalidraw/actions";
import { actionDuplicateSelection } from "@excalidraw/excalidraw/actions/actionDuplicateSelection";
@ -23,6 +22,8 @@ import type { LocalPoint } from "@excalidraw/math";
import { bindLinearElement } from "../src/binding";
import Scene from "../src/Scene";
import type {
ExcalidrawArrowElement,
ExcalidrawBindableElement,
@ -187,13 +188,9 @@ describe("elbow arrow routing", () => {
scene.insertElement(rectangle1);
scene.insertElement(rectangle2);
scene.insertElement(arrow);
const elementsMap = scene.getNonDeletedElementsMap();
bindLinearElement(arrow, rectangle1, "start", elementsMap, (...args) =>
scene.mutate(...args),
);
bindLinearElement(arrow, rectangle2, "end", elementsMap, (...args) =>
scene.mutate(...args),
);
bindLinearElement(arrow, rectangle1, "start", scene);
bindLinearElement(arrow, rectangle2, "end", scene);
expect(arrow.startBinding).not.toBe(null);
expect(arrow.endBinding).not.toBe(null);